[X] [Vote Format] Weekly slot based turns, with actions having times, option of write ins available but a set of options also provided for players. Events happen which basically follows the dilemma, doesn't happen every turn but does happen and some actions start event turns
[X] [Vote Format] Players will be presented with 1-6+ dilemmas per update, and given a set of solutions that the PC could conceivably think of, but write-ins will be allowed.
[X] [Vote Format] Players will be presented with 1-6+ dilemmas per update, and given a set of solutions that the PC could conceivably think of, but write-ins will be allowed.
-[X] Limit the number of actions. Do not allow write-ins for new actions if there are more than 4 dilemmas.
-[X] Make sure the character has a goal and consistent characterization that won't be ruined by write-ins.
[X] [Game Mode] New Game (True): Design a new character and guild. Same start as this Quest, where you select every option from scratch.
-[X] Evil or heteromorphic is mandatory. It isn't overlord if he has to do nothing to preserve his morals and it"ll keep the players from going for the good guy route to please everyone every time.
-[X] No Nazarick
-[X] Same NPCs
[X] [Tense] Third person. (Wizzomatic walked up to them.)
-[X] First person is good sometimes like for internal monologues. Go with what is appropriate for the time. Don't have it be first person all of the time. I associate first person with self-inserts here and that will influence players towards a meta playstyle.