Sushi
#fuckcancer
_____It was supposed to be a routine test mission, not a slaughter. The rendezvous was littered with the burnt-out hulks of Federation transports, surrounded by thousands of casings from Zeon weapons. Precious cargo meant for the test squadron had been stolen, and clear signs of Zeon mobile suits lead deep into enemy territory. These precious few prototypes were crucial in the development of the Federation's own mobile weapons.
_____Far from EFF lines, the pilots of the 7th Test Squadron couldn't expect assistance from headquarters. But keeping the prototype out of Zeon hands was reason enough.
Set late in the One Year War, this RP involves a group of elite test pilots tasked with recovering a stolen prototype, located deep within Zeon territory. This game will mostly be focused around small unit tactics and close combat in mobile suits, both "grunt suits" and advanced prototypes. There will be some limited customization and upgrade mechanics, although less so than prior iterations of this game.
team roster
1 Lieutenant or higher ranked officer with combat experience. (Team Leader)
1-2 Pilots with special operations / infiltration experience.
1-2 Pilots with long range gunnery or artillery experience.
2-3 Pilots with experience in mobile suit close combat.
_________[Action Economy]
_________[Applications]
Make a dedicated post for your profile and don't spoiler / quote box it. Thank you.
1-2 Pilots with special operations / infiltration experience.
1-2 Pilots with long range gunnery or artillery experience.
2-3 Pilots with experience in mobile suit close combat.
_________[Action Economy]
____The system differs slightly in the Actions you are able to take in this game. Base Fate Core has 4 Actions (Attack, Defend, Create Advantage, Overcome.) In this game, there is no turn order. Every player can take a Movement, one Zone in most cases, + an Action. In addition to the basic four actions from Fate Core, we also have Teamwork, Discover, and Hold Action. We'll ignore Attack and Defend for this as they are self-explanatory action types.
_________[Create an Advantage]
____________The CA is a versatile way of changing the battlefield and assisting team members. Creating an Advantage essentially means changing the situation by altering, or creating a new Aspect. This can range from using suppressive fire to create an aspect like "Hail of Lead," to using pure brute force to create a "Smashed Wall (Entry Point)," or even mocking the enemies with a social skill in order to create an aspect like "Enraged (Enemy #1)." A decent roll will give you an Invocation, a single-use +2 that you can use to augment a relevant roll.
_________[Overcome]
____________An Overcome action includes things like a "Saving Throw" or "Challenge." Whenever a task has a difficulty set by the GM as opposed to opposition rolled by an enemy, it's called an Overcome. Besides typical actions like bypassing hazardous terrain or lying convincingly to an NPC, Overcomes can be used offensively to remove an Aspect created by an enemy CA.
_________[Discover]
____________When you would like to gain insight upon a situation but lack specific knowledge or direction take it in, the Discover is similar to an Overcome action. By rolling against difficulty, you may use your skills to discover relevant information or evidence in a scene. A Discovery is similar to a Create Advantage, although a CA gives invocations more easily.
_________[Hold Action]
____________You can elect to Hold an Action and wait for a specific opportunity to act. A common example would be finding an enemy concealed in hard cover, and holding an attack until they leave cover, similar to an "Overwatch" mechanic in certain games.
_________[Teamwork]
____________As long as you have a +1 in the same skill, you may help a teammate's roll by adding a fixed bonus as your action. Unlike a CA, Teamwork is a fixed bonus no matter what, and cannot "fail" in the conventional sense. This is a good way to make use of skills which may otherwise be too low to properly utilize on your own.
_________[Applications]
Unit Type: Please indicate your unit type preference in the character application. (A firm answer is preferable to general / no preference answer!)
Rank: Ensign or LTJG, unless you've been in the prior games.
Role: This isn't a formal role, just what you would like to do in the team. Whether that's leading, taking out enemy ships, doing repairs, and so forth.
Experience: Note prior experience here. This is mostly for flavor.
Equipment: Please add any MS/equipment requests to the bottom of the profile.
Aspects: Five (5) in total: High Concept & Trouble + 3 Aspect. Optional Phase Trio. Your high concept is a "Elevator Pitch" that sums up your character in a few words. Fate Points are used to Invoke Aspects.
Fate Points: 3
Refresh: 3. If you add additional Stunts, you remove Refresh.
Physical: Strength-Based
Morale: Will-Based
Consequences: 2-4-6. Leave Blank. Physique-Based
Stunts: 3 Custom Stunts.
Use the Stunt Generator.
Find ideas at the Evil Hat Productions Wiki.
Be mindful of The Horrors of Fate Stunts; TL;DR just ask.
Skills: Great (+4 Modified)
Please be aware that in this Gundam RP, the Pilot skill is not a catch-all for combat and defending. Like a conventional Fate RP, you will use Agility to evade incoming attacks, Physique to overcome tests of strength, and so forth.
Agility (Athletics)
Burglary
Contacts
Deceive
Engineering (Crafts)
Empathy
Fight
Investigate
Lore
Notice
Physique
Pilot (Drive)
Provoke
Rapport
Resources
Shoot
Targeting (Crafts)
Stealth
Will
Engineering: Replaces Craft. Used for repair, modification, and other engineering-related tasks.
Pilot: Navigating difficult terrain and tasks of technical flying. This is not generally used to defend against attacks.
Targeting: Detecting targets with sensors and making attacks from beyond normal range.
Physique & Will: Having points here increase your character's capacity for Stress. Strength is for Physical Stress, Endurance is for Morale Stress.
1-2 = 1 Extra Slot
3-4 = 2 Extra Slots
5 = 1 Extra Minor Consequence
Burglary
Contacts
Deceive
Engineering (
Empathy
Fight
Investigate
Lore
Notice
Physique
Pilot (
Provoke
Rapport
Resources
Shoot
Targeting (
Stealth
Will
Engineering: Replaces Craft. Used for repair, modification, and other engineering-related tasks.
Pilot: Navigating difficult terrain and tasks of technical flying. This is not generally used to defend against attacks.
Targeting: Detecting targets with sensors and making attacks from beyond normal range.
Physique & Will: Having points here increase your character's capacity for Stress. Strength is for Physical Stress, Endurance is for Morale Stress.
1-2 = 1 Extra Slot
3-4 = 2 Extra Slots
5 = 1 Extra Minor Consequence
_________[General Purpose Mobile Suit]
____________All-round balanced mobility, protection, and firepower. Lower maintenance compared to other types. "Space-Type" and "Ground-Type" Mobile Suits are two subcategories of this type.
Example: MS-06 Zaku II, RGM-79 "GM"
+ Highly Customizable
+ Easily Repaired
_________[Close Combat Mobile Suit]
____________Specialized for melee combat and surgical, high-speed attacks. Some Close Combat types are also designed with stealth in mind.
Example: MSM-04 Acguy, RX-78-2 "Gundam"
+ Close Range Bonuses
_________[Assault Mobile Suit]
____________Designed to break through anti-air defenses and attack enemy capital ships, these designs are heavily armored and tend to pack a significant number of missiles and other explosive weapons.
Example: MS-09B "Dom," RGM-79F "Land Combat GM"
+ Heavy Armor
+ Anti-Ship Weapons
_________[Support Mobile Suit]
____________Equipped with long range weaponry, sturdy armor, and an abundance of spare equipment, support designs can vary from long-range snipers to artillery platforms and electronic warfare designs.
Example: MS-06CK "Zaku Half Cannon," RX-77 "Guncannon," RX-79[G] "Gundam Ground Type"
+ Long Range Bonuses
+ Spare Equipment
_________[Reconnaissance Mobile Suit]
____________Specialized for stealth and long range target detection. Typically lightly armed and armored.
Example: MS-06E "Zaku Recon Type," RGM-79V "Night Seeker," RGM-79SC "GM Sniper Custom"
+ Stealth Bonuses
+ High Powered Sensors
____________All-round balanced mobility, protection, and firepower. Lower maintenance compared to other types. "Space-Type" and "Ground-Type" Mobile Suits are two subcategories of this type.
Example: MS-06 Zaku II, RGM-79 "GM"
+ Highly Customizable
+ Easily Repaired
_________[Close Combat Mobile Suit]
____________Specialized for melee combat and surgical, high-speed attacks. Some Close Combat types are also designed with stealth in mind.
Example: MSM-04 Acguy, RX-78-2 "Gundam"
+ Close Range Bonuses
_________[Assault Mobile Suit]
____________Designed to break through anti-air defenses and attack enemy capital ships, these designs are heavily armored and tend to pack a significant number of missiles and other explosive weapons.
Example: MS-09B "Dom," RGM-79F "Land Combat GM"
+ Heavy Armor
+ Anti-Ship Weapons
_________[Support Mobile Suit]
____________Equipped with long range weaponry, sturdy armor, and an abundance of spare equipment, support designs can vary from long-range snipers to artillery platforms and electronic warfare designs.
Example: MS-06CK "Zaku Half Cannon," RX-77 "Guncannon," RX-79[G] "Gundam Ground Type"
+ Long Range Bonuses
+ Spare Equipment
_________[Reconnaissance Mobile Suit]
____________Specialized for stealth and long range target detection. Typically lightly armed and armored.
Example: MS-06E "Zaku Recon Type," RGM-79V "Night Seeker," RGM-79SC "GM Sniper Custom"
+ Stealth Bonuses
+ High Powered Sensors
Code:
[b]Name:[/b] Name Here
[b]Appearance:[/b] Description / Image
[center][img]optionalimageurlhere[/img][/center]
[b]Age:[/b] Age
[b]Rank:[/b] Naval Rank (Typically Ensign/ENS)
[b]Role:[/b] Role in the Team
[b]Birthplace:[/b] Place of Birth
[b]Experience:[/b] Prior Experience / Work
[b]Aspects:[/b]
(High Concept): The Character Concept
(Trouble): Trouble Aspect
Aspect 3
Aspect 4
Aspect 5 - How did you join the test team?
[b]Refresh:[/b] (3 by Default)
[b]Fate Points:[/b] (Same as Refresh)
[b]Physical:[/b] (Based on Physique)
[b]Morale:[/b] (Based on Will)
[b]Consequences:[/b]
Leave Blank
[b]Personality & Bio:[/b]
Background here.
[b]Skills:[/b]
+4 Skill
+3 Skill Skill
+2 Skill Skill Skill
+1 Skill Skill Skill Skill
[b]Stunts:[/b]
1 x Stunt
1 x Stunt
1 x Stunt
[quote][font=courier new]What experience or strength do you bring to the test team?[/font]
[indent][size=3][b]A:[/b] X[/size][/indent]
[font=courier new]What is your main goal as part of the team?[/font]
[indent][size=3][b]A:[/b] X[/size][/indent]
[font=courier new]What is your biggest weakness?[/font]
[indent][size=3][b]A:[/b] X[/size][/indent]
[font=courier new]What Unit Type do you want?[/font]
[indent][size=3][b]A:[/b] (Please give a definite answer.)[/size][/indent]
[font=courier new]Additional equipment requests:[/font]
[indent][size=3][b]A:[/b] X[/size][/indent][/quote]
Make a dedicated post for your profile and don't spoiler / quote box it. Thank you.
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