of miners and mages

Created
Status
Ongoing
Watchers
16
Recent readers
0

travel between universes is rare in the gate franchise, the only transportation between dimensions is via the namesake gates, and even then, only the god hardy could make them, so what happens if a gate opens to a place where dimension hopping is just another Tuesday.
cave meets gate.

sansoo949

funny man
Pronouns
Your/Mom
you are known as traveler amongst people, while not new you now discover one variable truth.

Creepers, suck!

what was once a routine convoy from the more southern reaches of the known world has turned into a nightmare by a horde of creepers, most of the convoy was fine and speed away the part of the convoy that was intersected by the exploding house plants you were a part of and you got separated trying to get back to the convoy, but that is a future problem, right now you are being chased by creepers in the dead of night with other mobs taking notice, and you are running straight for a small hill with a cave noticeable, well it's either running into the cave or trying to climb a mountain, in a hasty decision you run into the cave and block it off with sand laying around in your possession, walling off the cave entrance with the hisses of creepers and other mobs on the other side.

ok current crisis over, you then pull out a torch and light it, you hold it up and get spooked by a grottel as it skitters deeper into the cave you see a light at the end of the tunnel, you go forwards to see it's a lush cave with moss and glow berries lighting the room, with a vain of copper and some coal deposits, with the crab like grottel seen burrowing into the ground a few blocks away into the ground, but the main ticket item being a large structure, large columns of what seems to be quartz, large gems going through the gate like structure and topped off with an angular roof, and despite the glow of the berries the inside of the gate is pitch black and despite having a back (you checked), but the strange part is... it's not cuboid in shape, it had so many curves primarily in the quartz pillars that you couldn't wrap your head around it, so sweating in your iron armor and knowing that the sun won't rise for a couple of hours, and that the vines aren't making all of the cavern glow so taking a chance you go into the structure.

after what seems to be ages of walking you come out the other side with it being... daytime? yes, it was daytime and just like the structure everything here was curved, angular and mostly not cuboid, and the trees, the general area comprising creeper country is most of the savanna, all of the desert and some of the nearby jungle, these looked more like taiga trees, and the sun, yep, it's official.

you found another dimension, and a weird one at that.

you decided to look in your inventory and take notes on your profession.

Before I go into your choices this is not your bog-standard vanilla Minecraft world, not only will I be having mods stuff but I'm also pulling mobs from Minecraft dungeons, plus I'm using famous content creators and mod makers as historical or even current figures (because in terms of cannon it's a positive in Mojang's book).
  • mowie's mobs
  • Alex's mobs
  • farmer's delight (plus the addons and some things I add in like kangaroo pizza)
  • ice and fire
  • golemania
  • max's tiny golems
  • tinker's construct
  • impaled by doctor4t
  • Mason Decor
  • twilight forest
  • between lands
  • aether
I do have more but I'm saving them for when certain conditions are met, or certain things happen but you can also suggest mods to me. But as a general rule I won't add anything that is un-minecrafty (curved weapons or anything that doesn't look like it's from Minecraft) advance modern tech (steampunk, Redstone and magic stuff like golems or magical creatures are fine just nothing like a modern car that uses oil) stuff that adds end of the world stuff (scape and run parasites, solar apocalypse, etc.) stuff that majorly changes the terrain, (adding new biomes and stuff, dimensions are ok) and anything outside of the norm for minecraft magic (sorry magic fans other than expansions on what is in the game or dimension based stuff I ain't budging), so you can suggest mods to add in if they don't conflict with what I say.

[] normal: you are bog standard at most things, you know how to mine, fight, track and even a bit of more mystical knowledge like Redstone, potion making and golemancy but those are more of the obvious things like "snow golems are made like this and are the worse golem." and "this is a strength potion, it makes you stronger than normal." so no excelling in anything and not a noob at things either.
+/-: you are a black slate, nobody hates you or loves you.
inventory:
iron armor full set no enchants.
32 steaks
32 torches
an iron sword
an iron pickaxe.
an iron ax.
64 emeralds
flint and steel
6 bottles of honey
assortment of random blocks like dirt, sand and some wood.
map of creeper country.

[]miner: you spend most of your time down underground mining, it's high risk as minus the night the underground of the overworld is a mob machine, pumping out zombies, skeletons, creepers and other such horrors from the depths, but the blacksmiths need goods, the golem makers need ores and you are one of the dozens of souls that pick up the trusty pickax and went to digging down below, in order to protect themselves and to make things easier for themselves most miners join up into mining guilds, there are a multitude of small ones and even more independents but there are two big ones, the smooth stone conglomerate and the deep divers.

standard pros and cons for miners general:
+: you have more knowledge about caves, minerals and their environment meaning if you see an ore, you know you have an idea what it is.
+: your gear is more suited for long mining trips up to a day or two.
+: miners are more trusting of you and will open up more.
-: while your great at mining you aren't that great at surface survival.
-: while you have extensive knowledge of mining it's not complete any you know nothing about the horrors of the deep dark.

{} if you are a part of SS:
+: you know even more about the upper underground due to connections of the smooth stone guild thanks to a mix of experience and reading from SS's reservoir of knowledge.
+: you can get even more out of smooth stone miners.
-: miners that are a part of smaller mining guilds will trust you less than independent
-: not only do you not know much about the deep dark, but you are even penalized and at worse kicked out for going there by the SS due to it breaking the treaty they have with DD.

{} if part of DD:
+ you practically live down there with all the goods needed for long term survival and the knowhow of what to expect, what to see underground what mobs, places of interest, from topsoil to bedrock, both in what they are and where to go, if your DD you never get lost.
+/-: while miners will be jaded at first because of the closed off nature of the DDs once you are friends, they trust you a lot, even their rivals in SS have faith in them but it will take time.
-: while you are amazing when it comes to mining and surviving underground you are a complete dunce when it comes when it comes to topsoil... anything minus the basics of travel, one famous example comes from one DD miner trying to sheer a pig to get milk to forge bread, while you aren't that bad you are not better.

inventory if chosen:
iron armor full set no enchants. (Enchanted with basic stuff if part of DD)
an enchanted iron sword
one TC Diamond pickax (enchanted if part of DD)
two iron pickaxes (4 for SS and DD)
64 bowls of mushroom soup (x2 both guilds)
2 stacks of torches (4 for SS and 6 for DD)
flint and steel
70 emeralds
6 bottles of honey
assortment of random blocks like sand but mostly from underground like gravel and cobblestone.
map of creeper country. (No map for DD)

[] hunter: you spent your days as one who tracks down beasts both small and big, passive and deadly, though you are nowhere near the greats you are one who can track down moderately well, knowhow to survive in the wild decently and know how to carve up an animal. two groups are best in their field when it comes to this, the sons of mowzie and the dragon riders.

standard pros and cons for hunters in general:
+: thanks to their profession they traveled the known world a fare better than average and not only knows what mobs are who, but also how best to cook them, slice them up and of course kill them.
+: hunter usually bunch up in groups in order to hunt more dangerous game, and while not as concrete as miners' hunters can open up to you easier than most, just so long as it's not about rare animal parts.
+/-: most hunters have a biome preference and know more about that one while more exotic biomes like mushroom isles and especially in other dimensions. (player's choice if they want a preference, they know everything about one biome at the cost of knowing nothing about a different biome, not possible is part of one of the two groups)
-: while they do face mobs on the daily when it comes to the front, but cave navigation is an entirely different story, they can get lost easily and most hunters don't go caving unless it is with other hunters or with a miner mainly because for them it's unfamiliar territory.

{} if part of the SOM: Living in the high MT peaks the sons of mowzie were once slaves captured by the villager's insidious cousins in the illager, but during the war of axes they violently broke free and since then became the bane of the known world due to their constant fighting, especially in the first nether war as they sided with the invading nether lords against the rest of the continent. Despite their bad rap the average SOM hunter is the best in the business, due to living all their lives in the violent northern mountains where mobs emerge from every hole, they are a hardy bunch and able to track a white hare in a snowstorm.

+: thanks to your training and or life you are amazing when it comes to hunting down prey, doesn't matter the biome or place, if it is trackable then you can track it, though each hunter is situated to hunt a certain kind of creature, be universal amazing with ground animals (great with underwater and meh with sky), sea animals (great with sky, meh with ground) or sky (great with ground, meh with water), but when you got a SOB you get a good tracker.
+: your survival skill are impeccable, able to live off the land so long as there is land to live off of.
-: NOBODY TRUSTS YOU, it would be like pulling teeth doing anything other than hunting with people as due with the son's turbulent history they would rather trust a creeper with building their house then to give you anything (this only goes for builders, villagers are chill), for all they know you would just bring it back to the son's elders in order to better their strategies.
-: due to the groups action's, you are barred from entering the kingdom of restonia at all or the area controlled by the dragon riders

{}: if part of the dragon riders: the dragon riders are an ancient group in contrast to the "relatively" new sons of mowzie, while the sons are good at trapping and killing a dragon rider is able to tame a lot of creatures from the smallest platypus to their name's sake. They also hold a... semi monopoly on dragon steel production, though.
+: due to being in the order you have been trained to combat a number of foes, this including dragons, you have even ridden dragons before. though with someone else
+/-: if you prove your worth by doing a great deed (for example killing a great mob or felling a vicious foe) you are able to enter a trial to get your own dragon egg, but you are responsible for hatching it, feeding it and paying for its armor.
-: due to its main factor of flying beasts the order never taught their members how to swim, so if you are underwater, you are boned unless someone helps you.
-: members of the sons hate you.

inventory:
iron armor (already enchanted if part of either faction)
TC iron ax (diamond and enchanted if one of the sons, but made of dragonsteel and not enchanted if part of the dragon riders)
iron shield and knife
bow with a stack of arrows (two if part of the sons.)
flint and steel
a stack of assorted meats cooked and uncooked.
a little under a stack of emeralds 45 (even less if part of either group, 30)
skillet (to cook food on the go)
an assortment of random blocks like wood, sand and dirt.
map of creeper country and surrounding areas (if part of either group it's a map of the entire continent)

[] Redstoner: the mineral of Redstone is a fascinating thing, on a basic level it could make your life easier with automatic farms and the like, but at a more complex level Redstone could do anything, though a complete noob would have issues with it minus the bare basics, but Redstoners usually get lumped together with potion brewers and golem makers due to the fact that the mecha of Redstone restonia is also the mecha of those two things.

standard pros and cons:
+: you know a bit about Redstone and when you see something Redstone based you can hypothesize how it was made.
+: due to the intelligence required to understand Redstone you are more intelligent than most meaning you can pick both languages faster and understand more advance forms of thinking like the (yet unknown) chemistry.
-: in exchange for increased intelligence, you aren't as good with hand-on-hand combat as most people.

{} if enrolled in the Redstone colleges: founded by both the founder and first Redstone builder the great mumbo jumbo founded the first college of Redstone to teach the younger generations the finer things of Redstone, a lot of time latter the war of axes would begin and to combat both the illager's sorcery and golemancy, both the college of enchantment (or as some might say magic) and golemancy were founded to combat it, lastly during the first of the nether wars and the discovery of nether wart, blaze rods and soul sand the secrets of potion brewing became more common, and thus the college of brewery was formed. the only free ways to enter the college is to either be a native of the badlands stricken restonia or be admitted by a professor of one of the colleges and the former is only good for one course, if picked you were the former and only one college was chosen.

general perks:
+/-: people respect you more as the colleges and restonia as a whole have a great reputation, other may be more hesitant with you like more independent redstoners and some flat out hate you like the sons.
+/-: if you pick one of the 4 you will not have materials for the other 3 you didn't picked

{} if majored in the Redstone college: the oldest and most prestigious of the Redstone colleges, here you learned the finer arts of Redstone circuitry, from simple piston doors to flying machines.
+: you are great at Redstone engineering, you can see a basic contraption and know how it works, even the more intermediate you have more of a clue than the average independent Redstoner.
+/-: you have the parts needed to construct a basic flying machine, though it only goes in one direction.

{} if majored in golemancy: the most advanced out of the colleges what started as a backyard builders learning from villagers bloomed into a college all of their own, responsible for the golem workshop and the tnt, diamond, obsidian and furnace golems.
+: you know how to make and maintain golems.
+/-: you have enough materials to make an iron golem plus two coal golems.

{} if majored in enchantments: the most mysterious of the colleges the enchantment or magic college dabble in the mystic arts of enchanting, necromancy and all things one can call magical, they are also the ones who send expeditions to check out magical dimensions.
+: you know immediately what enchants are on what item due to your time at the college.
+/-: you carry around a portable e-chant table and bookshelves, this way you can do enchanting on the go.
-: however, unlike the other colleges you are the least able to defend yourself, one someone is on you, you are boned.

{} if majored in brewing: the youngest of the 4 colleges, before the nether was discovered the only potion one could craft with second hand witch equipment was a weakness potion and trying to get the witches to speak was like pulling teeth, after the nether opened up, it also led to the discovery of the potion staple of nether wart along with blaze rods to make the stands, then the flood gates were opened, everything was thrown into those stands, from common dirt to diamonds and in the middle of the cowboy show the potion college came into being to form some basics and to train people in this new art form but to also turn one of the nether's strengths against them.
+: you know all the potion recipes and know exactly what potion do what and for how long.
+: thanks to the nature of most potions and its creation, they are the most militarized house out of the 4, so you are more armed in both potions and a knife.
+/-: you have a brewing stand on your person, meaning you can brew potions on the go; however, it takes time for them to brew.
-: potion brewing is expensive work, not only does the stand require advance materials but the stuff needed is not cheap, so coming by some brewing reagents will be hard.

inventory:
crossbow (tc if part of the colleges, enchanted if part of the enchanted college, plus a knife if part of the brewing college)
2 stacks of arrows (4 for all the colleges but for enchanting you only get one arrow with the Infinity enchantment.)
enchanted iron armor (better enchantments if part of the namesake college)
a stack of Redstone torches plus one regular torch of visibility
a badge of completion if in one of the colleges.
assortment of themed stuff (if part of Redstone, you get 2 stacks of Redstone, 2 dispensers, 2 repeaters, two levers, 4 tnt, and the components to make a flying machine (2 slime blocks, 2 sticky pistons and 2 observers). If part of enchanting you get 2 stacks of lapis lazuli, 9 bookshelves, 1 enchanting table and a number of books to put enchantments on. if part of golemancy you get enough for a single iron golem and 2 coal golems along with a stack of coal, plus the components to make 3 plank golems and 3 stone golems. if part of brewery you get a brewing stand, an assortment of things to make 6 healing potions, along with you already having 6 healing potions, half splash, half normal. if independent then you have, 1 dispenser one pressure plate, 2 tnt, enough to make 2 plank golems and 1 stone golem, half a stack of lapis lazuli, half a stack of Redstone, 4 potions of healing.)
16 emu burgers
6 bottles of honey.
random asortment of blocks like sand, redstone and cobblestone.
flint and steel (or if part of the enchanting college an octine ingot)
a map of creeper country.
 
Last edited:
continuing on
as you look over your materials you take note that as a Redstoner your power come from planning and intellect, building and tactics as all you have is a crossbow and your fists, you can also make golems to make use of tactics.

so, looking over your food situation you are fine for over a week, and in terms of supplies you are also fine for a long-ranged battle, plus you can build some golems in case things get hairy.

so, after looking things over, you decide to press onwards since you got nothing else to do, as you travel you feel a sense of wrongness, I mean minus one or two odd things most of the dimensions known including the overworld are all made of cubes, the dirt, cubes, the trees cuboid, the sun cuboid. even some of the weirder things were of squarish look, but everything here, nothing cuboidal, not even the sun.

But after a while of trekking, you come onto what seems to be a road and it seemed it had rained as in the dirt trail along with some horse tracks is straight lines that then went off the road and into a part of the forest farther away, and after moving to that location you have a few choices.

[x] follow the tracks: maybe you can find who or what made these tracks.
[x] go up the road: since they were moving that way there must be something further ahead.
[x] go down the road: or you can go the opposite way, that won't hurt.

[x] skin choice for traveler: *insert here*

your inventory:
crossbow: normal
2 stacks of arrows
enchanted iron armor: all protection level 1
a stack of Redstone torches plus one regular torch of visibility
assortment of themed stuff: (1 dispenser one pressure plate, 2 tnt, enough to make 2 plank golems and 1 stone golem (2 carved pumpkin slabs, 1 whole pumpkin, 2 wood planks and 1 smooth stone), half a stack of lapis lazuli, half a stack of Redstone, 4 potions of healing.)
16 emu burgers
6 bottles of honey.
random assortment of blocks like sand, Redstone and cobblestone.
flint and steel
a map of creeper country.

author's note: also, if you have any skin suggestions, I will take them to use for traveler, the cutoff date is until the voters come across other people, from there I will choose the skin of traveler automatically either from the most popular or from my own choice if the vote is deadlocked or lack of votes on the subject. also, in the future for sub stuff I will label as {x} as extra things on top of the choices (I forgot the x last post) you can choose as well or make things up.
 
first contact
the winning choice: [x] follow the tracks

as you walk through the foliage you mind wonder on what sort of animal made those tracks, while you aren't adept at it you know for a fact these aren't the normal tracks of a creature from your world, and with the strange geometry of this dimension with shapes you never seen before it could be anything, plus there seemed to be plants from your world, sure some it was grass but there are also some flowers poppys and dandelions, but it still looks very weird. plus, the temperature feels a lot warmer than usual, while your kind don't mind stuff like this unless it's in either extreme.


after a bit of walking, you see a clearing from afar, it seemed there are people lounging around and some sleeping, some of the most visible ones were sitting around a lit campfire, they look like builders (the colloquial term for your kind) but just like everything else, they looked... lengthy and skinny, they looked as if they were made out of sticks painted white, they seemed to be somewhat armored, some had torso armor of some kind others had boots one only had a strange helmet all made out of some dark metal, some had swords others spears, one guy in particular had a wolf's head but it is extremely detailed, in fact that is the perfect word to describe this world in general, highly detailed. some had visible scars, one bald dude had a nasty one running across his forehead. The bald man seemed to be the leader as he yelled at the dog man something who barked back but the bald man stood up and yelled pointing to a large object, it seemed to be the thing that created the tracks, it was a large chest like structure with big round things holding it aloft covered in a wool roof... you think it's wool. from this vantage point you can't tell if anything or one is inside of it, and on the ground in front of the opening there seemed to be a number of containers with some having splatters of some red paint or dye. On top of the pile was some sort of parchment who the dog man picked up and handed to the bald man. now is a good time to note... you have no clue what the heck they are saying, it's not that of the overworld's or the twilight forest's, so it's either something completely new or something like that from the between lands or the aether.

in totaled there seemed to be 6 people plus the dog man.

well for now they don't see you, as you are covered by foliage and with it being the early afternoon, you now got a few options.

[x] option 1: greet these weird people, though the language barrier might be an issue.
[x] option 2: stay hidden and observe them a bit longer, more info won't hurt.
[x] option 3: well, they look more like bandits so killing is an option.
{x} (how do so can be specified by the players, by shooting at them with your crossbow, throwing tnt, building golems, it's up to the voters (i.e you) if they want to specify).
[x] option 4: eh they look like too much trouble, better leave before they spot you.
[x] voter choice: (*insert custom answer here*)

also, this is probably the last chance to vote for what traveler's skin (and I mean Minecraft player skins, not skin color.) will be. And if no one votes (or votes correctly) I will choose it personally (this also goes for a tie, but I just choose my preferred skin from the two equal skins).

your inventory:
crossbow: normal
2 stacks of arrows
half a stack of emeralds (sorry I forgot to add this in last threadmark.)
enchanted iron armor: all protection level 1
a stack of Redstone torches plus one regular torch of visibility
assortment of themed stuff: (1 dispenser one pressure plate, 2 tnt, enough to make 2 plank golems and 1 stone golem (2 carved pumpkin slabs, 1 whole pumpkin, 2 wood planks and 1 smooth stone), half a stack of lapis lazuli, half a stack of Redstone, 4 potions of healing.)
16 emu burgers
6 bottles of honey.
random assortment of blocks like sand, Redstone and cobblestone.
flint and steel
a map of creeper country.

author's note:
depending on the amount of traffic I may leave voting open for at max a month, however if it's slow like it is currently (and thank you for your posts) I may close it early to at minimum two days from the first thread. To clarify other things, you can also submit your own votes anytime, if you feel as if the premade options are bad, you can submit and if you get the most votes, I will take that option and write from there. This also goes for extra mods to add in to spice things up. So, stay safe and tune in next time to vote for another chance to change the story, who knows where this will go, it's all in your hands.
 
making friends
winning action: build some golems

now whether or not they are nice or not is up to debate, but in case they arn't some backup may even the odds or at least help, so you got to work, when you place down a block of planks it just plopped straight down it didn't line up with the other blocks, you then proceed to put down another wood block and... it didn't connect or at least automatically, as soon as you push the two together they stuck together and after you put down the smooth stone block you then whip out the pumpkins, you place two pumpkin slabs onto the wood plank blocks and a full pumpkin onto the smooth stone block, the blocks began to Gitter slightly until they turn into wood and stone golems with a small chiming sound.

the humble wood golem only goes up to about half your legs (aka knee height) with two legs cuboid body that is hollow along with two eyes how it attacks is that the golem is open at the top and inside holds arrows, it then fires those arrows out of a snoot in the middle of it's face between the eyes, but how it reloads or the fact it doesn't need to be restocked baffles researchers to this day, you now have two of them.

next and last is the stone golem, the stone golem is like the wood golem in shape as it is basically a walking stone block, but the similarities end there, the stone golem along with stubby feet also have long arms going from the top of the golem sides to just above the ground by a few pixels and with two eyes and villager's nose this golem is a tank able to both take is dish things out... relatively good by swinging it's powerful arms at the cost of some speed. now the reason it's relatively good is less to do with the fact it's bad and more to do with the fact that the grindstone golem blows it out of the water in terms of attacking e.

speaking of which that reminds you, you also made a brick grindstone golem and you forgot to bring him with you, thankfully golems listen to their creators first and foremost and are completely loyal to them, so he must have left the convoy I was with and is now bumming around the crossroads village, crap in your panic you forgot to call him.

But you are snapped from your guilt by the sounds of the strange people yelling, as it turns out two of them in contrast to you are right up against a tree side by side leaking some form of substance on it with their backs turned to you with the one on the left yelling at the bald man who him and the other members of their group are loading up the strange device.

in relation to the two guys you are on a small hill with a steep face and the two guys are in arrow distance but are facing away from you chatting with each other while the rest of them are putting things on the wooden contraption.

so, with the two wood golems looking at the two people with their backs facing you what do you do.


[] option 1: command the golems to attack they don't seem like nice people; I mean who does... whatever they are doing to a tree.
[] option 2: say hi to the strange people, they seem like interesting folk.
[] voter's choice:

quest master's notes:

as you may noticed I never put in an option for a skin, that is because I forgo the voting on it and decided to make my own while putting in the existing votes for the skin, mainly because I have a hard time deciphering if the votes were just stuff to put on traveler or skins in themselves. Now the skin itself is a modified version of the steampunk bunny skin (shown below)


but throw in an open coat on the skin and dyeing the fur tan instead of its regular white and boom you got traveler's look.

edit: I did this to not only speed it up but to also kill two birds (speeding up the voting and making the voter's choices count) with one stone.
 
Last edited:
voting update
well, it seems like things are somewhat unanimous.
4 votes for: [X] option 1: command the golems to attack they don't seem like nice people; I mean who does... whatever they are doing to a tree.

so, I will leave the vote open until tomorrow at 2:00

until then you can vote for what lore topic you want me to cover about this quest's minecraft world. your topics are.

[x] race: builders
[x] race: villagers
[x] race: golems
 
golem nutcracker
winning vote: [X] option 1: command the golems to attack they don't seem like nice people; I mean who does... whatever they are doing to a tree.

(also: due to the contents of this chapter I'm trying to put a mature tag just in case, unfortunately it keeps saying I can't, I tried every bar every way to spell it inside the tag editor, but the same pop up keeps coming up "The following tags cannot be used: mature" (the site's words not mine), so if someone can tell me why this isn't working that would be great. But if you don't mind then keep on reading.



making up your mind looking over all the evidence they seem to be this world's version of bandits, so you order the two wood golems beside you quietly to fire, the two wood golems nod (well more like shake their heads up and down) angled their noses down and fire off two arrows at the two people, while one arrow goes into his un-protected head killing him instantly the other was wearing a helmet so the wood golem aimed for a section between his head and body, once it landed he started to make a gurgling sound and soon some strange red substance starts leaking from the arrow and soon after a few seconds he falls down as well, the wood golems then starting hopping up and down in celebration of victory making clanking sounds with the stone golem doing the equivalent of pouting behind you, so pulling out your crossbow you and your buddies begin to move towards the two men, on further examination and getting your shoes wet by both red and yellow stuff they seem to be dead, with further confirmation by one of your wood golems moving the bandit's foot with his nose. Huh, with most mobs take at least 2 or 3 to kill them, heck even bats have more durability than these bandits, this will be easy. so, loading your crossbow, you gesture to the stone golem to move in front and give the command to advance.

----

you are a bandit leader and while it has been a great day it hasn't been a great month, most of your gang moved towards empire lands, some because it's not as profitable, while others were "guided by emroy" to seek great battle up north, leaving just you and a few others left, you were about to murder the ones who left because of "divine will" but your right-hand man dissuaded you because at best it will leave a sour taste in the remaining men, at worse it may be an insult to emroy and he might send his reaper to take out what is left, but as all things seemed lost luck turned around, from the most reliable sources of intel (aka random drunken soldiers) the "great empire of Sadera." attacked some country from the other side of a gate on alnus hill, and thus lost at least 40 to 70% of their army, and with the current crap going on around here banditry is making a killing both up north and in the "boonies", heck 2 days ago you raided a caravan and made mad Suwani selling off most of the occupants and with this haul you may be able to buy more hands to help out, once we get back to the hideout your right hand man could count it up. But that doesn't mean it wasn't without issues, for starters it seemed like those "men in green" as the survivors have been calling them are building up a base around alnus, that could prove problematic if they decided to turn their eyes down here. Not only that, recently there have been the sound of... popping? towards where two of your men are taking a piss, you shouted over for an answer, but they responded with the usual crap of "we aren't doing crap", but as you and your men are loading up the cart the Kobolds after sniffing two or three times pipes up a response.

"I smell blood."

you turned around to face him and say "oh you have been smelling crap since the gate opened."

"no this isn't the burning smell from before, this is blood." he then whipps out his sword and says "i'm going to go check out."

"that is rich coming from the puppy who hesitated getting a map." but regaurdless of your taunt the kobald moved forward, and when he was past the camp fire and a few steps away from the bushes something leaped out of it in front of the bewildered kobald, the thing then swung one of it's long arms... upwards, the kobald then yelled out in pain as a crunch is heard, and as we were feeling phantom pain two arrows exited from the brush and entered into his legs, one in his left thigh and one in his right knee, he fell onto his back and this opened up the grey thing to continue bashing his chest area repeatedly one comically long arm at a time, he did have armor on his chest but it was visible getting dent by this thing, the Kobald tried to claw at this foe but it only yielded sparks, the thing then raises his arms up and slammed at once.

first there was a loud metal clang with the Kobald exhaling air.

the second shattering his chest plate into multiple pieces some sticking into him.

and finally in one last duel slam the Kobald's middle section erupted in a hail of gore, blood and bone and thanks to this annihilation and through the area of what was once the Kobald's torso, I finally see his attacker.

It was a small grey chiseled cube, with stubby legs and comically long arms, other than the ornately chiseled body it had a face of two eyes and a long nose going downward.

ok first thoughts as I was looking into his empty looking eyes, what the heck was that thing? And second of how is stone alive? is this some magical experiment from some kingdom or something, or some god's ploy? But I was broken from my pondering when a similarly blocky arrow hit the side of the cart missing one of my men, he fired back with his bow and my eyes followed the arrow until it hit the solid metal armor of our attacker.

Our attacker in question is... a warrior bunny? No warrior bunnies aren't that furry, and it looks like a dude due to how flat he looks, aren't those rarer than an friendly neighbor to sadera? The rabbit man is decked out in pure metal armor, there doesn't seem to be any visible separation between the segments minus the helmet, despite the fact he is wielding what seems to be a crossbow in his hands, beside him are a pair two... things similar to the stone thing that killed the Kobald, they seemed to be made out of wood and are cuboid in body, contrary to the stone thing
while they do have similar stubby legs, they didn't have arms, but they made up for it with a tube between the eyes and the insides must be hollow as a few arrows are seen jutting from its hollow head. And it didn't take a wizard to know what they did.

one of my men dodging an arrow yells out "Ey boss what do we do!"

"Grab bows and take out their ranged, and do not engage the living rock."

i turn around to the inside of the cart, there were two guys inside, one was crouching with a crossbow and the other was crouching beside him.

"Give me a shield!" I yelled out nearly dodging an arrow, the unarmed one proceeded to go deeper into the carriage and is holding my shield, I look behind me to see that the living wood ran out of arrows, and the stone one is currently trying to shake the blood off. but this lull came with a price, two of my men not of the pissing idiots or the kobold are dead, arrows stuck in them like hay dummies, leaving 2 other people with me, the two guys from inside the carriage and one idiot rushing with an ax trying to see what was up.

suddenly the two guys from the carriage and one buy to the right of the carriage opened fire but the rabbit man seeing this then whips out what seemed to be small cubes of dirt and proceeds to build a 2 by 3 wall. of now 1-meter dirt cubes. the arrows being stuck into the wall. the unarmored one proceeds to drop his crossbow and tosses my tower shield that was next to him, I do catch it but with a bit of staggering due to its weight and thank the gods I did because one of those living wood things peaked around the corner of the wall the rabbit man made and swinging my shield around the arrow connects to the shield and bounces off falling to the floor harmlessly.

Unfortunately, the stone thing sees this and starts to make a beeline for me, I hold up my shield in defense but thankfully two of my men proceeded to try and attack the stone thing, a guy with a spear taking a stab at it from the top along with the ax guy, however they had just as much success as the Kobald with the spear breaking and the ax just bouncing off, however the living stone thing proceeded to bring his arms out in a t like shape, and slams both his arms into the side of spear and ax guy's knees (right and left respectively) and then swings them upwards into their family jewels (ok what is this thing's problem with balls) behind me a hear a yell an arrow had gotten into both the guy to the right of the cart and the unarmored one, with former in the elbow and the latter in the chest at worse killing him.

The guy shot in the elbow then in a mad dash of Emroy's rage charged at the small wall, only for the rabbit man to break one of the blocks in the center and fires off an arrow killing him, but not until the other guy in the cart fires off an arrow and hits him in the helmet, knocking him down and with... smoke coming out from behind the wall? but I didn't have much time to ponder as the stone thing slams into my shield with visible dents in it, I look behind the stone thing to see both the ax guy and the spear guy's bodies, the spear guy had his arm destroyed along with a small knife with his head on backwards, the ax guy was somewhat unrecognizable as his left leg is a bloody pulp and his head destroyed, I continue to brace as the rock guy keeps coming at my slowly turning my shield into a wreck while I swing at it, my sword doing shit. it was until we get to next to the campfire (witch the rock thing blew through to get to me sending blacken wood flying). I see that the other guy in the cart was a pin cushion as well, but that would mean-

then I feel a pain my back.
then another down lower to the right.
and then when I slumped down forward one of those dumb chunks of wood shot me in the ass with an arrow and I fall down on my face, I hear what seems to be chuckling, but it sounds more like someone is rubbing two blocks of wood together, as I look up, I see the stone thing beside me, it raises its arms and then blackness takes you.

---

you are traveler and you are currently laying on the ground, after one of their archers hit you in the head it knocked your helmet off and you are having some leakage of fluff from a scratch on your head, after it stopped you pick up your helmet and put it on, peering over the wall you see the remains of your enemies all in piles of red, some you don't even recognize.

Part of you wonders if this is the type of damage some stone and wood golems can do what about to more powerful ones like clay or iron golems, heck one of restonia's creations could do this in a heartbeat, but then again these are just some random goons in the middle of (what seems like) the woods, what would professional armies look like, assuming there is some form of government here, most of the dimensions seem to be only uncontrolled wilderness sans a few like the nether, most of the twilight forest and maybe the Aether. But regardless there is still one question... where the heck are we?

as I come around the dirt wall I seen the golems looking down sad, but as soon as I call out they immediately sprung with new vigor and rush as was as their little legs can get them, as they were swarming around my legs I then say "alright calm down, I'm alive." they look at me and though you can't read golems as much as an expert you can tell they were worried.

but after reading the area you have a few options; you can start looting the boxes though you may have to dump some of the random blocks to carry it all, you can loot the people as they might have some useful stuff, or take a look at that piece of paper that by some miracle of notch is not damaged, though it is resting on the ground beneath the big wooden thing.


[] option 1: loot the bodies, they might have some interesting stuff on them.
[] option 2: take the chests, though you may have to dump some blocks.
----- {} write in
[] option 3: take a look at that piece of paper, what seemed to be the head bandit seemed to like it a lot.
[] write in:

also, you can vote for names for the three new golems
wood golem 1's name: [] write in:
wood golem 2's name: [] write in:
stone golem 1's name: [] write in:

invantory:
crossbow: normal
120 arrows.
half a stack of emeralds
enchanted iron armor: all protection level 1
a stack of Redstone torches plus one regular torch for visibility.
assortment of themed stuff: (1 dispenser one pressure plate, 2 tnt, half a stack of lapis lazuli, half a stack of Redstone, 4 potions of healing.)
16 emu burgers
6 bottles of honey.
random assortment of blocks like sand, Redstone and cobblestone.
flint and steel
a map of creeper country.

also closing vote for lore:
3 votes for: builders
1 vote for: villagers

a/n:
how this will work for now on is that when a vote report is made it will come with the lore, and then by the end of that quest Threadmark new options for lore will pop up. And don't worry unlike Mojang you can vote on previous topics again.
 
Last edited:
vote count and first lore bit.
current votes:
1: [X] option 3: take a look at that piece of paper, what seemed to be the head bandit seemed to like it a lot.
wood golem 1's name: [X] write in: Chipper (The one that was jumping)
wood golem 2's name: [X] write in: Woody (I couldn't think of anything better)
stone golem 1's name: [X] write in: Bob (cause why not lol)
[X] write in: Loot the bodies and store the loot in the boxes and leave them here in a hidden area so we can decide to loot all of them later if we need to.
1: [X] option 3: take a look at that piece of paper, what seemed to be the head bandit seemed to like it a lot.

now for the lore entry:

BUILDERS:
the builders are the main race populating the overworld and in some respects the nether.

BIOLOGY:
The biology of builders is close to that of human life, a skeleton with two arm bones, leg bones, a ribcage and skull, they also have stuff like a brain, heart, lungs, etc. However outside of most of the bare basics that is where the builder and human biology splits off, one of the most visible is the lack of joints in the builder outside of the shoulder and hip joints, some organs are moved around like the heart being at the center of the builder body and some are just flat out missing, for example the entire process of waste removal is gone as a builder's body is both powerful enough and resourceful enough to use everything, but the biggest difference is both the fluid in both species bodies and the outside look, for the former instead of red blood, builders have a white gaseous material called fluff running though their veins when exposed to fresh air it turns into a white gas commonly mistaken as smoke or clouds, and if the builder has fluff leakage the fluff leakage would stop depending on how severe the wound is, a scratch will take a couple of seconds while a missing limb may take to a day to self-close. And fluff isn't solely to the builders all creatures of the overworld, nether, twilight forest, betweenlands, etc, all have fluff instead of some form of blood. But to get back on topic is that builders can look wildly different from each other, someone could look like a normal human (well normal in Minecraft terms) but other might look like an animal, a robot, or even a mob. however, despite all this these physical appearances just go skin deep. and it's not based on genetics either, a male builder who looks like a creep could make with a female builder who looks like a robot and the child could come out looking human. Scholars and those of knowledge-based fields are still baffled by how this works, but what is known is that the environment can influence the skin, live in the jungle and you get certain skins inclined for that region (monkeys, banana people, etc.) while those in more artic areas get more artic themed skins (seals, dogs, etc.), now besides a slight bias and fear to those who have a mob skin there is very little in the way of racism, sure there can be nationalistic tendances but there is no "dog people are better than cat people." mentality.

CULTURE:
Builder civilizations and customs can range from brutalist and as those from earth would say darwinistic, to those who are pacifist and more technology driven. But in large builders are never... complacent, they always try to innovate and discover the next great thing, now this does have a habit of biting them in an ass and more long-lived builders can shrug it off, but other than that the itch will only go away until they themselves achived something great. A good example is when explosives were discovered, dozens of builders tried all sorts of ways to see if they could create a new thing, this created by the TNT launcher and cannon, however not only did the failures die they also left a lot of devastation, in fact when Redstone was discovered the death toll was so high that a common slang was created to ask "how many builders did it take to create that.", however there are few that ever loose that tick, the famous explorer and archeologist Steffen Hawk is always on the hunt for new discoveries. however, despite the losses this mentality catapulted the builder species high in terms of technical and military power, well above that of the other native species sans a few. but other than that, it is as diverse as real life.

RELIGION:
there are few in the way of religion as most builders tend to be atheists, but a few exceptions are made, some red stoners pray to mumbo jumbo (the inventor of Redstone engineering) and the sons of Mowzie are zealous followers of the legendary hunter and freedom fighter Mazu Mowzie. But the biggest (and the closest thing that resembles it) religion is one of Notchism, it is said that when the universe was young the creator God notch sprung forth from the void creating the overworld, but after some time (in God terms) he felt lonely so in order to have equals he split his power into a number of minor beings and from them they created a number of being, including the intelligent races, then an event known as the schism happened, little is known of this event but it created the divide between the both the builder and overlords, villager and illager, and the hostility of most mobs, however the events transcribed, the reason this is most popular as archologists found murals and paintings describing these events in some level of detail and so people started to form their own religion around it. Today Notchism is worshiped primarily in the city states while the other nations like Restonia and the sons of Mowzie practice their own or just don't care.
 
Last edited:
Back
Top