Vote tally - NorseQuest (A Norse Xianxia)

Scheduled vote count started by Imperial Fister on Oct 9, 2023 at 5:40 PM, finished with 78 posts and 12 votes.

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I.F. Ister
NorseQuest (A Norse Xianxia)
Post #35791
Post #35868

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  • [X] Plan It's a Marathon, Not a Sprint
    -[X] Preparation
    --[X] Slowing-Slog (-9 Orthstirr) (+3 Stoked Dice) (+1 DR)
    --[X] Slipstream (-8 Orthstirr) (+3 Stoked Dice)
    --[X] Explosive-Reactive Armour (-9 Orthstirr) (+3 Stoked Dice)
    --[X] Activate Stoker State (-9 Orthstirr)
    --[X] Reinforce Shield (10 Layers) (-5 Orthstirr)
    --[X] Invest 3 Orthstirr in Hugr, 1 in Composure, 4 in Tactics, 3 in Scouting (-11 Orthstirr)
    -[X] Strategy
    -[X] We probe his defences with a couple of Firebomb-Strikes and unleash our Devouring Blaze to clear any magical constructs before getting the party started with a Stoking Engage, intending to pummel his defences and build our Stoked Pool. When he inevitably tries to break our Stoking Engage, we counter with our Contested Movement to hit him hard.
    --[X] If he reveals any surprising bullshit or One Weird Tricks, then break the combat round while we figure out what to do.
    -[X] Attack (69d6)
    --[X] Leap in with two 35d6+6 Sharpened Lightning-Charged Reversed Firebomb-Strikes with Puncture (-22 Orthstirr) (+6 Stoked Dice) to probe his defences, unleashing our 1d6 Devouring Blaze (-3 Stoked Dice) as close the distance to get rid of any surprises.
    --[X] Continue with a Stoking Engage (-13 Orthstirr) (18 Stoked Dice), throwing eighteen 3d6+5 Sharpened Basic Attacks (-18 Orthstirr), with +6 Speed.
    -[X] Defence (69d6)
    --[X] Summon a 40d6+10 Atgeir Guard. (-46 Orthstirr)
    --[X] If it looks like we can simply ignore incoming attacks, then do so. Don't let it break our rhythm with Stoked Engage.
    --[X] Use up to two 30d6+10 Sway defences to try and keep our rhythm going a bit longer with Stoking Engage, weaving out of the way of attacks that would interrupt us.
    --[X] When we get towards the end of our Stoking Engage, get interrupted, or he throws a particularly scary-looking attack, we go to...
    -[X] Counter-Attack
    -[X] (-3 Orthstirr) Contested Movement + X Stoked Dice
    --[X] If we have at least thirty Stoked Dice in our pool, then throw all of our pool except six Stoked Dice into a Sharpened Lightning-Charged Stoking Strike with Puncture (-11 Orthstirr) which we combine with a Delayed Firebomb Strike (+3 Stoked Dice) (- ?? Orthstirr for layering another Trick on top). The six remaining Stoked Dice go into the Hamr check.
    --[X] The three Stoked Dice generated from our FBS are saved for next turn.
    --[X] If something went wrong and we didn't land that many Basics, then throw our whole Stoked Pool into Contested Movement, and hit him with a Spark-Bomb with Puncture (-24 Orthstirr).
    -[X] Total Orthstirr expenditure: -173 Orthstirr (-186 Orthstirr if we use Sparkbomb) (-12 extra Orthstirr if we use a final Firebomb-Strike to finish him off)
    -[X] Total Stoked Dice Accounting: 18 + 15 - 3 - 18 + Stoking Engage = 12 + Stoking Engage
    [X] Plan Orthficiency And Keeping Tricks In Reserve
    -[X] Invest 3 Orthstirr in Hugr, 1 in Composure, 4 in Tactics, 3 in Scouting (-11 Orthstirr)
    -[X] 109d6 Attack (109d6 tricks)
    -[X] 20d6 Defense (20d6 tricks)
    -[X] 0d6 Intercept
    -[X] Put 4 Orthstirr into 8 layers of Reinforce Shield before the combat begins(-4 Orthstirr) and add an instance of Explosive Reactive Armor (-9 Orthstirr)
    -[X] Activate Stoker State 3 (-9 Orthstirr), Slipstream (-8 Orthstirr), and Fanned Flames (-7 Orthstirr).
    -[X] Put up a 40d6+15 (w/Hugareida) Atgeir Bodyguard (-46 Orthstirr), and an 8d6+15 Semi-Halting Vortex (-5 Orthstirr), use the Semi-Halting Vortex only against Basic Attacks, the Sword Guard only against Trick attacks, and neither against Fleinns
    -[X] Open up with two 33d6+6 Sharpened x3 Lightning-Charged Firebomb Strikes w/ Puncture (-13 Orthstirr each, gain 3 Stoked Dice each), then follow up via a total of nine 6d6+6 Sharpenedx2 Firebomb Strike attacks (-2 Orthstirr each, gain 3 Stoked Dice each), if at any point a Guard defense is presented to us or we have a good opportunity, use a 28d6+6 Devouring Blaze using 6 Stoked Dice (-8 Orthstirr) to burn out guards (and do slight damage) over the entire enemy formation (favoring not hitting our own people over hitting more of theirs if we need to make a choice) and immediately follow it up with another 33d6+6 Sharpened x3 Lightning-Charged Firebomb Strikes w/ Puncture (-13 Orthstirr, gain 3 Stoked Dice),.
    -[X] By default use Atgeir Bodyguard to defend against Trick Attacks and Semi-Halting Vortex to defend against Basic Attacks (except Fleinns, as noted above). In response to anything not a Fleinn or without Puncture or some other obvious ability to ignore Perfect defenses that gets through those use Halting Vortex (-2 Orthstirr), and if facing a fleinn-based basic attack or other basic attack that gets through our guard use up to four 15d6+15 Reinforcedx10 Sway defenses (-12 Orthstirr each) and/or rely on our Reinforce Shield, and if faced with any Trick that got through Sword Guard and has Puncture or some other ability to ignore Perfects, instead use a quick-drawn Shield Sacrifice (-1 Shield) or, in melee, a Contested Movement (see below).
    -[X] Against the first melee attack that gets through our Guard use a Contested Movement (-3 Orthstirr, +3 Stoked Dice) adding one use of Fight of Our Life (16d6+6 total on the roll) and counterattacking with a Sharpenedx1 Lightning-Charged Firebomb Strike (-2 Orthstirr).
    -[X] Tactics – Open up with a big Firebomb Strike and use the fact that we have Perfected Firebomb Strike to treat it like a basic and make a bunch of attacks with it and Sharpen (using one of the methods we discovered that allow that), using a Devouring Blaze to eliminate any Guard effects when and if that becomes relevant. Defensively, use our Guards as needed, Perfects as it's an option, and keep shields in mind for emergencies and uses of Puncture.
    [X] Plan: Grind him Down
    -[X] Sagaseeker gets the Orthstirr from this fight, he's going to need it
    -[X] Invest 3 Orthstirr in Hugr, 1 in Composure, 4 in Tactics, 3 in Scouting (-11 Orthstirr)
    -[X] Put 4 Orthstirr into 8 layers of Reinforce Shield before the combat begins(-4 Orthstirr) and add an instance of Explosive Reactive Armor (-9 Orthstirr)
    -[X] Activate Stoker State 3 (-9 Orthstirr), Slipstream (-8 Orthstirr), and Fanned Flames (-7 Orthstirr).
    -[X] 79 Dice Offense
    -[X] 50 Dice Defense
    -[X] Maintain a 30d6+16 SHV (-27 Orthstirr) as safety measure, against anything loaded with Puncture or a Guard Break, use up to 5 Fortified, 6x Reinforced Stoking Guards (22d6 + 16 (10 Base, 3 Fortify, 6 Reinforce, 3 Stoked Dice) each, for -10 Orthstirr each)
    -[X] Grind him down using a combination of up to 8, 3x Sharpened, Elementally Enhanced Firebomb Strikes (13d6 + 6) for a total of 4 Orthstirr each. Sagaseeker should be animated using 2x Sharpened, Power-Chopped Atgeir Counter-Stabs using his own Orthstirr up to 4 times (6d6 + 6, 12 Orthstirr each, paid from Sagaseeker's Pool) to further grind him down. If he prepares a Guard, wipe it out using a Devouring Blaze (20 + 10 Stoked Dice, aimed to burn his Guards out and splash into the backline, avoiding our allies while maximizing the killrange. 8 Orthstirr). When his defenses are exhausted or a suitable opening arrives, finish him off with a Punctured Spark-Bomb (-24 Orthstirr, 12d6 + 6), and if that isn't enough to drop him, follow it up with a Sharpened Firebomb Strike (11d6+6) for 1 Orthstirr. Against any attack that looks like it might bypass our defenses and actually hurt us, use a Shield Sacrifice (-1 Shield)
    -[X] Tactics – Overrun his defenses with a flurry of cheap attacks--all of which require him to put his back into defending him, but quickly wearing down his focus through chaining attacks from Halla using Burning Caress and Sagaseeker stabbing him whenever he tries to swing back through using it as our focus for the Atgeir Tricks. Maintain our SHV as a guard, and punish him if he brings one up himself with a magic flamethrower, and use our overwhelming speed to set up Fortified defenses if he tries to use Puncture to get past it (Or otherwise uses a Guard Break). Keep our off-hand free to use Hugareida or withdraw Shields with if we need them.
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