Vote tally - NorseQuest (A Norse Xianxia)

Scheduled vote count started by Imperial Fister on May 6, 2023 at 3:59 PM, finished with 226 posts and 24 votes.

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Simple majority
I.F. Ister
NorseQuest (A Norse Xianxia)
Post #12020
Post #12245

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Yes
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24
226

  • [X] Plan Rest And Recovery
    -[X] (Crafting) Try to make something (Write in)
    --[X] Talk with Sten about reforging Stigr's broken sword (using Forged Iron if it wasn't already) and assist with the runework
    --[X] Add to it the same runes we have on Sagaseeker (they were gifted as a pair, this is appropriate, and the benefits are excellent for an archer forced into melee)
    --[X] Invest 1 Odr into the sword to awaken its spirit, along with 24 Orthstirr for +4 successes on the runework
    -[X] (Personal) Spend time with...
    --[X] Tryggr and Trausti
    --[X] Thank them profusely for their aid in defending our family
    --[X] Try and make friends with them and learn more about them, make them part of the group
    --[X] With Abjorn and likely everyone else, the idea here is to make them part of the group, which involves the whole group.
    -[X] (Poetry) Try to realize an Inspiration
    --[X] The Ironbrother
    --[X] Invest 1 Odr into the attempt, and spend 24 Orthstirr on 4 extra successes
    -[X] (Rolled)
    --[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Campfire 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Hamr itself 5d6
    --[X] Undo our internal nalbinding (leaving 10 pockets for now no matter how well we roll) 15d6
    -[X] (Research)
    --[X] When investing Odr into Hugr and Composure we will take extensive precautions...Sten, Steinarr, and Abjorn will be there, Sten will chain us up, and then Abjorn will bear-hug us from behind to hold us in place. We will be completely unarmed (work-knife included). This should also determine if Odr-infused Composure helps with Frenzy.
    --[X] Try to use only part of our Standstill Hugareida (about half) for Inertia-Arresting Throw and see if we can then still use Halting Vortex. Do the same with Mire Ward as well. 1d6
    --[X] Try storing Orthstirr in some of the pockets in our soulscape that aren't being used for Frenzy 1d6
    -[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
    --[X] Train Halting Vortex 1d6
    -[X] (Training) Tricks
    --[X] Train Recall 1d6
    -[X] (Training) Hamr (29 successes to rank up)
    --[X] Train Chop 1d6
    -[X] (Training) Hugr (21 successes to rank up)
    --[X] Train Hugr itself 1d6
    --[X] Train Housecraft 1d6 (+1 Success from Sten)
    --[X] Train Weaponcraft 1d6 (+1 Success from Sten)
    -[X] (Training) Fylgja (5 success to rank up)
    --[X] Train Fylgja Itself 1d6
    -[X] (Orthstirr Usage)
    --[X] 3 Orthstirr to Hamr
    ---[X] 3 Chop, 4 Defend, 4 Dodge, 4 Glima, 3 Bash, 3 Pierce, 3 Throw, 3 Cut, 3 Farmwork, 3 Labor, 3 Overland (36 total)
    --[X] 2 Odr and 4 Orthstirr to Hugr
    ---[X] 5 Artcraft, 5 Armorcraft, 3 Barb-Tongue, 1 Odr and 3 Orthstirr to Composure, 6 Housecraft, 3 Management,4 Scouting, 4 Silver-Tongue, 3 Strategy, 3 Tactics, 4 Weaponcraft, 4 Wordplay, 5 Wildcraft (52 total)
    --[X] 1 Orthstirr to Fylgja
    ---[X] 3 Command
    --[X] 1 First Impression
    --[X] 40 free for tricks
    [X] Plan Troll-Man-Killing
    -[X] (Crafting) Try to make something (Write in)
    --[X] Talk with Sten about reforging Stigr's broken sword (using Forged Iron if it wasn't already) and assist with the runework
    --[X] Add to it the same runes we have on Sagaseeker (they were gifted as a pair, this is appropriate, and the benefits are excellent for an archer forced into melee)
    --[X] Invest 1 Odr into the sword to awaken its spirit, along with 24 Orthstirr for +4 successes on the runework
    -[X] (Personal) Spend time with...
    --[X] Tryggr and Trausti
    --[X] Thank them profusely for their aid in defending our family
    --[X] Try and make friends with them and learn more about them, make them part of the group
    --[X] With Abjorn and likely everyone else, the idea here is to make them part of the group, which involves the whole group.
    -[X] (Troll-men Reprisal) The sinkhole where your house once sat, does it lead anywhere?
    --[X] Bring a bunch of people with us. Steinarr probably stays home and Aki would likely be asked to help guard the place as well (as his fylgja will have issues underground), but Abjorn, Stigr, Stigmar, Tryggr, Trausti, and Sten would likely come along. We'd tell Halfdan as well.
    -[X] (Rolled)
    --[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Campfire 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Hamr itself 5d6
    --[X] Undo our internal nalbinding (leaving 10 pockets for now no matter how well we roll) 15d6
    -[X] (Research)
    --[X] When investing Odr into Hugr and Composure we will take extensive precautions...Sten, Steinarr, and Abjorn will be there, Sten will chain us up, and then Abjorn will bear-hug us from behind to hold us in place. We will be completely unarmed (work-knife included). This should also determine if Odr-infused Composure helps with Frenzy.
    --[X] Try to use only part of our Standstill Hugareida (about half) for Inertia-Arresting Throw and see if we can then still use Halting Vortex. Do the same with Mire Ward as well. 1d6
    --[X] Try storing Orthstirr in some of the pockets in our soulscape that aren't being used for Frenzy 1d6
    -[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
    --[X] Train Halting Vortex 1d6
    -[X] (Training) Tricks
    --[X] Train Recall 1d6
    -[X] (Training) Hamr (29 successes to rank up)
    --[X] Train Chop 1d6
    -[X] (Training) Hugr (21 successes to rank up)
    --[X] Train Hugr itself 1d6
    --[X] Train Housecraft 1d6 (+1 Success from Sten)
    --[X] Train Weaponcraft 1d6 (+1 Success from Sten)
    -[X] (Training) Fylgja (5 success to rank up)
    --[X] Train Fylgja Itself 1d6
    -[X] (Orthstirr Usage)
    --[X] 3 Orthstirr to Hamr
    ---[X] 3 Chop, 4 Defend, 4 Dodge, 4 Glima, 3 Bash, 3 Pierce, 3 Throw, 3 Cut, 3 Farmwork, 3 Labor, 3 Overland (36 total)
    --[X] 2 Odr and 4 Orthstirr to Hugr
    ---[X] 5 Artcraft, 5 Armorcraft, 3 Barb-Tongue, 1 Odr and 3 Orthstirr to Composure, 6 Housecraft, 3 Management,4 Scouting, 4 Silver-Tongue, 3 Strategy, 3 Tactics, 4 Weaponcraft, 4 Wordplay, 5 Wildcraft (52 total)
    --[X] 1 Orthstirr to Fylgja
    ---[X] 3 Command
    --[X] 1 First Impression
    --[X] 40 free for tricks
    [X] Plan Cultivation Class
    -[X] (Crafting) Try to make something (Write in)
    --[X] Talk with Sten about reforging Stigr's broken sword (using Forged Iron if it wasn't already) and assist with the runework
    --[X] Add to it the same runes we have on Sagaseeker (they were gifted as a pair, this is appropriate, and the benefits are excellent for an archer forced into melee)
    --[X] Invest 1 Odr into the sword to awaken its spirit, along with 24 Orthstirr for +4 successes on the runework
    -[X] (Personal) Spend time with...
    --[X] Tryggr and Trausti
    --[X] Thank them profusely for their aid in defending our family
    --[X] Try and make friends with them and learn more about them, make them part of the group
    --[X] With Abjorn and likely everyone else, the idea here is to make them part of the group, which involves the whole group.
    -[X] (Personal) Spend time with... (again)
    --[X] Stigmar, Stigr, Aki, Abjorn, Tryggr and Trausti
    --[X] Have the rest of our allies on guard, as we expect this may trigger an attack (likely from below...we're probably on the second story for this, with Sten and Steinarr on the first)
    --[X] Explain, as best we can, how cultivation works and the context of the Enemy
    --[X] Make particular note of how dangerous this is and all the traps we've discovered and the ways around them we've found (cultivating at home the first time, for example).
    --[X] Specifically, we'll follow Alectai's procedure here with the additional specific note in Step E that you need to weave together Virthing and Saemd to do the procedure.
    -[X] (Rolled)
    --[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Campfire 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Hamr itself 5d6
    --[X] Undo our internal nalbinding (leaving 10 pockets for now no matter how well we roll) 15d6
    -[X] (Research)
    --[X] When investing Odr into Hugr and Composure we will take extensive precautions...Sten, Steinarr, and Abjorn will be there, Sten will chain us up, and then Abjorn will bear-hug us from behind to hold us in place. We will be completely unarmed (work-knife included). This should also determine if Odr-infused Composure helps with Frenzy.
    --[X] Try to use only part of our Standstill Hugareida (about half) for Inertia-Arresting Throw and see if we can then still use Halting Vortex. Do the same with Mire Ward as well. 1d6
    --[X] Try storing Orthstirr in some of the pockets in our soulscape that aren't being used for Frenzy 1d6
    -[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
    --[X] Train Halting Vortex 1d6
    -[X] (Training) Tricks
    --[X] Train Recall 1d6
    -[X] (Training) Hamr (29 successes to rank up)
    --[X] Train Chop 1d6
    -[X] (Training) Hugr (21 successes to rank up)
    --[X] Train Hugr itself 1d6
    --[X] Train Housecraft 1d6 (+1 Success from Sten)
    --[X] Train Weaponcraft 1d6 (+1 Success from Sten)
    -[X] (Training) Fylgja (5 success to rank up)
    --[X] Train Fylgja Itself 1d6
    -[X] (Orthstirr Usage)
    --[X] 3 Orthstirr to Hamr
    ---[X] 3 Chop, 4 Defend, 4 Dodge, 4 Glima, 3 Bash, 3 Pierce, 3 Throw, 3 Cut, 3 Farmwork, 3 Labor, 3 Overland (36 total)
    --[X] 2 Odr and 4 Orthstirr to Hugr
    ---[X] 5 Artcraft, 5 Armorcraft, 3 Barb-Tongue, 1 Odr and 3 Orthstirr to Composure, 6 Housecraft, 3 Management,4 Scouting, 4 Silver-Tongue, 3 Strategy, 3 Tactics, 4 Weaponcraft, 4 Wordplay, 5 Wildcraft (52 total)
    --[X] 1 Orthstirr to Fylgja
    ---[X] 3 Command
    --[X] 1 First Impression
    --[X] 40 free for tricks
    [X] Plan All The Reprisals
    -[X] (Crafting) Try to make something (Write in)
    --[X] Talk with Sten about reforging Stigr's broken sword (using Forged Iron if it wasn't already) and assist with the runework
    --[X] Add to it the same runes we have on Sagaseeker (they were gifted as a pair, this is appropriate, and the benefits are excellent for an archer forced into melee)
    --[X] Invest 1 Odr into the sword to awaken its spirit, along with 24 Orthstirr for +4 successes on the runework
    -[X] (Troll-men Reprisal) The sinkhole where your house once sat, does it lead anywhere?
    --[X] Bring a bunch of people with us. Steinarr probably stays home and Aki would likely be asked to help guard the place as well (as his fylgja will have issues underground), but Abjorn, Stigr, Stigmar, Tryggr, Trausti, and Sten would likely come along. We'd tell Halfdan as well.
    --[X] Do this before we have our cultivation lecture.
    -[X] (Personal) Spend time with...
    --[X] Stigmar, Stigr, Aki, Abjorn, Tryggr and Trausti
    --[X] Have the rest of our allies on guard, as we expect this may trigger an attack (likely from below...we're probably on the second story for this, with Sten and Steinarr on the first)
    --[X] Explain, as best we can, how cultivation works and the context of the Enemy
    --[X] Make particular note of how dangerous this is and all the traps we've discovered and the ways around them we've found (cultivating at home the first time, for example).
    --[X] Specifically, we'll follow Alectai's procedure here with the additional specific note in Step E that you need to weave together Virthing and Saemd to do the procedure.
    -[X] (Rolled)
    --[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Campfire 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Hamr itself 5d6
    --[X] Undo our internal nalbinding (leaving 10 pockets for now no matter how well we roll) 15d6
    -[X] (Research)
    --[X] When investing Odr into Hugr and Composure we will take extensive precautions...Sten, Steinarr, and Abjorn will be there, Sten will chain us up, and then Abjorn will bear-hug us from behind to hold us in place. We will be completely unarmed (work-knife included). This should also determine if Odr-infused Composure helps with Frenzy.
    --[X] Try to use only part of our Standstill Hugareida (about half) for Inertia-Arresting Throw and see if we can then still use Halting Vortex. Do the same with Mire Ward as well. 1d6
    --[X] Try storing Orthstirr in some of the pockets in our soulscape that aren't being used for Frenzy 1d6
    -[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
    --[X] Train Halting Vortex 1d6
    -[X] (Training) Tricks
    --[X] Train Recall 1d6
    -[X] (Training) Hamr (29 successes to rank up)
    --[X] Train Chop 1d6
    -[X] (Training) Hugr (21 successes to rank up)
    --[X] Train Hugr itself 1d6
    --[X] Train Housecraft 1d6 (+1 Success from Sten)
    --[X] Train Weaponcraft 1d6 (+1 Success from Sten)
    -[X] (Training) Fylgja (5 success to rank up)
    --[X] Train Fylgja Itself 1d6
    -[X] (Orthstirr Usage)
    --[X] 3 Orthstirr to Hamr
    ---[X] 3 Chop, 4 Defend, 4 Dodge, 4 Glima, 3 Bash, 3 Pierce, 3 Throw, 3 Cut, 3 Farmwork, 3 Labor, 3 Overland (36 total)
    --[X] 2 Odr and 4 Orthstirr to Hugr
    ---[X] 5 Artcraft, 5 Armorcraft, 3 Barb-Tongue, 1 Odr and 3 Orthstirr to Composure, 6 Housecraft, 3 Management,4 Scouting, 4 Silver-Tongue, 3 Strategy, 3 Tactics, 4 Weaponcraft, 4 Wordplay, 5 Wildcraft (52 total)
    --[X] 1 Orthstirr to Fylgja
    ---[X] 3 Command
    --[X] 1 First Impression
    --[X] 40 free for tricks
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