Should we perhaps switch one of the high twitch muscles to sharpened senses, since iirc we still need that to offset our nearsighted, right? so we'll likely not take that one away ever either.

Target-Tracking Eye also does that, and which we want is gonna vary, so I think not.
we also have a trick to fix our nearsightedness and Ort is far cheaper to spend on that than shapeshifting.

[X] Plan: Improve our Basics

@Imperial Fister does Abjorn and Stigmar get shapescrafted even without us specifying it in the plan?
@Alectai if they do not, could you put them in the plan too? with their own agency, ofc.
 
Okay, for the crew:

[X] Plan Bring Them All
-[X] Accept all new and returning crew members.

All the new people seem reasonable for this, and we don't care if Skadvir is spying on us in this case and don't want to tip him off.

Also, folks, remember to add your Shapecrafting votes to any new posts, only votes in your most recent post with any votes count.

[X] Plan The bear can have little an agency. as a treat

@Imperial Fister does Abjorn and Stigmar get shapescrafted even without us specifying it in the plan?

Didn't sound like it.
 
-Halla Skyfire (Us, see character sheet)
-Nokkvi Good-Oars (Oar Hugareida, Can do the rowing work of four men, not especially social)
-Abjorn Bearbreaker (Our wonderful husband, see character sheet...possibly underranked)
-Vagn Wheel-Drifter (Our retainer, friendly, likable, good with wagons, Wheel Hugareida and fights with a giant wheel)
-Hakon Thunderclap (Youngest brother of Haklangr and Haleikr Underfoot)
-Kare Wolf-Seek (Wolf Hugareida, unusually good at working in a group)
-Skavidr Skatasson (Relative newcomer to the Valley. Fought bravely during the revenge raid)
-Tryggr Broadteeth (Giant-Blooded, Gale Hugareida – Paired Saxes, Mail fromHalla – Reckless and hedonistic, but loyal, works for Halla)
-Trausti Pinchfinger (Giant-Blooded, Ice Hugareida –Large Axe, Mail from Halla – Tries to be a calming influence on hisbrother, also works for Halla)
-Roar Shiningspear (Fleinn Hugareida, Light Hugareida, has a good throwing arm)
-Arnfinn Heavystep (Actually 15 now. Still hardcore for his age)
-Trygve Ironoath (A man who has always kept his word, even when drunk and/or a small child)
-Torgny Shocker (Another younger man in search orthstirr, unusually fleet-footed and in possession of a Storm Iron enhanced spear)
-Halle the Hairless (A man... at least, you think they're a man. Has an unusually feminine face and overall slender appearance.)
-Alvis Torleifsson (Archer, fairly wise all things considered)
-Magni Little-Rock (Has a rock hugareida and Giant's Blood)
-Adalsteinn (Newcomer to the Valley. Fought bravely during the revenge raid, but seems to lack a patronym)
-Gudbrand Gunnesson (Gunne Warstalker's eldest son, accompanying his father in search of orthstirr)
-Stigmar Kersson (Clay Hugareida – Sword, Magic Shield, Cloak of Flight, Mail Armor from Halla – Loyal retainer to Halla, Stigr's brother)
-Svend Sulsson (A young man in search of orthstirr)
-Eysteinn Egilsson (Unusually lucky, newcomer)
-Ingolf Ulfsson (Kare's younger brother, in search of orthstirr)
-Haggar Worm (Works for a merchant named Johannes, experienced in fighting Slavs)
Ok so people who were on the boat before but not now:

Upper Top
-Sten (Our brother, see character sheet)
-Heima Smiles (Berserk, very scary dude)

Top
-Ketill Farcaster (Wields a fishing pole as a weapon. Something of a jokester, but knows his way around herbs and plants)
-Gunne Warstalker (Newcomer to the Valley, is a potent combatant, Third-Grade Berserk)

Lower Top

-Eric, Your Brother (Wind Hugareida, He is Your Brother)

-Rikhvatr Strongbite (First-Grade Berserk, Known to have once bit through solid iron. Fights with two swords, a spear, and a shield)
-Sigfasti the Sparrow (Spear-wielder, quick and deadly. Is said to be able to fly and has some manner of 'bird hugareida')

Upper Middle
-Barki Bertholdsson (Fylgja Specialist, Folkmarr's Felag Member)
-Fabvir the Fabulous (Deer Hugareida, Handsome, Vain)
-Bjorn Bjornsson (Berserk, kind of weird, talks in the third person)
-Njal the Tall (The tallest man in the entire Valley, but not Giant's Blooded, oddly enough)
-Gorm Bloodslick (Berserk, a man with an unusually large amount of blood)

Middle
-Jordan Slicksword (Halfdan's son, Asva's husband and thus our brother in law, seems nice enough)
-Bo Burisson (Rumored to be an actually decent person)
-Gordon Wiggles(A man who can make things... bouncy?)
-Skarde Sharpshooter (One of the better shots in the Valley)
-Ivor Thinbow (He's an archer with a thinner-than-average bow)
-Snorri Deepsleeper (Sleep Hugareida, a little lazy)
-Trond Big-Fish (A short man with a fish hugareida)
-Gunnar Shivers (A swordsman who has some manner of 'shaking hugareida')
-Asketill Lucky-Helm (Developed a 'Helmet Hugareida' after his helmet saved his life. Unusually lucky)
-Alvar the Half-Elf (A newcomer who is, apparently, half-elf)
-Haldor Stink-Cheese (A large man with a penchant for rather smelly cheeses)
-Holger Trip (Spearman with an unusual talent for tripping people)
-Brandr Fireflinger (Sword, has some fire hugareida)
-Snorri Reidsson (Newcomer)
-Helge Nun-Kissed (A nun once kissed him goodbye)

Lower Middle
-Audman Audsson (Audrikr's little brother)
-Bjarne Rock-Chomp (He once tried to eat a rock, thinking it was an egg)
-Bjarni Egg-Eater (Bjarne's brother, successfully ate a rock thinking it was an egg)
-Snorri Slippy-Shoes (Has an ice hugareida)
-Orvar Long-Shoes (Archer with notably long shoes)
 
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In the hopes that i can convince some people:
We are speedy already and people need to similarly specialize in speed to keep up with us.

And while Halla is full of tricks, having a permanent +3 dice on every attacks and defenses can decide who wins clashes... after all, how many times did we lose those just because we rolled lower than the enemy by less than 20?
There were many times, especially on contested movement rolls.

And while we do have a large orthstirr store... we do eat it through quickly. Because we only use tricks. with the basics improved though, we could stretch our combat time greatly as well, by dumping less orthstirr into large number of basic attacks.

With the combo of devouring flames, basic attacks and contested movement, we can destroy their magical defenses, run them out of dice and respond to their counters by a souped up trick.

While speed is great.... the last shield buff does let the enemy disrupt speed supremacy strategies not to mention tricks like momentum reversal.

Improving the basics though... its hard to counter that, as even our melee tricks benefit from them.
 
We are speedy already and people need to similarly specialize in speed to keep up with us.

No we aren't. Our current shapeshifts are modular, they don't have to be in speed if we don't want them to. If we buy some from the shapecrafter then we will be inherently speedy and can reassign our 5 shapeshifts currently in speed elsewhere depending on the specific situation and our needs.

The only reason to go with something else over speed is if you think we don't want to be speedy all the time. I'm pretty sure we do pretty universally.

There were many times, especially on contested movement rolls.

This is absolutely true, but there's a better shapeshift for that (Adrenaline Rush)...one we can walk around with slots in by reassigning some of those currently in Speed.
 
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[X] Plan Bring Them All
-[X] Accept all new and returning crew members.

[X] Plan: Improve our Basics
 
No we aren't. Our current shapeshifts are modular, they don't have to be in speed if we don't want them to. If we buy some from the shapecrafter then we will be inherently speedy and can reassign our 5 shapeshifts currently in speed elsewhere depending on the specific situation and our needs.

The only reason to go with something else over speed is if you think we don't want to be speedy all the time. I'm pretty sure we do pretty universally.
The effect is the same. Unless we want to get more speed.
And we can get shapecrafter 17 before getting any.
If we get the 5 speed, thats 12 free spots, if we improv basics, thats 11.
And the number will only grow.
And yeah, i would rather sacrifice speed than damage, after all, the triangle goes Speed->Damage->DR->Speed.
This is absolutely true, but there's a better shapeshift for that (Adrenaline Rush)...one we can walk around with slots in by reassigning some of those currently in Speed.
Adrenalin Rush does not, however, help to overcome DR. its very specifically pure Hamr rolls.
The basics work everywhere though.

Edit: Oh, right, @Imperial Fister the price is shapecraft/visit, not per the total number of shapecraft, right?
 
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The effect is the same. Unless we want to get more speed.

No it isn't, if we lock six into extra dice then those are in dice, we can't use them for either damage or speed. If we lock them into speed we can have Speed 9 and +9 damage at the same time (counting items and Slipstream). Which is great in high end fights where we don't care about efficiency.

Alternatively, when we do care about efficiency, we can have Speed 6 (actually 9 with items and Tricks), +3 dice on both defense and offense, and +2 damage (+3 with items). Or, if we're using Contested Movement, Speed 6, +2 dice offense, +8 dice Hamr, +2 damage, or a lot of other options. The Speed is useful with basically all of them...the dice would not be as universally applicable.

And we can get shapecrafter 17 before getting any.
If we get the 5 speed, thats 12 free spots, if we improv basics, thats 11.

We can't afford them. Like, realistically, we can maybe afford 1 or 2 more, 3 if we get rich, but we're not spending over 5000 silver on a shapeshifting slot, which is how much Slot 9 would cost. Never mind the 20,000 for slot 11.

And the number will only grow.
And yeah, i would rather sacrifice speed than damage, after all, the triangle goes Speed->Damage->DR->Speed.

Adding to damage would be a lot more defensible if there weren't two damage enhancers, we're better off setting it up so we can put all our modular slots into whichever of those is useful in an individual turn. If we go Speed, we can put up to 8 slots in damage without giving up our speed advantage and do it in either ranged or melee depending on circumstances.

Adrenalin Rush does not, however, help to overcome DR. its very specifically pure Hamr rolls.
The basics work everywhere though.

Uh...dice don't help get through DR at all either. Like, the plan you're advocating for adds +0 to damage, so I'm not sure why you're advocating for damage while suggesting it?
 
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[X] Plan: Improve our Basics
-[X] 6 Shapecrafts (Total Cost: 1,260 Silver)
-[X] 3x Offensively-Tuned Reflexes, 3x Defensively-Tuned Reflexes
-[X] Abjorn can have 5 Slots (Total Cost: 620 Silver)
--[X] His Choice (But if he absolutely refuses to pick even if he'll get it, 5x Thickened Skin)
-[X] Stigmar can have 4 Slots (Total Cost: 300 Silver)
--[X] His Choice.

[X] Plan Bring Them All
-[X] Accept all new and returning crew members.
 
No it isn't, if we lock six into extra dice then those are in dice, we can't use them for either damage or speed. If we lock them into speed we can have Speed 9 and +8 damage at the same time. Which is great in high end fights where we don't care about efficiency.

Alternatively, when we do care about efficiency, we can have Speed 9, +3 dice on both defense and offense, and +2 damage. Or, if we're using Contested Movement, Speed 9, +2 dice offense, +8 dice Hamr, +2 damage, or a lot of other options. The Speed is useful with basically all of them...the dice would not be as universally applicable.
Yeah, no. you know as well, i was talking about speed. getting +5 permament speed or having +5 changeable speed is the same.

And the whole point is that we are already faster than most people we fight, unless we punch up against elites like hird members, like Hooknails was.
And the whole point of improving the basics is that we have more freedom with our battlepans, because we don't need to increase the baseline damage we bear that much.
We can't afford them. Like, realistically, we can maybe afford 1 or 2 more, 3 if we get rich, but we're not spending over 5000 silver on a shapeshifting slot, which is how much Slot 9 would cost.

Adding to damage would be a lot more defensible if there weren't two damage enhancers, we're better off setting it up so we can put all our modular slots into whichever of those is useful in an individual turn. If we go Speed, we can put up to 8 slots in damage without giving up our speed advantage and do it in either ranged or melee depending on circumstances.
Alright.
I did try to take the arguments in good faith.
but this is just plain taking me for stupid.

WHO THE HELL SAID WE GET THEM NOW?

I even edited in the question for IF about it. and that was more than 10 minutes before your answer.
Uh...dice don't help get through DR at all either. Like, the plan you're advocating for adds +0 to damage, so I'm not sure why you're advocating for damage while suggesting it?
True. i did drifted there.
Still think we are better of with the improved basics compared to more speed, which just increase how many attacks we trade with the enemy or adrenaline boost, when we only have contested movement and 2 glima tricks that use hamr rolls... and even then, the latter two ads our wrestling skill too.
That would cost an obscene amount, as in significantly more money than we have ever seen.
I had commented on the math above and the 17th shapecrafter slot would cost us 1.3 mil oz of silver. On its own. Not including slots 1-16
Again, why would we get them all now?

Edit: Oh, right, Forgot speed is also initiative. Would still prefer our changeable slots to be the speed than the currently bought shapecrafted ones.
 
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Yeah, no. you know as well, i was talking about speed. getting +5 permament speed or having +5 changeable speed is the same.

And the whole point is that we are already faster than most people we fight, unless we punch up against elites like hird members, like Hooknails was.

Yes, and that's a good thing. I'm not suggesting we increase that number, I'm suggesting that since we basically always want it we make it permanent and use the modular slots elsewhere.

And the whole point of improving the basics is that we have more freedom with our battlepans, because we don't need to increase the baseline damage we bear that much.

What? How do extra dice allow us to need less damage? I'm really and sincerely confused here.

Alright.
I did try to take the arguments in good faith.
but this is just plain taking me for stupid.

WHO THE HELL SAID WE GET THEM NOW?

I even edited in the question for IF about it. and that was more than 10 minutes before your answer.

My impression was that they don't reset, and I'm sorry, I took a while writing that post (got distracted then came back to it) and missed your edit. These forums update you when there's a new post while writing yours, but not when someone edits.
 
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Total number of shapecrafting done
what? oh, damn.... that IS a big deduction from my arguments then, yeah.
was hoping its per visit.

edit: Doublepost
Yes, and that's a good thing. I'm not suggesting we increase that number, I'm suggesting that since we basically always want it we make it permanent and use the modular slots elsewhere.

What? How do extra dice allow us to need less damage? I'm really and sincerely confused here.

My impression was that they don't reset, and I'm sorry, I took a while writing that post (got distracted then came back to it) and missed your edit. These forums update you when there's a new post while writing yours, but not when someone edits.
yeah, i am done spaghetti posting, hate it.

We have dice plenty, but its usually being spend on a few big tricks. While Halla has a lot of tricks and the variety is great at getting around defenses, its still just a few tricks that actually gets big dices. i want to stretch that and also our speed by throwing more attacks that hit the enemy, not a few tricks that hit even without the bonus from the shapecrafts.

Yeah, my bad there, forgot to edit the other parts. of the post.

And as above, i thought the price was shapecrafted slots done per visit, not total.
 
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