Numenera Quest. I Swear I did not Touch the Yellow Button.

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Numenera Quest. I Swear I did not Touch the Yellow Button.
Also Known As
The Apocalypse is...
First Character Sheet/Prologue

shadenight123

Ten books I have published. More await!
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Numenera Quest. I Swear I did not Touch the Yellow Button.
Also Known As
The Apocalypse is Totally Not My Fault

Character Sheet:

You are an (Adjective) (Noun) who (Verbs).


In order to expedite things along, the first character will be generated most democratically in the most democratic of ways: Absolute Quest Manager Fiat. Do not worry about it. He's probably going to die horribly and we'll all laugh as the next one comes along, this time done by the likes of you. Maybe. Unless you actually like him and wish to keep him alive. Good luck with that.

You are a Doomed Nano who Talks To Machines.

Stat Pool (Edge) | Max | Total as of Last Post:
Might 9 5
Speed 13 13
Intellect (1) 14 14

Maximum Effort: 1

In your Inventory you have:
Clothing
A Light Ranged Weapon: Railgun Pistol (2 Damage, Speed Check, One Asset to Hit)
Book on Numenera (Made of Human Skin, Whispers in the Night, Comfy Pillow)
Random Oddity: A small sphere filled with glittering darkness and stars. At the center something twirls and crawls, chaotically whispering haunting words that etch themselves to memory, yet fade away to nothing within mere seconds. It can be sold for twenty-five shins.
Bag of Light Tools (Contains a bit of anything)

Cyphers:

(Occultic) Weapon: Attachment (Level 8) An extremely heavy biological ovoid. When attached to a projectile and activated, shoots a slug at medium range on a single target, causing 8 points of blast damage.
(Anoetic) Weapon: Handheld (Level 4) A large, almost weightless lens. When activated, shoots a beam at medium range on a single target, causing 4 points of crushing damage.

Abilities (Trained):

Numenera Training
Perception
Speed Defense
Intellect Defense against loss of sanity
All tasks involving electrical machines

Inabilities and Drawbacks

Doom (no XP for every other GM intrusion, cannot refuse GM intrusions)

Special Abilities

Practiced With Light Weapons
Jumpy (+2 to Speed Pool)
Machine Affinity (Trained in all tasks involving Electrical Machines)
Distant Activation (1 intellect) (You can remotely activate machines, costs one action)

-
Prologue
The Day You Discovered A Bio-Plague Under the Bed

You had a name once. It was a very pretty name too. You reckon you had feelings once too. They belonged to you, just like many other things in this rotten world of yours. Is it your world? You don't really remember. Maybe you fell from the stars; maybe you were thrust into it through a crack in the wall. Maybe you blinked, and suddenly here you were. Perhaps you're actually not really you, but an Avatar of someone else, clad in the safety of their hidden vaults, acting like an unwilling flesh puppet of their will.

It is a sad state of affairs, but if this isn't your world, it doesn't really matter anyway. You're in it now, and you'll live in it. Of course, you could claim you have a name, any name, but that would be wasting time, and time is of the essence. You shouldn't have pushed that Yellow Button.

You really shouldn't have.

But you did, didn't you?

Being color-blind is no excuse.

You are in a square room. There are many broken lights, but a few still function and showcase the tragedy that is the pressed yellow button on the nearby counter. It's not a counter as much as a living, breathing, pulsing mass of organic flesh; it beeps and it quivers, but there's something unfortunately biological in the way it works. If it weren't, you could have perhaps tried to better improve the situation.

The room has no discernible features, if not for the counter with the pressed yellow button (a pustule, more than a button, truth be told) and a few twitching lines of flesh that seem like taut strings on an harp of sorts.

There are three main strings of sinews that you can make out on the pulsing flesh, a thin one, a thick one, and one riddled with blueish veins. The walls have eyes, quite literally. Well, they didn't have eyes when you came in through the door behind you, but now they do, and they look positively curious and attentive. The door behind you is open, but you have no idea where it leads.

You could have sworn you knew, but then you must have forgotten. Or perhaps pushing the yellow button made you forget? It doesn't really matter, you forgot anyway, and now's not the time to think about it. You need to get out. Maybe.

Or maybe you can sit in a corner and be done with this. It's not like you need anything from this room, do you?

Maybe.

Maybe not.

Maybe there's nothing nearby either. Just a waste of oxygen.

Actions Available
[X] Touch the thin muscle string.
[X] Touch the thick muscle string.
[X] Touch the muscle string with blue veins.
[X] Try to pry out the yellow button.
[X] Poke an eye on the wall.
[X] Leave through the open door.
[X] Sit in a corner and die.
[X] Try to remember why you're there.
[X] Do Something Else. (Write-In)

Notice: You may do more actions. They will proceed in order of vote. Say you decide to touch the thin muscle, then the thick one, if the thin chopped your hand off the actions will stop, otherwise they will continue on.
You can die. That's all right. It's part of this peculiar idea that came in my head.
Numenera isn't about fighting. It's about exploring the unknown and discovering long lost things and what they do, how they function, and whatnot.
Don't worry about leveling up. Exp. Or the like.
Also, this might probably die in a week, or maybe not. While it lasts, have fun.

Adhoc vote count started by shadenight123 on Feb 9, 2018 at 10:53 AM, finished with 13 posts and 12 votes.

  • [X] Try to remember why you're there.
    [X] Touch the muscle string with blue veins.
    [X] Push the yellow button. If pushing it made you forget the first time maybe pushing it a second time will bring your memory back?
    -[X] Push the yellow button. If pushing it made you forget the first time maybe pushing it a second time will...​
    [X] suddenly burst into dance whilst screaming TWEEDLE BIRD! TWEEDLE BIRD! TWEEDLE BIRD!
    [X]Press the Yellow Button (again)!
    [X] Leave through the open door.
    [X] Open your Book on Numenera up and let one of the Room's Eyes read out of it.
    -[X] Touch the thick muscle string.

Adhoc vote count started by shadenight123 on Feb 9, 2018 at 1:08 PM, finished with 13 posts and 12 votes.

  • [X] Try to remember why you're there.
    [X] Touch the muscle string with blue veins.
    [X] Push the yellow button. If pushing it made you forget the first time maybe pushing it a second time will bring your memory back?
    -[X] Push the yellow button. If pushing it made you forget the first time maybe pushing it a second time will...​
    [X] suddenly burst into dance whilst screaming TWEEDLE BIRD! TWEEDLE BIRD! TWEEDLE BIRD!
    [X]Press the Yellow Button (again)!
    [X] Leave through the open door.
    [X] Open your Book on Numenera up and let one of the Room's Eyes read out of it.
    [X] Touch the muscle string with blue veins.
    -[X] Touch the thick muscle string.
 
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Prologue - Part 1
Try To Remember Why You're Here

You knew you had a reason for being there. It was the obvious reason for you being there in the first place; no one just so randomly appears somewhere for no reason. You must have covered the distance somehow, you must have gone form point A to point B for some inscrutable reason. If only you could remember what your point A is, then perhaps you could remember what your point B is supposed to be.

Check on Intellect. Difficulty Demanding (9) Passed (Check for next roll in room)

You try to remember. It's murky at first. You heard the voices. You always heard the voices. They try to distract you, or maybe they try to help you. You don't understand them. But the voices do not stop. They keep on hammering against your skull. They keep on pleading, wishing to be let out. You didn't push the button. The button was already pushed. You pushed the button. The eyes were closed, but then they opened. The button was pushed, so the eyes opened.

The room hums. It buzzes. The eye-infested walls start to bulge, veins slowly appearing from the otherwise sleek surfaces. They grow. They start growing. They twitch and thrum. You can see a yellowish liquid pouring through the veins. It soon turns reddish once it comes in contact with the air, and then it becomes flesh. It forms new veins.

You remember the room before this one. There's something there, something important. It's something big. You know it's something painful too. It's big and it's bad, but it's better than this. You think. You don't know.

What you know is that you cannot stay there any longer. The eyes are staring at you. They are accusing you now. You can feel their stares. You can feel the desire to flee grow within you.

Check on Intellect Defense. Difficulty Difficult (12) Passed.
You resist. You've felt worse. You've suffered worse. The fog in your head is clearing. The air in the room is heating up. You don't have much time. The voices are whispering. You need to leave. The voices are whispering. You shouldn't have pushed the button. The voices are whispering. You didn't push the button. The voices are whispering.

You don't have much time.

Actions Available
[X] Touch the thin muscle string. The voices are urging you to flee.
[X] Touch the thick muscle string. The voices are urging you to flee.
[X] Touch the muscle string with blue veins. The voices are urging you to flee.
[X] Try to pry out the yellow button. The voices are urging you to flee.
[X] Poke an eye on the wall. The voices are urging you to flee.
[X] Leave through the open door behind you. You know there is danger.
[X] Sit in a corner and die. You know you will die.
[X] Try to remember more. The voices are urging you to flee.
[X] Do Something Else. (Write-In) The voices are urging you to flee.
 
Prologue - Part 2
Prologue - Part 2

You need to remember more. You cannot just throw yourself into danger like this. You know danger will always be present by your side; you know doom awaits you. You know the clock marks twelve, and rings deeply with the sound of a Requiem, but that does not mean you wish to die. It does not mean you wish to face the unknown without the gleaming beacon of light to guide your path.

No matter how draining the knowledge may be, you need to know. And you will.

Check on Intellect. Difficulty Intimidating (18). Failed.

Alas, the darkness refuses to budge from the seams of your mind.

Check on Speed Defense. Difficulty Challenging (15). Failed. Four Damage Accrued to Might Pool.

A tentacle lashes out from the wall, filled with crimson veins and with sharp, cutting talons on its tip. The scratch it leaves on your arm is deep; it easily cuts through the cloth. More eyes pry themselves open from the once pristine, and now utterly covered in flesh, walls. You see more tentacles starting to form on the walls. The command console in front of you is getting overrun by the talon-like tentacles.

You have little, precious time left.

Actions Available
[X] Pry the Console Free of the tentacles. You need to input something into it. The Voices are urging you to flee.
[X] Shoot the eyes on the wall. The voices are urging you to flee.
[X] Leave through the open door behind you. You know there is danger. The Voices are yelling at you to leave.
[X] Sit in a corner and die. You know you will die.
[X] Do Something Else. (Write-In) The voices are urging you to flee.
 
Prologue - Part 3 - Doomed Nano Who Talks to Machine Ends - Chapter One - New Character
Pry the Console Free of the tentacles. You need to input something into it. The Voices are urging you to flee.

You decide to stay. You need to input something in the console. It's important. It's the key to solving everything. Your hands try to pry the growing tentacles off.

Check on Might. Difficulty Challenging (15). Failed.

Unfortunately, your fingers slip, and your grip isn't strong enough. The tentacles do not miss the opportunity to constrict you, to seep their talons into your flesh, into your arms. You scream, the voices urged you to flee but you ignored them. This was important, you admit. This was important, but now it's over. You cannot escape. You are fused to the console. You are fused to the flesh. You are the Flesh. You are the entity. You are one with the voices. Your voice is theirs, your voice joins their chorus. You are one of many.

You are many in one.

You are no longer You.

-Character One Dead-

-Create New Character-


You wake up. You are an (Adjective) (Noun) who (Verbs).

Adjectives: (Pick one and put an [X] before it)


Noun:

[X] Glaive
[X] Jack
[X] Nano

Verbs: (Pick one and put an [X] in front of it)

 
Clever Jack - Character Sheet - Chapter One
Clever Jack
The Clever Jack Who Exists Partially Out Of Phase


Stat Pool (Edge) | Max | Total as of Last Post:

Might 12 12
Speed (1) 14 14
Intellect 12 12
Maximum Effort: 1

In your Inventory you have:
Bag of Light Tools
Clothing
Explorer's pack
Light Armor
Light Bladed Weapon: Dagger (2 Damage on hit, Speed Check, One asset to hit bonus)
Light Ranged Weapon: Small Gun (12 shots) (2 Damage on hit, Speed Check, One asset to hit bonus)
Oddity: A sphere that exudes perfume

Cyphers:

Cure: Placed (Level 6) A huge, self-propelled lump with wheels. When placed and activated, cures poisoning of level 6 or lower on everyone within immediate range.
Cure: Worn (Level 2) A small, biological patch with colored markings. When worn and activated, restores 2 points to intellect pool.

Cyphers Over the Limit:
Cypher: Held in Hand (Level 4) A Security Eye-Stalk with enough juice left in its system for a one shot hit of 4 Damage. Since it tracks its target, earns 1 asset to hit.

Abilities (Trained)
:

Assessing danger, lies, quality, importance, function, or power
Lies and trickery
Perception
Resisting mental effects
Speed Defense

Inabilities and Drawbacks

Poor at Studying (Knowledge tasks +1 step)

Special Abilities

Walk through walls (2 intellect)
Flex Skill
Practiced In Armor
Practiced With Light/Medium Weapons
Smart

---

You wake up. Your memory of the night before is a blur, just like the nightmare that has begun plaguing you since a couple of weeks ago. You don't know whether it was something in the local cuisine which you ate and didn't bode well with you, or if the place itself is the source of your nightmares. You just know that there are nightmares, and then there are Nightmares. Yours is, thankfully, the former rather than the latter.

Your body is like a wisp of smoke, an ethereal thing which comes in and out of phase on whims and yet also when you concentrate. It is the product of an unfortunate lapse in judgment, a jump through a flickering, malfunctioning portal to escape an impending sentry robot of sorts, and that led you to a new conundrum, and also to new...work opportunities.

The campfire still crackles, though there isn't much left to burn. Around you the plains are silent. The multicolored plains filled with rainbow-colored grass are a strange, yet welcoming sight. The dangers that lurk hidden in the tall grass are also a sight to behold, but they won't near you. Not when the grass keeps its distance from the fire. It bends out of the way of the flames, this strange, tall grass.

Near the campfire, a bulky figure hums quietly. His armor is a patchwork of thick, steel plates and some kind of greenish mesh that connects them all together. Sleeping close to the fire, another figure barely stretches. The Nano in question looks more dead than alive, but he's just soundly asleep. Sometimes, he mutters some sentence you cannot pick up. Lying by his side is the reason for this mission.

A staff. A Cypher of some sorts. Through it, knowledge of an event as far as seven years in the past may be understood. The Aeon Priests wish to know what happened in a specific location a few months prior, and in order to do so, they are willing to pay quite the good amount of money.

The Rainbow Plain has always been a tranquil, if dangerous, place. Wise merchants would trudge on beaten path, unwise heroes would walk through the thick jungle-like areas where the grass was taller than human beings, and scattered across the plains, ruins of ancient civilizations would still hold on to their riches, their glories...and their dangers.

"Can't sleep?" the Glaive asks, his voice low and rough. On his back, a small armory of weapons stand at the ready. His eyes glint in the dark, a random mutation which did nothing more than turn his eyes aglow. He cannot even see in the dark, apparently.

[X] "Just a nightmare...what do you think about this mission?" Start Conversation.
[X] "I think I heard something." Lie, arm yourself, make a check.
[X] "It's nothing." Go back to sleep.
[X] Write-In Action.
 
Last edited:
Chapter One - Part Two
Chapter One - Part Two

"I think I heard something," you say, crawling out of the bed roll and getting armed and dressed. You don't know if that's true yet, but it's a loan on the truth. One day, you might just as well see or hear something in the future rather than the present. Your grip tightens on your gun as the Glaive nods, a larger version of a long, elongated rifle finding its way in his arms. He grows quiet, his breathing stills.

The Nano softly snores in his bedroll.

Perception Check. Difficulty Challenging (15). Success.

Thick paws move the dirt. They're far away, at the moment, but one never knows. The Glaive nods. "Gruffalos," he mutters. "They're typical around these parts." He grows quiet a bit more. "They're not nearing, but if a Matron catches our scent, that might change."

With a small kick, the Nano is woken up with a startled gasp. "Whassup?" he slurs, half-asleep.

"We have to move," the Glaive says curtly. "Gruffalos' herds are seldom small in the wilderness."

"Me no wanna stamp," the Nano grumbles, still half-asleep. He proceeds to fully wake up in the following minutes, and become more coherent in his thoughts. Using the priceless Staff-Cypher as a crutch, he walks as quietly as he can behind the Glaive, who douses the flames of the camp with bits of dirt, but not after lighting a torch and handing another over to you.

The walk is quiet. The crackling of the torch and the flame it emits is enough to make the tall blades of grass move aside, making passage easier.

"We should be nearly there," the Nano speaks, all traces of sleep having left his voice. "I thought it best to reach during the day, rather than the night, but...we'll find a safe spot to camp inside."

The blades of grass part away to become sparser, coming to a halt against what can be described as a metallic surface, upon which no grass grows. The structure is silent. It is a rectangular shaped building, filled with beeping lights, tall, elongated chimneys in the back fuming quietly. The main door of the complex is a sealed door, with a shining crimson eye peering in the darkness ahead.

The eye in question rests upon a stalk of sorts, and appears to be undulating ever so slightly from right to left in a lazy arc.

"Some weeks ago, this facility came into function. We have no idea how," the Aeon priest mutters. "We have no idea what it is doing, and we have no idea of the consequences of letting it stay like that." He glances towards the eye. "What we know is that there is a security system. If the eye sees you...you get zapped. Get zapped long enough, and you get taken out." He glances at you.

"I see," the Glaive remarks. "Guess someone needs to go in from the side and turn that thing off?"

"There are no other doors," the Nano says calmly.

"There is always a way," the Glaive says with a pleasant smile on his face.

"One that does not warrant activating further, harsher security systems would be preferred," the Nano answers in turn.

Then, he turns to you.

You understand what is asked of you.

[X] "Sure, I guess." Go round the corner, phase through wall.
[X] "Can't we just avoid being seen by the eye and chop it off?" Move to a blind-spot, try to deactivate the Security System.
[X] "Sure, I guess." Go all the way to the back of the building. Long route should be safest, no?
[X] "I have a more cunning plan..." *Insert Write-In Plan*
 
Chapter One - Part Three
"Can't we just avoid being seen by the eye and chop it off?" Move to a blind-spot, try to deactivate the Security System.

You do just that. Even as the Nano stares at you in disbelief, the Glaive actually agrees. You quickly move to the side of the eye-stalk security, and wait patiently for it to turn its crimson eye towards the furthest angle away from you. Then, you dash. Meanwhile, the Glaive moves to the far corner to lend his support by distracting the eye, whose attention focuses on him, rather than on you. This will give you some time to work on deactivating the security system, you reckon.



The dashing works. With quite the speed, without the worry, you reach for the thin looking stalk of metal of the eye and proceed to try to make heads or tail of the mechanism beneath it. You have your tools to lend you a hand, some time to work with, and are pretty much set.



You work quickly. Miniature self-automated screwdrivers would rarely work as quickly as you do with your own manual tools. Tiny, near-imperceptible screws and systems are laid bare, and dismantled with mechanical precision. In a matter of less than a minute, even as the Glaive aptly stays out of range of the security, but within its interests, there is a short buzzing noise, a loud fizzling pop, and then the eye drops down against the hard metal of the ground, deactivated.

The Nano and the Glaive near you, the first thoughtfully kneeling to examine the eye-security, while the latter merely grins and slams one of his meaty hands to whack your shoulder. "Nice to see some straightforward professionalism for once."

"I'm more than just my ability to phase through walls," you reply, the Glaive's grin strangely infectious.

"We could detach this," the Nano mulls the thought over. "I think I could get it to work one time."

You've pretty much detached most of the systems connected to the stalk, and as the Nano proceeds dutifully, there is soon a detached metallic eye-stalk on the ground.

[Cypher: Held in Hand (Level 4) A Security Eye-Stalk with enough juice left in its system for a one shot hit of 4 Damage. Since it tracks its target, earns 1 asset to hit.]

With a few more touches, the large security door starts to unhinge, and slides down peacefully.

A pristine and well lit corridor expands in front of your eyes. Tiny dots fill the surfaces of the walls, most of which appear to be blinking in a myriad of colors. A cold wind blows from within; the temperature's apparently controlled to a startling degree once inside, since your skin chills slightly.

"We should try to find an important place within, the command center or something like that," the Nano quips, holding on to the staff. "Any signs of other Jacks, Nanos or Glaives' entrances are a good enough starting point too."

The Glaive nods, and grabs hold of his large, threateningly buzzing, rifle. "I'll take the lead," he grumbles. "Stick close and stay low."

[X] "Sure." You say.
[X] "Better I go first." You say.
[X] "There could be other defenses, shouldn't the Nano go first?" You say.
[X] "What can we expect from the building's security?" (Start Conversation)
[X] Write-IN.

AN: Sorry DuMan, didn't count your vote since I was pretty much at 99% of the Update.
 
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