Character Creation:
You are:
[X]Write-In Name
a techpriest of Mars, the Mother Forge. You have learned where the great Fabricators of old trod, you have built your forge and creations in the soil that grew Adrianne Gellar herself. You are a scion of the greatest forge-temple in the galaxy, a member of the:
Pick one major affiliation:
[X]Order Biologis: The Genetors and flesh-smiths of Mars, the men for whom the body is another machine. You thrived here, until the Noctis took your forge. Begin with Magos in Biologics. Faction Affiliation: Biologis. May work on genetic design/bioaugmentation from start.
[X]Collegia Titanica: To crush the enemy beneath your treads, to build the Mechanicum's greatest engines of war. Unfortunately, there is little political power here. Begin with Magos in Wargear, Faction Affiliation: Titanica. May work on Knight designs from start.
[X]Ordo Reductor: The siegebreakers, the magi too belligerent for peace and too strange for the line of battle. Power and ingenuity aplenty but there is little political pull here - less than the Titanica. Begin with Magos Wargear, Faction Affiliation: Reductor. Begin with Adept Tactics.
[X]Steel Brotherhood: Industry. That one word defines the Steel Brotherhood, the men that design the forges. Everything from the Spire to the massive geothermal core taps have their fingerprints on them. Begin with Magos Industry, Faction Affiliation: Steel Brotherhood. Greater political backing.
[X]Unaffiliated: You lacked the patronage to be accepted into one of the great collegia, but that simply meant you strove harder. There are no strings on you. Begin with Adept level in: Pick two:
-[X]Voidcraft:
-[X]Plasmatics
-[X]Industry
-[X]Xenotech
-[X]Customs and Social: Imperial
-[X]Lore: Imperial
Unaffiliated also allows one more perk to be chosen, and there is no political backing at all to be had here. Expect no aid from the Cult.
There is also what made you special. What made a panel of Juris weigh your sins? No junior magos should be facing that - it is evident that you have become a pawn in Martian politics. One does not do that without being exceptional.
Pick two, three if Unaffiliated was taken earlier:
[X]Creative Genius: When it comes to technology, you are brilliant at innovation. Unfortunately the paths you take are counterintuitive and uncommon. Reverse engineering isn't what you're good at. +10 to all Research rolls, -10 to all Archaeotech, Xenotech and Reverse Engineering rolls.
[X]Master Imitator: You can take things apart and diagnose them - but making them on your own is hard. You are more a craftsman than an original artist. -10 to all Research rolls, +10 to all Archaeotech, Xenotech and Reverse Engineering rolls. Cannot be taken with Creative Genius.
[X]Theologian: The Omnissiah moves in mysterious ways, and those ways are more clear to you than others. +10 to all Theology rolls, +5 to all Mechanicum interactions, -5 to all Imperial interactions.
[X]Peerless Artisan: Vulcan, Hephaestus, Vishwakarma, and all the other gods of the forge seem to have blessed you in this fallen age. As an engineer you aren't brilliant, but as an artisan you are without peer in talent. Experience though... +10 to Crafting rolls, -5 to Research/Design rolls, begin with forge mastery for advanced power armor and power weapons.
[X]Charismatic: You can almost see the levers that move men, the metaphysical strings that bind them. You can play on them like a skilled musician, and people move as easily as machines. Relying on this is not advisable, though - there are those that see through your masks.+10 to all Social rolls, -5 to all Psyker interactions.
[X]Historian: Humanity was great once. It is no longer. Is it not better to read of the past rather than the present, and recreate the lost glories of man? +15 to all Archaeotech rolls, -10 to all Xenotech rolls, locks out Orkish Tech paths and Eldar Warptech path.
Why are you so exiled, though? Again, you have been given much for a mere exile, yet your mission is a suicidal one. To take a small escort-class ship to the Galactic Core, to go where no magi have gone before. Why would the Mechanicum want you gone so badly?
Pick one:
[X]Rumors of Heresy: A brilliant young magos, one that seems tainted. One whose forge was destroyed near the Noctis. One that speaks all too smoothly of the Omnissiah. Yeah, they don't want that around. Your supporters needed to be placated, and so the exploration ship was found. -15 to all Mechanicum relations/social rolls, opens Imperialist actions. The Sigillite is interested, and the assassin-clades move...
[X]The Great Mistake: Normally a minor explosion isn't that bad. Collateral is expected from arms testing. But when one's experimental plasma grenade winds up used in a major menial revolt then things are different. Despite your work an example needed to be made. -10 to all Mechanicum relations/social rolls, gain Plasma Grenade: Unstable design. Gain half a rank in Plasmatics.
[X]Abominable Intelligence: Your work for the Cybernetica crossed the line, and the Magi made an example of you. To edify the masses and prevent another rising you were exiled, and in appreciation for your work you are allowed a chance at redemption. -15 to Orthodox Magos relations rolls, +5 to all Radical Magos relations rolls, gain design path Cybernetica (Basic).
Votes open for 48 hours, I really should be studying.