[X] Plan Playing Defense, Mostly
-[X] Goal: Start with sounding our Boar-Headed Horn. Then basically focus on defending our people who aren't in duels (throwing out Atgeir Bodyguards on them as needed and using Semi-Halting Vortex for defending groups, and Dead Air if any others try Shattering Scream), while taking the opportunity to throw out disabling attacks to prevent the enemy from achieving anything. If any of them use Mirror Waltz, that's when we pull out Contested Movement in response.
-[X] Shapeshifts: Adrenaline Rush x4, Dense Muscles x3, Strengthened Bone Structure x2, Supported Grip x1,
-[X] Utility Tricks: Ember-Winged Cloak, Slipstream, Dead Air,
-[X] Defensive Tricks: Slowing Slog, Stutter-Step, Contested Movement (16d6+16 including minimal Stoked Pool), Semi-Halting Vortex, Atgeir Bodyguard, Hefty-Halter Chop, Iron Embrace (only to avoid an opposing Finale or something similar),
-[X] Offensive Tricks: Flashfire Cleave, Eyeshine Blind, Tendon Cut, Shatter-Wrist Trick, Inertia-Arresting Throw,
-[X] Orthstirr: 9 Levels
-[X] Stoked Pool: Burn at least 8 on each Contested Movement, and make sure to keep the total below 63 by using it either there or on Stoker State Tricks.
-[X] Other: Activating Sharpen, Stoker State Level 4, Lightning-Charged on Sagaseeker, and Puncture on Tricks, and use our Shield or a quick-drawn backup as needed for defense (we will only use Stutter Step if this is not an option). Using Sundersight. Use Banish The Night and Fight of Our Lives to give our allies a bonus again.