So are we just hoping that Horra's daughter didn't tell him any details about our break-in?

That's useful information too, because it means she's playing both sides, and we shouldn't feel like we owe her anything. At worst, we just admit it and move on, and we've still profited by collapsing that wave-function.

Anyway, argument about using Fight for your Life and saving Odr for later is sound, tweaked.
 
"I've stolen nothing from your lands, nor do I know anyone who's set foot in them or otherwise meddled there. If you're claiming that the weapon being shipped to the bandits was done so on your request though... Well, sure, is that the case though?"
We've set foot on his lands. His lair is on his lands.

I mean, aside from that, this is solid, but technicalities matter, and I don't want us to step in that particular trap later.

[X] Plan: Start with the Reason
 
We've set foot on his lands. His lair is on his lands.

I mean, aside from that, this is solid, but technicalities matter, and I don't want us to step in that particular trap later.

[X] Plan: Start with the Reason

Note the distinction.

"I've not taken anything from your lands"

"I don't know anyone who's so much as set foot in them."

These are not the same, though it might sound that way, this is working as intended. In the end, we're probably going to have to own up to trespassing, the key is making him burn resources on proving that instead of defending himself.
 
That's useful information too, because it means she's playing both sides, and we shouldn't feel like we owe her anything. At worst, we just admit it and move on, and we've still profited by collapsing that wave-function

Unless she's got a bomb in her throat too, her and wolfwind seemed to be friends, now Wolfwind has a metaphorical collar, perhaps there was shenanigans and the daughter is collared too.
I have no idea how this line of thought helps Halla, but if the opportunity arises she should consider it, why have enemies when you could have friends type of thing.
 
Is there anyway to wring him of more by blaming him for the Troll-men?

Edit: If we get him outlawed this would give Steinarr free range to burn Horra's shit to the ground right?
 
Where did you get this impression from? We've never seen her and Wolfwind interact.
Well... there have been two different people strongly associated with Horra who spotted our fylgia and then said nothing. It might suggest a connection.

One thing I just now realized in particular, though... the Elephant Merchant is neutral. That's pretty much proof positive that the elephant really was stolen. If he'd sold the thing to one of Horra's people and just didn't want to admit it for whatever twisty reason, he'd be pretty significantly biased one way or the other.
 
Is there anyway to wring him of more by blaming him for the Troll-men?

Edit: If we get him outlawed this would give Steinarr free range to burn Horra's shit to the ground right?

Nah, he wouldn't be able to destroy Horra's house since Horra would lose possession of it. However, he'd have free reign to burn Horra to a crisp, which is nice.

Well... there have been two different people strongly associated with Horra who spotted our fylgia and then said nothing. It might suggest a connection.

It doesn't mean that they're friends. There's a good chance they're be connected, sure... but it'd also be plausible for them to have done it independently of one another, considering how Wolfwind is being held hostage and no one likes Horra.
 
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Is there anyway to wring him of more by blaming him for the Troll-men?

Probably not. We have no proof and even some slight evidence against that idea. It was probably him, but even bringing it up weakens our case.

Edit: If we get him outlawed this would give Steinarr free range to burn Horra's shit to the ground right?

Not all his property, no. But it would give him free range to burn Horra personally, and anyone who shelters him, which is good enough.
 
I don't think Horra can survive another decade, he's getting old and doesn't have the deeds to counteract that.
 
Hopefully Horra didn't clear out his Sanctum despite our trespassing... it would be very awkward trying to donvince the judges otherwise.
 
Hopefully Horra didn't clear out his Sanctum despite our trespassing... it would be very awkward trying to donvince the judges otherwise.

Very unlikely. He had no reason to, I don't think...there was no evidence we'd been there or knew where it was. He can't have unlimited places to secretly store that many draugr and moving them is thus making them less concealed, exactly what he doesn't want, unless he knows for a fact we know about the sanctum.

Like, where else is he gonna hide an army and an elephant?
 
Oh gods he has a dicepool of 20 and we only have a dicepool of 12.

We're going to need to shove in a ton of Odr to not lose horribly.
 
Oh gods he has a dicepool of 20 and we only have a dicepool of 12.

We're going to need to shove in a ton of Odr to not lose horribly.

Er...no? He has a dicepool of 15. Slightly better than us but not decisively so, especially since we have 12 bonus successes going forward (Drengskapr and Frenzy kicking in) and he has 10 at most (we've actually been told that number likely goes down), which actually equal it out math wise (since three dice equal 2 successes mathematically) even if he doesn't lose successes and we don't use our Muna or Odr.
 
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Oh right.

Surprisingly low for a super old guy with a Hugr focus.

So I thought Odr both cancelled out Failures and also added 1 success automatically per Odr spent?

Can we use Punching Upward now somehow? As with the troll?
 
Very unlikely. He had no reason to, I don't think...there was no evidence we'd been there or knew where it was. He can't have unlimited places to secretly store that many draugr and moving them is thus making them less concealed, exactly what he doesn't want, unless he knows for a fact we know about the sanctum.

Like, where else is he gonna hide an army and an elephant?

Could he transfer them during the proceedings? Like move them around to the Bandit camps or to a Dwarf fortress (roll credits)?
 
Oh right.

Surprisingly low for a super old guy with a Hugr focus.

Not really. Like, Hugr 10 and Silver-Tongue 3 would result in this...and Silver-Tongue isn't Horra's strong suit we know for a fact. 20 would honestly be a lot more surprising, IMO.

So I thought Odr both cancelled out Failures and also added 1 success automatically per Odr spent?

I also though this, but I went back and looked and we were wrong.

Can we use Punching Upward now somehow? As with the troll?

Probably not. Imperial Fister indicated we weren't getting a dice pool in the same way and also, Horra doesn't outmuscle us heavily enough in this kind of conflict (we're honestly about on par here...we may be at a light disadvantage, but not enough for the Twist to kick in, it worked on the troll because the conflict could become violent any second, but that's not happening here).

Could he transfer them during the proceedings? Like move them around to the Bandit camps or to a Dwarf fortress (roll credits)?

I mean...how? He'd need to have some way of calling home magically and then someone who even could move them. Do we think Horra trusts anyone else to have control of his zombie army? Because I'm thinking not. Also, moving 50+ corpses and an elephant is gonna leave a hell of a trail and we have tracking, so...
 
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