I'm thinking of starting a council game where players assume the role of leading a nation in the Muv Luv Alternative world shortly after the BETA have established a presence on Earth. This game will be in a shared game world with my
BETA Superior quest on SB; the Superior players will play the opposing BETA force in quest format.
In terms of system, here's what I'm thinking of:
Each move a nation takes is based on a system of Political Points. As a leader of a nation, there are internal factions you have to contend with; if you want to do something, you have to spend a Political Point to get the necessary support to make it happen. You gain Political Points by doing something your opposition wants, succeeding in battle, or other large successes. Anything you want to do you can do -- the GM will be responsible for making sure it is reasonable considering your limitations. No matter how big or small the action, if there is opposition to it, it will cost a Political Point. Things like sending a diplomatic message, setting up a special military unit, sending a spy, using spec ops, etc, would not normally require expenditure of a Political Point.
Nations that are closer to Hives will have more Political Points to work with. China will start the game with unlimited Political Points, as the Original Hive has been established there. And
they just got Laser-class so good luck with that.
Only the US will start the game with very early TSFs that were developed originally for Lunar missions.
An example list of nations would be:
China - unlimited PP engaged with the Original Hive
USSR - 2 PP
GDR (East Germany) - 1 PP
FRG (West Germany) - 1 PP
France - 1 PP
UK - 1 PP
North Africa - 1 PP
South Africa - 1 PP
US - 1 PP
Canada - 1 PP
South America - 1 PP
Japan - 1 PP
Australia - 1 PP
OR, alternatively, it could be a quest-style game for the UN.