Oil and Mana, or the consumable commodity based monetary policy

TheLastOne

Person of impeccable tastes (for destruction)
One of the things that show up reaonably often is money that is itself a consumable commodity. Weather it's barrels of water in Death Gate, man-hours of help reality warping in The Reality Disfunction, or Qi Crystals in countless Xianxia, many stories have an economy where the currency is something that is both very desirable and quickly consumable.

My question is what would such an economy look like? I'm going to take four basic variations on this idea because they all have subtle differences.

1. The resource is mined. They might be digging out calcined nanomachines from the ruins of ancient cities or they might be stones that have absorbed the energy of the earth for eons, but their is only so much of them in an area, you can exhaust it, strip mine it, whatever.

2. The resources is harvested. The seeds of the divine tree absorb sunlight all year and can be safely gathered in their farm-groves. The Vampire Barons are owed a sizable but fixed tithe of blood every fortnight.

3. The resources is handcrafted. It takes a few weeks to train an adolescent how to bind their mana to charms to supplement their needs. The returned dead can warp the world to match their dreams, but the permanence and authenticity of the change depends on how long and how many ghosts hold it.

How would the economy of one of these worlds work? What would it look like? How likely would market failure be? What would that look like? What would a healthy market look like? A bubble?
 
It sort of depends on how densely the resource can be stored. Suppose mana can be stored and transferred limitlessly and losslessly. If the storage medium is cheap enough that everyone can have a "magical wallet," you basically have the "ideal" version of the system in question. (I mean ideal as in the simplest to think about, not necessarily the best in practice for an economy.) In such a case, I suspect you'll see a ton of wealth concentration as money is literal power.

To trigger a crash, all I really imagine you'll have to do would be go to war. The currency available would plummet so prices would have to similarly fall, but as this won't happen instantly, it's possible you'll see a period in which goods and services are too expensive. The shockwave would presumably go from the top down as first the royalty would find their wealth gone which would impact the producers of luxury goods who would be compelled to drop prices to maintain sales. This might briefly allow people from lower classes to purchase luxury goods, but eventually, the producers of luxury goods would find themselves unable to pay for the resources to produce their goods, reducing demand on raw materials. In the end, this would trickle down through the entire economy and it would equalize again with the prices of goods simply lower than before and with less wealth concentration.

Alternatively, suppose someone finds a massive cache of mana crystals/stones/whatever and adds it to the economy quickly. You'll see prices change in a similar downward flowing shockwave, though this time they'll be rising instead of falling. Eventually, it should settle out with higher prices and more wealth inequality.

This also suggests that the conclusion of a war would be a possible time for revolutions since the people will have been given a taste of less inequality and the former ruling class will have been divested of their ability to make potent magical threats.
 
I'm not very knowledgeable about the intricacies of economies, but I would hesitate to call something consumable a currency. We use dollars or coins as money because they don't have any other purpose to influence their worth.

For mineable resources, you might get agreements between the people who control the mining or them and the government to stabilize the price by only producing a certain amount. You might also see another currency supplementing or supplanting it. I know that IRL countries tend to keep a variety of other countries' money so that if their currency starts dropping in price fast they offer to exchange it for a certain amount of another currency and thus keep its value from dropping lower than said amount.
 
It occurs to me that mana as currency could be created in part as a method of pushing wizards to do things besides sit in their towers studying. For wizards mana isn't money, it's a resource they use up; which means they need to produce things of value to wider society in order to get the mana they use in the first place. It's as if there was a critter that ate dollar bills; for everyone else it's money, but for the critters it's lunch - the last thing they want to do is spend it.

One way to have it work: The wizards produce coins that absorb the natural magic of anyone handling them, accumulating a charge over time. If someone wants a service from the wizard they give the wizard their charged coins, who drains the charge to power the spell (with a percentage kept for themselves as profit, naturally). Among non-wizards they work fine as currency, as they are backed by the value of being able to purchase such services from wizards. And may well be difficult or impossible for non-wizards to counterfeit, too. It also encourages the circulation of money, as coins in a vault gather no magic and may even lose it over time.

A market failure would occur if someone found an easier way for wizards to fuel their spells.

EDIT: Also, it encourages a sort of charity. After they cast their spells the wizards will be left with a bunch of magicless coins, useless to them. It's in their interest to hand the coins back out to gather more magic, and to make sure everyone has some on them as that maximizes how much magic is gathered. So why not hand out those "empty" coins to the poor? It's not like they have value to the wizard anymore. It means even the poorest person can (literally) make money just by having some coins on them.

I'm not very knowledgeable about the intricacies of economies, but I would hesitate to call something consumable a currency.
People have been paid in literal consumables before like salt and spices. The main reason we prefer more abstract currency these days is its convenience and fungibility; that is, you can only pay someone in salt if they want salt, but money works for everything.
 
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Posting because it's an interesting thinky topic, it hasn't gotten all that much attention, and I've seen a post by the OP suggesting that they might enjoy further thought on it.

So, there's a few things. Let's assume that it's a single-currency system. That is, the folks with actual power in the area (whoever that may be) have arranged it so that Manaform X, which is both produced and consumed, is also the base currency of the realm. This is probably for one of two reasons.

First, perhaps they're the primary consumers of this thing. The thing that you do that makes something a currency is that you, as a government, declare that it's legal tender for certain important things that enough people care about, and generally say "Yes, this thing has value, and I'll happily take payment in this form." For normal currency forms this is a little risky, because there's always the possibility that the rest of the world will decide that it's totally not worth that much, and take you up on your offer, and you'll be left propping up the value by buying tons of it, and you'll wind up with massive amounts of it in your vaults and very few people who are willing to take it from you until the market recovers. Inflation (for whatever reason) can *burn*... but if it's a rapidly consumable and highly useful good, it's much less of a problem, because you can productively remove as much as you want from circulation. If you have some way of correctly identifying the quantity of resource in question, it also gets a lot harder to counterfeit and/or do the equivalent of coin clipping. That can take a lot of the mess out of monetary policy. So... the effects on it as a currency are pretty nice, in some ways. The problem comes around the other side, when you try to treat it as a resource rather than a currency, because if you have some need that's going to suddenly consume a lot of the stuff, you're stripping all of the money out of the economy. Worse, if it's a one-time cost, and it's something that gets produced pretty consistently, or can be produced by everyone, then people aren't going to want to lower prices, because they know the money is going to come trickling back into the system pretty soon, and they'll be better off if they just wait to sell.. which means that the economy can slow down drastically, waiting for the water to come back. Worse than that, though, is the fact that if one of your critical resources *is* your money, and you suddenly need to consume a lot of it, to the point that you want to drain it out of the local economy, what do you trade for it? The point of a unified currency is that it's the one thing that basically everyone will take for the stuff they have. Basically, it means that the only way you can accumulate enough of Ingredient X for the really *large* expenditures (whatever that means for you personally) is to save up over time. On the flip side, if, for whatever reason, you find yourself not consuming as much, eventually you'll start seeing inflation as the money supply increases, and then you'll see your overall magic production wane, as it becomes less and less worthwhile to do the magic-thing-creation task, and people do less of it. It's still not as bad as what fiat currency can get up to, though, assuming that there's still *some* consumption. If, for whatever reason, the demand is simply greater than the supply can sustain or, worse, the max demand cap is less than the minimum production (like, the people have an ancient legal obligation to supply X amount of blood each, but we have far more people now, and the number of vampires is no greater, and the blood keeps piling up) then that could start being a real problem, but if the demand per consumer is highly flexible, this is much less of an issue.

Oh, but the flip side of that is where it comes from. If the source is also controlled by those in power, then everything is simpler... they have a closed-loop production/consumption thing going on, and the monetary supply is just some that they've diverted so that people have a functioning currency to use in their economy. It's simple, it's straightforward, and the ability to add money to the economy (by diverting more) or remove it from (by consuming more) simplifies control of the thing. The real threat there is that people may start exporting the stuff... every spirit crystal that gets sent somewhere else is another such that you won't be able to eat. The closest thing to a fail state is that one of the rulers might decide that he doesn't like the idea of all of those spirit crystals out there running around, not getting eaten, and switch to a different, more weakly-backed currency.

Note that this is all by comparison with countries from hundreds of years ago. By comparison with today's markets, the fact that it's not a fiat currency means that monetary policy is a lot harder to enact, simply because the currency is not a dead thing.

Side note: I think it might be kind of entertaining to see a magic world with different countries that had different currencies because they had different magical elites, and therefore their magic stuff was flavored differently. The exchange rate of blood for Spirit Crystals could depend on all *sorts* of interesting things.

Whoof. There's a *lot* to unpack there, and I think I've run out of ergs, mostly. Still, giving at least a bit of attention to your words, and assuming the kind of power differential we see in xianxia (where things that are strongly desirable to the powerful can lead to overwhelming pressure on the people)...

- MIning for spirit crystals: The demand is high, and the supply is ever uncertain. New mines are pushed aggressively, whenever they can be found, and hints that the supply is drying up can cause the value of spirit crystals to surge (thus causing major deflationary spikes). Wiser heads with ample resources can play those semi-predictable monetary spikes by keeping supplies on hand. Of course, that's a source of easy money to the right institutional investor, which means that the government probably reserves that right to itself after a while. There is a national depository that makes a tidy profit every year evening out the paranoia spikes, and individuals are not permitted to hold more than a certain amount in their vaults at any one time (dependent on social class/cultivation level/whatever). This smooths things out for the most part, as people get comfortable with the idea that the depository is there, but if/when the depository ever runs dry, there's going to be a massive depression and resulting societal collapse, as the cultivators rapidly do whatever they can to suck every remaining dreg of crystal out of the economy.

- Resource is Harvested: there's a regular source, but it requires land and effort, and may require specific kinds of land. This... is in some ways pretty similar to things like the system from the Tokugawa Shogunate, where large quantities of money were measured in rice (large quantities of rice). The leadership is, of course, going to maintain overlordship over the land that produces this stuff, which means they get a significant cut. the farmers themselves will get what remains, which they'll then have to use to trade for goods and services of their own. Noble cultivators get the seeds from taxes, while lower-tier cultivators get theirs either from serving a noble lord or from producing some good or service that they can use to trade for them on the open market. There will be years of good harvest and years of poor harvest - speculating on the seed harvest will drive a degree of market volatility, and variability in how much consumption goes on. Poorer cultivators will tend to follow the market - consuming more in times of plenty and less in times of want. The particularly high nobles may do the opposite - consuming massive supplies of magic in lavish displays (whatever that entails) at times when the seeds are most expensive, just to demonstrate that they can. If the seeds have significant military value, then judging the monetary supply of your foe is going to be a big deal, and it's possible that the harvests will get sabotaged at times.

- Resource is Handcrafted: There's something that almost everyone can do with their time that produces a certain basic product that's worth a baseline of money. By extension, the world has a minimum wage. As other parts of the economy heat up, people will be pulled off of "craft mana" tasks onto other things, and the overall mana produced will go down. Everyone's getting paid, but no one is creating the money, and the parts of the economy that depend on this stuff start to get squeezed, as monetary supply and prices drop - not because everything else is worth less, but because the money is worth more. It becomes increasingly difficult to stay ahead of the value of mana-forming. As the economy gets worse, and people lose work, they default to creating mana, and using that to buy things. That's a useful safety net, for a while, but as the economy tanks further, and more and more people start doing this, you get more and more money in the economy, and the entire thing goes inflationary. Eventually, creating money simply doesn't pay the bills. So... if we ignore the consumers for a moment, booms tend to be self-correcting to a degree, and busts tend to get inflationary and *ugly*. On the consumption side, then, you can manage the inflationary suck thing by drinking in all the spare mana and finding a use for it... as long as you can come up with enough basic food resources to support all of the manaforgers. What it really does, though, is make it very hard to have a hyper-exploitative industrial revolution scenario where you want to oppress a specific segment of the population enough that they will agree to do terrible, terrible jobs for lousy pay, because in order to get there, you'd have to basically make manaforging nonviable as a way to make a living, and your mage-types may well not cooperate with you on that one.

Just a few thoughts.
 
as people get comfortable with the idea that the depository is there, but if/when the depository ever runs dry, there's going to be a massive depression and resulting societal collapse, as the cultivators rapidly do whatever they can to suck every remaining dreg of crystal out of the economy.

This sounds like a classic 'and then plot happens' sort of situation. Peak OilMana is about to hit. Some people know it's about to happen. Some know, but are in denial. And some don't. The rats start to jump ship, and chaos nips at your heels.

speculating on the seed harvest will drive a degree of market volatility, and variability in how much consumption goes on.

On the other hand, this makes me want to see Spice and Wolf in the cultivation world.

As other parts of the economy heat up, people will be pulled off of "craft mana" tasks onto other things, and the overall mana produced will go down. Everyone's getting paid, but no one is creating the money, and the parts of the economy that depend on this stuff start to get squeezed, as monetary supply and prices drop - not because everything else is worth less, but because the money is worth more. It becomes increasingly difficult to stay ahead of the value of mana-forming. As the economy gets worse, and people lose work, they default to creating mana, and using that to buy things. That's a useful safety net, for a while, but as the economy tanks further, and more and more people start doing this, you get more and more money in the economy, and the entire thing goes inflationary. Eventually, creating money simply doesn't pay the bills.

On the other hand, this is the kind of thing that makes great background information. It informs what the characters are doing, but in the background. Show not tell, with self-conistant reasons for people to behave differently then they would in our world. The characters could also easily set off a chain reaction they aren't ready for it they either find a new way of saving costs in mana, or find a new way of spending lots of it.
 
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