[MGLN] Enforcer Quest : What the future hold

And they don´t cost us any points.For still doing the same thing.
Have you read the Gamesverse stories? They weren't fucking around with their Create Combat Asset spell. The perfect loyalty and companionship is just a bonus.

[x] Familiar

I'd vote for the rest but all the plans are a bit of a confusing mess.

e: in case of tie please disregard
 
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*sigh* As much as I'm tempted to just go with Eva and Yun, if only to finally get this over with...

[X] Yes Familiar

The familiar, in my opinion, is the single most useful application of our starting points. We get a fighter capable of keeping up with Emma and experienced in fighting alongside her. We get a partner who can take over certain tasks, such as healing and trapping, allowing us to focus our attention elsewhere and specialize instead of trying to be all the things. Most importantly, we get a companion whom we can trust unconditionally.

TSAB support only comes in if we call them in with good reason to. By the time we do that we will likely have seen some serious combat, and by the time they arrive, we will have seen combat with the assassination squad and quite possibly the final boss himself. Locals may turn out to be planted agents of the royalists; I would not be comfortable with trusting our back to such a possibility. Automatons and drones, if we even get any, are machines, and they will be machines of local production since the TSAB has limited presense here; so, untrustworthy and largely useless in comparison.
 
*sigh* As much as I'm tempted to just go with Eva and Yun, if only to finally get this over with...

[X] Yes Familiar
Er looking at the various supported plans atm there are 4 players not in favor of familiar.

Edit
If for some reason restating it matters
[X] No familiar
 
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Er looking at the various supported plans atm there are 4 players not in favor of familiar.
There are 2 votes for your and Eva's plan, 2 votes for Sebsmith's now invalid plan, and a few plans with no support beyond their creators. That's what I meant by that part - making a step closer to a consensus on the build, not the familiar issue.

I am strongly disinclined to go with that, however, because that build, as intended by me, was centered around the familiar taking over support/healing spells as well as helping us entrap difficult opponents, as without parallel spellcasting and without high proficiency with binds, that's an impossibility for Emma alone. Furthermore, spending all 4 extra points and taking an unknown penalty to the highest degree is NOT a thing I want ever since that part's been cleared up. But I digress.

Anyway, back to the point you've brought up, it's not that these people are against taking a familiar. It's that they have their own plans, their own ideas which they want implemented more. That does not necessarily mean that they will all decide against taking the familiar if that question is posed separately.
 
Sorry for being gone from this for a while, I haven't been sleeping right and yesterday my friends came up.

With the rule changes :sad:, (and remember, I gave a plot hook to make up for the abuse) I'm tentatively leaning:

[x] Yes Familiar

A few clarification about exactly how much it hurts our mana regeneration and spell processing to support "maintain familiar" would be nice. However, given what we can make, we are likely going to have a rather focused character with significant vulnerabilities, which is exactly the sort of character which benefits from a familiar. As mentioned before, if the character was a bit younger, I'd be more in favor, but the familiar is still probably advantageous.

Before I make a third attempt at a plan, I have a few questions for everyone. Do we actually want any of the rare categories with the rule changes? (I was a little tempted to go with Illusion, but I'm leaning no.) I think there are three places we can stash our minuses, potentially, and I'd like to hear some thought on which of them to go with. First, like everyone has been doing so far, we can hit support, disruption, and force-fields. Next, we can choose one of barrier, shield, and field and drop it there so that we just have to rely on the other two. Third, we can hurt our long range ability by choosing one of shooting spells and bombardment spells. @Bki which of these categories do the railgun spells we have mostly decided to use belong in?
As an example, what do people think of this skill plan:
[] Shooting spells : Spells firing small sized projectiles. Power, precision and range all vary wildly.
[-] Bombardment spells : Spells firing large, powerful stream of energy. More powerful than shooting spells*. Compared to shooting spells, they are slower, and often shorter ranged (but not always)
[++] Mêlée spells : Close combat spells and weapon enhancement.
[-] Barrier spells : Defensive spells covering several directions.
[+] Shields spells : Defensive spells covering only a single direction in exchange for more stopping power. Often repel an attack.
[+] Field spells : Often defensive spells applying a particular effects to an area. Also, Barrier Jacket/Knight armour/whatever you want to call it.
[+] Capture spells : Spells used to restrain or detain a target, covering both bind and cage.
[-] Force-fields : Spells separating a large area from the outside world, often also applying some kind of effect inside the force-field.
[-] Support spells : Spells increasing the capabilities of allies. Also, healing spells.
[-] Disruption spells : Spells that disrupt the opponent magic.
[++] Movement spells : Rapid movement and flight spells.
[] Dimensional spells : spell involving manipulation of the dimensions. Notably include teleportations spells. Things like the Arc-en-Ciel would also fall under this.
[+] Information spells : Spells related to information gathering and data processing. Notably, include reflexes enhancement spells.

If we say yes to a familiar I'm much more comfortable dropping major penalties into just a few categories, since the familiar would then naturally cover those holes. Otherwise, I think we are going to want a more generalist build like the one above.
 
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A few clarification about exactly how much it hurts our mana regeneration and spell processing to support "maintain familiar" would be nice. However, given what we can make, we are likely going to have a rather focused character with significant vulnerabilities, which is exactly the sort of character which benefits from a familiar. As mentioned before, if the character was a bit younger, I'd be more in favor, but the familiar is still probably advantageous.

Maintaining a familiar to combat level would basically be a rank down on power, but only for the purpose of the amount of mana you have to your disposition and its regeneration. The other major benefit of power, the amount of mana you can use at once, isn't affected.

Because we saw fight going for a long while without any fighter running of mana (though physical exhaustion may be a thing), I'm going with the fact that mana reserve get refilled quickly enough that, with a reasonable use, you won't be running out, barring heavy linker core damage.

In addition, cartridges make the size of your mana reserves a far less important factor.

@Bki which of these categories do the railgun spells we have mostly decided to use belong in?

It would be a high powered, single attack shooting spell, in a similar way to Signum's archery attacks (which, if I was to be honest, I was surprised to discover they weren't considered as bombardment spells)
 
Okay, right we do have cartridges, I'd nearly forgotten about that. Hopefully, as agents of the state and in a Belkan region, we shouldn't have to worry about resupply, correct? I'm definitely more confident in saying yes to the familiar now.
It would be a high powered, single attack shooting spell, in a similar way to Signum's archery attacks (which, if I was to be honest, I was surprised to discover they weren't considered as bombardment spells)
I'm surprised as well, changing the last draft to accommodate this.
 
As mentioned before, if the character was a bit younger, I'd be more in favor, but the familiar is still probably advantageous.
We can simply get our familiar at an age of 13 or something. It's not like familiars ever become truly absolete. Just look at Aria and Lotte, who are seen fighting on par with AAA rank mages.

If we say yes to a familiar I'm much more comfortable dropping major penalties into just a few categories, since the familiar would then naturally cover those holes. Otherwise, I think we are going to want a more generalist build like the one above.
...How did you get to my notes on the subject? Jokes aside, with the ame that's the exact spread of points I would be going with for a build without a familiar at this point.

As for rare skills... Summoning did not have much appeal to me in the first place; well, at least actually using it did not. For it to be a truly advantageous extension, we would need to focus on it strongly - combat summons have little use if we cannot summon them fast enough in the midst of combat. This is made even more important by a lack of allies. Going solo, Emma simply won't be given the opportunity to summon by any semi-competent opponent, unless she is springing a surprise attack. Finally, being a summoner will make a familiar outright crippling to our direct combat potential with the combined upkeep - it will be either us fighting or our summons fighting.

Next, illusions. They cost only a single point so they don't cut off as many alternatives. However, the most cumulative effect for Emma's close combat specialization is Parallel Casting, which requires significant investment. In fact, without increasing the build's opportunity cost rather drastically by taking ranks in Parallel Casting, we may severely limit the usefulness of our illusions mid-combat. The only way to mitigate this is, once more, to have an ally covering us. Frankly, if we get a familiar, I might actually try to push for illusions at the cost of another point of Mana Conversion. Two illusionists with strong melee ability who are used to fighting alongside each other... is quite a scary picture, I must say. Just look at the Liese twins once more - one appears out of nowhere to disable an opponent with a sneak attack, then moves on to create a distraction with her presence which allows the other sibling to pull the same trick again, scarse moments later, even with the enemies on high alert.

Lunarion's spell eater is rather interesting as well. It requires us to specialize in Disruption and Information spells, which are very useful even beyond the scope of the rare skill and fit well with Emma's preferred combat distance (information spells to improve reflexes or find a hidden enemy; disruption to interrupt an opponent's shield/barrier/teleport, and, depending on Bki's definition, disrupting an entrapping forcefield may fall under this as well). Still, it's a two point investment, and what limited magic resistance it offers is negligible. The ability to decipher and learn enemy spells is of limited usefulness, as I see it - the appeal of having a broad repertoire of spells is countered by having a more limited selection of her own spells that she's good with and knows how to use and combine in combat.

I'm surprised as well, changing the last draft to accommodate this.
I actually have the railgun defined as a shooting spell right there in the device's description primarily for that reason.
Now all that's left is to decide whether I want to name it Brahmastra or Vasavi Shakti. Brahmastra sounds more like a bombardment spell and reserving it for a bombardment spell allows for a Brahmashira Focused Bombardment version of it so I'm leaning towards the latter.
 
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I'm surprised as well, changing the last draft to accommodate this.

I have to say, if the wiki is accurate, some of the spell classification make no sense at all. Especially the mêlée vs magic enhanced attack. At first I thought that the first would be genuine close combat spell, and the later an enhancement on your weapon preceding a "normal" attack, but no, there's at least a spell in each category which would fall into the other. I guess they can be belkan style vs others, but then it's not different category, just two names for (relatively) the same thing
 
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I wanted to make this longer, but inspiration didn't strike me, so I cut off and gave you a choice...

-----

You yawn as you walk out of the teleporter, your familiar following you in her animal form. According to your device, it is fairly late in the night here. From the inside, you can't really tell, though you cqn guess by the deserted state of the building...

Weren't there supposed to be someone waiting from you?



"Sorry, I'm late!" the blond girl in front of you say, not bothering to apologize more than that.
"Really? I didn't notice." you answered. Someone who knew you would have perceived the irritation in your voice, as well as the almost imperceptible sarcastic tone. For a stranger, though, it would come off as an emotionless statement of a fact.
"No, of course no!" She answer, apparently believing what you said and shamefully capitalizing on it. "You were actually early. So there's no need to mention any of that to my unc... my boss later on! Right?"
"We will see." You content yourself with an evasive answer, while you pick up your baggages. Regulations about uniforms made from cloth rather than projected as a jacket are sensible, but nevertheless made travelling slightly more inconvenient.
"Good! Good! I am the one sent by the Internal Defence Force to welcome you. I am Yana Kaer." She extend her hand to you. You shake it. You look upon her more attentively. She is tall, with pale skin, long, pale blond hairs, and hazel eyes. She is maybe younger than you, though you can't really be sure. She's wearing a white shirt and a long, light blue skirt.
"Emmanuel. I am the enforcer send by the Bureau."
"Follow me, I will drive you to the office. The chief wants to see you."

During the travel, you will ask Yana about :
[] The case.
[] Douhalenn in general.
[] The Internal Defence Force and her job within it.
[] Herself
[] You... Don't really want to listen to her
[] You will ask about something else.
-[] Write in
 
Hmm... So you're deciding to make Emma subdued, almost expressionless? I don't really see the reason for it (if anything, the opposite would be true - she feels less and has suffered because of it so she tries to show what she does feel more), and it's not really what I was going for (more of a yamato nadeshiko in terms of personality at first glance but as you spend more time with her, that calm demeanor starts feeling eerie in its persistence), but if that's your preference, I'll deal.

That aside,

[X] Douhalenn in general.
 
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Hmm... So you're deciding to make Emma subdued, almost expressionless? I don't really see the reason for it (if anything, the opposite would be true - she feels less and has suffered because of it so she tries to show what she does feel more), and it's not really what I was going for (more of a yamato nadeshiko in terms of personality at first glance but as you spend more time with her, that calm demeanor starts feeling eerie in its persistence), but if that's your preference, I'll deal.

That aside,

[X] Douhalenn in general.

I was more going for calm, generally to the point, and difficult for those who don't know her to read. Sarcasm isn't something I would associate with a subdued type.
 
Could I have a vote for the name of your familiar, too?

As well, if any has a concept other than Ferian's, don't hesitate to propose it.

For now, only appearance, personality and backstory are important.
 
I'm actually more interested in any suggestions here. I do have my preferred picks in terms of backstory and appearance but Kunagi has lost some of the initial appeal to me after some thought. I'd rather see some interesting interaction than just have a quiet shadow silently following us everywhere. In that vein, I'm pondering making a more extroverted character, or one at least inclined to engage others, if still in a headstrong and often confrontational manner.

So, what kind of character does everyone want to see in this role?

And for that matter, what beast form would you find preferable? I had picked wolf because it fit with the general concept of a survivalist/hunter skillset and the personality I had in mind for her but I will be happy to discuss and will gladly consider alternative suggestions.
 
How about a fun loving Genki Girl? But with the twist that she actually wants more than friendship with her master.
It could be interesting to see how people would react to such a relationship.
This could even affect our career. Some People would hate us, but others would help us since they live in a similar relationship.
I even imagine that some really powerful people in the TSAB have a relationship with a familiar since they can fully trust them. (Or had problems finding a normal human partner)

As Beast form maybe a big black wolf with Armour maybe with some power supply on the sides so we can get more power for our railgun.
 
[x] Douhalenn in general.
[x] We should later compare her account with the official account to learn more about both her and the world.

As previously mentioned, I'm not a huge fan of choosing a cat or dog as a familiar just like every canon one. Since I think we are currently planning a familiar specializing in Debuff and Disruption, with a possibility of illusion, the animal that comes to mind is the fox. Since we want the familiar to complement us and, in some ways, to be our opposite, making the fox comparatively outgoing makes a certain amount of sense. However, maybe not quite as outgoing as @lordhasen suggested.

Since I'm going with making the fox familiar at a young age, the name shouldn't be that great. I'm currently leaning towards:

[ ]Fee
 
You're not sure why you had this sudden feeling of dread upon learning that Yana would drive. Well, you guess that she didn't made the best first impression, but at the very least, she isn't a bad driver, and you had no reason to suspect that she was.
"So!" She says after a short time in a cheerful tone. "Seeing as you just arrived, do you want to know anything?" You think about that for a moment...
"Actually..." You begin, "I never even heard of Douhalenn before receiving this assignment, so could you tell me a little about this world?"
"And here I was thinking you would want to know about my radiant self..." She said with an exaggerated pout. Her expression then quickly morphed into a mixture of outrage and uncertainty. "And come on. This is not that much of a backwater!" Before adding in a less sure voice : "Right?"
"Well, dimensional space is a big place." You answer cautiously, "and better educated people than me might know a lot more," you continue, "but there's remote magical backwaters which are easier to get to from the core worlds of the TSAB." You add maybe a little too bluntly, thinking about what you remember hearing about your captain's home for the rare moment when he isn't on duty.
"How mean!" She exclaimed herself in obviously exaggerated outrage. "You just shattered all of our delusion of self-importance!" She then continued, on a more serious tone...

"Douhalenn today... is still trying to recovering from the wars. The civil war ended only six years ago, and lasted for almost thirty years... Sure, it wasn't all-out fighting all the time, but that doesn't change the fact. Most of the population has spent most of their lives at war. Everyone have friends and relatives that died there... And now, we finally have peace. There's a reason that the royalists lost all their support for continuing the fight as soon as an apparent conclusion was in sight. Nobody wanted to fight any-more. The remnants of the royalists that continue the fight... They have almost no support, and for now everyone is too focused on rebuilding for them to get it. The memories of the war are too fresh for people to side with those that would start it again. Maybe in ten or twenty years, if things are bad enough, this could change. But that's why the government, as well as people like my uncle, are trying their best, so that the time of the monarchy won't be seen as 'the goods old days', but as when the monarch threw our world into a devastating war. So that our current republic will be seen as responsible for making Douhalenn great again..."

The girl is a lot more than you would have though at first glance, it seems. Sure, she seems carefree and sometime a bit too relaxed, but she has a sharp mind. You would also guess that, being part of the military police, she isn't half bad as a mage either.

You will talk about...
[] ...the war.
[] ...her uncle, who seems to have some influence.
[] ...herself.
[] ...the royalists remnants.
[] ...something else.
-[] What? (Write-in)


-----

In addition to that vote, I would like to see the various up to date plans for your character, and votes for them.

The familiar question is still open, too.
 
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