[X] Use it all! (Uses all Reserve Orthstirr, not including stokables or Sagaseeker's reservoir)
 
[X] Use 75% (-54 Orthstirr)

Assuming we can crush the competition with 75% is the safest. if we use 100% we kind of are screwing ourself over, if we cursh them and still seem able to continue on its more impressive than a bit more impressive crush that leaves us exhausted
 
... Let me just say what we're all thinking:

In a theoretical "Christian Xianxia Quest", Halla and Abjorn would make for an amazing villanous powercouple.
2 big old brutes except the weaker one is all kinds of tricky (explosive runes, nut checks, ignition and standstill, our fylgja is minmaxed for magic so far, and eventually the Seidr unlock). They could be reappearing villains, that show up every few years for a raid and each encounter the 2 have clearly been rubbing off on each other. Abjorn would gain a Fylgja after the first, pick up some annoying defensive and sensory tricks from us, weapons crafted with runes on them activated by the blood of his enemies later on, and so on. Halla learning shapeshifting for the second raid, then learning some powerful raw offense tricks from Abjorn, using Seidr in later raids in very a offensive manner, and so on.
 
[X] Use 75% (-54 Orthstirr)

Assuming we can crush the competition with 75% is the safest. if we use 100% we kind of are screwing ourself over, if we cursh them and still seem able to continue on its more impressive than a bit more impressive crush that leaves us exhausted
We will seem like we're able to continue... because we won't have stoked any of our three stokables, and that's really obvious and everyone will know what that means.
 
Assuming we can crush the competition with 75% is the safest. if we use 100% we kind of are screwing ourself over, if we cursh them and still seem able to continue on its more impressive than a bit more impressive crush that leaves us exhausted

Burning orthstirr doesn't inherently leave us looking exhausted, I don't think. Plus, as Sirrocco notes, people being aware of how Stoking works and how obvious it is means they know we've used half of our actual 'tank' at most.
 
Not actually using Stoking does have advantages, people won't know our 'full' power.

Right. And, unless we get into a fight after the trial, we aren't Stoking anything. The currently winning vote involves no Stoking in the trials (only a single person has voted for the version that does).

It does mean we need to Stoke to fight if someone picks a fight with us but, uh, we'd have to do that anyway. 25 orthstirr (17 base +8 Sagaseeker), 18 of which needs to go to combat pool, is not nearly enough to fight on...we'd need to stoke 2 of the 3 at a minimum in order to fight even if we go with the 75% option.
 
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So, i got an idea for another Ignition hugreidia/trick: Flashbang!
Ignition wants to "gogogo" right? sure, its not damaging... but sure as hell distracting.
What i am not sure of, though, if it can be pulled off or not. Because i could see it needing a light related muna just as well.
 
We're rapidly gonna start hitting our Capacity limits if we grab too many other hugareida tricks, especially if we also want Campfire and some tricks from that (and we do), and some Alloyed Hugareida Tricks (which we also do)...especially if we need a new hugareida other than Campfire to alloy with. And then there's seidr as well...

I'm pretty sure we can already blind people with Kindle Spinner (it is an explosion, after all), or our Explosive Charms (which, again, are probably pretty bright), and while we can likely do that cheaper and better with a dedicated Trick, I think we should probably be conscious of our capacity and not pursue a trick specifically for that.
 
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What would an Alloy between Campfire and Ignition even make? Like, we can't Alloy anything with Standstill, and I don't see us getting another hugareida anytime soon - although I could very well be wrong there, I can't really predict the acquiring of muna, nor can I say for certain that we won't find another learnable hugareida that we want. Anyway, the only hugareida we have (or rather, will get) that can Alloy will be Campfire.

Would an Alloy between Campfire and Ignition create a hugareida capable of producing normal flame? Something like Wildfire, but not as good. I'm all for trying it out, if only to see what we can get.

Scratch that, actually - is it possible to forget a Trick once you've learned one? I imagine it is, but I want to be sure of it. I'd rather spend our remaining slots on seidr than a Campfire/Ignition Alloy.
 
What would an Alloy between Campfire and Ignition even make? Like, we can't Alloy anything with Standstill, and I don't see us getting another hugareida anytime soon - although I could very well be wrong there, I can't really predict the acquiring of muna, nor can I say for certain that we won't find another learnable hugareida that we want. Anyway, the only hugareida we have (or rather, will get) that can Alloy will be Campfire.

I don't think that's certain at all. Raiding will be a new experience and I'd expect to get at least one Muna out of it. Ditto killing Horra. I dunno if either will involve Hugareida, but I don't know that they won't either. Campfire also isn't the only hugareida that can be taught, just 'one of few' so picking up another in that way isn't impossible.

Would an Alloy between Campfire and Ignition create a hugareida capable of producing normal flame? Something like Wildfire, but not as good. I'm all for trying it out, if only to see what we can get.

Blackhand will know so we can just ask him. Those are two fire Hugareida, and he's a master of those...he definitely knows how they combine.

Scratch that, actually - is it possible to forget a Trick once you've learned one? I imagine it is, but I want to be sure of it. I'd rather spend our remaining slots on seidr than a Campfire/Ignition Alloy.

As I understand it, we can 'de-assign' them opening the Capacity slot, but they're then unusable while not assigned. Having a niche Hugareida trick or two (or a similar number of seidr spells) for specific non-combat purposes we only 'slot in' for special occasions thus seems valid...but something as niche and combat oriented as a flashbang (when we already have explosions) would, I think, just wind up with it never getting assigned and it is thus a waste of training time and dice to pick it up.
 
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I don't think that's certain at all. Raiding will be a new experience and I'd expect to get at least one Muna out of it. Ditto killing Horra. I dunno if either will involve Hugareida, but I don't know that they won't either. Campfire also isn't the only hugareida that can be taught, just 'one of few' so picking up another in that way isn't impossible.

Eh, maybe. Just because it's a 'new experience' doesn't guarantee a muna. Halla probably would gain a muna from it though, since she's always admired vikings and warriors, and as such her first raid would most likely have a big impact on her. However, not all munas grant hugareida. It's not such a sure thing that I'd treat the possibility of the Halla gaining a hugareida to be 100%.

And yes, I did acknowledge that there are other learnable hugareida out there - it's just that the only one we know of is Campfire.

Altgough, we could ask Hallr if there were any more learnable fire hugareida out there.

Blackhand will know so we can just ask him. Those are two fire Hugareida, and he's a master of those...he definitely knows how they combine.

Yeah, that's a good idea. Hopefully it's not made redundant by our other hugareida.
 
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Eh, maybe. Just because it's a 'new experience' doesn't guarantee a muna. Halla probably would gain a muna from it though, since she's always admired vikings and warriors, and as such her first raid would most likely have a big impact on her. However, not all muna's grant hugareida. It's not such a sure thing that I'd treat the possibility of the Halla gaining a hugareida to be 100%.

Oh, it's definitely not 100%, just saying it seems plausible. Well, it basically is 100% eventually, I think...but we're talking 'over the next 20 years if we survive' for it to scale that high. I'd give us coin-flip odds or maybe a bit below in the next two years of learning new hugareida other than Campfire..

And yes, I did acknowledge that there are other learnable hugareida out there - it's just that the only one we know of is Campfire.

Fair. It's definitely likely to be the next hugareida we pick up.

Altgough, we could ask Hallr if there were any more learnable fire hugareida out there.

I believe Imperial Fister explicitly stated that the only Fire Hugareida are Ignition, Wildfire, and Campfire.

Yeah, that's a good idea. Hopefully it's not made redundant by our other hugareida.

I mean, if it is we don't have to do it, we can just wait until whenever we do get another hugareida and use that. I do think that's inevitable if we survive, it's just a matter of 'how long until it happens' with possibilities ranging from 'next turn' to '23 years later'.
 
I'd give us coin-flip odds or maybe a bit below in the next two years of learning new hugareida other than Campfire..

I mean, if it is we don't have to do it, we can just wait until whenever we do get another hugareida and use that. I do think that's inevitable if we survive, it's just a matter of 'how long until it happens' with possibilities ranging from 'next turn' to '23 years later'.

Oh yeah, you're totally right; don't get me wrong. I'm just saying that Alloying a hugareida right now might be a little too early right now.

I believe Imperial Fister explicitly stated that the only Fire Hugareida are Ignition, Wildfire, and Campfire.

Really? I don't recall this being said. May have just missed it, though.
 
Altgough, we could ask Hallr if there were any more learnable fire hugareida out there.
We should.
Also should ask Sten about use of runes in smithing. And Hugareidr in smithing (Hugareidr helping the smithing or putting Hugareidr based effects into what we are smithing (like Standstill metal that is harder to break/better at protecting, or a blade that does ignition based bonus damage).
 
And Hugareidr in smithing (Hugareidr helping the smithing or putting Hugareidr based effects into what we are smithing (like Standstill metal that is harder to break/better at protecting, or a blade that does ignition based bonus damage).

We can certainly try, but this seems like its out of the realm of even Sten, barring the use of esoteric metals, since Sten went all out for Abjorn's sword yet it had no wnvhantment/supernatural effect. Feels like that goes into dwarf territory.

By the way, how competent is Abjorn with a sword? Is there any weapon he prefers?
 
We can certainly try, but this seems like its out of the realm of even Sten, barring the use of esoteric metals, since Sten went all out for Abjorn's sword yet it had no wnvhantment/supernatural effect. Feels like that goes into dwarf territory.

By the way, how competent is Abjorn with a sword? Is there any weapon he prefers?
It may be that Stens Munas aren't really suitable. It may be that he doesn't know.
A failure could still very well involve him dropping a hint for things we can look for to learn such things.
 
We can certainly try, but this seems like its out of the realm of even Sten, barring the use of esoteric metals, since Sten went all out for Abjorn's sword yet it had no wnvhantment/supernatural effect. Feels like that goes into dwarf territory.

He may well still have hugareida that help with smithing or add passive benefits (ie: being supernaturally sharp and durable are magic, but not the kind you can tell by looking at the sword), which would be good. I do agree he likely can't make anything too flashy.

By the way, how competent is Abjorn with a sword? Is there any weapon he prefers?

He used a seax before getting a sword and the skills mostly transfer over (I don't think either uses Bash, but I know you can use Pierce or Chop with either, and plausibly Slash), so probably pretty good. In terms of preferences...that's harder to say. He seems fine with the idea of using a sword?


Huh. Guess I misinterpreted a discussion about the differences between them.
 
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It may be that Stens Munas aren't really suitable. It may be that he doesn't know.
A failure could still very well involve him dropping a hint for things we can look for to learn such things.

Not sure how Sten could teach is how to do it if he has muna/hugareida that could do it, meaning he wouldn't know how to do it since he can't.

He could certainly tell us about it, though, which is why I support the idea.

He may well still have hugareida that help with smithing or add passive benefits (ie: being supernaturally sharp and durable are magic, but not the kind you can tell by looking at the sword),

This seems more like a muna than a hugareida. The way I understood it, hugareida are usually concepts, rather than esoteric magical effects like that. Although I suppose a hugareida surrounding 'Sharpness' might be able to do that? If that's even a thing, of course.

Hm. @Imperial Fister, would something like that be found in a hugareida?
 
This seems more like a muna than a hugareida. The way I understood it, hugareida are usually concepts, rather than esoteric magical effects like that. Although I suppose a hugareida surrounding 'Sharpness' might be able to do that? If that's even a thing, of course.

Hm. @Imperial Fister, would something like that be found in a hugareida?

Increasing one's prowess as a smith seems well within the scope of a Campfire Trick (which includes friendlier and more utility-based uses of Fire). Dunno if it would provide actual supernatural effects, but just being better seems within its area (or the area of some Fire Hugareida anyway, given the importance of a forge).

There might well be other hugareida that can enhance smithing as well, but that's the one that leaps to mind given the family history with fire hugareida.
 
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