Multiverse Mage: Worlds in your cauldron

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so, how do we make money in this? do we sell shit we pull out of our worlds?
Yeah basically, also favors and stuff like that
Someone might need a specific thing and commission you to make it
Someone might have a problem in one of their worlds that requires your expertise or they're just too busy to fix
Setting up a little stall in the market is good too
 
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Hmm, something weird happening...

[] Mix the contents of the two cauldrons.
-[] Add now empty pot into the full one.

Can I try something like this?

P.S. You actually gave me one interesting idea for a strange superpower...
 
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Hmm, something weird happening...

[X] Mix the contents of the two cauldrons.
-[X] Add now empty pot into the full one.

Can I try something like this?

P.S. You actually gave me one interesting idea for a strange superpower...
We only have the one pot
We could have multiple cauldrons, but if they're both ours they would contain the same multiverse, and thus the result would be nothing if you mix them together
 
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We could have multiple cauldrons, but if they're both ours they would contain the same multiverse, and thus the result would be nothing if you mix them together
Oh, so we cannot blend Orgosus and Veltria together...

[X] Pull something out of Veltria
 
World idea: Will-O-Wisp for the spirit aspect, a glass of sea water, a tiny fragment of sapphire
 
Stealin: 1
You reach into the realm of Veltria
Past the barrier separating the higher plane (where you live)
From the lower plane (where every else is)

Your current influence in Veltria is [Minor]
You get no choice

You just wildly claw at this world, the Wychwood, the last forts of mankind and come out with a new thing

Burning Heart: Veltria's steampunk tech requires the many hearts of Tonker, the craftsmen witch, to work; Will make steampunk world

You toss it between your hands like a hot potato

What do you do?
[] Throw [INGREDIENT] in the pot

[] Throw [INGREDIENT] plus [INGREDIENT] into the pot

[] Go to market to purchase ingredients

[] Call sis to borrow more ingredients, she might ask for a favor

[] Play with [INSERT WORLD]

[] Pull something out of [INSERT WORLD]

[] Write-In
 
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World idea: Will-O-Wisp for the spirit aspect, a glass of sea water, a tiny fragment of sapphire

Hmmm

Portillo
Towers of crystal jut out of an empty ocean, devoid of life, the ghosts of the now deceased ecosystem unlive inside the towers, with noble houses fighting for control of SPRITE LIGHT which keeps the various sea ghosts alive, and allows them to multiply
 
while I am curious what we could potentially make, I kinda think a spirit world would be good on it's own so

[X] Throw Wisp Jar in the pot

I also wish we'd just created a candy world.

...actually what would it take to create a world like OOO from adventure time?
 
You reach into the realm of Veltria
Past the barrier separating the higher plane (where you live)
From the lower plane (where every else is)

Your current influence in Veltria is [Minor]
You get no choice

You just wildly claw at this world, the Wychwood, the last forts of mankind and come out with a new thing

Burning Heart: Veltria's steampunk tech requires the many heart of tonker, the craftsmen witch, to work; Will make steampunk world

You toss it between your hands like a hot potato

What do you do?
[] Throw [INGREDIENT] in the pot

[] Throw [INGREDIENT] plus [INGREDIENT] into the pot

[] Go to market to purchase ingredients

[] Call sis to borrow more ingredients, she might ask for a favor

[] Play with [INSERT WORLD]

[] Pull something out of [INSERT WORLD]

[] Write-In
[X] Attempt to dissect Burning Heart
-[x] Do it with a kitchen knife if you have to
 
right now I'm trying to figure something out, is the reason for both our worlds being so depressing because of the ingredients we used or something else?

I'm not really sure it's safe to enter either of them right now so I want to create a less hostile one.
 
Allows you to enter a world or influence it with our power over it
Play helps you gain influence, interaction and learning about a world increases it

If you enter a world there's a risk of danger but influence over it will increase as you explore
If you don't wanna do that just play with it from the outside using the influence on hand
Which isn't much
 
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