Ahhhahahahah

Bueno

We did it, we flipped Wolfwind.'

I don't think he'll participate in the Bully Moment, because that would technically make him a kin-in-law slayer (Which isn't a good look even if the other guy is Outlawed), but I think he will make sure that any of Horra's assets back at his estate do not get involved.

Which simplifies the matter considerably
 
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Sweet! That went great. I'm wildly pleased.

Our roll on Gale Spear was not great, but everything else in Training went okay as well.

Got confirmed that neither Fire nor Wind plays nice with Standstill, which, you know, makes sense, but it's good to have it confirmed.

Unbinding went well too, I think we're almost back to what we were at the end of the bandit fight?
 
Something like 'Becalm' would do well as a Twist, I would like to mention

... Interesting.

We'll have to see if we can learn something about that down the line, we know we can make new Twists, we just don't know how.

Anyway, I guess Wolfwind's going to participate by making sure Horra's estate doesn't send any reinforcements? Which means it's just him and what's in his sanctum, plus maybe the surviving Bandit Gang vs our Gank Squad.

Also, I like how the Seeress is going "You've basically won, what's left is counting the costs of seizing the victory." Which fits what we've figured I suppose.
 
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Unbinding went well too, I think we're almost back to what we were at the end of the bandit fight?

Not quite. We were at 324 after that, so next turn but not yet. We're above where we were for the bandit fight (which was 279), though.

Wolfwind limiting Horras reinforcements is gonna do a LOT to prevent any new revenge spirals coming out of this

Maybe. I think he can keep his son and daughter-in-law out of that sort of thing, along with the rest of Horra's employees, which will hopefully allow us to deescalate there. I'm less certain that's viable with Horra's remaining sons (there are at least 3 we know of) in the long term, though he can maybe keep them out of this fight specifically.
 
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Freeing Wolfwind is definitely going to put another nail in Horra's coffin. Still, it's not quite the same as putting Horra's True Dead body in the coffin, which I'm looking very much forward to.
 
Freeing Wolfwind is definitely going to put another nail in Horra's coffin. Still, it's not quite the same as putting Horra's True Dead body in the coffin, which I'm looking very much forward to.
Enough nails means he'll choke on them before even getting him ready for the coffin.

Glad to see the Seeress is eager to act on her end of the deal, can't wait for that sweet sweet Seidr.
 
"You're that owl, aren't you?" It's question with an answer the both of you already know. A useless thing. A humanizing thing.
Halla's been mainlining Frenzy a lot huh.
"I can help you with the charge."

Harald Wolfwind freezes in his tracks. Glancing over his shoulder, twined wolf-eyes lock with a pair of steel pools.

"How?"

There's hope in his eyes, but it's a faint, flickering thing. A candle in a storm, about to be snuffed out.

A flame that you won't let die.

"I know a lady."

"Take me to her, please."
QM of Harald Wolfwind Quest: And here's the result of letting that Owl go when you had the chance.
Harald Wolfwind quest: WHOOOOOOOOOO!!!!!!
 
Ahhhahahahah

Bueno

We did it, we flipped Wolfwind.'

I don't think he'll participate in the Bully Moment, because that would technically make him a kin-in-law slayer (Which isn't a good look even if the other guy is Outlawed), but I think he will make sure that any of Horra's assets back at his estate do not get involved.

Which simplifies the matter considerably
Plus:
We just made a new friend. A berserkr friend.
If his son and daughter in law don't happen to decide to move far away, that means we have a new berserkr friend that can teach us about frenzy.
 
Winter 7/Turn 2 Part 2
Dorri Rattlespear and Logi Firehair
Leaving Wolfwind in the capable hands of the Seeress, you push through the slowly dispersing crowds to the tent that the Headsman and Logi disappeared off into.

It's a rather fancy tent, all things considered. Thick bear pelts serve as shelter bound in place by silver-threaded rope. Chains hang off the sides, carved with pictures of glories that have long since passed into myth and legend.

You rattle one of the chains and the low murmur stops. Footsteps make their way to the sheet of hide serving as a door. A thick-wristed arm draws the sheet to the side, revealing a Logi standing at the entrance. Beyond the fair-haired warrior is Dorri, who's seated in a circle of chairs surrounding the warmth of a crackling fire.

"Halla Longstride, the talk of the town." Dorri welcomes you to his tent and offers you a chair, which you talk. "What brings you to my tent?"

You eye Logi as he follows you in, only for him to stop to lean against a tentpole. His arms fold over one another as he yawns with hollow eyes.

"Just... you know, Drysalt stuff." You offer a shrug as Logi snorts.

"See what I was saying, D?" Logi shakes his head as Dorri sighs. "Drysalt's what we should be focusing on."

"You were right on the talk of the town part, I'll admit that much." Dorri rolls his eyes as he rests his chin on a curled fist — the elbow braced against the armrest. "Regardless, Halla Longstride, what can I help you with?"

You smooth out your dress, eyes darting about the tent. Dozens of antlers line the walls, products of a fruitful youth spent hunting. "I... Have to bring something to your attention," Dorri nods and you go on — the knowledge that your dress is covered in grass stains weighing heavy on you mind, "The first is that there is an army of draugar in Horra's secret basement."

Dorri and Logi blink as one.

Dorri arches a brow. "An army of draugar?"

"How many are we talking?" Logi asks as he rises from his lean.

"Fifty-three, at least."

There's a long stretch of silence as Dorri just stares at you.

A growl eventually slips through his lips as he turns his gaze to the ceiling. "When it rains it fucking pours."

"Fifty-fuckin'-three." Logi sounds like he can't quite believe it. "Where did he get all those bodies from? Did he find them up his ass or something?"

"I was actually going to bring that up during the trial," you shrug as Dorri shoots Logi with a half-lidded glare, "I found the body of Haklangr the Large among the draugar, as well as the corpse of the elephant."

"You're telling me," Dorri's eye twitches, "that there was evidence that could've gotten Horra not only fully outlawed, but actively hunted down?"

"Fuck me running," Logi sighs as he runs a hand through is burning hair, "that's the only thing that this fuck's," he flicks a limp-wristed point at Dorri, "been talking about ever since you brought the case to him. I had a chance to Finally shut him up for good and I fucking wasted it? Gods. Damn. It."

"There's more." Dorri's eye twitches harder as Logi bites off another 'fuck.'

"Please, do go on." Dorri speaks through gritted teeth and clenching jaw.

"I learned from the troll that Drysalt was the one that put him in contact with Horra, as I learned from following the trail of destruction that the troll left in its wake."

Dorri stopped twitching at this point. Not a muscle moves on his face as he turns to regard Logi.

"Logi," Dorri blinks, "the fuck."

"Alright, listen," Logi holds up his hands as Dorri scoffs, "I can explain."

"You better have a damn good one for that stunt."

"Understood," Logi nods as he looks from the both of you, "look, neither of you are from these parts, not really. Born here, sure, but you don't have the roots, your families aren't from the Hading. You don't know Drysalt, not really." Dorri arches a doubting brow, which has Logi shaking his head. "You know the stories, but neither you nor your families were there."

"But you were."

"But I was, yeah." Logi swallows, a heartbeat of silence following. "I was a boy of seven when I watched the Jarldom of the Hading burn."

"So that's what this is about." Dorri's face twists into a frown.

"Once, the Hading had three-hundred and eighty people living in it. Then the Yellow-Eyed Troll, Drysalt, emerged." He's distant now, eyes locked to the middle-distance. "When Hasvir killed its master, there were barely forty left. Men, women, and so many damn children... It took two weeks for it to destroy the Jarldom, for it to kill the Jarl and his entire family. We thought it dead with its master."

"But you were wrong." Dorri's frown only deepened as the story went on

"It's looking that way, yeah."

Dorri rests his chin on his arm. "I'll let it slide this once, Logi. Don't let it happen again."

Logi nods. "Of course."

"Is Havir...?" You trail off as Dorri and Logi blink, seemingly having forgotten your presence.

"Horra's father?" Logi nods. "Yeah, yeah he was."

'He was a good man, one that did not deserve the end I gave him.'

"A rock and a hard place, it would seem." Dorri purses his lips as he stares at the fire, mind whirring to come up with a solution. "I think that the old guard would riot if I did anything other than focus on Drysalt, which means that the draugar problem is going to fester. Unless..." His gaze flicks to you as a gleaming, shimmering spark shines in his eye. "You already know where this 'secret basement' is, don't you?"

The air grows heavy with power as Weight sets the chains to rattling. Dorri rises to his feet, the tension in the air rising with him. The fire flickers wildly before the pressure extinguishes it. A light trail of smoke floats up as it casts the room into a murky darkness.

"Halla Longstride, I offer you Ship and Sail to take this quest."

He holds out his hand.

You take it.

0~0~0

AN: Surprise, there's more.

But this is probably going to be the last for today.

All that's left now is the talk with Elephant Guy+Haleikr, talk with Folkmarr+Audrikr, and then more talking in the form of Gabriel.

And then the !!Fun!! begins.
 
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While this is it for tonight, what does Ship and Sail, specifically, mean in this context?

Is he basically offering us an actual ship in exchange for sorting this out? One of those bullshit "Goes anywhere lol" Viking Ships? Is this basically the event that opens up the rest of the setting for us to explore if we want?
 
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Not just basically, that is exactly what he is offering you as a reward.

Specifically, he's offering you a Snekkje. A proper, actual warship.

Hoo boy

And this is Cultivator Longships too, which means they're some Stupid As Hell nonsense.

I guess there's legal reasons why you can't get one normally (At least not a proper Warship as opposed to a trade vessel), but a Headman can give a freeman a ship? (Or rather, can pass the request up to the Jarl, who then signs off on it presuming it's not a bullshit reason for doing so?)
 
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