RecSLRXIII
Ceilin Salamander
- Location
- Minnesota
What is the most powerful and/or versatile magic system you know of? Please include examples, the work(s) it has appeared in and if possible videos/wiki links.
Well, I've read that the bad guy once extinguished half the stars in the universe just to make a point and the protagonists manage to fix that pretty quickly so... yeah?
Possibly D&D Chronomancy. When you can set of a contingency of "I always have a year to prepare for any given situation after I've already seen how it works out without the prep" combined with the rest of d&d magic, chronomancy is broken.
AD&D Chronomancy. Should have been more clear. The "Paradox" series (minor, normal, and major) of spells allows you to reset decisions from a point, with Major being the "year", and this being AD&D, you can make it contingent. This same school also allows you to separate yourself from your own timeline, becoming essentially acausal. You can even pull an Aku and chuck someone hundreds of years into the futureNobilis Miracles, if you count those. Kinda blow everything out of the water- though nobilis also has proper 'magic' which is a lot weaker. Then alchemy, which can be used to do miracles....
For being magic about time, it's unexpectedly balanced with other D&D magic and not that OP. It's not as strong as Gold Digger Time Magic or such, and there's no "I always have a year to prepare" spell. Temporal Shell is 9th level, gives you 1 round/level to prepare stuff, and you can't leave a 5 foot radius zone from where you cast it. Or there's major paradox, which I'm guessing is what you're thinking of, and it allows you to change one important event up to a year in the past- you don't have a year to prepare, but you can retroactively put in one single preparation. Strong, but not overpowering- and it takes 1d4 hours to cast. And has a 50% chance of attracting a time elemental or such to get up in your business as a result.
So yea, Chronomancy? Surprisingly mild and balanced. You can get away with a lot more with normal 3ed magic.
AD&D Chronomancy. Should have been more clear. The "Paradox" series (minor, normal, and major) of spells allows you to reset decisions from a point, with Major being the "year", and this being AD&D, you can make it contingent. This same school also allows you to separate yourself from your own timeline, becoming essentially acausal. You can even pull an Aku and chuck someone hundreds of years into the future
That "one decision" can be "instead of having breakfast today, I will begin preparing for this situation in the future"Yes, that was the spell I was talking about. Like I said, you don't get to set a whole year, you get to set one thing up to a year ago. Like learning a different spell or crafting a different item. Which is nice, but I think you'll agree is far less powerful than a full year's prep. And it still has the 'gets an elemental on your case' effect.
Also, the 'pull an Aku' spell, the 8th level Timereaver, is 5 years per caster level (so 100 max- still pretty good), and has a range of one yard and effect of a 10-foot radius- you gotta get pretty close. Save negatives it too.
And those are the 8th and 9th level spells, the levels that are supposed to be as OP as heck. Meanwhile, there aren't that many chronomancy spells, a lot of which are just focused on avoiding the side-effects of others or doing stuff on the temporal plane, there's a fair number of timey-wimey restrictions, so they really are not all that flexible in what they can do, they lose summoning, abjuration, and necromancy, have a harder time learning non-chronomancy magic in general, and Haste doesn't work on them.
I wasn't saying Chronomany is 3ed- indeed, it's 2ed only- it's just that you can often pull a lot more with 3ed magic in general, there's so much hax there. Even in 2ed, a chronomancer doesn't have much scry and die advantage.
Ah, phooey.
I...don't remember this, but I often forget things. For example, I had to be reminded of the time on of 'em whipped up an anti-supernova shield on the fly, for example.Well, I've read that the bad guy once extinguished half the stars in the universe just to make a point and the protagonists manage to fix that pretty quickly so... yeah?
That "one decision" can be "instead of having breakfast today, I will begin preparing for this situation in the future"
Edit: also, there's EXP tables for wizard up to level 100 in AD&D (I wouldn't push it beyond the 32 in the Complete Wizard's Handbook though)