THE REALM
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I'm using an AU setting of the crpg
Inquisitor for most of this, with my own alterations - and anyone is free to join the discord.
Welcome to the Old World! It's a world full of danger and adventure. It is not a world totally different from that of ours, although it is similar to our Dark Middle Ages, but with magic. Just as in Europe of the 14th century, for example, there are monarchs in the Old World reigning over individual countries that have to cope with the day to day troubles of the feudal world—be it the rising power of the aristocracy, demands of citizens growing rich or the all-encompassing power of the Holy Mother Church, the representative of God Almighty on Earth. And when there is nothing else going on, a plague breaks out, or the faithful world is invaded by the pagans from the desert realm of Jad-Habaal or the barbarians from the distant north.
The story that awaits you, and in which you will play the cardinal role, takes place in one of these faithful kingdoms, in an ancient land known as Ultherst that its citizens simply call "The Realm". As well as other faithful countries of the Old World, The Realm has existed for nearly a thousand years now under the protection of God—counting from the instant when the previous pagan regime was overthrown and the individual faithful states rose up on the ruins of the ancient Empire of Ereborn. While it wasn't a time full of calm and peace, as you might imagine, as periods of prosperity took turns with periods of wars and decay, there was, on the other hand, nothing in all those long
thousand years that could severely endanger the faithful world. But that was soon to change, and quickly.
The Prophecy of Saint Ezekiel, one of the twelve followers of the First Prophet, the harbinger of the true faith, written up in the book of Revelation, haunted the faithful world with the fall of the thousand year old Kingdom of God on Earth and the release of the Devil from his prison. That was supposed to happen after an ill star appears in the sky and the land is struck with three terrific disasters called the Scourges of God—famine, plague and a rain of fire. And that is exactly what happened. Three years ago a star appeared in the sky that was never seen before. In the same year, the Realm was smitten with such disastrous bad crops that the people and livestock alike were starving to death. Those who hadn't died, lived to become witness to a far more deadlier catastrophe the subsequent year—a plague. The Black Death consumed more than a half of all citizens of the Realm and turned many towns and villages into deserted ghost towns. It threw the Realm's population into a deep desperation. But that was not supposed to be the end of the suffering—the third Scourge of God struck this year in the form of a rain of fire that engulfed everything it touched.
The Prophecy of Saint Ezekiel simply began to be fulfilled, and there were no doubts that the end of the world was coming. And you know the people—instead of starting to pray to God and to ask Him for forgiveness whosoever began secretly to evaginate the inwards of domestic animals or desecrate wafers in their cellars in an attempt to catch the fancy of the one who will with the utmost probability take it over here for another thousand years. And that is why the inevitable happened—in an effort to prevent the Realm from decaying from within, the king had signed a decree which entrusted all of the investigative and judicial power to the hands of the Inquisition. The Holy Office, as is the pretentious name of this clerical apparatus, began to act immediately and a witch-hunting was commenced that had no match to itself in the last centuries. The whole Realm was veiled in the fumes of burning stakes.
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ULTHERST
The Realm of Ultherst is one of the faithful countries of the Old World. It is surrounded by an ocean from three sides and the high range of the Moonshine mountains on the north separates it from the rest of the faithful world. The capital of the Realm is Alvaron, wherein resides the sovereign of Ultherst, King Edward II. The whole land has been decimated by the Scourges of God that befell it in the last three years, and you can notice the devastation at every step. Most houses in towns are deserted, businesses are stagnated, there is nothing to eat and hellish monsters and bands of bandits swarm outside the town walls.
The King
King Edward II used to be a powerful sovereign and a dauntless warrior that was willing to do anything for the welfare of his Realm. He was loved by people and tolerated by the aristocracy, which was quite something! But since the moment his whole royal family died of the plague, including his three daughters and the Crown Prince Louis, it started to go from bad to worse with King Edward. He was unable to bear his grief and wine became his most faithful companion. That was why he didn't think twice when signing a decree entrusting all of judicial power to the hands of the Inquisition. And with that he plunged the Realm into an even bigger schism that he is not able to resolve alone. Though the far worst question is what happens with the Realm if the king dies and leaves no heir to the throne behind.
Holy Mother Church
When the First Prophet died a martyr's death on the cross, he left twelve followers, saint prophets, behind. And it was them who stood at the birth of the Holy Mother Church, a clerical institution continuing the work that the First Prophet and his followers started. The mission of the Church is to bring salvation to people by guiding them to obedience and repentance, similar to a shepherd leading his sheep. During centuries though, the Church ceased to take care of spiritual matters only and became a powerful player in the fields of politics and business as well. The spiritual law binds an entire society without exception, and the position of archbishop, head of the church within the realm, is comparable to that of the king. No wonder there are many people that don't like it, but it is better to hold one's tongue these days. Archbishop Laurencius is the head of the Holy Mother Church within the Realm nowadays, an old priest with a longtime experience obtained inservice at the Apostolic See far beyond Realm's borders.
Inquisition
Although the Holy Office was born from the Holy Mother Church, the Inquisition isn't subordinated to the Church in any way—quite on the contrary. Based on the king's decree, everything and everyone is subject to the Holy Inquisition. The Inquisition has the right to investigate and try all crimes against God and faith, that is all cases of heresy no matter who the suspect is. It is led by the Inquisitor General - Cardinal Commendoni, a strict and reserved man that is absolutely convinced of the rightness of each of his steps. The structure of the Inquisition is rather complicated, it breaks up into individual curia that cover the area of the whole Realm and where the superb authority is maintained by an appropriate curial inquisitor.All inquisitorial judges and investigators in that curia that partake in investigations and trials of cases of heresy are subject to him. And we can't forget to mention that the Inquisition is of course competent to use torture during their interrogations.
Brotherhood of the Righteous
Many centuries ago, when the Old World writhed in agony of crusades waged against the pagan desert realm of Jad-Habaal, a powerful knightly order of the Brotherhood of the Righteous had been born in Ultherst that took justice into its hands in the time when the then leader of the Realm was fighting in distant sand lands for the liberation of God's grave. When crusades died away the order was preserved and extensive competences in the field of administration of justice were entrusted to it. Paladins of the Brotherhood of the Righteous thus above all became a guarantee of safety on roads as well as within cities. But as their power was rising, many started to raise a warning finger because there was no doubt that the order was becoming more powerful than the royal family itself. Currently, the order is headed by Grand Master Christoff de Malamert, a bold and dreaded warrior that has gotten into a bitter conflict with Inquisition because he refused to subdue members of the order to its authority. Relations between the Brotherhood of the Righteous and the Holy Office are thus very tight
Heretics
Heresy existed everywhere and ever since the moment the First Prophet died onthe cross and most of the Old World adopted the true faith there were people that diverted themselves from it for all sorts of reasons, whether they were worshipers of the old pagan gods or followers of the Devil. And the Holy Mother Church does its best the whole time to fight against heresy because it threatens the very principles of faith. Those who were found guilty were burnt at the stake so that the flames of divine justice purified their souls from their sinful bodies. The number of cases of heresy was thus constantly kept in check even though the faithful world was consternated by this or that heretical conspiracy from time to time. But after the ill star had appeared in the sky a few years ago the number of cases of exposed heresy began to rise rapidly in the Realm and it was no longer possible to face them in the same way as before. That is why it was suggested for the Inquisition to receive far broader competences than thus far. And so it happened. But the result wasn't as many had hoped for because heresy and apostasy took roots in the Realm so deep that they reach perhaps into hell itself.
Magic
The supernatural and extraordinary powers of the world are known to the Realm and the neighboring faithful kingdoms though is no longer as well understood due to the fall of Ereborn and the accompanying church sanctions against certain forms of study - most magic of the faithful world is through complex theological formula or the mystical powers contained within the rites and symbols of the Holy Mother Church, the studies of alchemists, to certain proscribed pagan teachings and charms, to the outright illegal summoning of infernal entities! If it could be compared to another work of fiction, magic is somewhat comparable to the magics of the Empire from warhammer fantasy - if somewhat lessened.
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The Council
The Players are vassals, accomplished war leaders, fabulously wealthy burghers, clergy, and other notables worthy of assisting their liege lord (That being a duke of a important duchy within the realm, which the players will vote on).
Character Name
Background
Concept - Fanatical Inquisitorial Judge, Faithful Knight-Captain, Scheming Baron etc etc, the concept will influence your abilities and powerbase.
Boons - Perhaps you are an able administrator, or have the attention (with no ire) of some of the most powerful in the kingdom? You get one boon for free, you may gain up to three, but in exchange for a bane of the Gm's choice.