[X] Plan Lock Him Down
-[X] Stoke Saemd (+32 Orthstirr)
-[X] 37d6 Attack (all tricks)
-[X] 0d6 Defense
-[X] 0d6 Intercept
-[X] Use an 11d6 Honed Leaping Cleave + Ember-Wing-Cloak (-22 Orthstirr total...oof) to close with Father Gerrit near instantly while still being maneuverable and hit him real hard, respond to whatever he does next with an 9d6 (11d6 w/Hugareida) Inertia-Arresting-Throw (-6 Orthstirr) to trap him in melee with us, then use a 7d6 Knee-Groin-Trick (-1 Orthstirr) and one each 7d6 and 6d6 Honed Power Chop attacks (-4 Orthstirr) to really put the hurt on him and hopefully finish him off.
-[X] In response to any melee Trick Attack after we've used IAT, use Contested Movement (-3 Orthstirr) and if that doesn't work use Halting Vortex (-4 Orthstirr). In response to any ranged trick attack after we've used IAT (or before we can) just use Halting Vortex (-4 Orthstirr). If we are attacked with a non-Trick attack we take it, unless it would kill us and we still have Orthstirr, in which case we use Halting Vortex (-4 Orthstirr).
-[X] Tactics – Leap at him using EWC for mobility then lock him down with IAT and go to town with Honed Power Chops.