2.1
I don't even make it to lunch. The relentless stream of little torments is worse than usual, more biting, more
constant, but the event horizon is when I go for a water bottle from my backpack during gym and it's filled with red liquid with dark
bits floating around inside of it. The only reason I don't drink any of it is that I've made a habit of pre-opening my bottles at home (Long story, ugly memories), and the unexpected resistance catches my attention enough to actually see the contents.
Rationally, I'm almost certain this is just juice, probably with pieces of fruit inside of it. Emotionally, I see the locker's contents, and I've hurled it away before I can finish telling myself
it's just juice. It clips somebody in the head, and the coach starts yelling at me. I can see Sophia smirking. I have no idea how or when she planted the bottle without me noticing. I don't think I care.
I grab my backpack and go home, shoving my hands into my pockets to hide their shaking.
---------------------------
She'd replaced
all my water bottles.
I'd planned to go to school tomorrow as usual.
I'm not so sure now.
-------------------------
Okay, Heartbreaker. Not capable of producing death plagues, but... defended by people who are essentially innocent, not to mention human. That's going to make this hard. There's also the smallest, barest chance he'll decide I'm attractive and turn me into another cultist, in which case I'll have made everything worse by giving him control over a nearly unkillable nightmare monster that doesn't need to sleep. Given everything I've been able to gather about his modus operandi, I'm
reasonably certain that it won't happen that way -he doesn't use his power on anyone he doesn't intend to incorporate long-term and for all that he's a monstrous human being I'm not seeing evidence that he's a
pedophile- but keeping in mind the worst case scenario is good.
I mean, if he decides to go for it, there's basically nothing I can do, and knowing about the possibility doesn't do much beyond give me a reason to hyperventilate and/or abandon the operation entirely, but... well, there's not actually a
but.
I push it out of my mind. First, I need to find him. I already know he tends to operate in the vicinity of Toronto, but information about his location is sketchy beyond that. I'd sort of vaguely assumed he lived in a loghouse out in the woods somewhere and nobody had taken him down because he has a fanatically devoted cult of innocents on his side, but digging around online he doesn't seem to
have a stable base of operation. Instead, he tends to live in the house or apartment of one of his recent 'recruits', with the rest of the 'family' either living in the same building or spread out among two or three closely clustered buildings. I'm kind of curious how he manages to move such a large group around under the radar. Are large families, moving as a group, common in Toronto? Does he go ahead with one or two women and then somehow get directions to the rest of the group, and they trickle to the new base in small groups?
Unfortunately, the internet doesn't have anything about that stuff. He's known to have been found in a number of different places, and flushing him out just leads to him going to ground, but that doesn't necessarily mean he doesn't have a primary hidey-hole. The fact that he can vanish so readily is also not actually informative. It's Canada, there's plenty of nothing to vanish into, and he can always Master a woman and hide in her basement or something, with no way for pursuit to know whether any given bystander who 'saw nothing' or 'saw an odd group of people going thataway' is a Mastered woman saying whatever Heartbreaker wants her to say or reporting the truth. He doesn't necessarily
need any kind of network in place, ready to hide him... but he also
could have such a thing going on. The women he collects don't necessarily have to remain in his immediate vicinity. He may well have a series of safehouses of Mastered women, behaving completely normally for a single Canadian woman until the moment he needs a place to hide.
This is ugly.
I look up more details about Heartbreaker's power, but it's not very helpful. It's unknown if he has an actual range limit, though he seems to operate by line of sight which is something, his effect is not known to wear off over time or be reversible in any way... it's not actually
known what his victims experience
(Or, it crosses my mind,
maybe the Protectorate does know but isn't telling but then I shove that thought into a box and ignore it)
, but they behave as if they have full continuity and events are completely natural, as far as I can gather.
I decide to look into Master effects in general. In particular, I find myself wondering if killing the Master is a guaranteed way to 'fix' their victims. I have an ugly suspicion it isn't, given nobody has taken a sniper rifle to Nikos Vasil's head, and am unsurprised when the answer is
sometimes. My only consolation is that Heartbreaker is
similar to known cases of a Master's death freeing their victims: he does not provide specific orders or induce observable physical changes, and the fact that he seems to prefer to keep his 'girls' on hand
could be for the obvious reasons, or it could be evidence of a range limitation or a need to refresh the effect with his presence periodically. So... call it 50/50 odds.
I'm already feeling bad for his existing victims. I can't bring myself to
not try to kill the man though, given delaying just makes everything worse for everyone.
I spend the remainder of my free time before Dad comes home working out tentative ideas for plans and, after concluding I'm not likely to find anything else useful about Heartbreaker, digging up more information on future targets. (I avoid going off on a picture tangent this time)
Dinner is awkward. I infer Dad was called by the school, but doesn't want to broach the topic himself. I'm brooding, which doesn't help. The one upside is that Dad decided to cook steak tonight, ostensibly to celebrate something going on at work, but really I'm pretty sure it's an attempt to cheer me up.
I
do feel better, afterward. A little.
While we're washing dishes, I find myself bringing up Nilbog's death, wondering if Dad heard about it. To my surprise, he hasn't, and his face lights up like Christmas came early this year when I confirm, yes, it was on the news and everything.
That makes me feel... not good, but like it was worth doing.
We watch TV for a couple hours after dinner before I "go to bed" AKA lay under the covers as the monster, waiting for Dad to go to sleep.
---------------------
I'm still feeling restless. I'd originally intended to do more research on Heartbreaker, but the idea of sitting around for a few hours just... doesn't appeal.
I decide instead to do some initial scouting in Canada, around Toronto and some of the other cities he's supposed to be in.
I dress warmer under the blanket than I did for killing Nilbog: a jacket over an old sweater, long pants that haven't been doused in some noxious fluid as yet, mittens I'd forgotten we even had that are uncomfortably tight, and a blue scarf I... haven't worn since mom died. I briefly debate wearing something on my head under the helmet, but ultimately decide it probably won't be necessary. I also skip the backpack this time: I
really need to replace the "morning run" idea, and I cannot possibly dress appropriately for Brockton Bay temperatures without freezing in the Canadian winter, so the ruse is pointless in this case anyway. Besides, this is intended to be a scouting run, and Toronto isn't really much farther than Ellisburg was. I have time, since I won't get caught up in a fight and am leaving earlier anyway.
I slip downstairs to boot up the computer long enough to work out a route through to the Toronto region, focusing especially on finding a place no roads go through. I seem to recall reading somewhere that border patrols -Canadian and American alike- are focused on the roads, relying basically on the inclement weather and rough terrain of the wilderness to keep people from crossing the border illegally in areas where there are no roads. I poke around to see if parahumans existing has changed this policy, but what little time I spend scouring the internet turns up nothing in specific... which isn't to say that nothing has happened. Even so, I'm willing to chance it. I'm
reasonably sure most parahumans who could cross the border without need of a road would be a bit more visible than the monster -fliers like Glory Girl, for instance- or be nothing a border patrol would be any help against, such as teleporters. So
probably they haven't stepped up the security in a way that matters to me, especially since the US/Canada border is a
huge stretch of ground to cover. It's just not practical to have the entire thing secured.
It takes longer to wait for the computer to boot up than it does to actually map out a route I can't get lost on once it is online, even with having to find an off-road path across the border that qualifies as not easy to get lost on. Once I'm reasonably confident I have the route memorized -
close my eyes, repeat the information, open them, check if I got it right, repeat until I can do it five times in a row- I shut the computer down and head out.
----------------------
Following the roads is mildly stressful, reminding me of my all-too-recent flight from Ellisburg. I find myself wondering if there's more cars out and about tonight, or if I'm just imagining it. I'm still uneasy about the thing with Dragon. (
And the Protectorate, but that goes into the box too and I pretend I never thought it)
Crossing the border turns out to be easy. I'd actually given myself a long way around if the checkpoint near the road turned out to be more serious than I was expecting, but I end up paralleling the road a bit further out than usual for a few minutes, out in the woods, to get past the checkpoint, and then just return to my preferred distance from the road once I'm past it. That's it. I was expecting to at least have to hop a fence or something.
--------------------
When I hit the Toronto city area, things get more complicated. The place is
huge, and doesn't lend itself to roofhopping, not in any way that lets me actually keep a good eye on the ground. I'm
blatantly dressed up as a cape, if an amateurish one, which is not conducive to wandering the streets on foot, and that would take forever anyway. Since I didn't bring my backpack, I don't even have any place to hide my helmet, so just taking off the blanket and helmet and pretending I'm nobody of interest isn't a viable option, and could lead to people connecting the monster to Taylor. Or at least connecting 'the girl in the helmet and blanket' to Taylor Hebert, which would still be outing myself as a cape... or humiliate me by having people think I'm a
wannabe cape, which would be worse than having people know Taylor is a parahuman.
The worst, most depressing thing, though, is realizing that a big part of my problem is that Toronto is
nice.
Oh, I spot what I'm pretty sure are gang toughs at times, and in some of the less trafficked parts of town there's definitely gang tags. There's also at least two other reasonably major supervillains in the area beyond Heartbreaker, the city is close enough they're in Brockton Bay news sometimes, usually speculation that they might move here if they suffer a particularly bad defeat, so it's not some bastion of perfection.
But there's just not the same kind of huge, largely uninhabited/gang-controlled/filled with the homeless sections of town like there is in Brockton Bay. The vast majority of the city is being used for legitimate purposes -or at least for purposes that can pretend to be legitimate- and this makes it hard for me to do anything to narrow my search. To a certain extent, the whole thing just highlights how I didn't have any kind of actual plan -I had vague ideas I'd check the ugly parts of town, the places cops and PRT are less likely to pay attention to- but it's also just the case that, for instance, I see multiple places with attractive, well-dressed women in large numbers. If this were Brockton Bay, I could investigate a handful of places like that, and expect to find Heartbreaker by the end of the week, probably. Here... no, not really. There's just plenty of parties and the like. I'm pretty sure some of the places I'm skimming are sororities, even.
There's also just too many skyscrapers. I'm not capable of combing those efficiently, and it's all too plausible that Heartbreaker is living in a suite in one of the skyscrapers.
I try to tough it out, manually comb the place. It's not like I'm going to go home, build a Heartbreaker-tracking device, and come back tomorrow night. This isn't Protectorate Pals, and I'm not Armsmaster.
Then I'm Taylor for a heart-stopping ten or so seconds, flailing through the air mid-jump, sure I'm going to die.
After I land as the monster, I make my way back to the edge of town -
carefully- and then stalk back home to Brockton Bay, done with this.
-----------------------
I don't tell Dad, but I don't go to school today. I stay home and surf the internet instead, in some dim (Yet depressing) hope that I'll find inspiration, or maybe evidence that the Protectorate
does know where Heartbreaker is and just doesn't act on it. (
Tinfoil conspiracy shut up) An easy answer. Nope.
I double-check where the Slaughterhouse Nine were last heard from. Unfortunately -maybe the wrong word to be thinking- the last time they were placed was two weeks ago and was some town I've never heard of an hour to the east of Los Angeles. They're nowhere near Brockton Bay. Even at their fastest, they've never crossed the country in two weeks, never mind that they theoretically
should be able to do so. More likely they're one state over, or still in California, doing horrible things in places nobody cares about except the locals.
Not that I have any idea how I'd kill most of them, but it would be something I could work on, instead of running in circles about how to find Heartbreaker.
I bounce around threads on PHO for a bit, nothing in mind in particular. Eventually I run across a thread that's actually interesting -apparently, a lot of parahumans have weird sensory elements to their powers. Initial conversation is mostly non-parahumans saying, "oh wow that sounds cool," etc while parahumans talk a little bit about what
exactly they experience when they use their power, but eventually the conversation shifts more to parahumans talking about weird, unexpected
uses for these elements. The thing that particularly sticks with me is Vista chiming in late in the thread: she can't use her power on people -I am distinctly glad to learn she can't actually turn people into pretzels- and she has an awareness at all times of what effect her power is having on the world as well as what it
could do. The relevant bit? She has a weird, dim awareness of human presence at all times in an area around her.
She admits she's never gotten any practical use out of it, beyond pranking Clockblocker (
Wards prank each other?), but it reminds me of my own power giving me an awareness of people around me. I go back over the thread, reviewing posts I'd previously skimmed where capes are talking about how they discovered these details, and find myself wondering if there's hidden depths to my own sensory weirdness.
I end up spending an hour wandering around outside in my running outfit, intently focused on my 'there's people nearby' sense. By the end of it, I've confirmed anew that, yes, I can tell when the number of people in my radius goes up, and I can tell when that number goes down, and I have
some kind of awareness of the overall scale -a couple people feels distinct from two dozen people, though not nearly as strongly as you might expect- but I haven't discovered anything actually
new.
I find myself wondering if maybe I can sense parahumans somehow. Maybe parahumans feel different from non-powered people? Or maybe they don't register at all -wait. No, Nilbog pricked my sense, and nothing else did in Ellisburg. Not even Dragon, but that might've been a drone. She's known to use drones. So, not invisible. But maybe
different in some way?... it would be fantastic if I could just comb Toronto for parahuman presence.
I head to Arcadia by rooftop, in costume. (Hoodie and pants underneath, no backpack) The only tricky part is timing leaving the house until there's nobody around to see me, but my people-sensing power makes it a little smoother than it would otherwise be. I make sure to be
careful, avoiding paths that will involve jumping over heavily trafficked streets, but I also try to just ignore the times I do become Taylor. Well. Not so much ignore as grit my teeth and bull through them. The incident in Toronto scared me, but really that's stupid. I heal instantly from injury, and given how severe what the monster recovered from was, I can probably shrug off similar. Probably. So, I steel myself for the possibility of turning into Taylor mid-jump and try to get
used to it happening. I'm not going to land as Taylor when jumping roofs. Even if I do, I just need to break line of sight with whomever is watching me, and I'll become the monster again and be
fine.
I turn into Taylor seven times mid-jump on the way to Arcadia, and by the seventh one I no longer flail wildly in a panic. I still have to fight an urge to vomit, but it's less than it was. Once I'm in sight of it, I see a hole in my plan.
Arcadia doesn't have any buildings nearby it. Not close enough to jump to its roof from.
Well. Shit. I'd intended to stealthily crawl around on the rooftop, see if I felt anything weird, anything suggesting parahumans feel different from other humans. Since the Wards go there, that'd be a pretty surefire way of sneaking in a test without having to run down Armsmaster on his motorcycle or something.
I spend a minute debating my course of action, and finally settle for stashing my costume on the roof I'm on -after double-checking that the door to this roof is locked and the lock is not easily rattled open or anything- and then jumping down into the alley behind a dumpster when no one is in a position to have line of sight on the alley. Probably. It takes me a minute to find a sufficiently reflective surface to trigger becoming Taylor, but once I find a reasonably shiny air conditioning unit things go smoothly. Then I jog my way to Arcadia school grounds. After all, I'm just a girl walking if you can see me, and if you can't... well, you can't see me. Perfect!
It's only when I'm halfway across the lawn that I remember Dragon's suit didn't revert me to Taylor.
Too late now. I keep jogging/galloping (Or is it still a jog when you have too many limbs and they all end in blades?) toward the front door, suddenly glad I have my hoodie up, giving my identity a
little protection. I'm pleasantly surprised when the front door opens easily to a push. I was half-expecting it to be locked. For that matter, I was half-expecting there to be security guards. I guess rumors about Arcadia are exaggerated a bit.
I have a bit of culture shock when I get inside. Arcadia's halls are
cleaner than Winslow's. It takes me a second to realize that Arcadia's halls being cleaner than Winslow's implies that Winslow's halls are dirty. Somehow I'd assumed Winslow was in as good a condition as it could be, just with... less well-paid teachers or something. Fewer teachers? Poorly-trained staff? I dunno. I hadn't realized Winslow was
actively filthy. Then I notice that none of the ceiling lights are flickering.
Then I realize they're all pure white, where Winslow's are a dull yellow, the kind of color you get out of a lightbulb that needs to be changed.
I spend a minute reeling, assimilating. There's dozens of little details like this. The walls seem strange, and I finally realize it's because they haven't been plastered in gang tags, cleaned of gang tags, re-plastered in gang tags, re-cleaned, ad infinitum. They're just... smooth, like new. The glass is so clean you can almost believe the windows are just open spaces, that's how clear they are. If you told me people eat off this floor, I'd hesitate to call bullshit. There's no knife marks, no cigarette burns, no
smell of dru-
Oh. There's somebody staring at me.
Right.
Right. I'm here to test my power, not drool all over myself staring at an actually decent school.
I ignore the short girl staring at me like she's never seen a- fuck. I look like a hobo teen in my old, dirty pants and blotchily stained hoody. In Arcadia. Fuck. I didn't think this through.
I ignore the short girl and her weirded-out stare, and stalk through Arcadia's halls.
The girl lets out a strangled yelp when I turn a corner, and I back up, confused. She's wide-eyed, and not looking at anything in particular, seeming focused on something in her head.
Huh. Maybe Arcadia isn't so pristine after all, if a girl that young is doing drugs and nobody has caught on. I briefly consider trying to give her a talk about why she shouldn't do drugs, and then decide she's not going to listen to a random hobo teen. Oh well.
Feeling weirdly relieved, I go back to stalking the halls of Arcadia. The way-too-perfect halls.
---------------------------
I'm ultimately disappointed. If my power
does differentiate between parahuman and regular human, I can't figure it out.
I'd wonder if maybe the Wards were busy elsewhere, but I spotted Glory Girl -Victoria, I guess- in a classroom, looking
really cranky. Even if the
Wards aren't here, there's parahumans here, and I never sensed any kind of difference in my power beyond the already-established
more, less, vague sense of overall numbers. I can't feel
any variation, which is frustrating. 'Parahuman' would've been most convenient, but even discovering my power can differentiate between gender, or age, or
something would've been neat. Not what I wanted, but
something.
I
did confirm that my power is not blocked by intervening objects, the radius completely unaffected by anything except my position as far as I can tell. It has a static, uniform size. I also discovered it seems to be a sphere, or maybe a cube but I don't
think it's a cube, anyway the point is that its reach seems to extend equally in every direction, which is part of why I'm thinking it's a sphere, rather than being anything weird like "50 feet out horizontally but only 10 feet up and down". That's useful to know, that I can tell if people are nearby even if there's walls in the way. Makes me harder to ambush, kind of.
I end up leaving the third time a teacher's gaze flicks my way when passing a classroom. Something about the look on their faces makes me uncomfortable, like the walls are closing in on me. Dunno why.
Nothing of interest happens in the time it takes me to get back to the roof I stashed my costume on, and getting it back on is uninterrupted as well. I'm sort of weirded out at how smoothly this is going. If this were cape fiction, I'd have bumped into a Ward without realizing it, been jumped by a supervillain and/or caught on the way out by Velocity, and been called on a cell phone by my dad at the worst possible moment. Not that I
have a cell phone...
... the point is, this is going weirdly smoothly-
crying into his hands
-and I keep waiting for the other shoe to drop. 'Trip was completely pointless and useless' is bad, but not
that bad.
I circle the edge of the rooftop briefly, keeping an eye out for heroes -or villains, for that matter- but spot nothing and make my way home by rooftop, a little less careful to avoid the more heavily trafficked spots. I
really want to desensitize myself to the disorientation of becoming Taylor mid-air.
------------------------------
There's a van for
Van Dyke Plumbing a block away from my house, cheerful art advertising their, "15 years of quality service".
This catches my eye, because it wasn't all that long ago Dad was talking about poor mister Van Dyke selling what was left of his business and planning to move to Florida and start over. Not
letting someone else take over the plumbing business selling.
Taking apart and selling the components selling. The van shouldn't be out there. It should've been repainted by now.
I'm watching this from a nearby rooftop, bothered. I really
should just ignore it and head back home, but... I'm not sure why I'm caught on this. Yeah, Mr. Van Dyke left... barely a week ago, if I recall correctly?
Why is this bugging me? They're in a yard, set up for-
Their doors are closed. They're in a yard, presumably to do work -that's
not Mr. Van Dyke's yard, he lives in an entirely different neighborhood, and he had an actual office anyway- but their doors are closed. All of them. The house's doors are closed.
The lights are off.
I'm not quite sure what conclusion I should be drawing, but I have a sudden conviction that
this is the other shoe I was expecting to drop at Arcadia.