Mobile Suit Gundam: Desolation Frontier

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Following eleven months of desperate warfare and devastating loss, the Martian Revolution came...
Location
the Republic
Pronouns
He/They
Following eleven months of desperate warfare and devastating loss, the Martian Revolution came to a close in September of the twentieth year of the Independent Era with a cataclysm of heretofore-unknown scope. The Gravity Burst, a man-made event, destroyed the moons and the artificial ring orbiting Mars, threatening to rain a devastating shower of debris down on the unprotected populace below. Only the intervention of the Messiahs, two psychic presences whose advent was birthed by the Martian insurrection, shielded the people from total devastation.

It is now March of IE 25. The Martian Republic established during the Eleven-Month War has all but collapsed in the intervening years, leading to widespread strife across the wartorn planet. The inability of the Jupiter Energy Fleet to reach Mars through its surrounding debris field, the Graveyard, resulted in a period of life-threatening energy shortages. This brush with death was averted only through the discovery of the G-Cell, which promised a new source of portable, albeit limited, power.

Now, as warlords feud and fight for the future of Mars, the Graveyard hanging overhead dissipates a little more with each passing month. Soon, experts predict, it may be reduced enough to allow orbital travel again, and no one can predict what awaits Mars after that...

Welcome to Mobile Suit Gundam: Desolation Frontier.

In this game, you play a warlord of Mars, a commander and pilot with psychic Advanced abilities and control over a unit of Mobile Suits, as well as either a colony or a battleship. At the start of the game, players are divided into warlords and pirates. Warlords command fortified dome-cities and control vast resources, but are tethered to their static locations. Pirates are in control of a flying battleship, which gives them incredible mobility, but their ability to replenish their losses is limited. I expect these distinctions to break down very quickly. You can be an honorable warlord or pirate; these are mostly just useful categories for my benefit.

Some important notes before we proceed any further:


1. This game is open to a maximum of twelve (12) primary players. These players are expected to be active and engaged.
2. Players MUST be active on the GSRP Discord for coordination purposes. I should be available most of the time to answer questions.
3. Players must post at least one IC per turn and must send orders every turn. If a player skips either of these things without prior notice, they will be removed and replaced.
4. Players who lose their characters through GM action will be allowed to re-submit unless otherwise stated. Players who kill off their own characters may be allowed to re-submit on a case-by-case basis.
5. Please try to review the setting details BEFORE you ask me questions.
6. If you're new to the game, please go through the previous installment, located here. Only the updates are required, though my players did do some excellent ICs that I sometimes got around to reading. You don't have to memorize it, but do be aware of what happened.

With that said, I will note that only a basic familiarity with the Gundam franchise is required to play in this game, which can be easily obtained through reading up on the wiki or watching a few YouTube videos. This is a game of mech-bashing and high drama. You will be yelling at people while you fight them.

Turns will take place in monthly 'episodes.' I've tentatively scheduled this game for 13 'episodes,' but we'll see how the network feels about it.

Every player will have access to one Personal Order and one Organization Order per turn. Personal Orders encompass actions directly performed by the character that have a meaningful impact on the situation. Organization Orders are more abstract, representing the actions performed by the forces or institutions under the character's control. Additionally, each player can have between one and three Research Projects in the works at a time, which are multi-turn efforts designed to scientifically design new and exciting ways to kill one another, or maybe even do something productive. The number of Research Projects available is determined by the size of your faction. I'm abstracting unit production this time around.

A note on player-designed characters: You are strongly encouraged to mine previous Gundam shows for inspiration, and even to make homages to those shows, but don't post thinly-veiled carbon copies or mix and match names. That's just tacky. Also, we already have a Red Comet homage.

Interested players should post a signup in the following format. Please feel free to consult with the GM when formulating your signup.

Character
Name: Self-explanatory. Feel free to look up names from other Gundam media as inspiration.
Status: Either Warlord or Pirate, please. Read up for definitions. Warlords tend to have more static assets (manufactories, research facilities) while Pirates tend to have larger and more elite forces.
Generation: Either First or Second. First-generation Advanced are former Gundam pilots or test subjects whose potential awoke through the N-DAM bond. Second-generation Advanced began to realize their potential following the Gravity Burst. Please make sure your backstory reflects this.
Birthdate: In the Independent Era calendar, please. Your character should be at least 16 years old.
Origin: Where your character was born, including city and planet.
Background: A brief outline of your character's personal history. Nothing too excessive, please.

Organization (Colony or Battleship)
Name: The typical colony name format is <X> City, with <X> being the relevant geographic feature. Feel free to use any colony that wasn't player-designed in the previous game, as long as your use conforms with the backstory. If you want to use an unused player-designed colony from the previous game, let me know and we'll work something up. Battleships can be named whatever you like.
Origin: Republic, Consortium, or Imperial. Every organization on Mars derives its equipment and traditions from one of these three factions, along with the bulk of its personnel. This will also determine your starting units.
Description: A brief outline of how your organization works and survives. Colonies typically rely on agriculture, manufacturing, or some combination of the two. Independent battleships typically operate as mercenaries or pirates.
History: Your organization's backstory. Keep it plausible.

NOTE: The players of Kesh Chathur (@kızıl sultan), Nerys Griffith (@Ranger), Nora Jansen (@VoidZero), Moss Geryon (@Fields_of_Rye), Antara Desike (@Aedan777), and Eva Volkova (@SirLagginton) do not require applications and will be automatically accepted should they choose to return as their previous characters. Otherwise, these characters will be used as NPCs. Contact me on Discord if you choose to go this route. Any other potential returning characters should be submitted through the application process.

I'll keep signups open until I get enough acceptable ones, as usual. This is not first-come first-served; I'll pick the best signups and go with those, even if I end up with fewer players than expected. Let me know if you need more time to submit for whatever reason.

The previous OOC thread can be found here. The Discord can be found
here. Please find an updated glossary of terms below.

Advanced: A human who has developed superhuman mental abilities, including expanded perception, fast reflexes, and the ability to telepathically communicate with other Advanced, as well as other yet-unconfirmed abilities. Previously only available to those who had bonded with an N-DAM System. It is speculated that the N-DAM bond stimulates the brain into tapping into its full potential, leading to a next stage in human development. While active communion with the N-DAM System strengthens an Enhanced's abilities, it is no longer necessary for their manifestation, and Advanced abilities vary widely between individuals. What long-term effects this will have for and on the human race are as yet unknown.

Asimov City: Previously the foremost center for advanced research and development on Mars. The place where the original GUNDAM was built. After the October Uprising, Asimov City was destroyed and its inhabitants scattered. Following the Revolution, the ruins of Asimov City were recolonized by refugees and it is now a lawless, chaotic place.

Awakened: A Mobile Suit equipped with an N-DAM that has, through extended communion with an Advanced pilot, developed its own quasi-personality. While most N-DAMs simply mirror the personalities of their pilots and Awakened will always reflect their original pilot's personality to some degree, the longer-lived Awakened often develop unique personas, along with a degree of autonomy.

Battleship: The generic term for the massive gravity-powered ships controlled by warlords. Often heavily armed and armored, with the capacity to hold numerous Mobile Suits and Mobile Armors. Many of these are modified from salvaged or rebuilt Revolution-era ships. Also known as carriers.

Colonial Energy Corporation: A Luna-based energy company formerly headed by Vincent Sinclair, known for its pioneering gravitic research. One of the few corporate survivors of the Wars of Unification. Headquartered at Armstrong City on Luna. CEC forces intervened militarily during the Martian Revolutionary War and were largely destroyed at the Battle of Deimos.

City: The term for a self-contained planetside habitat. Generally consists of one or several large residential domes along with a plethora of smaller domes and nearby outposts, connected via personnel tube or anti-gravity shuttle. Found principally on Mars and Luna. Martian cities are almost always located in a crater or extinct volcanic cone and named for the feature. The Revolution saw multiple cities destroyed and the survivors are uniformly heavily armed and fortified.

DIAGRAM System: The Disconnected Integrated Authority Group - Remote Active Manipulation, or DIAGRAM, is a system that uses gravity tethers to both manipulate and power small quasi-autonomous drones. DIAGRAM drones rely on the man-machine interface to be semi-consciously directed by the human mind, with a high-capacity quantum computer assisting in the process. Military-grade DIAGRAM systems, which used the N-DAM System and an Advanced pilot as the coordinating authority, are presently not in use, as their power requirements far exceed the capacity of the G-Cell.

Earth: Humanity's birthplace, population 9.1 billion. Much of the surface is controlled by the Terran Imperium, though pockets of resistance continue in Southeast Asia, Australia, North America, and Central Africa. Contact was lost with Earth at the conclusion of the Revolution.

Earth Federation: Also known as the 'Old Federation,' the previous world government of Earth. Dominated by multinational corporations and largely ineffective at containing their rise. Brought down by corporate warfare and officially ended with the rise of the Terran Imperium.

G-Cell: A recyclable container of variable size that is capable of retaining activated gravitons and can thus serve as a mobile power source. As graviton collectors are currently impossible to fit into anything smaller than a battleship, G-Cells are in high demand for all kinds of machines, particularly Mobile Suits. G-Cells range from the size of a small dog to the size of a large person. Manufacture of G-Cells is a difficult, technically complex process, and is thus largely restricted to cities and battleships.

G-Field: The energy field produced by a graviton power source. The G-U Drive's high output was able to produce a 'bubble' of warped space around its GUNDAM capable not only of cancelling g-forces for its pilot, but also of deflecting solid-state projectiles and rendering long-range observation and tracking completely pointless. G-Cells and G-Drives also produce G-Field effects, but the field is generally only sufficient to cover a cockpit-sized area unless channelled in a particular direction.

Gravestorm: A rain of Graveyard refuse on a particular area. Containing equal parts mineral-rich satellite debris and military-grade salvage, gravestorm sites are hotly contested. Being inside a gravestorm when it happens is a great way to become a permanent part of the salvage site, and those who can predict their arrival are highly prized.

Graveyard: The field of debris surrounding Mars, comprised of now-pulverized former satellites, the wreckage of the orbital ring, and the leftovers from the Battle of Deimos. With the complex interplay of debris and the resulting signal disruption this produces, orbital transit is considered dangerous at best. Some pirates are known reside within the lower layers of the Graveyard and descend from the sky to attack their targets.

Graviton: The fundamental particle of gravity. Gravitons can be harvested and activated for use as reaction mass by CEC-designed graviton collectors, which can also function as (building-sized) power sources in their own right. Gravity fuels are anticipated to one day render most other forms of energy production obsolete, but without refined helium-3 to trigger self-sustaining reactions, their use is presently limited.

Gravity Burst: During the Battle of Deimos, a man-made cataclysm threatened to bring down the orbital ring and the moons down on the people of Mars. Those alive at the time witnessed and felt the superhuman intervention of two Advanced presences who deflected the debris up into a stable field surrounding Mars that is now known as the Graveyard. Following the Gravity Burst, individuals who had never previously bonded with an N-DAM began manifesting Advanced abilities. This event is widely considered to be the end of the first stage of the Martian Revolution.

Gravity Tether: A connection formed between two G-Fields that can be manipulated to transmit data and energy faster than the speed of light. Gravity tethers can also be used by one G-Field to invisibly manipulate another, smaller object, though this requires much greater power output.

GUNDAM: A cutting-edge Mobile Suit that utilized both a G-U Drive and an N-DAM System. The first GUNDAM was named by its pilot as a combination of the two acronyms. In addition to those pioneering advances, the GUNDAM also boasted high-output thrusters, highly durable new-alloy armor, and devastating particle beam weaponry. GUNDAMs were very expensive to build and are presently unusable given the lack of fuel for their G-U Drives.

G-U Drive: The Graviton Unrestricted Drive, a third-generation anti-gravity generator that relied on power derived from graviton-fusion reactions rather than on externally provided nuclear or solid-state fuel. Smaller and far more potent than previous anti-gravity drives. Second-generation drives, which were bulkier and produce less output (and are much easier to produce), were known simply as G-Drives. Despite the supposed energy independence of the G-U Drive, it still required refined helium-3 as the catalyst to activate its reactor core, and without the Jovian energy supply, both it and the G-Drive are presently unusable.

Independent Era: The calendar currently in use by most Martians. Originally the Imperial Year, established by the Terran Imperium during its official founding, and changed following the end of the Revolution. The previous era was the Galactic Calendar, dating from the foundation of the Earth Federation, but is now known in retrospect as the Corporate Era. It is presently IE 25, or GC 143 under the old calendar. Events before the advent of the Imperium are dated BIY, or Before Imperial Year, with the Independent Calendar and Galactic Calendar using similar naming.

Interplanetary Consortium: An obsolete alliance formed by the Mars-based Paesam Corporation with several Lunarian corporations, which intervened militarily in the latter half of the Eleven-Month War. The end of the war and the Gravity Burst saw the scattering of the Lunarian contingent of the Consortium forces, though Paesam forces escaped the battle in more or less one piece. Through inheriting the Consortium's assets, Paesam now possesses legal (albeit largely disregarded) title to most of Mars under (defunct) Federal law.

Jupiter: The largest planet in the Solar System, population estimated at roughly 20 million. Home to a variety of orbital and satellite colonies whose principal purpose is energy extraction. Jovians rarely venture into the Inner System except as part of the once-yearly Jupiter Energy Fleet, which delivers fuel to Mars, Luna, and Earth. Much about their culture and way of life is unknown. The Energy Fleet has been unable to deliver fuel since the conclusion of the Revolution, which has plunged Mars into chaos.

Luna: Earth's satellite, population 214 million. Home to the Colonial Energy Corporation and a few other surviving megacorps. Considered neutral ground due to its centrality in technological development and thus one of the few places in the inhabited System without an Imperial garrison. Its unofficial capital is Armstrong City.

Mars: The Red Planet, population 1.4 billion. Home to several dozen autonomous colony "cities." Partially terraformed, with progress stalled following the rise of the Imperium. While much progress was made in achieving self-sufficiency during the Revolution, inter-system trade has been completely severed and resource shortages are common. Officially independent of the Imperium as of the conclusion of the Revolution, though the Earth government has yet to acknowledge this de-facto state of affairs.

Martian Republic: The largely defunct government of Mars. Originally founded by the northern cities of Garek's Bluff, Pavonis, and Oryza, then expanded through a combination of military and diplomatic victories. Ultimately victorious in the war against the Imperium and then later the Consortium, but with the destruction of Pavonis at the end of the war and the secession of Garek's Bluff afterwards, the fragile ruling coalition collapsed and a state of anarchy has ensued. Many Martian warlords claim to fight either on behalf of or against the Republic. The official capital is presently at Oryza City.

Martian Revolution: Also known as the Revolutionary War or the Eleven-Month War. Lasted from October of IY 19 to September of IY 20. Multiple Martian cities, equipped with experimental Gundam units, declared independence from the Terran Imperium and brought about a period of civil strife. Eventually, anti-Terran forces coalesced into the Martian Republic and successfully brought the majority of Martian territory under their control. The intervention of Lunarian corporate forces midway through the war threw the status quo into chaos, culminating in the Battle of Deimos and the Gravity Burst.

Messiah: The term for the two Advanced who intervened during the Gravity Burst to save Mars from destruction. Formerly known as Ercia Jomon and Hanaa Kamis, these two women are venerated by the Church of the Messiahs, also known as the Messiah Cult, which has a widespread following among the Martian public. Jomon and Kamis are never referred to by name except by those who knew them, and are instead referred to as the Founder and the Successor. Also a colloquial term for Advanced used by the particularly devout, who ascribe mystical abilities to their saviors.

Mobile Armor: Massive non-humanoid war machines crewed by multiple individuals. Originally created during the Corporate Wars with the advent of anti-gravity technology, first-generation Mobile Armors are no longer in use, being cumbersome and heavily reliant on nuclear fuel. Second-generation Mobile Armors that utilized the G-U Drive were fielded to great effect during the Revolutionary War. Modern third-generation Mobile Armors are less impressive, given their reliance on limited G-Cell availability, but benefit from other technological developments.

Mobile Suit: A humanoid machine that incorporates a "half-control" man-machine interface, or neuro-system, as well as anti-gravity thrusters that overcome the square-cube law and provide it with unparalleled speed and maneuverability. Mobile Suits are the mainstay of most Martian armies and are powered by recyclable G-Cells, which limit their deployment times. Mobile Suits are principally armed with beam rifles and beam sabers, with each weapon drawing on its own small G-Cell for power. With the end of the Revolution and the decline of the Martian Republic, Mobile Suit production has become increasingly non-standardized among the Martian cities, though many harken back to the Zeadorsas and Garands of the war.

N-DAM System: The Neuro-Dynamic Access Manipulation System, a next-generation man-machine interface designed for Mobile Suits. Unlike previous "half-control" neuro-systems, which read pilot brainwaves and convert their intentions into actions, the N-DAM is a "full-control" system that both receives and sends data, resulting in an exponential leap in pilot-machine synergy. N-DAM Systems are highly idiosyncratic; experiments have shown that only adolescents between the ages of 16 and 24 can properly synchronize with an N-DAM. Once synchronized, an N-DAM is "locked in" to its pilot. N-DAM System schematics warn of the potential for "unexplained phenomena" when overused. Absent the power supply provided by a fully operational G-U Drive, the N-DAM is reduced in capacity to a high-quality half-control system.

Normal Suit: A full-body protective suit rated for exposure to hostile atmosphere or vacuum. Much less bulky and more flexible than early 'spacesuit' models. Equipped with highly compressed air reserves, atmospheric condensers, radiation shielding, and even small maneuvering thrusters.

October Uprising: The one-month campaign waged by a cadre of students from the Asimov Technical Institute against the Imperial authorities on Mars. The lightning-swift advance, enabled by the GUNDAM's raw power, resulted in a push that nearly ended at the Olympian space elevator. Only the intervention of the Imperial Guard at the base of Olympus Mons stopped the GUNDAM's rampage through the Imperial garrison. In the wake of the Uprising, Asimov City was levelled and the Imperial garrison at Olympus City redoubled in strength, including a permanent detachment of the Guard. The first anniversary of the October Uprising served as the catalyst for the Martian Revolution.

Olympus City: Formerly the largest settlement on Mars, located at the base of the ruined space elevator installed at Olympus Mons. Once an Imperial stronghold, Olympus City today is much reduced due to warfare and strife but remains an important center of commerce due to its heavy fortifications. Barely avoided total destruction during the Gravity Burst; some say their salvation was due to the direct intervention of the Messiahs. Now headquarters to the Knights of Olympus, a militant order of ex-Imperial soldiers who defend the city from warlords and pirates.

Particle Beam: By manipulating the G-Field into both a containment field and a concentrated focusing lens, coherent beams of particle-based energy can be projected with a measure of stability. This effect was showcased most remarkably with the GUNDAM, which was armed with both a beam-firing rifle and a particle-based cutting implement known as a beam saber. Both weapons were seen to shear through Mobile Suit armor and G-Fields without any noticeable resistance. Technological advancement during the Revolution led to higher-caliber beam weapons, known as particle cannons and mega particle cannons. Beam weaponry is principally powered by G-Cells in modern Mobile Suits.

Phobos/Deimos: Formerly the two satellites of Mars. Previously home to much of the Imperium's orbital infrastructure, these satellites were destroyed by the Gravity Burst at the conclusion of the Revolutionary War, and now make up a large portion of the Graveyard's debris.

Pirates: Warlords who rely on a nomadic lifestyle devoted to pillage. While some style themselves as honorable rogues, most are in it for the loot. These forces are depressingly common, and many use salvaged Revolutionary-era battleships to wage their campaigns of plunder. All pirates are warlords, but not all warlords are pirates.

Terraforming: The process of transforming Mars into an Earth-like planet. Originally started under the Earth Federation but abandoned during the final years of the Corporate Wars. Mars presently has an atmosphere comparable to a high mountaintop on Earth, requiring the use of a normal suit to move about on the surface. Vegetation outside the cities is nearly unknown, and most sustenance comes from vast hydroponic agri-domes.

Terran Imperium: The present government of Earth. Ostensibly organized under the absolute rule of the Terran Emperor, in practice the Imperium is a military junta in which vast districts are delegated to the control of the Marshals of Terra and ruled with an iron fist. Much of the Imperium's energies are devoted to suppressing unrest on Earth and in the colonies. With the end of the Martian Revolution, the already tenuous Imperial control over Mars disintegrated.

Tetherlink: With the destruction of Deimos and the collapse of the infosphere, Mars plunged into a new Dark Age. Infosphere contact was impossible to re-establish given the interference produced by the Graveyard. However, the gravity tether technology pioneered by the famous Dr. Momoko Dzerzhinsky was quickly repurposed to serve as a high-speed wireless network to convey information. Tetherlink stations are limited in that they require unobstructed line of sight to function, but a fully operational tetherlink connection allows near-instantaneous data transfer and communication.

Warlord: An individual who controls a battleship or a city, along with Mobile Suits. Ranging from benevolent protectors to despotic tyrants, the warlords of Mars are united only in their desire to keep what's theirs from being someone else's. Warlords often feud over resource-rich territory, settlements, or particularly valuable salvage hauls.
 
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Edit: Updated the character sheet to flesh it out more.

Name: Nimue Avalon [PROJECT AVALON TEST UNIT #4 "Nimue"
Status: Pirate
Generation: First Generation
Birthdate: IE 5
Origin: Odessa, Earth
Background: According to official records maintained by the Imperial Government, Nimue Avalon was born to mid-level imperial servants, one a senior NCO in the Imperial Guard, the other a functionary in the Finance department, of which is little is interesting as it being bog standard leading up to her induction into the Guard herself.

Unofficially and more close to the truth, is she was a war orphan born of parents killed in resistance to the Imperium and sent to Dulce Labs to take part in rehabilitation for familial crimes against the Imperium. Fatality rates of fellow cadet were high between the experiments and the unnecessary (and often times counter productive) harsh training. High marks in both class room and field excessive saw her moved to Project AVALON where she lost her real name and past identity through brainwashing and memory manipulation and given new desgination Unit 4. Project AVALON where she and fellow other cadets / lab rats was where they were enhanced with cutting edge cybernetics in a quest to make the perfect and more loyal soldier for the Emperor. Upon hearing the news of the Martian Revolution, Project AVALON selected several potential cadets to be tested with the Martian designed N-DAM system to interface with their own systems. Of her cadre chosen only units 1 [ARTHUR], 3 [MORDED] and 4 [NIMUE] survived. Though the later two locations are unknown as they were assigned separate ships.

Unit 4 Assigned to a testing and aggressor unit (the 905th Tactical Mobile Suit Squadron) and to the rear guard of the relief efforts to Mars during the Revolution, the ship she was on Nemesis s had survived the firing Solar Flare at the Imperial Fleet by the dint of not being there having suffered engine troubles along the way causing them to arrive late. They had survived to limp to red planet below in a bid to make field repairs on the surface when Gravity Burst happened stranding them there. Since planetfall she had survived as a mercenary and pirate leader as well as an accomplish mobile suit ace though her customized prototype Nightingale was damaged beyond current ability to repair. Calm, collected and ever calculating if there is a flaw to her she prefers to fight alone and has the call apt call sign Ice Queen given to her over her behavior though the more perceptive when they interact can start to sense as time on this blasted rock wears on a dormant volcano of emotions starting to stir.

Organization: Battleship
Name: Nemesis
Description: Nemesis, the ship as well as the mercenary company that its named after, are known to be straight shooters when dealing with their clients. They preform their jobs with military efficiency, don't rape and pillage when assaulting cities and if they don't act friendly with the locals of the areas they guard at least don't abuse their clients as well. They have reputation as one of the better mercenaries out there, though in times of hardship there are rumors of ship and mobile suit units with Nemesis livery being spot in blatant acts of piracy but never against their clients. Nimue Avalon as the ranking (read: only) elite Guardsman has titular control over the organization and does make decisions, but day to day operations are left to beret Captain Max Yeager.

History: Nemesis and its crew are comprised of surviving Imperials from the Revolution with the core crew being part of the doomed relief effort. The Nemesis crew (the originals and more importantly key crew members) consider themselves still members of the Imperium armed forces. However, recognition of damage done to the ship's long range space drives, and the Graveyard has made them aware of the lack of supply and ability to return home. As such they consider their mission to be on continuous reconnaissance and to blend in and get access to more of Mars, they have publicly taken up career as mercenaries and when they have to recruit to replace loses aim for garbing more fellow Earthers who got left behind to keep the fire alive.

The Nemesis itself its non-standard battleship type for the Imperium Navy due to the fact they were not the ones who built it. It was under construction when the Imperium forces stormed the docks, securing the mostly built warship where it was kept in mothballs. During the lead up to the Martian Revolution, with increase demand for more ships saw it hurriedly finished and given to auxiliary forces for the Martian pacification fleet. The haste in which saw it brought to the field plagued the ship during the interplanetary travel and saw them detached from the fleet as they effected field repairs. Years of operation in the field and more field repairs have fixed most of the ship's teething problems has also resulted in a very unique ship that only its own engineers can love.

*Select crew of the Nemesis
**Captain Max Yeager - Lunarian born Imperial Officer - Age 28, formerly the ship's tactical officer and senior surviving officer outside of the Guardsman.
**Ensign Heywood Bridges - Earther former third watch helmsman turned XO, born to petty nobility outside of London
**Doctor Salome Solomon - Earther, PROJECT AVALON chief MMI designer and Nimue's personal physician
**Benson, Solomon's grad student assistant, turned chief engineer of the Nemesis
** Lt.jg Cui Linmei - orbital colonist, 905th commander, decidedly old type ace and second in command of mobile forces.
 
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A MAN WITH NO HOME
Character
Name: Varager Vulture
Status: Pirate
Generation: Second
Birthdate: IE 4
Origin: Greyon's Forge, Mars
Background: Varager has had a hard life. Born in the factory-city of Greyon's Forge, life was hard for the young man. He lived at the depths of the great domed colony, working from when he could first walk to support his large family. This low-class existence is looked on surprisingly fondly by the man, considering the experience to have toughened himself up like many folk born in the forge at the time. And it seemed like it did, instilling in him drive, will, and a iron-clad determination to succeed. These traits eventually allowed him to climb out of the Pitt as it was called, and join the Greyon Frikorps as a mobile-suit pilot. He had to grease a lot of gears and work his ass off, but things finally looked up for the man. But then, everything came crashing down.

Varager was among the vast amount of pilots away from Greyon when Melas attacked. The Red Crow had struck, occupying their home with the help of their new "tributes" they had rescued from piracy and more. Left without much choice, they had to seek help from the oddballs of Wegener City, those mad Kompunders obsessed with centuries old culture. Yet this was an oddly well suited match, enough so that when the disastrous ambush happened, the few remaining members of the Frikorps stuck with the Kommando's. This perhaps had more to do with them wanting any chance of taking back their home however...

Yet for all the effort, it never was. Though the Red Crow fell due to revolutionary bickering and his home city lost, Greyon's Forge soon saught to continue the fight against the Imperials. The short lived confederation had sided with the independents, and so its former defenders became it's enemies. The rest is history, as eventually the imperials lost the conflict for the Marineris. Olympus had fallen, and what arose to replace it quickly fell after one last strategic blunder. Yet the Exiles have not given up hope, especially Varager.

However, the Vulture is an adaptable and intelligent man. He knew just the small resources of the exiles were not enough. He needed something more to take back his beloved home. So he went to join with the lot he was now stuck with. Though normally Kommando's were a insular lot, he got a lucky break with becoming a part of the Second Generation of Advanced. Along with a certain unit's desperate need for one, he soon got to pilot one of the mobile suits even! Now he seeks to take advantage of this to rise up the ranks, eventually taking command of this still famed military unit. One who's name is sure to invoke respect and infamy even now...

THEY CALL THEM THE DIAMOND DOGS
Organization Diamond Dogs (Battleship main base)
Name: The Zanzibar
Origin: Imperial.
Description: The Diamond Dogs are apart of the semi-independent bands of Militia that make up Wegener city's military, the Kommando's. A chaotic bunch expected of a town dedicated to preserving a chaotic culture, these militia units vary in scope. Though they have seen better days, the Diamond Dogs are still top contenders for the most powerful Kommandos around. Their origins are shrouded in mystery, perhaps even dating back before the Earth Federation itself. What is known, is that they're one of the oldest stables of Kompound life. But with the current chaos, they have decided to roam around the Red Planet, building themselves back up while taking any job. Either way, they're not letting things stay the same.

History: As pointed out, the origins of the unit are shrouded in secrecy, myth, and more. Founded by the legendary "Big Boss", said to be the most famous soldier of his time, the Diamond Dogs have devoted themselves to uphold his legacy. They primarily did this by being the best Kommando's they could be, from famed skill to their equipment. And for a time, this worked. Until a scheme backfired on them.

Wishing to exploit a rising talent, the Big Boss of the time assigned an experimental Gundam unit to him. He would be a pawn of his and the elite of the city, further cementing "Anon" culture and independence. He and his unit were useful, but they would certainly be absorbed or destroyed in due time, leaving the Diamond Dogs famed and still on top. This of course, lead to their reputation shattered, many of their top talent dead, and eventually the rise of Wrangle Kai and his red desert foxes as the new dominate Kommando's in Wegener. And as it turned out, Wrangle had grown tired of mass warfare, enough to declare the city's neutrality along with the other former Imperials. This lead to the collapse of Kompound's hard-fought gains and influence, leaving the city back to square one. Nothing had been gained, except a change in the pecking order.

So the Diamond Dogs went back to the drawing board. They still had considerable power, wealth, and influence, enough to secure themselves their own battleship. From there, they built up their forces once more. They took contracts, fought hard, and generally used the mass chaos to its full advantage. They also took time to decouple their powerbase from just Kompound, not wanting to remain tethered to it. They even began recruiting "suitable" outsiders, like Vulture. But yet, they still howl in the night. And mars will know one thing. They will come, whether it's prepared or not. Diamond Dogs Rule!
 
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"General" Jameson Grayingr​
Name: Jameson Grayingr
Status: Warlord
Generation: Second Generation
Birthdate: 23 BIY
Origin: Olympus City, Mars
Background: Grayingr was a man who had served faithfully under the Terran Imperium for years. He was a loyal man to the core, on the surface. Biding his time he would wait and prepare for his moment. A power-hungry man, and one willing to do whatever he needs to secure his power, trapped on Mars during the chaos of the first round of Warlordism that seemed to take over the populace, he was forced into hiding along with a bunch of his fellow loyalists. His group would find themselves pushing Grayingr into a position of power amongst them, which he accepted with grace, and with his own power secured amongst the remnants of the loyalists.

Grayingr, up to this point, wasn't the most outstanding pilot planetside, but what he lacked in talent, he more than made up for in the amount of experience he had. He had fought multiple battles previously at an acceptable level, and while his skills are quite rusty, he has not been standing idly. He has spent the years in hiding watching, learning, and preparing in secret for the right moment to show himself. He waited and for years nothing happened... until the new collapse happened.

The moment he had been waiting for had finally come, Jameson and his Loyalists would start in Kunosky City quickly taking the city over, they used the people and the fact that they didn't accept the Republic's rule and had been forced to submit to their will. Soon, Grayingr had his own fiefdom to rule as he saw fit. But ever the Ambitious man, he saw opportunity everywhere. The only question that remained to him at that moment was "which colony was next."

Organization: The Remnants (Colony)
Name: Kunowsky City
Origin: Imperial
Description:
Hierarchy within the Remnants​
"General" Jameson Grayingr (Leader)​
Commander Damian (Enforcer)​
Commander Spartacus (Second)​
Commander Henrietta (Third)​
Aaron Jackson (LT.)​
Henry Jackson (LT.)​
Jack Yamato (LT.)​
Ray Charles (LT.)​
Mina Harper (LT.)​
Anna Rose (LT.)​
James Black (LT.)​
The Remnants managed to maintain control over more of the manufacturing portions of the colony, a majority of the agricultural portions were destroyed in the fighting leaving only enough to not starve, but the city does not sit too far above that line. To ensure that the same thing doesn't happen in the future, Jameson has organized his original team, or rather the members of the organization who survived, into officer positions. They act as leaders and command the general rank and file, relaying/carrying out the orders of Jameson directly. There are three people, however, who have more authority than the "LT.". They are the commanders, and second only to the General himself position wise. Commander Spartacus acting as the Second in Command, Commander Henrietta acting as the Third in Command, and Commander Damian is the Enforcer within the ranks, making sure the others don't try to usurp the chain of command. These three were chosen due to the personal loyalty they hold to the General, though they aren't mindless followers.​

History: The Remnants were more... secretive bunch in the "waiting" phase of their planning. They were mostly keeping to the shadows, avoiding the limelight, and attempting to bide their time until the right moment could come and they would launch their Coup. Hope in the organization kept falling, slowly, day by day the group would find themselves falling into the abyss of hopelessness, until... in one moment the opportunity they were hoping for came into being. The Republic's collapse was a surprise to the group, but a welcome one at that. Taking the opportunity handed to them, they would take the city of Kurnowsky, and from there continue preparations to ensure their General would continue to lead them to victory.

Soon after their somewhat pyrrhic victory in taking the city, however, it was realized that they shouldn't reveal their imperial origins, at least, not publically. So, to announce their dominion, they called themselves the Remnants, hinting that they were in fact remnants of the Consortium coming to reclaim their territory. They would remind the people of the times before, and how the Republic had stomped on their necks and brought them to heel through conquest. They would announce that now was the time to rise up and show the planet of Mars their spirit once more.
 
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荒廃のケースファイル:失われたエメラルドキング




ASTRA
"Some say man is a featherless biped yet others argue for recognition of thought as the decisive faction. If you ask me, I don't know what makes humans… well… humans. I don't even know who or what I am. Hey, an idea just struck me: join my crew. Let's figure it out together!"

Name: Astra.
Status: Warlord.
Generation: Second.
Birthdate: IE 9 (16).
Origin: Pavonis, Mars.
Background: Astra does not know much about his past. If he could describe it in words, hard as it is, it would be like the shifting tides of the ocean on a beach: his older memories, the man-made sandcastles of the mind, dissolve so easy under the water's influence. Though he often presents a care-free front, where easy laughter emanates with the certainty of the sun rising, the green-haired teen is afraid the same condition could strike him twice.

The farthest he could remember was four years ago at Garek's Bluff. It was there the locals found him unconscious in an environmental suit. Not too far away from him was a late-gen, beatdown Mobile Worker. They thought him the latest victim of a vicious pirate attack: the Martian Republic was busy self-destructing at the time. When asked where he came from, he had no answers. The official that questioned him put down 'Pavonis' on his pad, better known as the city of orphans.

It didn't take long for people to notice the 'mystical' nature of Astra. His mental capacity and agility exceeded that of normal humans. The fanatical followers of the Messiah Cult cited him as a future apostle. They called him 'Astra' because he was to be one of the members responsible for bringing down the Graveyard, and ending the reign of terror caused by it. The Republican government also saw in him an asset for their forces.

Recruited into the military, with its sizable refugee contingent, he was trained for war. Through his status as an Advanced human stopped the sergeants from abusing him, the same was not true in the case of other refugees. The decline of the Republic rid it of the camaraderie that defined their fight against the Imperium; those not native to the City were seen as parasites on limited resources and were treated as such. Astra decided not to fight for the Republic after his objections on the subject went unheard.

An audacious plan instead was plotted to punish the military of Garek's Bluff. In the words of Astra, "If they won't listen to words, then I'm sure they'll listen to the sound of a battleship." He staged a revolt with the refugee soldiers and stole an entire battleship with its company of mobile suits. They then put their foot on the ground and claimed a new organization dedicated to the lost. Soon after the Republic called him the Emerald King, a despot of the worst kind, and issued a bounty equaling the daring nature of his deed.

Organization: Battleship Scavenger.
Name: The Lost Kingdom.
Origin: Republic.
Description: The Lost Kingdom operates under the traditional boundaries of a battleship state (i.e. mercenary work). They fight for any cause that catches their interest, be it because of curiosity or the money being offered. The influence of Astra can be felt in their soft approach to civilians in the battlefield: never plundering the weak or exploiting the infirm. In fact, the rouge organization prides itself as a kingdom for the lost and weak as they're invited to join so long as they follow the rules.
History: The genesis of the L.K. can be found in the abusive relationship between the Martian Republic and their bands of refugee troops. Conditions were poor as most resources were dedicated to better trained and equipped native forces. It reached a critical state where a revolt was sparked by the Emerald King: the timing and speed had caught the Republic by surprise as an entire battleship quickly fell to their hands. The response parties sent to squash the rebellious entity failed to reach the Scavenger as it entered the safe hands of the Martian desert. The Lost Kingdom, as the group was to be called, pledged never to turn aside those who had nowhere else to go. To mean it the amnesic was hailed as king.
 
Character
Name: Nora Jansen
Status: Pirate
Generation: First
Birthdate: IE 2 (22 years old)
Origin: Garek's Bluff, Mars
Background: Veteran of the first Martian independence war. Fate was unkind to this unwilling participant of the war, first her brother was killed by the imperials, then numerous friends and family were murdered by the consortium; now the Equatorial Union stands divided and at brink of utter annihilation. She had enough of the machinations and slow death, and commandeered the battleship she served on with authority afforded to Gundam pilots for a chance of true liberation. Nora had asked Nerys, her mentor and friend, to join the revolt but the fierce spirited beast of a woman had more loyalty to their birth place. Thus they parted ways, each praying that they will not train their weapon at each other.

Organization
Name: Evanesce - Orca Class Battleship
Origin: Republic Equatorial Union
Description: A modest aerial battleship formerly known as Arafel, of the Oryza Avengers Battalion during the first independence war. The ship had since underwent major overhaul to keep up with current demands, namely freelance salvage and protection operations. In the old days people running these sort activities would be called mercenary and hired murderers, but those who kills worse sort of people are accepted by the surviving martians.
History: Evanesce operation is one of the more pro-republic mercenary outfit, as it was founded by former EU loyalists. The infighting among Martian Republic leadership and secession of Garek's Bluff had disgusted these loyalists, and in turn born a quiet revolt. However, legacy and baggage of their history made it impossible for either to abandon another.
 
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The tentative deadline for submissions is midnight EST on Saturday, August 15th. New players, be sure to take the time to look over the previous game's updates.
 
Character
Name: Antara Desike
Status: Warlord
Generation: First
Birthdate: IE 3 (22 years old)
Origin: Paesam City, Mars
Background: The end of the Revolutionary War hit Antara Desike hard. While by most standards her relationship with Maryka Paesam could not be considered friendly, with the two often getting into heated arguments, Antara had found herself, against her better judgment and efforts, to be warming up to her. There was only so long a person could pretend that they didn't need to be close to anyone after all. This had tragically backfired for Antara when, like everyone else she had ever grown close to, Maryka was killed right in front of her during the Battle for Deimos.

After she was forcibly withdrawn from her fight with the Blue Devil, Antara immediately drew into seclusion. Emotionally she veered wildly during this time, blaming alternatively Kesh Chathur and herself for the death of Maryka, filling her with rage or self loathing respectively. No amount of threats or offers could get her to return to the frontlines, as she was caught up in grappling with her inner demons. She had tried to close herself off to not feel this loss again, but it had happened regardless, and she looked on what she had done, wondering what it was all for. She had never been loyal to Paesam, or any of its supposed ideals, though she had been swayed for a while by promises of power.

Now it all seemed so pointless. She had caused the deaths of so many, for nothing more than petty and selfish reasons. And as a result of the war she had fought for, Mars was worse off than ever. What reason was there for her to continue fighting? She had no ideology, no friends or family to fight for, no loyalties to speak of. Even as a job to survive, she could scarcely muster the will to live after Deimos. However, nor did she have any particular opposition to fighting, and this would be used by Benicew Paesam to bring her back into his service.

After weeks of seclusion, Paesam made a personal visit to Antara's quarters. During this visit, he expressed sympathy for her plight, and shared his own remorse over the death of his granddaughter. He mused on the failure of both of them to achieve what they had wanted, and the importance of failure to personal growth. This surprised Antara and caught her attention, she would not have expected the vainglorious and self-assured Benicew Paesam both admit to failure and claimed to have learned from it. He explained that now was the time to look upon one's actions, and determine what went wrong. He claimed that where he had gone wrong was in his assurance of victory, and resulting lack of caution in pursuing his goals, which led to practically all of Mars opposing him.

Antara's mistake, he told her, was in her refusal to use others. From reviewing combat data on her battles, he said he saw her rush off to fight every battle herself. While skilled enough to win most fights, he said there were those who she was not able to overcome alone. Flashes of Chathur and the now deceased Volkov flashed through Antara's mind. Paesam proposed that she learn to use others, exploit them to improve her abilities and rise above. This, he said, was the path to victory, and victory is the key to happiness and success. Antara didn't buy it, not fully, but in her short and struggle filled existence, she did find some of her happiest moments in her victories. And she didn't know what else she should do, and so she once more agreed to fight for Paesam, this time using others to fuel her fight for victory.

Despite the impression most opponents who faced Antara in the Revolutionary War would get, she is generally not an angry or emotional person. Within the Slasher Superior Gundam however, her feelings, especially violent ones, were heightened. This, along with her experiences being as a fighter not a soldier, largely contributed to her tendency to fight on her own rather than as a group or team. With the Slasher Superior too taxing to use, Antara's use of a modified Praetor Mobile Suit has allowed her to be more in control of herself and calm on the battlefield, assisting in her transition as a warrior.

Organization (Colony)
Name: Paesam City
Origin: Consortium
Description: Though heavily mobilized for the Revolutionary War and attacked once, Paesam City avoided the worst of the fighting and has developed a powerful manufacturing base, much of it feeding into secretive research projects and defensive preparations. This largely runs on the oppression and exploitation of the impoverished masses of the undercity.

History: In the final moments of the Martian Revolution, the forces of the Paesam Corporation, the APDA, did what they did best- ruthlessly exploit the distractions of others to take valuable resources while no one was able to stop them. Just prior to the destruction of Deimos from the imploding Solar Flare, the flagship of the APDA, PCS Invisible Hand, docked with the main Consortium base on the small moon, with operatives launching a rapid snatch and grab op with looted most research and scientists in the facilities, leaving behind all other personnel, especially the leadership of the other major corporations.

While a coup for the Paesam Corporation on paper, and with little to no material cost, this had the side effect of alienating, and crippling, what few allies the Corporation had left. Already hated by most of Mars, the events around Deimos effectively led to the dissolution of the other companies involved in the Consortium, with their holdings planetside quickly falling into the hands of local or pro-revolutionary forces. While the APDA had survived with much of its strength intact, the loss of Maryka Paesam and her Goliath Gundam had a resounding blow on morale, leading to Antara Desike to entirely refuse to sortie for quite some time. Combined with the energy crisis looming from the creation of the Graveyard, the Paesam Corporation would pull back most of its forces rather than risk bleeding out its strength, reducing its physical footprint to Paesam City itself and only a few nearby minor cities.

Benicew Paesam has, in the interim, put aside his grandiose ambitions of taking over all of Mars, for now at least. Instead Paesam City has been turned into a veritable fortress, a point too defensible to be taken by the reduced armies and power of the post-revolutionary era. With the steel walls of Paesam, untold horrors are under way, the ill gotten fruits of Imperial and Consortium science being put to the work of fulfilling Paesam's final will.

(Link to original sign-up and pre-Revolution backstory)
 
Character
Name: Nerys Griffiths
Status: Warlord
Generation: First
Birthdate: 3IY (21)
Origin: Garek's Bluff
Background: Having served through the liberation war after the death of both Warren Hughes and her mother Tomi Griffiths, Nerys has risen to the effective leadership of Garek's Bluff, though more as a special representative and as the Military Representitive in the Triumvate. Officially her position is the head of the Garek's Bluff Volkwacht, but in practice due to the nature of both her career, family, and the planet itself she now runs Garek's Bluff, while taking the rest of the Triumvate's suggestions into account but not bound to their will. With Wolfpack offline due to a lack of Power, Nerys is somewhat more iritable (though she was never exactly calm), but she has managed to find a way to live without the lack of connection, for now at least. She is one of the main advocates pushing for Garek's Bluff to not sit in complete isolation, and tries to maintain communications as best she can with those she once fought with. While her former pack is but a shadow of it's glory days, she holds onto dreams of it's return once more, to create a truely free Mars. Free from oppressors, and free from war.

Maybe she picked up some habits from the old crew, but she'd never admit it.

Organization (Colony)

Name: Garek's Bluff
Origin: Garek's Bluff (Republic)
Description: Garek's Bluff survives much the same way it had before the wars. A massive agricultural city, and one of the only ones remaining on the planet that was effectively undamaged by the war, it's output has remained relatively static. At the same time it also gained a not insignificant industrial base thanks to the war, though these days it's mostly tuned to keeping the city in as best shape as it can. Mostly isolationist, the only regular trade it does with the outside world is trading it's foodstuffs, usually for raw resources and scrap from nearby mining cities.
History: Garek's Bluff survived the war relatively intact compared to it's fellow Republic members, but it had never been exactly bought in to the concept of the Republic. Indeed shortly after victory was declared, the city used it's built in clause in the Republic's founding documents to secede. It's army, which had always used an odd blend of Republic and native built designs, was brought back home and the city returned to it's pre war ways. The city generally attempted to keep some relations with the Republican cities, but as the Republic fell apart the city became more and more isolationist. Now adays it mostly tries to maintain relations with it's pre-republic sphere of influence, but beyond that it generally only communicates through trade. The Garek's Bluff Volkwacht rarely ventures far past that small sphere of influence, but within it's shield is an area of relative peace from a bygone era.

The leadership of the city has mostly remained the same despite everything, with the triumvate of representatives (Farmers, Soldiers and Industrialists) running the day to day efforts of the city. The only exception to this system is now Nerys. The GUNDAM pilot had been given a special position after the war. Nora had as well, but during the succession of Garek's Bluff had decided to leave the city, leaving the second pilot seat for now vacant.

Meanwhile the LADON array, which had been rendered inoperable during the war, still provided many parts and materials to salvage, and some of the skeletons of the great guns still stand over the city, sparks visible as work teams cut them apart. A single gun and the control center untouched, though still inoperable, as a monument to it's existence and the great war that remained in the minds of everyone who lived there, and just how dangerous that war had been to require such weapons.
 
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>Accessing Records. . .
>Subject found
>Display Profile?
YES
>Displaying Profile. . .



Subject: Ralph Karlsson
Generation Class: Post-Gravity Burst
Date of Birth: 17 BIY (Currently 42 years old)
Place of Birth: Endstrum - Icaria Planum
Current Status: Renegade - Convicted of Piracy and Desertion
Family: Deceased - Endstrum destroyed circa 22 IY

Pre-service record: Born into a family of Germanic descent living in poverty. Good a job as a electrical technician for the city's local infrastructure, despite a lack of an educational background.

Service Record: Drafted into Consortium Forces in September IY 19. Served as Technician Corporeal, Third Class on Consortium Carrier CVS-32 Omega. Defected to Republican forces in March IY 21. Went MIA following the Gravity Burst with his vessel, BB-43 Daring. Presumed dead until resurfacing in May, 17 IE leading a raid on Ritchtey, with an extensively modified Daring.

Subject was seen piloting a modified AMS-03 'Zeadorsa' mech at Ritchtey, despite having no known prior experience in operating one, though did routinely preform maintenance. Subject is currently the leader of an organisation called the 'Zenith Guard', where it pilots a unique GUNDAMN, known as Jäger.

Psychological Report - Doc. Graft
Subject's personality is reserved, likely as a result of his early years in poverty and PTSD. He has demonstrated a strong capacity to adapt to most situations, but has shown problems interacting with other people. A lack of charisma means his leadership position is out of respect.




>Open profile for Zenith Guard?
YES
>Opening profile. . .

Name: Zenith Guard
Current HQ: BB-43, Final Bastion, formerly named Daring, a heavily modified Republican Crusader-class battleship
Current Location: UNKNOWN, presumed to be near the South Pole
Active History:
Membership consists primarily of crewmen from the ex-Daring, a vessel lost during Gravity Burst.

Aeronautics Division Epsilon-Niner-One-Kilo believes that the vessel did not burn up on reentry as originally assumed. Extensive modifications to propulsion systems, and the keel suggest that the vessel crashed onto Mar's surface, but was in a salvageable condition and sufficient survivors to commence repairs, which took years to complete.

Over the last seven years, the Zenith Guard has engaged in four raids, all within the southern hemisphere. Upon the termination of hostilities, the Zenith Guard transfers necessary supplies, notably fuel and sustenance onboard, but does not take anything monetary. There have been no examples of the Zenith Guard deliberately endangering a target's biosphere. This behavior is consistence with their communications. The following is a message sent to the Penelus Patero settlement, prior to an attack:

Citizens, we have no desire to harm any of you. It is the sorry state of affairs of Mars that we must demand resources critical to our survival. We have no intention of taking anything more than we require. Please disengage your defenses.

See Incident 223 After-Action Report for Context
Incident 223 Report:
The Penelus Patero settlement failed to compile, and was fired upon. Two of its three defensive batteries where destroyed by the mech Jäger, and the final one by the Final Bastion. Following the destruction of its air defenses, the local warlord requested a ceasefire, and provided the Zenith Guard with their requested materials. Money was initially offered instead, but was refused.

The Zenith Guard's motivation is unknown. Differing from conventional piracy by not pursuing profit indicates an alternative objective, though whether this is contained to mere survival is unknown.
 

Character
Name:
Moss Geryon
Status: Warlord of Sharp
Generation: First Gen
Birthdate: BIY 1 (26 years old)
Origin: Johannesburg, Earth
Background: The shameful child of Imperial state-corporation officials, Moss was sent to Yellowknife University on Aeolis Mons, Mars after failing the entry exams into every respectable terran institution. It was there that the Deputy Governor of Sharp City, Faiz Kamis, and his daughter Hanaa recruited the impressionable young man into a coup plot to overthrow Governor Giren Volta of the Earthnoid-hating hi-tech city of Sharp. Recruited to fly the Gundam built in secret by the coup plotters, Geryon took a leading role as a symbol of Sharp's Martian revolutionary spirit, rejecting his home of Earth in favor of his new family. The awakening of the Advanced to the words of Ercia Jomon, the Founder, reshaped his psyche and identity, as he became The Prophet, preaching the message of "the Goddess". The ascension of his best friend and lover Hanaa Kamis to the role of Successor Messiah, following in the footsteps of Jomon, took its toll on him. As the Messiah Cult absorbed and repackaged his own clumsy religious teachings, he led a split in the former Sharp Revolutionaries.

Organization - Colony
Name:
Sharp City
Origin: Republic
Description: Those Messiah Cultists that left Olympus City and followed Moss Geryon on his exodus back to the ruins of Old Sharp did not have the ability to rebuild the ruined research labs and abandoned universities, instead taking to farming and establishing themselves as an agricultural colony.
History: The Messiah Cultists among the Red Revolutionaries (the former Martian Liberation Front) split from their secular counterparts following the death of the Supreme Leader Faiz Kamis during the Gravity Burst. Its quite possible that they are only a particularly fringe sect of the larger Messiah Church, given the controversial status of Moss Geryon as a prophet.

Desert Prophet

Following the ascension of his partner and one true love, who had brought him back from the dead as her first miracle, Moss Geryon led a number of Messiah Cultists on an exodus from the ruined city of Olympus - back to the far Eastern desert where Sharp City had once stood, in the shadow of Aeolis Mons.

The cult faithful, or at least those who advanced their position by enabling the Prophet's delusions, followed him back to Aeolis Mons to rebuild Sharp City. Maia Kaysen, the career politician from Herschel; Salvatore Friedman, the former personal scientist of the Herschel oligarch; and his old mobile suit squadron from the MLF days.

Friedman had been obsessed the wreckage of Reaper Gundam, seeing super-heavy types as the future of warfare before the Gravity Burst and Martian energy crisis. Momoko Dzerzshinsky, the mother of Marathon Gundam, had instead wanted to pursue a constant string of new technological innovations under the names Thermopoylae and Hastings; which had led to the gravity tether. Friedman became the personal engineer to Moss Geryon on his religious quest to trace the footsteps of Skull Gundam, modifying Marathon into its DASH configuration; while Dzerzshinsky had finished construction on the Successor's Gundam Agincourt. Ironically in the breakup of the Red Revolutionaries, the wreckage of Reaper remained with Dzerzshinsky on the Austerlitz, while Dr. Friedman and his Revolutionary Design Collective made off with her half-finished prototypes in hopes of using them to repair the bisected Marathon Dash.

The Herschel proletarian revolutionary turned MLF field commander, Gunther Matsui, had not joined the exodus; last sighted on the Austerlitz alongside Herschel trade unionist Irgan Shocke. General Yagamur Bialystok was assumed to have taken command of the Martian Liberation Front following the death of Supreme Leader Faiz Kamis in the chaos around Gravity Burst and from the stress of losing his daughter, the Successor, to destiny. Given Bialystok's close friendship with Dr. Dzerzshinsky and the doctor's own personal clashes with the Church of the Goddess in its infancy, its thought that the scientist remained on the flagship Austerlitz with the other remnants of the secular Red Revolutionaries.
 


Name: Victor de Vries
Status: Warlord.
Generation: Second Generation.
Birthdate: Year -1 IE.
Origin: Luna.

Background:
Born from an artificial womb on the CEC laboratories at Luna, Victor was part of the PrimoGen program. This was originally conceived by Doctor Hemdell, executive assistant to CEO Sinclair and head of one of the research initiatives. Hemdell was an ambitious and cruel man, secretely harboring designs of his own for the CEC and its future.

In order to avoid further scrutiny and discovery, Hemdell slowly storied away some of its laboratories at Korolev City, where he quickly became an influential figure due to a strong CEC investement in public infrastructure. While Victor was born in the Luna laboratories, he along with other promising newborns was sent to Mars. There he grew up as a test subject but after the Gravity Burst event and its catastrophic consequences for the whole planet, everything changed…

Victor quickly developed innate and strong capabilitites on par with Advanced humans and was made Hemdell's favorite test subject. These changes also brought new things to victor's life as he was held by Hemdell as the savior of his entire research. Deluded into nearing success, he continued the experiments and arranged for Victor to integrate into the wider society, even going as far as to procure a false family to him. The Doctor never saw his ambitions realized as he was killed by Victor in a discrete but bloody coup that saw much of the scientists and the CEC remnants purged to free the surviving test subjects from a horrible life of experiments. Among these survivors, only a handful few developed skills like the ones Victor displayed and quickly became his cadre of loyal yet jaded pilots for what few warmachines there were left.


Organization Name: Korolev City.
Origin: Consortium.
Description: (refer to picture above).


History:
As it stands today, Korolev City is a major communications and information hub set aside from any of the major battlefields and boasts an increasing population due to a surge in refugees.
Largely ignored and left intact by all the major powers, it was easy for CEC to influence and subvert the local government. Posing as private contractors and entrepreneurs, vast amounts of money were invested in city development and infrastructure works. However these concealed bribes to local officials and the secret construction of laboratories and other facilities under the city surface.
While it does not boast a heavy industy or an impressive array of defenses, its well-developed and modern streets host wealth, commodity and safety to many loyal and grateful citizens.

In secret, some of the most advanced technology preserved from the ravages of war remains stored here but the laboratories lack the means to mass-produce it and resources are scarce enough to allow only the most basic maintenance.

The current leader is Victor de Vries, the adopted son of Loui de Vries and previous ruler of the city. Little is known about Victor and much mystery surrounds the circumstances of his adoption but he was quickly and promptly elevated to the position of First Councilor after the passing of his father due to heart complications.

Nominally, the city follows martian law and complies to federal authorities but it is widely known that this is at best lip service.
 
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Name: Eva Volkova
Status: Pirate
Generation: First
Birthdate: N/A
Origin: Olympus City, Mars
Background: It didn't take long for the halcyon spirit of victory to turn to ashes before Eva's eyes, as the aftershocks of Yuliy's death reached across time and space to cruelly carve a hole in her heart. Not even Helios' blazing spirit could hold back that familiar specter of raw despair, that loathed companion from a previous life under imperial manacles. Noble Helios would dim not long after the failure of the Jovian Energy Fleet to reach Mars, starved of both energy and the hope it heralded, and in turn the Skull would whisper in her nightmares in the years to come.

Though she had only fought for the Union in the latter stages of the war, Eva had become a war hero of no small fame by the war's end, viewed by Mars at large as the successor to the legendary Starlight Knight, a view taken with bitter irony by the person in question. It was on the strength of this personal reputation that refugee convoys would congregate at the ruins of Asimov as the Republic chose to focus aid efforts there, with the Republican 1st Battlegroup 'Starlight Crusaders' repurposing large amounts of neglected infrastructure to turn it in a massive refugee camp. Those perhaps too quick to celebrate the conclusion of the Revolutionary War championed the rebuilding effort as the dawn of the new, independent Mars taking the future into its own hands.

However as the newly enshrined Republican government fell into increasing fractious divides and deadlocks Eva found her increasing alienation from Mars metamorphosing into outright disillusionment, and then for once genuine rage at the secession of Garek's Bluff. Already thoroughly disaffected with the revolutionary government and its failure to do justice to the heroes that gave their lives for its cause, a fresh crisis emerged after the reconstruction efforts in Asimov were fatally disrupted by the secession of Garek's Bluff from the Republic, and rejection of Republican authority took like wildfire throughout Asimov's populace. Faced with the choice between the last remnants of her adopted home and a cause she felt increasingly detached from, it was no choice at all.

Organization - Battleship
Name: Jeanne d'Arc
Origin: Republic
Description: Formerly one of the Republic's most celebrated military units, the Starlight Crusaders have built themselves a reputation over the intervening years as an elite salvage crew, able to weather even the infamous gravestorms of Mars' cluttered orbit with professional ease. Their authority is one of the few given any true respect in otherwise lawless Asimov, not merely for the security guarantee the Jeanne d'Arc represents but also the fact that their regular hauls of military-grade salvage from Martian orbit is a significant contributor to Asimov's economy. Mercenary work is more of an afterthought rather than a primary occupation, but those pirates that take the bold enough to intrude on Asimov airspace learn the hard way that the Crusaders have had plenty of opportunity to keep their skills honed sharp.

History: First and only of her class, the crew of the former Republican flagship Jeanne d'Arc had weathered the years with a professional aplomb that spoke of what the Republic had lost when the crew had turned their back on the government. Never having the opportunity to fully repair after being ravaged by the Solar Flare, especially after the destruction of the shipyards of Pavonis, the Crusaders took to salvage work in the Graveyard amid patrols through the atmosphere as political deadlocks ensured that the more complex parts for its repair work would be unavailable for the foreseeable future. Something that would do little to reconcile the traumatised and war weary crew to a government they would grow increasingly disillusioned with as their sacrifices came to be increasingly for nought. After turning their back on the Republic proper, it transformed into a full blown occupation, methodically learning to navigate the hazards of the Graveyard with stolid determination.

Though its presence in Asimov is most keenly felt in the quarters dominated by Pavonis refugees, where the survivors of fallen Pavonis and its numerous expats would ultimately settle in the horrific aftermath of the Solar Flare, the shadow of the Jeanne d'Arc over Asimov is accepted as a fact of life since the inception of its resurrection. Originally deployed to keep the routes where streams of refugees travelled safe and to lend its significant engineering expertise to the revival of the city, the Starlight Crusaders have come to effectively adopt it as a reluctant replacement for their former home.

Despite Eva's status as their most public figure, it is the venerable former Marshal Arnaud Badeaux that holds command over the tight-knit crew, bringing with him the experience of commanding the Republic Mobile Suit Corps and perhaps even more valuable, the memories of the days when camraderie in the Republic was more fact than myth. It was by his intervention that the Crusaders' bridges with the Republic were not totally burned, the respect accorded to him that Eva did not appear before Nerys in the ugly aftermath of the secession with beam saber blazing in hand, though the embittered ex-soldiers regard the Republic with sour disappointment even at the best of times.

All that is left now is to climb Mount Qaf, and to set the ashes of their once-dreams far behind.
 
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Kesh Chathur

Status: Warlord
Generation: First-generation Advanced
Birthdate: Approximately BIY 2
Origin: Martian origin, Terran heritage (Neo-Phoenician)
Background: Little is known of the Blue Devil before its emergence on the Red Planet. A staunch Imperial loyalist, Sir Kesh Chathur's ties to the blue world of Terra define much of what many perceived of the elite soldier. Their position as a Captain of the ICMP and Knight of the Dragon order instilling within their body the traditions of the old world that divided their persona drastically on Mars between those who saw them as a hero or as a villain.


Knights of Olympus (Olympus City)

Origin: Imperial
Description: A battered and bruised but still formidable city, Olympus may not have much of its former glory on display, but it is still the largest city on Mars. Accompanied and defended staunchly like the Imperial veterans in the form of the Knights of Olympus, Olympus City is no easy task to take, lest any who attempt wish to feel the burning and righteous fury of the Blue Devil of Mars.
History: The collapse of both Ptolemaeus City and Imperial power on Mars left many loyalists without a home. Knight-Captain Sir Kesh Chatur would be the individual to give them a place to call as such following the conclusion of the Liberation War. Using what remained of the Imperial forces combined with the Imperial Warship Indomitable and its accompanying Terran reinforcements, Chathur has formed an organization of ex-Imperial veterans known as the Knights of Olympus, establishing a holdout in the former Imperial city of Olympus.
 
Players
Our cast, everyone:

New
@Silence - Nimue Avalon and the Nemesis
@EternalLurker - Varager Vulture and the Diamond Dogs
@Carol - Astra and the Lost Kingdom
@DeMarcheese - Victor de Vries and Korolev City

Returning
@kızıl sultan - Kesh Chathur and the Knights of Olympus
@Ranger - Nerys Griffith and Garek's Bluff
@VoidZero - Nora Jansen and the Evanescence
@Fields_of_Rye - Moss Geryon and Sharp City
@Aedan777 - Antara Desike and Paesam City
@SirLagginton - Eva Volkova and the Jeanne d'Arc

I should have the IC thread up sometime this weekend.
 
The IC thread is up. You may begin posting.

Orders for Episode 1 are due at 11:59 PM EST on Friday, August 21st.

Please submit your orders in a forum PM entitled "MSGDF - Character Name" without the quotation marks and with your character's name in place. Feel free to contact me on Discord if you have any questions.
 
Character
Name: Arana Imanol
Status: Warlord
Generation: Second
Birthdate: 5 IE
Origin: Paesam, Mars
Background:
A ward of Paesam's essentially nonexistent welfare state, Imanol was put to work early on in their life, in an antivenom supplier clinic- that is, a snake farm. There, as a child, they became attached to a number of the local snakes, and would care for them in his spare time. This to the point of trying to save some, being caught, and forced to run with his cargo. Fearing arrest (irrationally, given the lack of value of his theft), he ran from the city as soon as he could, hiding away on a routine trade delivery to Mendel City, somehow avoiding detection for his pets.

There he found a far better system, to his mind, being able to access education and rapidly taking to biology and the human (and animal) sciences while being moved from foster family to foster family, as he ran or was thrown out. Over the years, his snakes would slowly die, until finally he was left with only one, Sugaar. The war affected Imanol little more than the average citizen of Mendel City, though he struggled at times during the postwar crisis. Spiritually, the salvation from the Gravity Burst gave him, as with many, a vague belief in the Messiahs, though it remains only that for the time being. These thoughts were somewhat complicated as the years passed and he found himself as an Advanced, after being flagged by the cyberstate during one of his last home-fleeings.

One of the few Advanced available to the local government, Arana was induced to join the Eolian Territorial Armada (ETA)'s Mobile Suit unit in exchange for greater funding for the zoo's snakes. The data-recollection apparatus of the state has, however, flagged him for further extensive research in order to be able to improve his loyalty- currently finding little but an angry and asocial young man with care for little but his pet.



Organization (Colony)
Name: Mendel City
Origin: Consortium
Description: A strong traditional manufacturing city, it has only recently begun to invest heavily in real technological advancements as a priority in order to improve the efficiency of the new form of government, as well as make the most of its manpower pool after changes due to the war.

History:
A simple enough industrial melting pot of varied precedence but most often from hilly regions on Earth, Mendel had few problems before the war. During it, however, the corporate government was first overthrown by Martian Liberation-aligned forces, then languished in irrelevance under Paesam's iron fist after Mendel was conquered by it, before some of them were integrated in collaboration corporations. When Paesam and its allies were defeated and the Republic took over, no matter how temporarily, the streets ran red with collaborators.

As it turned out, however, the Consortium's purges had left few leaders for the people to rally over, while the remnants of the anti-Paesam corporate movement were better organized, held some prestige, and thus were able to take power by making great promises. These left over were far more pragmatic and held a more long-term view of maintaining their rule, together with a learnt fear of mortality. Enlarged by refugees and in economic recession, the not too rich city found itself resorting to desperate measures to maintain both a budget and their promises, until finally the very top, fearing revolt, fired the vast majority of the bureaucracy and gave them jobs in the mines, while instating a cyberocracy: rule-by-information. Modernizing the technology of the administration as much as possible, the city was set to be run by code, with a rotating council chosen by sortition from within the elite that keeps watch over the system while their compatriots while away life in the lap of luxury.

Nevertheless, internal movements against the corporate system, whether they be pseudo-Imperial, pro-Republic, for rule by Messiahs, or simply labor movements, exist and have not been placated or destroyed by internal reforms and the prescience of the machine-state.
 
Stats are up and all private results have been sent.

Orders for Episode 2 are due Friday, September 11th, at 11:59 PM EST.

@DanBaque - Your application is approved; I'll have stats up for you shortly.
 
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