@Imperial Fister

Have you considered maybe adding like.. 'Sub-Muna' to Muna that have been upgraded? In our character sheet, I mean. The changed Muna would look like this:

(X) First Kiss Under A Falling Tree - You remember how the world seemed to freeze as you and Abjorn kissed. Unlocks Standstill Hugareida.
-(X) Humiliating Knappr* - You remember how time slowed down to a standstill as fear flashed in Knappr's eyes.
-(X) A Brush With the Divine* - You remember how time stopped when Thor paid you a visit.

(X) Lesson of Fire - You remember how your blood sang so sweetly as you plunged your hand into fire. You now understand fire, at least this level of it. Unlocks Ignition Hugareida.
-(X) The Taming of Freedfire Alt* - You remember how you convinced Steinarr to put his vengeance against Horra on hold.
-(X) Exploding Draugr* - You remember how the Draugr exploded in face of fire.
-(X) Second Sun* - You remember how it felt when your explosive boulder detonated like a Second Sun in the Threaded Elephant's face.

(X) The Fight of Your Life... So Far - You remember how the thrill of battle pulsed through your veins. This grants you a bonus 6 dice to any single move in combat, twice per fight.
-(X) The Threaded Elephant* - You remember the thrill of fighting against the Threaded Elephant, how every fighter there pulled out every trick they had for the monster.

*Tentative names and descriptions

...Also, can we apply Fight of Our Life and apply Odr to the task of saving Aki? If we assume that no other fights are going to come up (or that we can fob them off on Astmundr, making them moot), that's up to 6d6 x2 extra dice, plus up to 11 Odr for extra successes. Saving Aki is certainly worthy of being considered a fight.
 
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Have you considered maybe adding like.. 'Sub-Muna' to Muna that have been upgraded? In our character sheet, I mean. The changed Muna would look like this:
Sure
Failing to fish up Aki isn't a 'you fail', it's 'you didn't succeed yet, deal with $COMPLICATION then try again'.
this, more or less. The risk here isn't in getting Aki out, it's doing so while staying within the time limit. I find that far more interesting then merely 'u lose, he ded'. Remember, 7 days is when it starts getting permanent, not when he breaks — that one is on him.

You can use odr, but fight of your life isn't applicable in this situation.
 
Well, Odr is a lot more replaceable than Reward Dice.

I'd advocate shoving a ton of Odr into the relevant checks..

..Do we know how many successes we need to clear to get Aki back on the first go?
 
Well, Odr is a lot more replaceable than Reward Dice.

I'd advocate shoving a ton of Odr into the relevant checks..

..Do we know how many successes we need to clear to get Aki back on the first go?

The most important roll is the "Getting there in the first place" roll, and the "Fishing him out" roll, as they're the ones on a timer, more or less.

Complications we can sort through as we go along. But yeah, I'd say something like 3 Odr for the fishing him out roll.
 
Huh.

There are 9 stages in True Norse Cultivation, and we're at Stage 1...

...Could Odr : Orthsirr efficiency based on which stage you're at?

Stage 0: 10 Aspect Orthsirr : 1 Odr
Stage 1: 9 Aspect Orthsirr : 1 Odr
Stage 2: 8 Aspect Orthsirr : 1 Odr
...
Stage 9: 1 Aspect Orthsirr : 1 Odr
 
[X] Take this 'person' with you
-[X] Honestly, just make small talk, you'll accept Modgudr's little vengeance as it is. You're getting distracted here anyway, if he lets something interesting slip though... Well, bonus.
 
Well, Odr is a lot more replaceable than Reward Dice.

Not exactly? They're replaceable in entirely different ways. One requires OOC effort and the other only replenishes over IC time. They're also used in somewhat different ways a lot of the time.

Still, that said, I'm down with burning Odr on the first few rolls, though we shouldn't burn our whole supply in case we do wind up in a fight. 2 Odr each on the first Sailing and the Labor seems fine, though. That leaves 7 for a fight, which should be enough.

[X] Take this 'person' with you
-[X] Honestly, just make small talk, you'll accept Modgudr's little vengeance as it is. You're getting distracted here anyway, if he lets something interesting slip though... Well, bonus.
-[X] Spend a Calm Charge to not try to shove him into the river or anything.
-[X] Spend 2 Odr each on the first Sailing roll and the Labor roll to get Aki out.
 
[X] Take this 'person' with you
-[X] Honestly, just make small talk, you'll accept Modgudr's little vengeance as it is. You're getting distracted here anyway, if he lets something interesting slip though... Well, bonus.
-[X] Spend a Calm Charge to not try to shove him into the river or anything.
-[X] Spend 2 Odr each on the first Sailing roll and the Labor roll to get Aki out.

I think you spent a Reward Die on the Labor roll too? Were there any other Reward Dice investments made?
 
I'd rather spend more Odr to rush getting Aki out, say 2 Odr on getting there and 4 Odr on fishing Aki out. If Astmundur is coming with us, he should be more than capable of handling any combat encounters.

Will our Shapeshifts have any effect on fishing Aki out of the River?
 
I'd rather spend more Odr to rush getting Aki out, say 2 Odr on getting there and 4 Odr on fishing Aki out. If Astmundur is coming with us, he should be more than capable of handling any combat encounters.

Will our Shapeshifts have any effect on fishing Aki out of the River?

Well, Reward Dice help too, don't you have a couple? Or are you reserving them for another emergency?
 
I'd rather spend more Odr to rush getting Aki out, say 2 Odr on getting there and 4 Odr on fishing Aki out. If Astmundur is coming with us, he should be more than capable of handling any combat encounters.

I mean, I'm already suggesting 2 Odr and a Reward Die (which I already assigned to this) on getting him out (plus, as you say, 2 Odr on getting there). That should hopefully be sufficient.
 
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Well, Reward Dice help too, don't you have a couple? Or are you reserving them for another emergency?
I was mostly thinking we could just make it work with Odr, since I'm been kind of dumping my Reward Dice everywhere rather inefficiently lately. >.>

But sure, I can put in 3 reward dice in the Labor roll for fishing Aki out if we really have to conserve Odr, I just think it would be a lot more efficient to put in more Odr instead. Or in addition, even.
 
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I was mostly thinking we could just make it work with Odr, since I'm been kind of dumping my Reward Dice everywhere rather inefficiently lately. >.>

But sure, I can put in 3 reward dice in the Labor roll for fishing Aki out if we really have to conserve Odr, I just think it would be a lot more efficient to put in more Odr instead.

We can't really spend Reward Dice in combat, is the thing. I mean, we can but it's a huge waste on anything but Tactics as all they do is add a die (we could just spend 1 Orthstirr and get the same effect for the most part). We can't use them to add damage or increase other effects like Odr, so if it does come to a fight, well, the Odr is more useful. Which doesn't mean it's more useful in every way by any means, and using it may be more efficient long term, depending, but I'd like to have a bit more of a cushion for if we do have to fight. I'm a lot comfier with 7 to spend fighting than with 5.
 
We can't really spend Reward Dice in combat, is the thing. I mean, we can but it's a huge waste on anything but Tactics as all they do is add a die (we could just spend 1 Orthstirr and get the same effect for the most part). We can't use them to add damage or increase other effects like Odr, so if it does come to a fight, well, the Odr is more useful. Which doesn't mean it's more useful in every way by any means, and using it may be more efficient long term, depending, but I'd like to have a bit more of a cushion for if we do have to fight. I'm a lot comfier with 7 to spend fighting than with 5.
If we have to fight, we should be running away at maximum speed. A fight is just completely unfeasible to win, especially if we have just fished Aki out. And extremely risky too, to the extent that making attack actions may be extremely hazardous - Kindle Spinner attracts *more* enemies, and everything else we have is melee. That covers all our uses for Odr in combat, which is mostly more damage.
 
If we have to fight, we should be running away at maximum speed. A fight is just completely unfeasible to win, especially if we have just fished Aki out. And extremely risky too, to the extent that making attack actions may be extremely hazardous - Kindle Spinner attracts *more* enemies, and everything else we have is melee. That covers all our uses for Odr in combat, which is mostly more damage.

It can increase the durability/duration of IAT, which seems a very solid way to delay pursuit, and likely the speed of EWC, which seems very useful for at least the first moments of escaping (it is fiery so we don't want to use it for long, but a quick jump seems viable). And that assumes we can escape immediately rather than having to fight. Which seems an unwarranted assumption, frankly.

And melee attacks are fine to use on Abysslings. It's getting hit by them that's the problem, and we have ways to avoid that. We don't want to fight them, but it's not an instant death sentence if we have to squash some small ones, just dicey enough I want every advantage we can get.
 
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The most important roll is the "Getting there in the first place" roll, and the "Fishing him out" roll, as they're the ones on a timer, more or less.

Complications we can sort through as we go along. But yeah, I'd say something like 3 Odr for the fishing him out roll.
Hm. If we take along the chatty einheri who keeps hitting on us, as most seem to be voting to do, and he sees us, a living woman, using Odr, I wonder if he'll say anything about it?


[X] Take this 'person' with you
-[X] Honestly, just make small talk, you'll accept Modgudr's little vengeance as it is. You're getting distracted here anyway, if he lets something interesting slip though... Well, bonus.
-[X] Spend a Calm Charge to not try to shove him into the river or anything.
-[X] Spend 2 Odr each on the first Sailing roll and the Labor roll to get Aki out.
 
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[X] Take this 'person' with you
-[X] Honestly, just make small talk, you'll accept Modgudr's little vengeance as it is. You're getting distracted here anyway, if he lets something interesting slip though... Well, bonus.
-[X] Spend a Calm Charge to not try to shove him into the river or anything.
-[X] Spend 2 Odr each on the first Sailing roll and the Labor roll to get Aki out.
 
Thinking about, I think fishing (hehe) too obviously for information about Odr risks a situation where we put ourselves in this guy's debt, and I'm not sure we want to do that without more surety of who he is.

[X] Take this 'person' with you
-[X] Honestly, just make small talk, you'll accept Modgudr's little vengeance as it is. You're getting distracted here anyway, if he lets something interesting slip though... Well, bonus.
-[X] Spend a Calm Charge to not try to shove him into the river or anything.
-[X] Spend 2 Odr each on the first Sailing roll and the Labor roll to get Aki out.
 
Does anyone know what update we acquired livestock in? I'm assuming planting a tree in our soul (or to be more specific, planting a tree in our well) is one of the four steps needed to ascend. I also wouldn't be surprised if it was what triggered the ascension, so I'd like to avoid doing it. I feel like it's safe to assume that having actual plantlife in our soul is also a requirement.

Well, uh, we have plantlife, but I don't believe it's actually arranged like a farm's crops would be? From what I understand, plantlife has been haphazardly placed in our soul, and no organised fields have been made. Blackhand implied that our soulscape is like a farm, so maybe making actual fields is a requirement, too?

Anyway, let's assume that's two of the things needed for ascension. Imperial hinted that some fix to a problem we had with farming after we got our livestock is key to ascending, but I'm not actually sure what that problem is.
 
Does anyone know what update we acquired livestock in? I'm assuming planting a tree in our soul (or to be more specific, planting a tree in our well) is one of the four steps needed to ascend. I also wouldn't be surprised if it was what triggered the ascension, so I'd like to avoid doing it. I feel like it's safe to assume that having actual plantlife in our soul is also a requirement.

Well, uh, we have plantlife, but I don't believe it's actually arranged like a farm's crops would be? From what I understand, plantlife has been haphazardly placed in our soul, and no organised fields have been made. Blackhand implied that our soulscape is like a farm, so maybe making actual fields is a requirement, too?

Anyway, let's assume that's two of the things needed for ascension. Imperial hinted that some fix to a problem we had with farming after we got our livestock is key to ascending, but I'm not actually sure what that problem is.
Either during our marriage (we got 2 cows) or right after our raid (a full herd of animals) depending on how you read it.
 
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