Mythologize

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Here be an index post.

Chapter 1: A Gambler Hero Rises
Step 1: What Defined You
Step 2: What...
Character Sheet
Here be a character sheet post.

NAME: ???

GENDER: Male.

AGE: A young adult, ready to make his own start in the world, but not all that experienced.

PERSONALITY: Our young man does The Right Thing because it's right, and dares to win where others falter. When he commits to a decision, he sticks to it, and is not easily swayed by a relatively superficial change in circumstance. Some might call him stubborn. He is not quick to judge a book by its cover, and will in fact extend courtesy to beings others might assume don't deserve it. He does not hesitate to kill if he feels it is deserved, but he does not lightly commit to it either.

FEATS

GAMBLER: You diced with Death and won, and now chance itself favors you. Certainty is your foe.

Your starting Feat, all others are filtered through its lens. You have affirmed its importance as your central nature to another Myth.

COLD EXECUTIONER
: You fought a beast and crippled it, and when it laid helpless at your feet, you killed it in cold blood. When your emotions run cold, you are ready to kill.

INVENTORY

You are wearing clothes. They include boots suited to walking about in the forest. You have an all-purpose knife, like any peasant aspires to own and use for whittling, skinning animals, etc.

You have two pairs of dice of your own make, virtually indistinguishable to the naked eye. One pair is loaded. One pair is not. Only you know which is which.

You have stolen a lightly bloodstained (You have cleaned the blood) hat from someone. It is leather, wide-brimmed, and has a string that goes under the chin to keep it attached. You quite like it.

You have also stolen a knife that you hope is nicer than your own knife.

You have stolen a bag of fish. It smells less than you might expect... for the moment. (You have now eaten the fish. You are still carrying the bag, a fact your nose regrets)

You have stolen a cloak, seemingly intended to blend into leaf-covered ground.

You have stolen two circular blade-things you don't understand. You have added the other four.

You are additionally carrying a great burden of guilt.

You hold one minor favor with the cold lady Death. You are unsure its exact size.

You have stolen two moneypurses, one small, one large. You don't know exactly how much money they contain. You hope it's a lot.

You have stolen a bag of spices. Or is it one spice? You don't know enough about spices.

You have stolen a brown animalskin. You don't recognize the animal.

You have made a promise of honesty to the lady Wendigo regarding the fate of a girl with -literally- golden hair.

You are working on paying off four favors you owe the lady Wendigo for her knowledge and wisdom freely given.
 
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Step 1: What Defined You
You were once a mere mortal. Then an event changed you, set you apart from all others, rendering you a being of Myth. You are...

[]A Survivor. You, alone, survived a great calamity that slaughtered hundreds in a single night. It marked you as one who will not die.

[]A Slayer. A ferocious maneater consumed and devoured and became bloated on human flesh, unkillable... until you struck it down, an act previously unthinkable. The victory marked you as one who kills those greater than themselves.

[]A Thief Absolute. Jealously guarded treasure, impossible to acquire? You made off with it anyway. The success marked you as one who can steal the unstealable.

[]A Friend of All. It ate your kin, ruined your home, and spat on your name. It was befuddled when you extended your hand, offering friendship, but accepted the offer in the end. The experience marked you as one who can make a companion of the most obstinately hostile of beings.

[]A Gambler. You diced with Death itself, and through blind chance won your life back. For the moment, anyway. The outcome marked you as one favored by mysterious forces: 'chance' isn't all that random around you... in a good way.

[]A Seer. You saw the writing on the wall, got out while the getting was good, and escaped a terrible fate no one else saw coming. The experience marked you as someone with an uncanny ability to predict the unpredictable.

[]A Leader. In a crisis unprecedented, your people were paralyzed by panic and all would have been lost but for you stepping forward to organize them. The successful prevention of a dire fate marked you as one people listen to, when you've got a plan.
 
[X]A Gambler. You diced with Death itself, and through blind chance won your life back. For the moment, anyway. The outcome marked you as one favored by mysterious forces: 'chance' isn't all that random around you... in a good way.

A quest by Ghoul King? Color me interested. All the options sound interesting.

I assume you're done reserving posts?
 
[X]A Slayer. A ferocious maneater consumed and devoured and became bloated on human flesh, unkillable... until you struck it down, an act previously unthinkable. The victory marked you as one who kills those greater than themselves.
 
[X]A Survivor. You, alone, survived a great calamity that slaughtered hundreds in a single night. It marked you as one who will not die.
 
[X]A Slayer. A ferocious maneater consumed and devoured and became bloated on human flesh, unkillable... until you struck it down, an act previously unthinkable. The victory marked you as one who kills those greater than themselves.
 
[X] A Friend of All. It ate your kin, ruined your home, and spat on your name. It was befuddled when you extended your hand, offering friendship, but accepted the offer in the end. The experience marked you as one who can make a companion of the most obstinately hostile of beings.

I'm cool with anything except Seer, really. Mostly because I don't really like the idea of having precog off the bat, and also fuck prophecy.
 
[X] A Friend of All. It ate your kin, ruined your home, and spat on your name. It was befuddled when you extended your hand, offering friendship, but accepted the offer in the end. The experience marked you as one who can make a companion of the most obstinately hostile of beings.

Onward, to a new adventure with Fluffy the abominable kitten.
 
[X]A Gambler. You diced with Death itself, and through blind chance won your life back. For the moment, anyway. The outcome marked you as one favored by mysterious forces: 'chance' isn't all that random around you... in a good w
 
[X]A Slayer. A ferocious maneater consumed and devoured and became bloated on human flesh, unkillable... until you struck it down, an act previously unthinkable. The victory marked you as one who kills those greater than themselves.
 
[X]A Friend of All. It ate your kin, ruined your home, and spat on your name. It was befuddled when you extended your hand, offering friendship, but accepted the offer in the end. The experience marked you as one who can make a companion of the most obstinately hostile of beings.

I just want a group that befriends the most unlikely group of people from all kinds of things. Like a lich and a paladin in the same party.
 
[X]A Slayer. A ferocious maneater consumed and devoured and became bloated on human flesh, unkillable... until you struck it down, an act previously unthinkable. The victory marked you as one who kills those greater than themselves.
 
[X] A Thief Absolute. Jealously guarded treasure, impossible to acquire? You made off with it anyway. The success marked you as one who can steal the unstealable.
 
[X]A Slayer. A ferocious maneater consumed and devoured and became bloated on human flesh, unkillable... until you struck it down, an act previously unthinkable. The victory marked you as one who kills those greater than themselves.
 
[X]A Gambler. You diced with Death itself, and through blind chance won your life back. For the moment, anyway. The outcome marked you as one favored by mysterious forces: 'chance' isn't all that random around you... in a good way.
 
[X]A Gambler. You diced with Death itself, and through blind chance won your life back. For the moment, anyway. The outcome marked you as one favored by mysterious forces: 'chance' isn't all that random around you... in a good way.
 
[X] A Gambler. You diced with Death itself, and through blind chance won your life back. For the moment, anyway. The outcome marked you as one favored by mysterious forces: 'chance' isn't all that random around you... in a good way.

Open the game.
 
[X]A Gambler. You diced with Death itself, and through blind chance won your life back. For the moment, anyway. The outcome marked you as one favored by mysterious forces: 'chance' isn't all that random around you... in a good way.
 
[X]A Slayer. A ferocious maneater consumed and devoured and became bloated on human flesh, unkillable... until you struck it down, an act previously unthinkable. The victory marked you as one who kills those greater than themselves.
 
[X]A Friend of All. It ate your kin, ruined your home, and spat on your name. It was befuddled when you extended your hand, offering friendship, but accepted the offer in the end. The experience marked you as one who can make a companion of the most obstinately hostile of beings.
 
[X]A Gambler. You diced with Death itself, and through blind chance won your life back. For the moment, anyway. The outcome marked you as one favored by mysterious forces: 'chance' isn't all that random around you... in a good way.

Hmm. Going with this for now.

"A Friend of All" actually sort of reminds me of one of my OCs, they were entirely based around completely unconditional love, but deconstructed. The trope of the All-loving Hero can be really really creepy....Being able to forgive anything is a fucked up moral system if you can take it to the extreme.
 
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[X]A Friend of All. It ate your kin, ruined your home, and spat on your name. It was befuddled when you extended your hand, offering friendship, but accepted the offer in the end. The experience marked you as one who can make a companion of the most obstinately hostile of beings.
 
[X]A Gambler. You diced with Death itself, and through blind chance won your life back. For the moment, anyway. The outcome marked you as one favored by mysterious forces: 'chance' isn't all that random around you... in a good way.

The Matrim Cauthon!
 
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