Nightfall - Fantasy Superhero Quest

[X] Call it a night. You won a couple of fights, stopped a robbery and beat up half a dozen thugs. You shouldn't push your luck and should just call it a night and head home.
 
[X] Continue your hunt. You won a couple of fights, stopped a robbery and beat up half a dozen thugs. Surely you can spend a bit more time adding more achievements to that list.
 
Vote closed.
Adhoc vote count started by Oshha on Aug 21, 2018 at 3:18 AM, finished with 9 posts and 7 votes.

  • [X] Continue your hunt. You won a couple of fights, stopped a robbery and beat up half a dozen thugs. Surely you can spend a bit more time adding more achievements to that list.
    [X] Call it a night. You won a couple of fights, stopped a robbery and beat up half a dozen thugs. You shouldn't push your luck and should just call it a night and head home.
 
The First Night II
[X] Continue your hunt. You won a couple of fights, stopped a robbery and beat up half a dozen thugs. Surely you can spend a bit more time adding more achievements to that list.

You decide to make one last strike against the Bronze Thorns tonight. You are still in good condition and you can afford to spent a bit more of the night as the Night before heading home to get some sleep.

Heading towards the other side of the neighourhood, a particular building catches your eye. This building isn't one of the houses that make up the majority of the neighbourhood and is instead a shop. A run-down shop that no longer see uses.

Or does it?

Perching yourself in a rooftop overlooking the former shop from the other side of the street, you observe the building for a bit. Under a closer inspection, there are clear signs of people coming and going from it even if the main entrance and the windows are blocked off. Combined with some attempts at keeping the building tidy, it is clear that one or more people have been recently using this building with some regularity.

You decide that this calls for further investigation. Using your grapping gauntlet, you make your way across the street from the rooftop you are on to the roof of the not-so-abandoned shop. From there, it is easy to find patched up hole in the roof to make your entry. Slipping in through the wooden planks, you drop down onto the top floor of the building.

You silently make your way through the building. Between your skill and the people inside being noisy loudmouths, you are able to navigate the building undetected, easily avoiding the half a dozen people current in the building. Now inside, you just need to find out what these people are using the building for. While you are almost certain it is for criminal purposes, there is still a chance that there is nothing nefarious about their activities.

You make your way to the back of building, where the shop would have once stored goods. If the people here are storing anything in the building, then it will almost definitely be in the back where it is already designed to store and hold items. And just you expected, there are several crates waiting for you to uncover their contents.

With no one currently nearby, you take the opportunity to pry one of them open. Clothing. Not even particularly expensive clothing, just normal average to above average clothing. Frowning at this discovering, you move onto the next crate and take a look inside. Cheese. A lot of cheese.

Somewhat surprised at the mundanity of your finds, you decide to try your luck with the third crate and find bottles of wine inside. Looking at them, you try to figure out exactly are these mundane items for and why they are being hidden in crates in an abandoned store.

Then it all clicks into place as you recognise the wines as Forthwich in origin. Glancing at the cheeses, you are now easily able to place them as being Forthwich cheeses. The same probably applies to the clothing and the contents of the rest of the crates. If that is all true, then this place is a smuggling storehouse.

It makes sense as due to the restrictions that the Solaris Imperium has imposed on trade with the Elder Lord countries, it is hard to get your hands on products from those countries and when you do, it is expensive enough that only the rich can afford them. So by buying them at a normal price and then smuggling into Solaris Imperium via Dusk City, the Bronze Thorns can make some decent money by selling the goods for a high price that is still significantly cheaper than buying the goods legally.

In theory the guard and miltia should stop these goods before they get into the city, but you already know how corrupt they are. And once the goods have been smuggled into the city and by extent, the Solaris Imperium, it is a lot easier to get them futher into the Imperium once they are already inside the country. Especially since the Solaris Imperium is encouraging the people of Dusk City to trade with the rest of the Imperium in order to weaken the old ties to the Kingdom of Forthwich.

While smuggling like this isn't too bad of a crime, it is still a crime and making an attack against it will help in the fight against the corruption and crime that has overrun your city.

Deciding on how to deal with this, you decide to get your enemies focused on each other before you strike. Taking a bottle of win and a slice of cheese, you climb up onto some crates to hide in the corner of the room before emptying the bottle of wine. You throw the now empty bottle against the far side of the room so that the noise will get someone's attention. Once what's left of the bottle and the missing cheese is found, the Bronze Thorns will turn on each other as they attempt to figure out who is responsible.

Just as you expect, a man soon comes into the room.

"Boss!" calls the man as he spots the broken bottle and the opened crates.

"Oh, what now Henri," grumbles a tall and buff man as he marches into the room, "Oh for-you got to be kidding me. Aria damn it, get the others Henri, I need to figure which of them is responsible for this so I can beat their arses black and blue."

It doesn't take long before the local leader has all three of his men, including Henri, and the sole woman lined up in the room, all four of them nervous at the scene in front of them.

"Now, which one of you louts-" starts their leader as you decide to make your move.

With all four of them lined up, it is child's play for you to take out all four of them with a trio of boomerangs, all four collapse on the floor unconcious before their boss can finish his sentence. Dropping down from your hiding spot, you catch all three of your boomerangs as they return to you.

"Who the blazes are you?" demands the man as he turns on you.

"I am Night," you answer, "Now you are going to give me exactly what I want."

"Yeah right," scoffs the man, "I'm Albert Sparkle and I ain't the sort of man to take crap from some wierdo who either needs a tailor or got his arse whooped recently."

"I hope that would be proof enough," you state, nodding towards the down thugs before drawing another boomerang, "But if you desire to do this the hard way..."

Glancing down at his fallen thugs again, Albert Sparkle's eyes widen as he you stake a step towards him with your boomerang while he takes a step back, dropping the sword that he just drawn.

"Let's wait a moment," protests Albert as he decides that despite the poor state of your costume, he isn't so willingly take on the man who just took out all four of his fellows, "I'm sure we can come to an arrangement."

[] Information on the smuggling operations. You want information the smuggling operation. You will need this to shutdown the smuggling.
[] Information on the Bronze Thorns. You want information on the Bronze Thorns. You will need to plan further actions against them.
[] No deal, only justice. You won't cut deals with criminals. Knock out Albert Sparkle like you did with the rest and destroy the contraband.
[] Write-in.

That building seems off.
Perception Check, DC10: 10+8 = 18, 2 DoS, Discovered Bronze Thorn Hideout
Stealth Check, DC 12: 18+9 = 27, 4 DoS, Completely Undetected,
Investigation Check, DC15: 16+11 = 27, 3 DoS, Night discovers the contents of the hideout,
Intelligence Check, DC15: 14+8+5 = 27, 3 Dos, Night recognises what he has found,

Element of Surprise?
Stealth vs Perception: 5+9+5 vs 7+5 = 19 v 12, 2 DoS, Night gets a Surprise Round against the Bronze Thorns.
Initiative Rolls:
Night: 4+4 = 8
Albert Sparkle: 4+3 = 7
Thug 1: 12+1 = 13
Thug 2: 1+1 = 2
Thug 3: 13+1 = 14
Thug 4: 14+1 = 15

Night attacks the Thugs:
Boomerang Attack, DC11: 5+9+2 = 16, Successful Hit
Toughness, DC22: 2+3 = 9, Thug 1 Incapacitated.
Takedown! (free extra attack)
Boomerang Attack, DC11: 12+9+2 = 23, Successful Hit
Toughness, DC22: 18+3 = 21, Thug 2 Incapacitated.
Takedown! (free extra attack)
Boomerang Attack, DC11: 20+9+2 = 31, Successful Critical Hit
Toughness, DC27: 19+3 = 22, Thug 3 is Incapacitated.
Takedown! (free extra attack)
Boomerang Attack, DC11: 2+9+2 = 13, Successful Hit
Toughness, DC22: 11+3 = 14, Thug 4 Incapacitated.

Night has a chat with Albert Sparkle
Intimidation vs Will: 5+7+2 vs 15 = 14 vs 15
Luck! (Re-Roll) (3/4 Remaining)
Intimidation vs Will: 16+7+2 vs 15 = 25 vs 15, Night wins by 3 DoS,
 
[X] Information on the smuggling operations. You want information the smuggling operation. You will need this to shutdown the smuggling.

The Bronze Thorns are small fry.
But the people they buy from and sell to are not.
 
[X] No deal, only justice. You won't cut deals with criminals. Knock out Albert Sparkle like you did with the rest and destroy the contraband.
 
The Bronze Thorns are small fry.

Small-fry is relative. The Bronze Thorns are smallish-medium fry in Dusk City, but in most other cities, they would be considered a major gang. This hasn't been mentioned quite in the quest proper, but the Bronze Thorns have openly declared ownership over a few of the poorest neighbourhoods and have gotten away with due to corrupt authorities.
 
[] Information on the smuggling operations. You want information the smuggling operation. You will need this to shutdown the smuggling.
[] Information on the Bronze Thorns. You want information on the Bronze Thorns. You will need to plan further actions against them.
This seems like the sort of moment that the patented
[Q] Do all the options.
SV vote will rear its head.


[X] Information on the Bronze Thorns. You want information on the Bronze Thorns. You will need to plan further actions against them.
 
[x] Information on the smuggling operations. You want information the smuggling operation. You will need this to shutdown the smuggling.
 
Vote closed. Smuggling information wins.
Adhoc vote count started by Oshha on Aug 24, 2018 at 3:35 AM, finished with 7 posts and 5 votes.

  • [X] Information on the smuggling operations. You want information the smuggling operation. You will need this to shutdown the smuggling.
    [X] No deal, only justice. You won't cut deals with criminals. Knock out Albert Sparkle like you did with the rest and destroy the contraband.
    [X] Information on the Bronze Thorns. You want information on the Bronze Thorns. You will need to plan further actions against them.
 
The First Night III
[X] Information on the smuggling operations. You want information the smuggling operation. You will need this to shutdown the smuggling.

"The smuggling operations I want to know more about them," you state.

"R-right," says Albert Sparkle, "What do you want to know?"

"Who are you selling to?" you reply, "Who are you getting them from? Where are they being stored? how do you get them into the city? How widespread is this? You know, the general stuff regarding this whole thing."

"Sure, sure," says Albert Sparkle, "Where to start...well, we get this stuff from the Forthwich. You know, buy it cheap or at normal prices across the border and then sneak it back in. Pretty easy too. We got some contacts in the guards so we know who is on the shift at what time and what place so we know when to bring it. So we can get by the restrictions by bringing the stuff in when the guards will turn a blind eye and won't report what we are doing. I don't know who is responsible as that isn't my job.

From that, that's why me and my folks come in. We collect the goods once they are smuggled into the city and store them until they can be passed on. Sometimes other gangs buy them, sometimes we sell them to rich people and others they go down to the docks to get sold somewhere else in the Imperium."

Sounds about right and you wouldn't expect small fry like Albert Sparkle to know more. Buying across the board and then using corruption in the authorities to get the goods across. From there, it is selling them to buyers or moving them to somewhere else where there is a buyer.

Not quite as useful as you hoped, but it will do.

"Any names?" you demand, hoping for someone more tangible to go on.

"Captain Jeremy Hargrove," says Albert, "I know he is one of our guard contacts. Oh and House Cadwell. Their heir tried to purchase some goods from me directly a couple of times so I know that he is probably a buyer. Probably trying to cut out the middleman."

"Thank you for the information," you say before striding out of the room, leaving a sweating Albert Sparkle behind.

You could have knocked him out and destroyed the contraband in the building, but where would that leave you? A small victory now and a potentially unproductive reputation. People won't be willingly to cooperative and spill the beans like Albert Sparkle did if you don't give him incentive. Better to take a partial victory today in order to avoid denying yourself future victories.

Still, you have a couple of names to go on, people with some real authority and power unlike a local gang sub-leader like Albert Sparkle. Even better, you recognise both names. Captain Hargrove is a member of the Dusk City Militia and you know his barracks, but nothing beyond that. At least you have something to go on. The heir of House Cadwell is one Francis Cadwell, a fellow noble whose house was formed when the boy's parents were given their titles after the 11th Crusade. You don't know House Cadwell or their heir well as you never had need to, but you don't need tonight's information to know that they are corrupt.

***​

Heading home for the night, you take the opportunity to catch a few hours sleep. Thankfully, your position as a member of the nobility means that you can afford a bit of a lie in and your wealth and businesses mean that you don't need to work to make money. Of course, you do manage your businesses to make sure they stay free of corruption and maintain a work ethic, but being a noble has its perks.

Tomorrow, you can patch up your costume, manage your supplies and figure out what Night will do next now he has made his debut.

How will Night handle the smuggling operation?
[] [Smuggling] Investigate Captain Jeremy Hargrove.
[] [Smuggling] Investigate Lord Francis Cadwell.
[] [Smuggling] Write-in.

What will you do in your spare time? (Pick 2 Options)
[] [Other] Run your businesses.
You have several businesses that you run to provide you with a steady source of income. While they are capable of running themselves, your personal touch is always appreciated.
[] [Other] Practice hand to hand combat. While you have some ranged weapons, you unarmed when it comes to melee combat. While they proved acceptable tonight, you could do with a bit more training.
[] [Other] Study the High Pantheon. The patron deities of the Solaris Imperium and the ones you nominally worship, your education towards them is lacking as you only know the basics and the common rumours.
[] [Other] Study the Elder Lords. The Elder Lords are worship ed in the lands to the south and the east and their followers once ruled Dusk City. As expected of a Solarian noble, you don't care for them so you know next to nothing about them.
[] [Other] Socialise with your fellow nobility. While you have previous kept your distance from this poisonous nest of vipers.
[] [Other] Focus on fitness and your physical prowess. Whilst you are a fit and healthy young man, you could always hone your body even further and improve your ability to pull physical feats.
[] [Other] Study History. Study the local history of Dusk City and general history of the world. While you don't see a particular use for the knowledge right now, you can see how having knowledge of past events would be useful.
[] [Other] Practice stealth. You aren't particularly tougher or stronger than the average person and you will go down to number in a fair fight. With stealth and ranged weapons, you can level the playing field with a strong opening move, but that mean improving your skills when it comes to moving about unseen.
[] [Other] Design Gadgets. You are something of a genius, as proven by equipment such as your grappling gauntlets. Taking the time to come up with some potential ideas and hammer out the plausibility of them will be the first step towards coming up with more equipment for Night to wield.

Recognise the name Captain Jeremy Hargrove
Intelligence Check, DC25: 13+8+5 = 26, 1 DoS, Night recognises the name.

Night knows his fellow noble?
Intelligence Check, DC20: 7+2+8+5 = 22, 1 DoS, Night recognises the name.
 
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[X] [Smuggling] Investigate Captain Jeremy Hargrove.
[X] [Other] Socialise with your fellow nobility. While you have previous kept your distance from this poisonous nest of vipers.
[X] [Other] Practice hand to hand combat. While you have some ranged weapons, you unarmed when it comes to melee combat. While they proved acceptable tonight, you could do with a bit more training.
 
[X] [Smuggling] Investigate Captain Jeremy Hargrove.
[X] [Other] Socialise with your fellow nobility. While you have previous kept your distance from this poisonous nest of vipers.
[X] [Other] Practice hand to hand combat. While you have some ranged weapons, you unarmed when it comes to melee combat. While they proved acceptable tonight, you could do with a bit more training.
 
[X] [Smuggling] Investigate Captain Jeremy Hargrove.
[X] [Other] Practice stealth. You aren't particularly tougher or stronger than the average person and you will go down to number in a fair fight. With stealth and ranged weapons, you can level the playing field with a strong opening move, but that mean improving your skills when it comes to moving about unseen.
[X] [Other] Practice hand to hand combat. While you have some ranged weapons, you unarmed when it comes to melee combat. While they proved acceptable tonight, you could do with a bit more training.
 
[X] [Smuggling] Investigate Lord Francis Cadwell.
[X] [Other] Socialise with your fellow nobility. While you have previous kept your distance from this poisonous nest of vipers.
[X] [Other] Practice hand to hand combat. While you have some ranged weapons, you unarmed when it comes to melee combat. While they proved acceptable tonight, you could do with a bit more training.
 
[X] [Smuggling] Investigate Lord Francis Cadwell.
[X] [Other] Socialise with your fellow nobility. While you have previous kept your distance from this poisonous nest of vipers.
[X] [Other] Practice hand to hand combat. While you have some ranged weapons, you unarmed when it comes to melee combat. While they proved acceptable tonight, you could do with a bit more training.
Socialising with the nobility seems to go better together with Cadwell than the guard.
 
Vote closed.

Vote Tally : Nightfall - Fantasy Superhero Quest - Original - Fantasy - Superhero | Page 2 | Sufficient Velocity [Posts: 38-42]
##### NetTally 1.9.7
Task: Smuggling
[X][Smuggling] Investigate Captain Jeremy Hargrove.
No. of Votes: 3
[X][Smuggling] Investigate Lord Francis Cadwell.
No. of Votes: 2

——————————————————————————————————————————————Task: Other
[X][Other] Practice hand to hand combat. While you have some ranged weapons, you unarmed when it comes to melee combat. While they proved acceptable tonight, you could do with a bit more training.
No. of Votes: 5
[X][Other] Socialise with your fellow nobility. While you have previous kept your distance from this poisonous nest of vipers.
No. of Votes: 4
[X][Other] Practice stealth. You aren't particularly tougher or stronger than the average person and you will go down to number in a fair fight. With stealth and ranged weapons, you can level the playing field with a strong opening move, but that mean improving your skills when it comes to moving about unseen.
No. of Votes: 1
Total No. of Voters: 5
 
The First Night IV
[X][Smuggling] Investigate Captain Jeremy Hargrove.
[X][Other] Socialise with your fellow nobility.
While you have previous kept your distance from this poisonous nest of vipers.
[X][Other] Practice hand to hand combat. While you have some ranged weapons, you unarmed when it comes to melee combat. While they proved acceptable tonight, you could do with a bit more training.

The next couple of weeks pass slowly or at least they feel like they do. You put it down to your attempts to socialise with the rest of the nobility in the city. You never liked the swine who considered themselves the most important people in the city and you still don't. But while your house is one of the more powerful in the city, it is just one of many and House Wallis isn't strong enough to singlehandedly take on the rest of the Dust City nobility.

That said, your house is powerful due to not expending its resources and power in political games and by being one of the oldest in the city. Between those two things, none of the other nobility want to mess with you if they can help it.

As you think about it, it is a case nobody wanting to be the first to take you on. It is akin to someone who can be bested by numbers, but will take down a few with him. He might not be able to beat all ten of them, but he can take out the first five and nobody wants to be one of those first five if they can help it.

And so they leave you be despite your known hostility to their corruption and general lack of moral virtue.

Yet their own desire to get an advantage over each other in their games means that when you attempt to open up to them, they eagerly take the opportunity to have a chance at gaining a new advantage.

As a result, you receive several subtle and some not-so-subtle attempts at getting you onboard with a scheme or two.

You reject every single last one even as you begin to forge some connections with the rest of Dust City's nobility.

The other thing you spend your time on is practicing hand to hand combat, something you find more much enjoyable than having to put up with vipers in human guise.

Avitian taught you plenty of unarmed combat techniques as you were growing up and while they proved useful, your first night as Night proved that you could improve upon them. For that reason, you discreetly hired trainers here and there to give you some pointers in how to improve your ability to fight with your fists.

While new techniques will definitely prove useful, you are certain that you could do with some more training or experience to improve your skill even further.

Close Combat: Unarmed increased by +1.

***​

Just as Benedict Wallis is active and busy, so is the Night. You head out most nights after your debuts, taking the odd night off for catching up on sleep or partaking in a social affair.

The Night goes the Bronze Thorns and other lesser criminals within Dusk City, disrupting their operations, stopping petty crimes and making sure that their members need medical attention before they can commit any more crimes.

It isn't ideal as you would rather just deliver the scum to justice, but the ability to do so is effectively non-existent in Dusk City. Those that should be in charge of delivering justice, the Dusk City Militia and the Dusk City Guard, are as criminal as those they should be punishing as proven by Captain Hargrove himself.

Instead, you will need to find an alternative method of dealing with the corrupt captain. You could just go and beat him up, but that would mean making an enemy of the city militia and probably the city guard as well. That said, going after a city militia captain, no matter how corrupt they are, is mostly going to do that anyway.

You could go looking for some kind of authority to bring Captain Hargrove before along with evidence of his corruption, but all of the local authorities are corrupt. Then again, maybe you been looking at this wrong. All of the local authorities are corrupt, but not all authorities are local.

The Solaris Imperium certainly has greater authorities than the local guard and militia or the nobility of a single city and they are almost certainly more powerful. Even if they are willingly to ignore local corruption, you doubt the Imperium would look kindly upon its laws being violated like the smuggling is currently doing.

And then there are the religious authorities. The High Pantheon dominates the Solaris Imperium ever since the latter was formed by the first followers of the former and the sects of each deity are a major political within the Imperium. With at least one deity being about justice, you could find that sect and go to them with the evidence. Since they have a deity to enforce genuine belief and principles, you won't have to worry about the religious authorities being corrupt. Hopefully.

Of course, you would have to find those authorities first and there is no guarantee that they have a significant presence in Dusk City if they have a presence at all.

You could just take matters into your own hands. It would definitely make you an enemy of the militia and the guard rather than just almost certainly, but you could make an example of Captain Hargrove. Beat up the man, interrupt the smuggling and make his corruption public to the point that they would have to transfer him somewhere else.

You favour the first option to the second, but the second option is viable if harder and less likely to be effective.

[] Seek out Imperial authorities. See if there are any higher authorities of the Solaris Imperium that can handle corruption by the local authorities, especially when that corruption violates the greater laws of the Emperor.
[] Seek out religious authorities. See if the religious authorities are willingly to handle the corruption of the local authorities. There should be at least one sect which goes after crime and corruption as a matter of principle.
[] Handle Captain Hargrove yourself. There is no guarantee that there are greater authorities out there which can help or willingly to do so. Take matters into your own hands and deal with Hargrove yourself even if it means making an enemy of the Dusk City militia,

The Corrupt Captain
Gather Information, DC15: 9+11 = 20, 2 DoS, Night gathers specific information on Captain Hargrove
 
[X] Seek out Imperial authorities. See if there are any higher authorities of the Solaris Imperium that can handle corruption by the local authorities, especially when that corruption violates the greater laws of the Emperor.

They might be just as corrupt but a religious Authority is not a legal one.
 
They might be just as corrupt but a religious Authority is not a legal one.

This isn't necessarily true. Benedict's knowledge of the High Patheon religions extends to 'responsible for the crusades, massively important within the Solarian Imperium and their deities are real and will smite people so don't get on their bad side" so I won't reveal the extent of their legal authority if they have any at all.

I will caution against making any assumptions about in-universe things, especially when the player character has lacks in-universe knowledge of the thing in question.
 
[X] Seek out religious authorities. See if the religious authorities are willingly to handle the corruption of the local authorities. There should be at least one sect which goes after crime and corruption as a matter of principle.

They want to look moral certainly
 
[X] Seek out religious authorities. See if the religious authorities are willingly to handle the corruption of the local authorities. There should be at least one sect which goes after crime and corruption as a matter of principle.
 
This isn't necessarily true. Benedict's knowledge of the High Patheon religions extends to 'responsible for the crusades, massively important within the Solarian Imperium and their deities are real and will smite people so don't get on their bad side" so I won't reveal the extent of their legal authority if they have any at all.

I will caution against making any assumptions about in-universe things, especially when the player character has lacks in-universe knowledge of the thing in question.
That was actually my moral judgement I am aware that with Paladins and things fantasy settings have plenty of precedent for being legal authorities.
 
[X] Seek out Imperial authorities. See if there are any higher authorities of the Solaris Imperium that can handle corruption by the local authorities, especially when that corruption violates the greater laws of the Emperor.
 
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