ok i am a dying hog farm. now how do i find this cure disease that you speak of?
or plop the plague or ebola or just the spanish influenza in a small port city. what happens then?
so lets break down the trained hireling's average wage of 3sp. if the spell without components cost 90gold pieces and iirc its 10sp to 1gp then its 300 days of work to pay for the cure disease. that just covers mercenary's, warriors, smiths, and other Trained people.
I bet the peasantry is basically at the whim of gods, clerics, paladins, and merciful lords.
though I didn't think about using cure disease to cure difficult things like mental disorders. that's pretty damn spiffy.
I still think modern medicine as a societal force is more effective and increasing the culture's health levels than dnd magic.
I wonder....how long do the fucking nobles live? thats gotta be like almost another species. 200 to 400 year old magically extended lifespans ruling over a sickly mound of peasants.
edit
Indeed. A magic item which provides immunity to all disease forever (note, it never breaks down or needs replacing or fails and can thus be handed from generation to generation) costs less than a boat.
right still out of the hands of....99% of everyone
not a boat a freaking Galley
This
three-masted ship has seventy oars on either side and requires a
total crew of 200. A galley is 130 feet long and 20 feet wide, and it can carry 150 tons of cargo or 250 soldiers. For 8,000 gp more, it can be fitted with a ram and castles with firing platforms fore, aft, and amidships. This ship cannot make sea voyages and sticks to the coast. It moves about 4 miles per hour when being rowed or under sail.
how many people do you know that employ 200 people