You are Benedict Wallis, the last scion of House Wallis. Your house is one of the oldest within the current nobility of Dusk City as they kept their titles and holdings after the Solaris Imperium conquered the city from the Forthwich in the 11th Crusade. Despite this, your house is weak, having been one of those that suffered greatly in the Blood Plague that haunted your youth.
It left you the only survivor of your family as by the time you were ten, your parents, your little sister, your uncle and your grandparents had all died to the vampires, leaving you in the care of Avitian, your family's lawyer and childhood friend of your great-grandfather, the founder of House Wallis.
He looked after you well, teaching you about business and politics, focusing on practical matters over the traditional affairs of nobles that had weaken greatly in the Blood Plague. Of course, it does occur to you in hindsight that You know how to run the family businesses and you know how to hold your own in the cut-throat politics of Dusk City.
He also taught you how to fight so you wouldn't go down as easily as the rest of your family had. Whereas your grandparents and parents were proper nobles who relied on bodyguards to protect them, you could more than hold your own in a fight, easily capable of taking on trained combatants. Even non-humans like Orcs, Elves and Dwarfs are within your ability to defeat.
Which is good because your city is rotten and dirty and you intend to clean it up.
Dusk City has never been a pretty place, not for centuries at least. Positioned on the southern end point of the Grand Ridge, Dusk City is located between the borders of lands worshipping the High Pantheon and the Elder Lords, putting it on the frontlines between the two. Traditionally, Dusk City has been ruled by followers of the Elder Lords, but a few crusades have been it change hands temporarily before reconquest or rebellion has returned to servants of the Elder Lords.
Right now, it is ruled by High Pantheon-worshipping Solaris Imperium and between the rising power of the Solarians, the decline of the Kingdom of Forthwich and the Blood Plague devastating the world, Dusk City might permanent change plans. And the half of the populace which pay tribute to the Elder Lords don't like that.
Beyond the religious troubles that plague Dusk City, you also got the high crime rates. With the constant back and forth conquests and general hostility amongst the populace towards each other and whoever is in charge at any one point, a lack of authority and respect for it has resulted in more and more finding crime to be an acceptable course of action. It doesn't help that Dusk City is a major smuggling port for getting goods from Elder Lord lands into High Pantheon lands and vice versa.
So yeah, religious troubles and crime running wild.
To top it all off, you got the authority that nobody has any respect for and unfortunately, those authorities don't deserve any respect. The city militia is corrupt as is the city guard as the two butt heads for more power and authority while the nobility is corrupt, engaging in petty power struggles and one-upmanship at the expense of the power they are supposed to be protection. The burghers are little better for the most part as the majority of them are willingly to do whatever it takes for them to get ahead and make some extra profit.
So corrupt authorities, religious tension with a brewing insurrection and rampant crime. Dusk City is something of a hellhole minus all of the demons and searing heat. But it is your hellhole and you are not about to let it become a bastion of evil if you have any say in the matter.
***
You feel a little silly as you finally put on the armour, but you have decided on this course of action and you are going to stick to it.
Nothing you wear is normal except for the knuckledusters that rest in your hands. You wear light black armour outlined with dark blue while you also have a pair of gauntlets on, each one with a grappling hooks of your own design built into it. Your belt contains an assortment of items for you to use in battle, bolas for capturing or restraining foes, boomerangs knocking them out and smoke bombs to conceal yourself in case you need to get out of sight.
While the knuckledusters, bolas and boomerangs aren't new inventions, the grappling gauntlets and the smokebombs are the product of your own genius. You haven't heard of anyone else performing the same achievement without having to resort to magic or alchemy.
Now you have finished dressing up, you are going to do the silly thing and go out and illegally fight crime, concealing your identity and calling yourself the '
Night'.
It sounds silly even though it makes sense. You can't legally deal with the city's problems as pretty every other authority in it will try to stop you. You are the head of an important and decently well off noble house, but you are barely an adult and you haven't have time to build up political capital to make any sweeping changes. The other nobles will block any attempt to interfere with their little games and that makes making sure that the city doesn't improve lest their dirty deeds get uncovered.
You have the same problem with the city militia and the city guard as all of their leadership and most of the grunts on the street are corrupt. They are pretty much in bed with the criminals they are supposed to be stopping these days and they won't want to risk the losing the luxuries of the corrupt life and gaining the penalties of brought to justice for their misdeeds.
As for the criminals themselves? You can't touch them without the support of the city militia or the city guard. Any attempts to take them on as Benedict Wallis will fail without widespread support from the legitimate authorities.
And then you have the religious tensions. Frankly, you are unsure of what to do in this situation. You are nominally a follower of the High Pantheon like all of your family as your great-grandparents converted from worship of the Ancient Ones to the High Pantheon when Dusk City was conquered in the 10th Crusade. Yet you don't particularly care about the religions and deities of your world. Oh, you don't deny that they exist and the power that they wield is definitely real and almighty, but what do you care about all that? They haven't done anything for Dusk City beyond cause trouble and they certainly weren't there for your family when they all got killed by Vampires.
You only support the High Pantheon because Dusk City is ruled by the Solaris Imperium. It would be political and literal suicide for any legal authority figure to not do. The only authorities that dare to openly worships the Elder Lords are criminal leaders in the underworld of the city.
That said, if you have to choose between the High Pantheon and the Elder Lords, you would still choose the former as for all their flaws and those of their followers, the High Pantheon can still claim the virtue of being lesser arseholes than the Elder Lords and their followers.
But you are getting off topic. The religious tensions of Dusk City are something that Benedict Wallis can handle. You just need to crush the Elder Lords. While they make up half of the populace, they lack any official support and all of the authorities are High Pantheon supporters. The Elder Lord followers also won't be receiving any outside support as the Kingdom of Forthwich is still reeling from the 11th Crusade and the Blood Plague while the other Elder Lord countries are too distance. On the other side, the Solaris Imperium is at the height of its power and while they are looking internally right now, there are several powerful factions which would happily devote resources to driving out Elder Lord presence from a Solarian city.
You just need to get yourself involved in the politics of the Dusk City's leadership, making the right friends and allies, schmoozing to the right people in power and building up a power base. You would need to impose strict and unjust laws and policies to cut back on the power of any Elder Lord followers and slowly thin their numbers. Back proxy criminal groups to counter and oppose the Elder Lord influence in the underworld. Maybe provoke a rebellion or two when there are Solarian military forces on hand to crush them so you can have an excuse to get rid of them in large amounts. It would take maybe two or three decades to cripple the Elder Lord worship in the city, reducing them to a minority in the city they once dominated.
It would only require you to toss aside everything you believe and become one of the very monsters you seek to fight and bring to justice. It is not an option.
So you will dress up as a warrior and use a false identity as you inflict extralegal justice on the criminals of Dusk City. Perhaps Lady Myrtle is right and you are insane. In the end, it doesn't really matter. You have made your choice and you are going to stick with it. Right now, you need to decide what your action outing will be.
You could go after the Stone Crew. A prominent criminal gang led by the Orc crime lord
Runestone, it is one of the more active and dangerous groups in the criminal underworld. Going after them would definitely help the city, but it would certainly be dangerous and perhaps not a group to go after until you got some more experience.
Other potential targets include the Chosen Men or the Last Servants. Both are ideological motivated criminal groups with the latter being the main Elder Lord organisation in the city while the former are High Pantheon human supremacists who have been becoming increasingly powerful as the Solaris Imperium strengthens its grip on Dusk City. Both are decent targets, but numerous and within certain areas of the city, powerful and dangerous. You would also be getting involved in the religious turmoils of the city. Maybe you ought to leave them alone until you have gotten a chance to research each group's beliefs and their respective religions.
Beyond that, you got the Bronze Thorns. Last of an organisation on its own and more a collection of several smaller organisations, the Bronze Thorns stalk the poor parts of town, claiming neighbourhoods of the poor as their own and generally committing crimes as they put up a united front against the other gangs. They easily one of the weakest threats in the city and disrupting their operations would help some of the poorer communities.
Finally, you could just patrol the city and tackle whatever crime you come across as a sad fact of life in Dusk City is that if you go looking for crime, you can fight it pretty easily. While you hope to change that with time, it is currently a viable option to just walk about the city at night if you wish to put an end to some criminal activity.
[] The Stone Crew. While dangerous, taking on the Stone Crew would definitely make an impact if you are successful. If you are successful, which is no guarantee. The Stone Crew is one of the biggest players in the city for a reason. High Reward, but High Risk.
[] The Chosen Men. The local human and High Pantheon supremacists, they should be an acceptable target if the city wasn't ruled by followers of the High Pantheon and its population made up of mostly humans. Taking them on should be doable, but it means getting involved in matters that you ought to research first.
[] The Last Servants. The largest, but also the most disorganised gang in the city, the Last Servants is the name for the collection of Elder Lord worshipping groups in the city. While numerous, their disorganised and mundane nature means that you should be capable handling whatever they have to throw at you. The only problem is that you will effectively be picking a side in matters that you ought to research first.
[] The Bronze Thorns. The Bronze Thorns are weak if numerous gang and should be easy pickings. They don't have anything that could propose as a true threat to you and you could free some poor neighbourhoods from their grasp. The only downside is that the same weakness makes them easy to beat also means that you are unlikely to make a major different to the city.
[] Patrol the Streets. A sad fact of life in Dusk City is that one can walk about the city and find some crime sooner or later and more often than not, it is sooner. You could get some real world experience at your chosen hobby and make a bit of a name for yourself, but you are unlikely to make a significant impact.