[X] Talk to them first, let's see if they can understand Norse.
-[X] Tell them we're just here to kill Troll-Men, thank them for doing some of that for us, offer them food and company if they want. Or to work together if they're also here to kill Troll-Men?
 
This isn't a plate armor thing, it's a Knight Armor thing. You need actual magic to get through it. Specifically, in our fight vs. the Squire attacks involving less than 7 Orthstirr auto-failed...that number probably varies based on power level and I dunno what Gabriel's number is specifically, but if it's more than zero (and it is), Troll-Men can't do it.

Any plate armor we made would be good, even very good, but it wouldn't do that without a bunch of magic we don't have the first clue how to do added on top.
Do consider, it would give better defenses than our mail currently does though. Probably enough to disregard mundane attacks like from trollmans and significantly reduce the dice needed for even singular defences.....
And that's without defensive reflexes.....

I admit, it wouldn't change much for our battle plans, what with we already only defending against tricks, most of the time, but would provide more ablative before endurance damage.

But also, runed plate armor.
 
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[X] Talk to them first, let's see if they can understand Norse.
-[X] Tell them we're just here to kill Troll-Men, thank them for doing some of that for us, offer them food and company if they want. Or to work together if they're also here to kill Troll-Men?
 
[X] Talk to them first, let's see if they can understand Norse.
-[X] Tell them we're just here to kill Troll-Men, thank them for doing some of that for us, gift them food in gratitude.
[X] Pull back, this isn't worth it

So, I don't actually want to add the Svartalfar to our party, mostly because we kinda have to pop out back in the sun to avoid negative Hamingja and that would totally stone the Svartalfar, but gifts should be fine for building up a rapport.

On that note,

If our Fylgja just like, sunbathes while we're underground, would that avert the negative Hamingja aspect of being underground? Or vice versa, if we did the adventure as our Fylgja while sunbathing.
 
Man, imagine if a Norseman dropped trollmen in Christian lands. Or, well, anywhere that wasn't Norse lands. They'd wreck absolute havoc... since literally every Norseman is a psuedo-cultivator of some kind, trollmen are a manageable threat, but imagine tossing them into lands with mortals? They're around the same strength as mortals, yet breed WAY faster, so they'd be a proper menace. I imagine that the cultivators of other lands would be able to stop a trollmen infestation fairly easily, but it feels like there'd be a heavy toll in mortal lives.

Presumably, once Christians understood the nature of the threat- and they should, because they regularly interact with the Norse in peaceful situations too, and troll men are a common issue for the Norse- a kill team of Errants and Knights are assembled, and in a day or so there are no more troll men.

That's not a lot of time to do damage, compared to the regular deal of skirmishing between Christian nobles.
 
If our Fylgja just like, sunbathes while we're underground, would that avert the negative Hamingja aspect of being underground? Or vice versa, if we did the adventure as our Fylgja while sunbathing.
That is something to try.
Presumably, once Christians understood the nature of the threat- and they should, because they regularly interact with the Norse in peaceful situations too, and troll men are a common issue for the Norse- a kill team of Errants and Knights are assembled, and in a day or so there are no more troll men.

That's not a lot of time to do damage, compared to the regular deal of skirmishing between Christian nobles.
Especially if you're in England, as troll-men have started popping up there with the Danelaw being in effect. Knights typically don't involve themselves in dealing with small fry like troll-men as they're too busy training for the big threats to worry about the little ones (which is where Errants fill the gap)
 
Especially if you're in England, as troll-men have started popping up there with the Danelaw being in effect. Knights typically don't involve themselves in dealing with small fry like troll-men as they're too busy training for the big threats to worry about the little ones (which is where Errants fill the gap)
Ah, cultural infection, huh?
At least, I doubt any Norseman would help spread the trollman around, so it must be the Norse cultural sphere with it's "the world is full of magic, you just gotta walk around"
 
[X] Talk to them first, let's see if they can understand Norse.
-[X] Tell them we're just here to kill Troll-Men, thank them for doing some of that for us, offer them food and company if they want. Or to work together if they're also here to kill Troll-Men?
 
[X] Talk to them first, let's see if they can understand Norse.
-[X] Tell them we're just here to kill Troll-Men, thank them for doing some of that for us, gift them food in gratitude.
[X] Pull back, this isn't worth it
 
Part of the reason why I'm personally fine with voting to just attack them is because I think Halla is a warrior from a society where attacking people you exist in a state of "war" with is pretty normal? And the Svartalves are noted to commonly serve the enemy, they've brandished weapons, etc..

One can absolutely argue we should wait to ascertain their intentions, etc., and morally I would agree. But morally I also personally wouldn't be in favour of raiding towns, or thralldom, so... I think people should vote for whatever they want here.
 
I am mostly voting not to attack because I don't think we can actually win the fight and be in a good state enough to finish the trollmen quest after. Since we are outnumbered and Svartalfars are actually pretty dangerous.

Plus the possibility of advancing Speaking Out The Law of course. Memes are power, and we can make everyone go 'oh it's a monster out of the law, better get Halla here' with enough effort!
 
To be clear, I'm fine with voting not to attack as well. Halla is definitely a bit of a diplomat, and talking will be interesting too. Even if they're hostile and serve the Enemy, we know so little. Can servants of the enemy ever be redeemed, or at least negotiated with? There's a lot we might learn.

I just don't think either option would be particularly out of character or Norse norms of "just war" I guess is what I'm saying.
 
[X] Talk to them first, let's see if they can understand Norse.
-[X] Tell them we're just here to kill Troll-Men, thank them for doing some of that for us, offer them food and company if they want. Or to work together if they're also here to kill Troll-Men?

Yeah, this is game not an actual real life situation. Still, we are hardly going to get many chances to communicate with outsiders if we plan to stay at home and take care of the kids.
Except we already established that we can't bring living things into the Soulspace? Even things that aren't alive yet but will hatch on their own.
I wonder if this is a thing about Medieval thoughts about animals actually being true here. What if rats really do come out of dirt? What if bees actually do come out of beef here?

So we can bring animals if we bring the appropriate materials maybe.
 
I mean yeah, I'd rather not have these guys running around under our land, especially since they seem to be a common threat and are noted to serve the Enemy, but I don't think we have a good chance of actually beating them. We definitely could beat them in a fight, probably, but I don't think we'd be in a good enough condition to deal with the trollmen... Wr came to deal eith them, after all, not the svartalfar.
 
I wonder if the process of removing a flaw is similar to gaining a boon.

So Hemophobia can be eliminated by tolerating lotsa blood.. say, 9 times. Nearsighted might be eliminated by finding far away things.. 9 times.
 
I wonder if the process of removing a flaw is similar to gaining a boon.

So Hemophobia can be eliminated by tolerating lotsa blood.. say, 9 times. Nearsighted might be eliminated by finding far away things.. 9 times.

I doubt you can remove Nearsighted like that. It's an actual genetic issue, since it can pass on to our children. Hemophobia might be different, though.
 
I mean yeah, I'd rather not have these guys running around under our land, especially since they seem to be a common threat and are noted to serve the Enemy, but I don't think we have a good chance of actually beating them. We definitely could beat them in a fight, probably, but I don't think we'd be in a good enough condition to deal with the trollmen... Wr came to deal eith them, after all, not the svartalfar.

We haven't taken any damage at all yet, and we seem to be able to kill arbitrary numbers of trollmen, especially if we catch them in a chokepoint? Honestly I think we'd get dinged up in this fight but gain some Orthstirr/loot, and then probably have a big fight with a larger group of trollmen afterwards. Sure, we'd out with some scrapes, but having tested ourselves in the inferno of combat and come out stronger and tempered is sort of the cultivator deal, isn't it?

To be clear, I completely get there are valid motivations for wanting to talk here; we don't have to lean into Murderhobo Halla, and her diplomatic side is really interesting too. But I'd be surprised if choosing this fight means we can't complete our broader objective here - leaving aside how vague or objective even was beyond killing some servants of the Enemy and seeing if there's anything interesting down here. If we were down at like, half Orthstirr, that's when I'd start to worry, but we're basically just warmed up at the moment.
 
We haven't taken any damage at all yet, and we seem to be able to kill arbitrary numbers of trollmen, especially if we catch them in a chokepoint? Honestly I think we'd get dinged up in this fight but gain some Orthstirr/loot, and then probably have a big fight with a larger group of trollmen afterwards. Sure, we'd out with some scrapes, but having tested ourselves in the inferno of combat and come out stronger and tempered is sort of the cultivator deal, isn't it?

Okay, but svartalfar aren't comparable to trollmen at all? Like, seven of them were enough to take out three hundred trollmen with no issue. Not to mention that they're trained combatants, they have magic and can craft items second only to dwarves. They also outnumber us.

Like, we can probably beat them, but certainly not without risk - and then there's the fact that if we stay here too long, we'll lose hamjngja. I'm not confident we can take these guys down with enough time to spare for us to take down an entire trollmen nest. Don't see why we should spend our orthstirr and armour health on these guys.

There's being 'tested', and then there's taking needless risks. If we didn't have to take care of the trollmen, I'd advocate for taking these svartalfar down, but we can't afford to get bogged down by these guys right now.
 
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[X] Talk to them first, let's see if they can understand Norse.
-[X] Tell them we're just here to kill Troll-Men, thank them for doing some of that for us, offer them food and company if they want. Or to work together if they're also here to kill Troll-Men?
 
If Gabriel demonstrates anything, Christians are really good at dealing with underground threats. They don't eat negative Hamingja like Norsemen, they don't have Hamingja to lose.

I wonder if the Priest we killed was lacking in Zeal.
 
If Gabriel demonstrates anything, Christians are really good at dealing with underground threats. They don't eat negative Hamingja like Norsemen, they don't have Hamingja to lose.

I wonder if the Priest we killed was lacking in Zeal.

More like Gabriel demonstrates that Knights have no issue with trollmen... that doesn't necessarily translate to other underground threats.

Do we actually know if Gabriel is feeling anything? Feels like something we should ask him.
 
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