Vote tally - NorseQuest (A Norse Xianxia)

Scheduled vote count started by Imperial Fister on Apr 25, 2023 at 7:41 PM, finished with 72 posts and 11 votes.

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Simple majority
I.F. Ister
NorseQuest (A Norse Xianxia)
Post #9818
Post #9889

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Yes
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11
72

  • [X] Plan: Sicko Mode Engaged
    -[X] 25d6 Attack
    -[X] 20d6 Defense
    -[X] 0d6 Intercept
    -[X] 4 Honed Power Chops (2d6 + 1d6 Hone) (8 Orthstirr), 3 Firebomb Strikes (2d6 + 2d6 Hugareida) (12 Orthstirr), 1 Contingency Honed Shatter-Wrist Trick (11d6 + 1d6 Hone) (2 Orthstirr). Mix them up as required to keep a good rhythm and minimize our openings
    -[X] The Shatter-Wrist Trick is to be used if he leaves an opening to disable his other wrist.
    -[X] 1 Honed, Reinforced, Hefty-Halter Chop (10d6 + 1d6 Hone + 1d6 Reinforce + 5d6 Fight for your Life) (6 Orthstirr), Up to 10x Honed, Reinforced, Defenses (3d6 Each) (Up to 20 Orthstirr). Use Halting Vortex against any powerful Trick Attacks (4 Orthstirr Each). Use the Hefty-Halter Chop at the right moment to disarm his remaining Sax and keep up the pressure. If by some unholy miracle he still has attacks left by this point, use Sidestep or Halting Vortex as appropriate (2 vs 4 Orthstirr)
    -[X] If the Captain moves to attack any of our allies or tries something big we will use Ember-Wing Cloak to leap between him and them and Halting Vortex to stop the attack as best we can (-16 Orthstirr total)
    -[X] Tactics – We've got the advantage, press it. Counter one of his attacks with Hefty-Halter Chop to disarm his remaining weapon and go to town, doing our best to keep up too much pressure for him to Recall it (And having Shatter-Wrist Trick if he tries to do so anyway), use Halting Vortex to counter any powerful Trick Attacks.
    [X] Plan No Weapons For You
    -[X] 32d6 Attack (all tricks)
    -[X] 13d6 Defense (6d6 tricks)
    -[X] 0d6 Intercept
    -[X] Make a 14d6 Honed x6 Shatter-Wrist Trick attack (-7 Orthstirr) if he attempts to recover his weapon after being disarmed, attempts to punch or grapple us, or otherwise gets his good hand near us, either way make three 10d6 (w/Hugareida) Firebomb-Strikes (-4 Orthstirr each) at him after he's disarmed to try and bring him down
    -[X] If we break his remaining wrist, use the time we buy to activate Reinforce Shield on our armor for 16 Layers (-8 Orthstirr)
    -[X] The first time he attacks us with a weapon, use a 18d6 Reinforced Honedx6 Hefty-Halter Chop (Fight of Our Life Muna, -10 Orthstirr) to defend and hopefully disarm him (we will then try and break his wrist when he goes for his weapon). In response to any subsequent mundane attacks we use up to 7 Reinforced Honed Defenses (3d6 and -2 Orthstirr each) or use Sidestep (-2 Orthstirr) if we run out of those, and also use Sidestep against any Trick Attacks it can defend against (-2 Orthstirr). If attacked with a Trick Attack that Sidestep won't work against use Halting Vortex (-4 Orthstirr).
    -[X] If the Captain moves to attack any of our allies or tries something big we will use Ember-Wing Cloak to leap between him and them and Halting Vortex to stop the attack as best we can (-16 Orthstirr total)
    -[X] Tactics – Basically assume a defensive stance and wait for him to attack, then use Hefty-Halter Chop to defend and disarm him. From there aggressively attack with Firebomb-Strikes and use Shatter-Wrist Trick to break his remaining arm if he gets it near us or goes for a weapon with it, and use Sidestep if necessary to avoid other attacks.
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