[x] Kill the lesser Holtz at the bottom of the tunnel.
[x] Go back and ask the Patrician about the Launch Tube.
 
][x] Go back and ask the Patrician about the Launch Tube.

No need to kill everything.

After asking about the launch tube, there are three potintial destinations. Entrance hall, the ice cranny, or drop through the forcefeild in the lab atrium.

I suggest the ice cranny
 
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Launch Tube Info
[x] Go back and ask the Patrician about the Launch Tube.

...

After killing and even recovering a bit of energy from the thawed lesser holtz when it attacks you on your way back down, you return across the shaft and steamy reservoir, beyond which the new morph ball hatch has powered up and allows you entry.




"The launch tube descends from the new landing pad to the starship hangar in our deep wombs. There are multiple hatches along the tube, upon which ships and other spaceflight-capable organisms may land to receive maintenance of varying degrees."

"I've seen that much," you think back, recalling the fuel crates and water cistern. "You mention a hangar at the bottom?"

"Indeed. Near the ventral point of our facility is a chamber capable of constructing small spacecraft and silence-borne servitors. We would be honored to birth a replacement for Lady Samus Aran's cumbersome human vessel, if only our satellite-self in the deep wombs were returned to us."

A new Hunter class gunship? That silences you for a moment. The damage to your power suit has left you feeling naked, but the loss of your old ship has made you feel homeless. The possibilities that this world could offer you, assuming the Patrician isn't planning to betray you, are just now beginning to become less abstract. He would give you a ship, if you asked for one. Assuming he has the resources, he'd probably be happy to create a FLEET of ships on your behalf. What else can and would he bestow, once the hostile data has been purged and his powers fully restored?

That last thought brings you back to your initial concern, however.

"Do I need to worry about the virus opening the upper hatch under my ship?"

"You need not. Our nuclear self alone knows the command codes necessary for opening the final orifice. Your vessel is safe, so long as we remain alive and uncorrupted."





GO:
[] Write in

SCAN:
[] You may select one or more objects to subject to more intensive scan visor probing before leaving this room.


...


ENERGY: 240/300

MISSILES: 31/50​
 
Phendrana-2
[X] Jump up to ice cranny. Save on the way.

...

(rolled 55, 35, 77, 60)

You climb back up to the lab atrium, your suit and visor cleaning themselves of red aeroplankton as you pass through the hatch and the gadora pulls itself back into place behind you, its armored body securing the door. You engage the restoration booth once again, before returning to the ice cave. Some conspicuous ice crystals have appeared along the deck. A pair of missiles and a power beam follow up solves your ice polyp problem before it can happen.

A high-jump up the longest, lowest-danging of the rockleech creepers you brought down before. A short climb higher. A pair of swinging jumps into the cave entrance in the craggy ceiling. Another pair of polyps emerge from the pool, but you dispatch them the same way, taking only one blow from an acid-covered tentacle before they no longer obstruct you. Then, after freezing a platform for yourself to jump off of, you boost up into the higher passageway on the left side of the cranny.




After scanning to ensure there are no more hidden polyps or autoads, you advance across the ice and water covered cave floor. High above you, a missile expansion sits on a stony platform, guarded by a greater holtz, but even with the high jump there's no way you can get up there.

Stuck to the wall beside a tall row of glittering ice stalagmites, however, you find another data limpet. After scanning it for hostile data and finding none, you make telepathic contact, and for the second time this chozo voice sounds in your head.

Phendrana-2 said:
The Patrician attempted to clone me with the new workarounds, one last time. Like every time before, the killswitches came on before the embryo could even develop a proper notochord. For two hundred starturns, we have traveled from colony to colony, plundered one ancient library after the next, in search of the keys to the locks our own great grandparents placed around our genetic code. We discovered some, but no one scientist created them all; no one world was ever given access to a complete changelog, and many of those worlds have been destroyed. Some by aliens. Some by natural disasters. Some by differences of opinion. These genetic safeguards were created to protect our augmentations from theft by rivals, or to prevent aliens from devising biological weapons against us, and their defense is as airtight as the exoskeletal plates that cover what may have once been my skin.

I do not know if I was the last of my subspecies to be decanted. Perhaps there have been others in the last two hundred and seventy-five starturns, or at least variants close enough to my own that I can look upon them and see a member of my own kind rather than something as alien as any nonchozo. I do not know; the starmaps we have are as hopelessly out of date as our genemaps. On some worlds, I have seen chozo adopt sophonts of other species, raising them in nurseries that almost feel like a desperate parody of my hatchling memories. The urge to reproduce might have been removed, but what of the urge to nurture? The emotional satisfaction of seeing one's line carried forth, independent of the spawning and brooding acts? If only we could unlock our genome, these questions, too, could we answer. Perhaps the same impulse that drives these strange xenophiles is also in control of my scientists and I.

Watching the ice crystals grow and melt and the snowflakes flutter through the fog no longer suits me, but out of habit I return to these caves with each visit to Tamatros. It has been one hundred and twenty starturns since my people undertook this mission, and I fear we are no closer to completing it. A few chozo subspecies are still fertile, but they expend more effort with each decanting, encounter a higher failure rate in each new brood. And most of them are trying to solve the problem by adding new patches, new workarounds, new recombinations.


After a somber moment watching those same ice crystals grow and melt and those same snowflakes flutter through the same fog that the author did untold centuries ago, you save the file to your logbook.



GO:
[] Write in

SCAN:
[] You may select one or more objects to subject to more intensive scan visor probing before leaving this room.


...


ENERGY: 290/300

MISSILES: 46/50​
 
Okay, nothing we can really do here at the moment, except perhaps a scan.
[x] descend through the force feild in the Lab atriums bottom floor.

Closer of the two potential paths. Onwards!
 
Hm. Spider Ball, maybe? Any plans I can come up with for reaching that expansion are pretty wacky, like trying to lure ice polyps to the right positions along the walls to make a structure we can wall jump up, or trying to use an inert missile, a detached rockleech, and the ice beam together as a makeshift grapple, or trying to use the ice beam to freeze climbing aids to the wall, or trying to dislodge the ceiling ice and pile it up to use as a platform to jump off of.
 
Hm. Spider Ball, maybe? Any plans I can come up with for reaching that expansion are pretty wacky, like trying to lure ice polyps to the right positions along the walls to make a structure we can wall jump up, or trying to use an inert missile, a detached rockleech, and the ice beam together as a makeshift grapple, or trying to use the ice beam to freeze climbing aids to the wall, or trying to dislodge the ceiling ice and pile it up to use as a platform to jump off of.

There are movement-related modules yet to be collected.

That said, if a majority of you actually want to go through the trouble of having Samus run back and forth carrying shit to freeze to the walls to make platforms, I will allow it. Just expect a lot of random encounters as you're running back and forth repeatedly, and some die rolls may be required.
 
Specimen Handling
[x] Save and descend through the force field in the Lab Atrium's bottom floor.

...


Another restoration session, and then you drop down to the barrier shield covering the gap in the atrium floor, which obligingly winks out of existence for you.

(53, 93, 73)

Dropping through the gap lands you on top of a platform, with a very unfriendly looking autoad just a few meters to your right.




Your initial missile blasts off its frontal armor, but it jumps too suddenly for your ice beam to blind its exposed eye, slamming into you with its full weight. You're forced to finish it off the hard way, with two more missiles to its back, and it hits you with a flailing limb once more before dropping. You manage to get a bit of life energy back, fortunately (ENERGY 280/300, MISSILES 47/50).

On the floor beneath the terraced walls below, three lesser holtzes run too and fro in some senseless pattern, seeming not to notice your presence overhead. A trio of large, heavy duty containment cells rest beside the right wall. There is a door on the floor to their left.


GO:
[] Write in

SCAN:
[] You may select one or more objects to subject to more intensive scan visor probing before leaving this room.

OMAKE:
[] The QM feels like writing an omake.
-[] Write-in. Can be concerning anything in the Metroid universe.


...


ENERGY: 280/300

MISSILES: 46/50​
 
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