Vote tally - Nyctohylophobia (Perma-death Quest)

Adhoc vote count started by TheLordofAwesome on Dec 23, 2017 at 2:47 AM, finished with 1090 posts and 8 votes.

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TheLordofAwesome
Nyctohylophobia (Perma-death Quest)
Post #1
Post #1090

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8
1,090

  • [X] Go down the tunnel to you left.
    -[X] Cast a spell - Light
    [X] Stay as far away from the water as you can, be sure that no monsters can attack you from a vulnerable position, from your party's sides and rear.
    [X] Talk to both Sierra and Lucas, all of us should stop running around like headless chickens, we need to find everyone. Magic is now a necessity for finding your friends. But first something to defend ourselves will be needed, then tracking down our friends will be ok.
    [X] Tell them to gather any objects that may be helpful in your magic, either as defense or offensive uses, so you can enchant them.
    -[X] Do some basic inventory checking - every little bit helps.
    [X] Go back.
    [x] stay as far away from the water as you can, be sure that no monsters can attack you from a vulnerable position, from your party's sides and rear.
    [x] Talk to both Sierra and Lucas, all of us should stop running around like headless chickens, we need to find everyone. So backtracking is necessary to a extent, to plan again and finally be proactive. Magic is now a necessity for finding your friends. But first something to defend ourselves will be needed, then tracking down our friends will be ok.
    [x] get their confirmation of how to go back to the obsidian, either by the ladder or the unblocked tunnel, where you pass through the obsidian.
    [x] tell them to gather any objects that may be helpful in your magic, either as defense or offensive uses, so you can enchant them. Grab any extra torches, stop if it will plunge the area in darkness, just in case any other survivors will need the light.
    [x] Stay at the area where you met Oriphel or Phanuel
    [x] Cast a spell
    [x] Light
    [X] Defensive fire spell to drive away or incapacitate, but not to kill unless absolutely necessary. The fire spell can also be generated, and controlled by the user both in melee or ranged. In christianity or Catholic, angels are capable of calling out fire and sometimes the fire is harmless.
    -[x] use a torch as the object
    -[x] use your blood both as a symbol of life, for fire is life and to inscribe the symbol of oxygen in chemistry and Michael, plus a cross that symbolizes protection (life guard, red cross or something )
    -[x] chant out "Michael , O Archangel of protection, mercy, and justice, please send out your heavenly flames, protect us from harm, may you show both friend and foe mercy, for I seek only to protect, and defend, not to murder , may no permanent harm or unnecessary death come upon friend or foe"
    -[x] blow your breath across the top of torch, and scratch it across the a cave wall or something to generate friction.
    [X] Go back.
    [X] Stay as far away from the water as you can, be sure that no monsters can attack you from a vulnerable position, from your party's sides and rear.
    [x] Talk to both Sierra and Lucas, all of us should stop running around like headless chickens, we need to find everyone. So backtracking is necessary to a extent, to plan again and finally be proactive. Magic is now a necessity for finding your friends. But first something to defend ourselves will be needed, then tracking down our friends will be ok.
    [x] get their confirmation of how to go back to the obsidian, either by the ladder or the unblocked tunnel, where you pass through the obsidian.
    [x] tell them to gather any objects that may be helpful in your magic, either as defense or offensive uses, so you can enchant them. Grab any extra torches, stop if it will plunge the area in darkness, just in case any other survivors will need the light.
    [x] Stay at the area where you met Oriphel or Phanuel
    [x] Cast a spell
    [x] Light
    [X] Defensive fire spell to drive away or incapacitate, but not to kill unless absolutely necessary. The fire spell can also be generated, and controlled by the user both in melee or ranged. In christianity or Catholic, angels are capable of calling out fire and sometimes the fire is harmless.
    -[x] use a torch as the object
    -[x] use your blood both as a symbol of life, for fire is life and to inscribe the symbol of oxygen in chemistry and Michael, plus a cross that symbolizes protection (life guard, red cross or something )
    -[x] chant out "Michael , O Archangel of protection, mercy, and justice, please send out your heavenly flames, protect us from harm, may you show both friend and foe mercy, for I seek only to protect, and defend, not to murder , may no permanent harm or unnecessary death come upon friend or foe"
    -[x] blow your breath across the top of torch, and scratch it across the a cave wall or something to generate friction.
    [X] Go down the tunnel to you left.
    -[X] try and judge how deep the water is
    [X] Cast a spell - Light
    [X] Go down the tunnel to you left.
    -[X] Cast a spell - Light
    [X] Stay as far away from the water as you can, be sure that no monsters can attack you from a vulnerable position, from your party's sides and rear.
    [X] Talk to both Sierra and Lucas, all of us should stop running around like headless chickens, we need to find everyone. Magic is now a necessity for finding your friends. But first something to defend ourselves will be needed, then tracking down our friends will be ok.
    [X] Tell them to gather any objects that may be helpful in your magic, either as defense or offensive uses, so you can enchant them.
    -[X] Do some basic inventory checking - every little bit helps.
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