A celestial forge self insert. Where the main character starts with a bunch of goodies from the Endless legend jumpdoc, and goes to Destiny, at a time yet to be determined.
Merchant of Dust, Destiny based Celestial forge self insert.
Some hope to control their destiny through building, others through science, or by conquest. But I have seen that through dust I can gain all of that. For it is money and power and magic, wrapped up into a single miraculous substance. With me as the only supplier in this entire 'verse. They think it my weakness, think me a fool for prizing what they see as simply a strange form of "Glimmer" but I know that it is the power which will let me survive, and thrive, in this harsh world.
It has been 2 months since I was dropped into this ruined earth, alone except for my loyal beetle, in an unfamiliar lab. Since then I have spent much of my time scavenging, and bootstrapping my way up to being functional. Securing sources of food and water, crafting and deploying dust mints and alchemical foundries, and equipping myself through the fruits of my labor.
The alchemy lab has proved essential in that respect. Its notes teach me the basics of dust magic and forging, and it's equipment and enchantments push that further, letting me figure out how to manufacturing minor dust powered trinkets like rings and amulets. Enhanced speed and agility from a glassteel ring and the increased survivability from a dust ring have proved quite the life savers, while a glassteel amulet is helpful when your aim is crap.
The foundries and mints are strange though, much smaller than normal, and requiring specific spots to be deployed, necessitating that a portion of my new network of harvesting operations be… vulnerable. Thankfully they are relatively easy to craft, if a bit incomprehensible, you see, they use dust to do what they do, for some reason they also need to be in specific locations, built along flows of some sort of energy, can't tell what yet, and then they use dust to transmute that energy and some matter harvested from nearby, in order to make whatever they make. They seem to require something to power them though, either sunlight or a generator, which… complicates things a lot.
Guarding them has become a bit of a fulltime job. To help make it a bit safer I've armored my beetle with some metal plates, and put a small watchtower on the roof, using some of my initial dust coins to facilitate the rapid construction since I currently lack many of the tools I would require to forge metal. For these past two months I've just been brute forcing it with dust and my understanding of it.
For now my main weapon is a simple rifle I found in some ruins, it was rusted down to almost nothing, but a quick application of dust restored it to working order, and a bit of work pushed it even further beyond that. For now the weapon is too critical and complex for me to do much with it, but a bit of dust in the metal has pushed it beyond peak condition and aids me by adjusting my aim from time to time.
Early on a group of four armed scavengers confirmed what universe I am in, and after a few early skirmishes we'd come to a rough unspoken agreement, I don't mess with them, they don't mess with me, and we both work together to keep outside forces out of our turf.
Over time this relationship became more mutually beneficial as they became my first customers. Amulets in exchange for dust gained by retaking one of my dust mints that got hit by the Cabal. Scrap to make more mints and foundries in exchange for resources or dust. Help guarding my mints in exchange for raw materials. And on one occasion some excess food for help healing a captain. Communication between us is spotty, but I think the Eliksni of the local house and I have come to a great arrangement.
Unfortunately it seems like the guardians aren't so willing to negotiate.
"You need to come back to the last city with us, it's too dangerous out here for someone without light." A titan says, slamming his armored hand on my handmade stall's dust infused oak finish.
Annoyed by the damage to something I spent so much time and effort creating, I snapped back. "I'm doing just fine out here, this is my home, and I couldn't exactly take my beetle with me on your ship. All my valuables are there, and I have set up a lot of infrastructure in this area which would take time to retrieve and deploy again. So no, I'm not leaving."
"But there are fallen-" "Eliksni" "in this area, they'll kill you!" Comedically enough at that moment a captain pops out of the ruins and walks over to my stall and rings the bell, depositing a bag of critical components on the counter.
In a halting voice the captain begins bartering with me like the guardians don't exist. "Greetings. Brought scrap. How much in trade" While the guardians are stunned by this I go around the counter and start picking through the bag of components.
"Hmm…" I hold up four fingers and point to the bag of dust behind me. "I can give you forty dust for the whole batch." Then change that to one and point at the Glassteel "Or one ingot of glassteel."
Meanwhile out of the corner of my eye I spot the titan readying his weapon. I swiftly interpose myself between him and the Eliksni.
The Eliksni nods at the latter. "Fibermetal, dust worthless, fibermetal, good for light armor." I nod, bring the bag behind the counter, bag up an ingot of glassteel and hand it over with little fanfare. "Have a nice day!" I say, waving at the captain as they scamper out of my shop.
I walk back around behind the counter and turn to the guardian in my little impromptu shop. As I give them a deadpan stare I dryly state. "You were saying?"
"Why the hell do you sell to fallen, they're the enemies of humanity!" The titan roars.
"I already told you they're called Eliksni. They're also people, with wants, needs, and a capacity for and desire to engage in peaceful trade. I'm a neutral party in all of this, I'll trade with guardians just as easily as Eliksni if they come here with something valuable. Conflict is not profitable. On that note, if you want to trade, then let's trade, but if you are just going to yell at me or attack me, get lost." With that I slowly start reaching for the rifle I have beneath my table.
At this point the titan's Ghost thankfully intervenes. "We need to report this to the vanguard. It's not our place to decide what to do with him." The titan takes a breath, and holsters his gun before stomping off to call his ship. It was at that point that I felt something I hadn't felt since arriving on this world. A sense of movement in my mind, of reaching, and then of failure, of the grab failing.
Watching him go I sigh and turn to my beetle, Kariks, putting a hand on their head. Ignoring the weird occurrence I continued with my day. "Well, that was exciting, but I don't feel like sticking around here after that. How about we get moving." With that I take off my dust ring and put on a titanium one. Then I start packing up my stall.
Retrieving stuff from the various ledges I used as impromptu shelves and putting it back on my beetle. Increased strength is a must when dealing with some of my stock, namely the metals. And the Oak countertop. It's really really nice, but also a pain to move and store. Once everything is back on my beetle I clamber up onto it and grab it's reins. "Yip yip."
And with that the setseke beetle, large enough to hold an entire house on its back, gets up and starts to move through the ruins of this decrepit place, continuing the pattern I had followed for the past few weeks. With me going between sets of harvesting arrays centered on a single somewhat hidden and fortified parking spot for my beetle to hang out at, then taking my rifle and patchwork armor and doing a sweep of all the outlying harvesters of the area, along with some light scavenging.
Then when the sun starts to go down I return to my beetle and start making more harvesters and other goods. It's overall critical, if monotonous work. Very boring once you've done it for weeks on end. The cabal are mostly quiet right now, somewhat worrying, and the only excitement to be found during the patrol was a couple Eliksni scouts, from a rival house to the local one, that were nosing around one of my harvesters.
My rifle dealt with them in short order, a few well aimed bursts from where I was hiding inside a house and both were down. Sighing I swiftly move down to the harvester and with practiced motions open the harvester and grab the dust coins it had produced.
Looking over the two Eliskni scouts I noticed that one's Shock rifle looked to be relatively intact. "Score" I said, picking up the advanced weapon. Turning it over in my hands my mind quickly fills with ideas of what I could do with it. Unfortunately I didn't have time for that right now. I need dust. I'm barely keeping up with my usage of the stuff even with my own weekly regeneration of several hundred coins. And so another day slips by in this damned city as I return home and stuff the shock rifle in a corner of my lab before sitting down to work on some more amulets to sell. Until I fall into my bed, dead tired.
Two weeks pass in a blur of dust harvesting and trading, slowly restoring my reserves and barely counteracting my constant spending to keep stuff operational. It is definitely a monotonous time.
But that all changed one night. It started with screams. Eliksni screams, in the middle of the night. And gunfire. I rose from my bed, eyes wide open. Two minutes later it was all over and I was standing in the middle of a destroyed camp that was once home to my closest allies. Hive, by the corpses. They'd already cleaned up, but they've been on earth for a while now. Just a few small groups, but it looks like one of them got pissed enough. Looking over the devastation, I notice something odd. Dust. A trail of it, all the way from the nearest mint, flowing over the field, growing in strength. Stranger still is its color, a specific shade, reminiscent of the pearls, pearls of Auriga.
"Auriga. What the hell…" In a stupor I follow it's guidance, as it leads me into the ruins of the Fallen's central fortress, down to an isolated little room, where I finally hear what the dust must have wanted me to find. I hear crying, from Eliksni young. So much blood. The fighting here was fierce. Judging by the bodies, well, most of the caretakers and children are dead. But, hidden beneath some fallen rubble, pinned there and muffled by the gunfire, a single couple must have survived. "It's going to be ok" I call out in broken Eliksni, scrabbling at the fallen rubble. Too large, I'm… Not strong enough, I never am. "Hang on, need find something grant leverage" Frantically searching around I find a long pipe and do as humans have done for thousands of years, and exploit leverage to lift something I cannot lift alone. There, wounded but alive, are two Eliksni, one looking to be in the Eliksni equivalent of adolescence, who quickly interposes themselves between me and the other, far far smaller eliksni. "Calm. I am Gavriks, of Roving Clans. Ally to the Eliksni of this city. I am not here to hurt you little ones." That… barely seems to calm them, but we don't have time for this. "Come quick quick, building, likely unstable. Hive, return in time. Need prepare to move out. Know location of servitor?"
These words seem to push me over a boundary, as my mind is filled with stars, and a line reaching from my heart, out to one. From a constellation related to the appearance of things, I receive it. A package of knowledge, inhuman, yet intimately mine. The star is called From Q With Love. It grants me knowledge of the art of making all sorts of spy gadgets, along with some basic crafting knowledge and the ability to compress mechanisms into packages small enough to hide, at a cost, efficiency. Among them one stands out as immediately useful, the Gigili saw, able to be hidden in a belt buckle, and assembled from braided wire, this tool would let me cut through many things with a bit of time and grit, while also being incredibly cheap. I'd have to assemble one immediately when I got home.
Snapping out of my brief reverie I get back to what I was doing, ensuring survival. I quickly started after the eliksni young, towards a Servitor, finding a badly damaged one out in a courtyard some ways from the fighting, apparently it had failed earlier that day, what strange luck. Bad luck that it failed, good luck that the failure has ironically made it the last surviving servitor of this house. "Thing's too complex for me to repair manually" I mutter.
"But, I have dust. Dust can do it." With that I reach into my bag of dust coins and start chanting.
"Dust shimmer and grow, let your power shine. Make the clocks reverse, bring back what once was fine. Heal what has been hurt, change the god's design. Bring back that has been lost, that which is lost. Restore." The eliksni look on with awe as golden light flows from my hands to the servitor, filling it with light as the dust "Fills in the gaps" rendering a thing once inoperable now temporarily online. I smirk at the awed expression of my two onlookers. "Witness the power of Dust, of me. Little ones"
They don't need to know that this is about my limit, and how much this cost me. The wonder in their eyes, marred as it is by the tragedy of this night, lightens this moment.
"Come on, now that we have a servitor to provide Ether, we should scavenge for what we can. But first, I think we could all use some rest, this has been a trying night" I say, as the residual dust translates my words into perfect eliksni. There is absolutely nothing that substance can't do.
Leading the two fallen back to my home I quickly adapt some cloth into appropriate bedding and put them to sleep. Meanwhile I have work to do, first I activate the additional rooms of my lab, awakening the full sized mint and extractor arrays. Then I make myself a Gigili saw for what I must do next. The next few hours till dawn are spent gathering up mints and extractors and scavenging for resources. We can't stay here, so I need to prepare to go. Days pass in a blur of short naps and long work hours as I scavenge the remains of the camp, together with the little eliksni who I later learn are named Zegriks, and Betker, brother and sister of a house whose name never mattered to me or them. Eventually, I have packed all I can into my beetle even with all the extra space granted by the full size mint and extractor I could never fit everything, causing it to double in size, far too large to navigate inside the city, but it only needs to leave.
It is late one night, as I am all packed and the little eliksni are asleep, that the white dust returns. It is in the form of a sprite, which flows over the map I am looking at to figure out my, no, our destination. The dust swirls around a particular place, and swiftly forms something I never thought I'd see. A dust orchid. "So, you're saying there is a dust orchid there?" The little wisp of white dust reforms into an x to indicate that no, that is not the case. "You will reward me with one?" a checkmark, bingo. "But… That place… The dangers it holds are great. But, Dust orchids would provide many resources and help ease many of my problems." In the end I sigh and accept fate. "I suppose we're heading to the plaguelands then. At least the place should be strange enough to boost dust output."
Perks earned this chapter
-From Q With Love (Smash Up) (200CP) Taser in the keyfob, laser in the watch, grappling hook pistol that looks like a cellphone? You are the undisputed master at disguising weapons and espionage gear as ordinary items. Just try not to get them confused with the real thing, and do bring the car back in pristine condition. AN: So, this is my first time posting something like this on... anything really. I apologize if my formatting is a bit weird, hopefully if it's bad I'll improve over time. Here are the starting perks for my character by the way.
Base set:
Roving clan background.
200 Nomadic Cities Free Roving Clans: You possess knowledge on taming the Giant Scarabs that roam the land, and begin your jump with a "Small one" only large enough to carry a house
or two. These beasts can grow so large that a single one can carry your average village on their back. Happy to slumber for years on end, you know how to spur them into action and march them across the landscape. They are not the swiftest of creatures, and they make poor combatants, but their strength is almost unrivaled in Auriga, and do not underestimate being
able to uproot your castle and take it somewhere more defensible.
^This replaces the warehouse and inherits some of its properties, namely the bug grows in response to new rooms and buildings being added.
50 Two hundred Dust Coins (Broken Lord get 1 free, Roving Merchants get 2 free): A
respectable sum for Roving Clan minted Dust coins.
^Four hundred dust coins which regenerate every week. Still not nearly enough dust.
50 Dust Mint: You gain the equipment needed to extract and refine Dust from the environment.
The Dust Mint provides a small amount of Dust every day, about 5 coins worth post Jump. It can
also be used to process Dust from appropriate environments. Like Dust Attunement, the best
places to find Dust are dry and hot locations, or near anomalies.
50 Alchemical Foundry: You gain the equipment needed to extract, process, and refine Titanium
and Glassteel. It exacts about one ingot a week.
The above two have been minorly altered. Namely, they now come in two forms, the actual harvester boxes, which deploy out into relatively mid sized devices with the same output, and their full scale buildings which add to the size of the Beetle.
100 Alchemy Workshop: Build into a wagon, this full scale workshop allows for scientific
research in the field, and provides all the tools the aspiring researcher needs to learn about the
world they are in. Just don't blow yourself up or blind anyone, ok?
Starting workshop. Normally meant to be deployable, but this one currently lacks a blueprint for the deployable version. There's two options for that, first is a shelter deployable, and the other is a sensor/science one, both will require a lot of work to make work.
Perks list and notable alterations to said perks.
Perks from chapter 1: -From Q With Love (Smash Up) (200CP) Taser in the keyfob, laser in the watch, grappling hook pistol that looks like a cellphone? You are the undisputed master at disguising weapons and espionage gear as ordinary items. Just try not to get them confused with the real thing, and do bring the car back in pristine condition.
Perks from chapter 2: -Elemental Seeds (World Seed) (100CP) An elemental seed is the condensed essence of an element, and they're almost exclusively produced by Druids or Mages capable of creating enchantments replicating their methods. They have various uses, such as powering enchantments or magical items, and are required in the process of giving an object an elemental ability. Druids also use them to introduce new elements into their Grove, and need them to cultivate their affinities past the 25% point. As such, each of them is fairly valuable, with the price skyrocketing once you go beyond the basic seven elements and to incredibly rare ones such as Time. They are also pretty time intensive to make, requiring about an hour of work for each, even for people relatively skilled in their creation. But now, you won't ever have to worry about that, as you'll get a dozen Seeds for each of your affinities delivered either to your warehouse or another place you designate, every week. Their quality depends on the level of your affinities: from 5% to 25% you'll get low-grade ones, from 25% to 50% medium-grade ones, from 50% to 75% high-grade ones, and finally, from 75% up to 100% you'll get top-grade seeds. Freebies (free):
All people playing Neolife may choose two schools of magic to start with, and so do you.
There's a school of magic for pretty much everything, including Gravity, Sound, Barrier, Blood, Aura, Origin (the creation of matter ex nihilo), Solar, and Summoning magic. Of course, there's also a field of magic for any element you can think of and more, such as Fire and Earth magic, and even Nature magic and Technomancy exist.
You can also pick two affinities to start off with at 5%. Affinities, in case you don't know yet, can be literally anything. If something exists, it has a mana signature. And if something has a mana signature, the signature can be forged (cultivated) and controlled. Be it an affinity for life, fur, time, leaves, bark, a specific fetish, or something more abstract like luck, order, madness, or chaos, the variety of affinities is truly endless. (Chosen affinities, Dust, Metal.) (Chosen schools, Barriers, Metal) Lore of Alex (100)
You know the mystic secrets of this world, and can easily assemble a portal to the Nether, given a supply of Obsidian. Should you acquire the necessary hellish reagents there, you'll be able to brew a number of useful magical potions. Additionally, whenever you kill something, glowing orbs will emerge from the corpse, which will float towards you if you are close enough with enough of these (and a diamond studded Enchanting Table), you'll be able to enchant items with a variety of simple magical powers. It is notable that all these effects work generally in this world, and anyone can learn them here you just know it all from the start, and will be able to apply these effects with confidence in other worlds, or to things not normally found in this world. For instance, you'll be able to judge the enchantment capacity of arbitrary items with a glance, and that amount will be greater for you than it might be for other magi. Nether Eye (50)
You'll be able to craft Nether Eyes from Ender Pearls and Magma Cream, which will allow you to easily locate Nether Fortresses, when you visit the Nether. You'll also have a pretty solid grasp of Overworld/Nether geometry, thus allowing you to 'safely' use Nether Portals as 'shortcuts' between distant parts of the overworld. Additionally, Nether Portals will work in nonMinecraft worlds, guaranteeing you access to Nether only resources like Glowstone and Nether Wart. Caution: use of Nether Portals in universes which contain actual hell dimensions may send you there instead. -Energy Crystal Generator (I have a mansion in the post apocalypse) (100CP)
Energy crystals are the currency of the future, stonelike, hard crystals that are capable of holding gigantic amounts of energy of any and all kinds. They're used to fuel tanks, computers, powersuits, everything. And now you have a machine for making them!
Simply by feeding this machine energy through any of the many input methods it has, you can create charged up crystals, holding that energy in convenient, packet-sized forms that are entirely safe to hold and use, no matter the kind of energy. You can generate these crystals through hooking the machine up to a power outlet, or you can use more... 'exotic' means.
After all, in the Post Apocalypse full of mutants, the most plentiful source of energy are the mutants themselves. They're harvested for the energy crystals that develop on them, full ofthe radioactive energies that serve in various ways to fuel the industries of this world. Similarly, you can chuck basically anything into this device and if there's any kind of unique or exotic energy to be extracted from it,this machine will do it swiftly and easily. -Her Majesty's Majesty (Fate/Legends - Empire of Antiquity) (100CP)
They say that every hero of these times was a marvel to look upon. The statues that remain from these years in modern times would seem to give that impression and should you eventually have one made of you, it won't fall short. Whether it's being beautiful or handsome, you stand out like a shining jewel even among heroes. Many can't help but gasp once they see your visage and it'll smooth out plenty of problems for you, not the least is finding a suitable partner. Your beauty will also affect the things that you make and rule over, even something as large as Rome itself, but this effect slowly takes hold over time. While a sword you wield may slowly become more ornate and fine over days of use, an empire might need years to be fully affected, but it and all it's people will be shining by the end. You can have this stop at a certain level if you like, whether that's to keep some parts of your empire ugly or just to stop everyone from maybe becoming self-obsessed snobs that never stop looking in mirrors. PDA (0CP)(Subnautica)
Loaded with an emergency intelligence and more data capacity than you could ever use, this is a survivor's second most powerful tool (after his or her brain.) The AI may get a bit . . . quirky . . . over long deployments. Your version is basically indestructible. Contains basic construction blueprints. Habitat Constructor (50CP)(Subnautica)
As long as the materials are present in your subspace inventory, the Habitat Constructor is capable of creating robust outposts and domiciles. Due to complex structural requirements, the constructor is unable to build anything that isn't anchored to the ground.
* "Complex structural requirements" implies that with sufficient technical abilities this limitation can be overcome. Scanner (50CP)(Subnautica)
The scanner uses the PDA artificial intelligence to analyze an object, often finding weaknesses or uses not immediately apparent to the user. If one of your fabricators is capable of constructing the scanned object, a blueprint is created. Scanning time varies with size and complexity. -Utility Mods (Dead Space) (200CP)
Ah, technology, the best part of the future. The Kinesis Module projects an artificial gravity field from an emitter pad on the palm of the hand it's mounted on. Much like the name might imply, this field allows you to lift objects; smaller objects hover about a foot in front of your palm, whereas larger objects, most of which must be specifically modified to work with it and are typically on tracks or rails, move as close to you as they are able. You can manipulate these objects with your hand, and even throw them with a surprising amount of force, enough to penetrate a body with a bone spike and nail it to a steel wall. Stasis, on the other hand, as its name might imply, creates a temporal stasis field of a certain volume around the targeted object. It affects both organic and inorganic material, including living creatures, and has no problem with irregularly-shaped objects, flowing out around the targeted object.
* Allows for the movement of objects remotely as well as freeze them in place while working on them. -Magic Charms (Touhou Forbidden Hermit) (100CP)
You can make ofuda with a variety of uses – sealing creatures away or just hurting youkai in general. Sealing ofuda can hold someone paralyzed in place or lock away spirits harmlessly inside inanimate objects. Ones designed to hurt youkai will sting quite a great deal and potentially destroy them with repeated applications. Though for all their utility, they're still pieces of paper, and while creatures cannot normally damage ofuda that affect them unless they are very strong, ofuda are noticeably weak to wind and rain. In time you may learn how to craft others based off myths about shrine maidens.
+100 CP up Base set: Endless legend jump
Roving clan background. 200 Nomadic Cities Free Roving Clans:
You possess knowledge on taming the Giant Scarabs that roam the land, and begin your jump with a "Small one" only large enough to carry a house or two. These beasts can grow so large that a single one can carry your average village on their back. Happy to slumber for years on end, you know how to spur them into action and march them across the landscape. They are not the swiftest of creatures, and they make poor combatants, but their strength is almost unrivaled in Auriga, and do not underestimate being able to uproot your castle and take it somewhere more defensible.
^This replaces the warehouse and inherits some of its properties, namely the bug grows in response to new rooms and buildings being added. 50 Two hundred Dust Coins (Broken Lord get 1 free, Roving Merchants get 2 free): A respectable sum for Roving Clan minted Dust coins.
^Four hundred dust coins which regenerate every week. Still not nearly enough dust.
50 Dust Mint: You gain the equipment needed to extract and refine Dust from the environment. The Dust Mint provides a small amount of Dust every day, about 5 coins worth post Jump. It can also be used to process Dust from appropriate environments. Like Dust Attunement, the best places to find Dust are dry and hot locations, or near anomalies.
50 Alchemical Foundry:
You gain the equipment needed to extract, process, and refine Titanium and Glassteel. It exacts about one ingot a week. The above two have been minorly altered. Namely, they now come in two forms, the actual harvester boxes, which deploy out into relatively mid sized devices with the same output, and their full scale buildings which add to the size of the Beetle.
100 Alchemy Workshop:
Build into a wagon, this full scale workshop allows for scientific research in the field, and provides all the tools the aspiring researcher needs to learn about the world they are in. Just don't blow yourself up or blind anyone, ok?
Starting workshop. Normally meant to be deployable, but this one currently lacks a blueprint for the deployable version. There's two options for that, first is a shelter deployable, and the other is a sensor/science one, both will require a lot of work to make work.
Hmm since I am a avid guardian myself consider me interested as I enjoy how you are portraying our main character. Although I feel some of the other characters such as the Eliskni come off as a bit flat due to lack of descriptors in their appearance or I'm having trouble getting any kind of emotion from their actions. Example how you narrated the titan slamming hit fist in anger while trying to get our MC to come to the city and his reaction to the Eliskni in general was great compared to the seemingly emotionless haggling the Captain and our MC had while literal mortal enemies were present in the same room together. I'm not saying its bad in any way I'm just offering friendly critique.
Hmm since I am a avid guardian myself consider me interested as I enjoy how you are portraying our main character. Although I feel some of the other characters such as the Eliskni come off as a bit flat due to lack of descriptors in their appearance or I'm having trouble getting any kind of emotion from their actions. Example how you narrated the titan slamming hit fist in anger while trying to get our MC to come to the city and his reaction to the Eliskni in general was great compared to the seemingly emotionless haggling the Captain and our MC had while literal mortal enemies were present in the same room together. I'm not saying its bad in any way I'm just offering friendly critique.
Noted, I'll try and work on that. I was trying to portray the haggling as a kind of "Oh yeah this happens all the time" thing. Might have been better for the captain to come in, see the guardian, then leave and come back after the guardian has left. Good to know that it came off as emotionless. Also noted that I should work on making sure to describe them. Both things for possible future edits and chapters. I will probably be doing a number of rewrites like that over time, so thanks for the feedback.
What is your perk gain mechanics. Which forge version are you using?
Also poor mc, not having a warehouse and it being replaced with a low teir bug will cause him massive problems no doubt. You the author will also have to figure out how the massive worlds, hangers, beaches, etc fit inside that bug without it becoming unmanageable.
What is your perk gain mechanics. Which forge version are you using?
Also poor mc, not having a warehouse and it being replaced with a low teir bug will cause him massive problems no doubt. You the author will also have to figure out how the massive worlds, hangers, beaches, etc fit inside that bug without it becoming unmanageable.
I'm doing the gain 100cp per thousand words then roll for perk thing, using the forge V3. The bug gets bigger. They already grow large enough to contain entire cities. With large world Wonder sized constructs in those cities. Also space bending if it gets too bad.
I'm doing the gain 100cp per thousand words then roll for perk thing, using the forge V3. The bug gets bigger. They already grow large enough to contain entire cities. With large world Wonder sized constructs in those cities. Also space bending if it gets too bad.
Well, you will definitely have one of the unique workshops, especially if you get the Volcano Forge. Imagine the Lost City's reaction to a Giant Ass Beetle carrying around A Volcano. Especially if it has all finds off odd buildings like the Laboratorium sticking out of it...
Well, you will definitely have one of the unique workshops, especially if you get the Volcano Forge. Imagine the Lost City's reaction to a Giant Ass Beetle carrying around A Volcano. Especially if it has all finds off odd buildings like the Laboratorium sticking out of it...
Chapter Two
Traveling to the plaguelands takes Weeks, even with Kariks, who can fly by the way. No I don't know how that works, it just looks like he walks on clouds that form beneath his feet. Doesn't make him any faster either. Over the course of the journey I got to know the two eliksni a bit better, bonding with them over simple games. And teaching them some english.
I learned over those days that Zegriks wants to become a splicer, about his understandable hatred of Cabal, and his love of cheese and apple pie, even though he's had it all of once. How Betker has a fear of warm apples, about the way her caretakers sung her to sleep with traditional songs, and her love for dust illusions, after I showed her some basic tricks she took to the art of weaving light with dust like a fish to water. I just showed her how to shape dust into pretty patterns, she took that and was able to create more complicated illusions, like fake objects and changed faces.
Judging by all the stuff she was able to pull on me and her brother over the trip, she's going to be a terror when she gets older. Right now though, she's not even as big as a dreg, seeming about the size of a human preteen, while Zegriks is about half a foot taller than her.
Zegriks, well, he's also shown some affinity for dust magic, but seems uninterested in the art. Both of them seem so small and delicate compared to the towering captains and quick handed vandal's I'm used to dealing with. Needless to say they've been having nightmares after what happened, I know because I've had a few as well. Remembering the sound of the screaming as the cabal descended on the last stronghold of the local House, the scent of blood and spilled ether, the sight of the camp that was once so full of life now empty and covered in blood. I do what I can to help and take care of them, but I'm just a human, I'm not like them in so many ways. But I have to try.
It's early morning when the forge connects to a node and knocks me out of my contemplation. It seems I am now magic. Gaining an affinity for mana of metal and Dust, and basic knowledge of Barriers and metal magic. My new affinity for dust, I can feel it instantly, where before dust magic took effort and will, dust now feels just a bit more… Eager, to respond to my requests. I hear a thump as a small crate filled with new elemental seeds is deposited in my lab, from what this perk is telling me they'll be quite useful, if I can figure out how to actually unlock and use their power. Thankfully both the Eliksni are asleep at this time of the day, otherwise there would have been an… awkward discussion of my abilities needed. Walking over to the new crate I pick through the 2 dozen low grade seeds, an even split between steel grey and the golden yellow of dust. Picking up a Dust elemental seed, I can sense its power. Oh yeah, I have some ideas for this stuff. I may not be able to use these for their intended purpose, but Dust, Dust I already know. I will definitely need to cultivate both my affinities, currently they are very weak, but I have a feeling they will be a cornerstone of my power going forwards. For now I think I can fuse them with a dust focus to make said focus more powerful, and use them as a catalyst/enhancer for dust magic in general. Currently I'm strictly limited to either physically manipulating these seeds and using them that way, or imbuing their essence into something and seeing what happens.
The first test I do is on a piece of reinforced fabric I had made using my "From Q With Love" perk, initially intended for a stylish suit, very little stops me from just making the fabric and stitching it into my normal outfits. Imbuing the metal into the fabric causes it to become just a touch heavier, and, according to my tests with the alchemy lab's equipment, significantly more durable.
With this result I got to work on my new armor, looking just like my normal clothes, but with a few strategic pieces of titanium and glassteel scattered about for extra protection. In reality it is entirely imbued with Metal essence, and the cloth is all the reinforced kind, making the whole outfit incredibly durable. It also has a number of amulets and rings hidden in it, boosting my physical and mental abilities, and a dust made insignia, imbued with dust essence for extra oomph, keeping me and anyone under my command within a mile in good health and boosting healing.
For a weapon, I made a staff, with extending blades courtesy of "From Q With Love", and composed of glassteel because the speed is a nice boost, it's also imbued with as much dust essence as I could fit in the thing. The staff itself more resembles something grown then forged, thanks to being made using metal magic and dust based manufacturing rather than traditional techniques. The whole thing worked far better than expected. An excellent weapon, capable of slinging short range dust based spells incredibly fast and increasing their power enough to actually be useful in combat. The thing also boosts my Dust based versions of Barrier magic, which is incredibly useful. Even someone without an affinity for dust magic can use it to manifest short lived waves of dust when they swing it around. It shall be named Eroziya. And it'll be what I use in combat when we reach our destination.
Speaking of our destination, looking out of the alchemy lab as the sun crests the horizon, I can see the tallest ships of the Cosmodrome illuminated in the rising sun, the dark stain of countless cars and refugee corpses granting the location a dark shadow. So many died here, during the collapse, desperately trying to get somewhere, ANYWHERE, safe. How fitting then that a trio whose old home is gone are now seeking refuge within it. Exiting the alchemy lab I take the reins of Kariks and slowly guide him down to a relatively concealed looking place near the Plaguelands, just barely big enough to fit my beetle. Sighing, I go to wake up the siblings, I'll need Betker's help for this. Entering the small office in the dust mint Betker had claimed as her room, I carefully stepped over her various attempts at dust enchantment and carving, and quietly strode over to her hammock. Putting a hand on her side I gently shake the small fallen.
"Time to wake up little one." I softly say. Betker sleepily swats at my hand and tries to return to sleep. Shaking her again, a bit harder this time I say. "Betker, we've arrived. I wish for your help disguising Kariks." Doing the Eliksni equivalent of a yawn, Betker opens her eyes and rubs the sleep from her four eyes before what I said percolates fully in her mind. At that moment the forge reaches out, and grabs a tiny node hanging off a slightly larger one. They're intertwined but I don't quite have enough reach for both, but my forge circumvents that by Pulling harder, eventually seeming to snap both of them off that particular branch of the tree of stars. It is mildly painful and the forge now feels exhausted, I don't think I'm going to get anything else for a while. These two sparks, they're quite the big thing, but I have to ignore them for now, the forge can wait, disguising my beetle and keeping Betker and Zegriks safe cannot.
"Gavriks, you alright, you just blanked for a second there." Betker said with a look of mild concern visible on her alien features. "I am fine, just got distracted in my own thoughts for a second, get dressed and geared up, I'm going to go grab Zegriks and then we'll hide Kariks and fortify this location." Shuffling out of the room as Betker got ready for the day, I move over to Zegrik's room, in the office of the Alchemy forge. His room is full of all sorts of little tinker projects assembled from the spare parts gathered when we left our old city, you can tell he really likes messing with bits of technology and figuring out how they work. Avoiding stepping on any of his projects I notice the servitor comically resting in a bed in his room, damn thing acts like a dog around Zegriks, no clue why, they are not supposed to behave like that, but this one does. "Zegriks, wake up" I gently shake Zegriks the same way I had with Betker, but unlike her he is definitely a very light sleeper and wakes up immediately. Say to him. "We've arrived, time to disguise and fortify." Nodding stoically, he gets out of his hammock as I leave to get started. A few minutes later we've all gathered and begun disguising the place. Illusions, bits of debris, traps, and hidden entrances soon cover Karik's landing spot, concealing it from airborne observation and approaches from the ground. If you're wondering how, I had chosen a location which was actually underground, or at least in a very deep and dark overhang. So we just worked to disguise the opening.
Once that was done we settled down for breakfast. Scavenged Rations and several day old rabbit jerky. Served with dust purified water and ether for the eliksni. Water purified by dust always tastes a bit… too clean, I've found, something about it just isn't natural, but I don't care enough to even consciously make note of it now. Once breakfast was over I went out and started scouting the area. Eventually I found what I had been looking for, the area guardians fought the Fallen in the Cosmodrome. Making a note on my map I turned back and started deploying a few Dust mints and Alchemical foundries around the area. Then I carefully proceeded into the active combat zone, looking for a quiet place to set up shop. After a few minutes of searching I found one, marking it on my map I returned to Kariks, picking up the stuff for my stall, and heading back out, covertly deploying the stall, then scratching a sign on some pieces of metal to direct people to me. Then I put up a closed sign and headed home, didn't actually have anything to sell yet.
Once I was home again I started teaching the two Eliksni under my care, math, science, and what little history I had. After lessons were over, it was finally time for me to tinker and plan. The two new things I had gotten from the forge were "Lore of Alex" and "Nether Eye". The former had three parts, knowledge of how to make a portal to another dimension called the nether, knowledge of potions brewed using parts sourced from the nether and other places, and finally knowledge of enchanting with something called XP, which would require things I lacked right now. The best option to focus on seemed to be the Portal, but for that I would need obsidian, and to get obsidian would be a pain in the butt to do on my own. "Nether Eye" granted me knowledge of how to make said item, which would let me locate ancient fortresses full of loot inside the nether, it also made the portal work here and gave me a lot of insight into using the Nether for rapid transit. But all of this needs obsidian and I am nowhere near a source of that.
Thankfully guardians are suckers. So I grabbed a bunch of weapon frames and started repairing them with dust, then making a few bits of armor and a small set of rings. My plan with them was simple, I would set up a quest, several actually. Guarding my Mints from attack while they're deployed into active combat zones, giving me obsidian, and probably more things once I get it all figured out. Then I'd give out these as rewards once guardians brought me enough dust and/or obsidian. A similar arrangement was already in place between the guardians and other groups. Why would I ever want to go gather resources on my own when I can have guardians do it for me. And if the local fallen get any ideas, I have a staff capable of combat Dust magic and I know both barrier and metal magic, I can hold my own. Once I am done crafting rewards I end up practicing and cultivating my magical affinities and magic in general for a while, making quite a bit of progress with dust based barrier magic, and less progress with metal magic, though I was starting to get the hang of both.
After waiting in my shop for about an hour I ended up alternating between sitting near the entrance clearing out the hive in the area, and cultivating/practicing my magic. It is humorous watching the hive react to a human throwing magic around, magic not of darkness or light. Balls of dust swinging out and back to me, blasting them to the ground, causing little green orbs to bubble up. Though, the lack of metal in their tech is quite annoying, it made my metal magic not exactly worth it. It is at that moment that I feel a rush of energy flow into the forge, mending the debt. I ignored it as I continued to wait. I ended up gathering a lot of XP from just sitting near the entrance to my shop, waiting.
Finally I saw a hunter ride in on his sparrow, probably investigating what's happening here. "Ah, finally customers! Please, come into my new shop! Out here is a bit… exposed, I would prefer any bargains or discussion happen in there." I say to them, waving the hunter over to me as I scurry back into my shop, preparing my wares. The Hunter follows me into my shop, seemingly a bit in shock at what is happening.
Removing my "I'm out of the shop right now, sorry for the inconvenience." sign as I swiftly turn to my first customer, I say "Welcome to Gavrik's emporium of useful items. I am Gavrik, Owner, Founder, Manager, and sole employee of this humble shop. We have a great variety of weapons, armor, and trinkets for sale. If you have the dust." The Hunter nods at an unheard communication, then raises his hand, summoning his ghost.
The Ghost floats over to me as the guardian starts perusing my wares. "Ah, your guardian not talkative little light?" I say.
"No. But I must ask, why are you here? You're a lightless civilian, if you die it's permanent." It replies.
I cackle a little. "Ah, if you contact your little vanguard I'm sure you can bring up records of me from my… Former location. Had to move recently because of a little cabal attack. I choose to be out here little ghost, because I have little to fear from most foes in this place, and they a lot to be afraid of from me."
The ghost is silent for a while, presumably in contact with the vanguard to verify my claim. "Your story checks out. But I must ask, how were you able to kill all those hive? I can't pick up any signs of weaponry on you, and their wounds were inconsistent with most conventional weapons."
I smirk. "That is a secret, for me to know, and you to pay through the nose to get. Need Dust to get those answers out of me."
The Ghost tilts to the side, as if quirking its head. "Dust?"
I nod. Procuring a Dust coin from a money pouch I concealed in my outfit. "Miraculous substance. Unfortunately rare. But I'm willing to trade some things for it, obsidian for example. And I have some… odd jobs you could do for me to earn some as well."
The ghost seems to understand. And as his hunter returns to his side he inquires. "And what will you sell in return for it?"
I gesture around me. "Many things, weapons and armor and trinkets among them. Here, as a token of gratitude, and proof of the quality of my wares, how about I give you this modded Shock rifle, for free!" I pull the weapon in question from beneath the counter. The weapon itself is one of the most complex I had to make for this, but I wanted to make a good impression. I replaced key parts with the last of my glassteel and Titanium, empowered the weapon with several hundred dust coins worth of dust infused Iron and enchantments, and even infused the damn thing with a dust elemental seed. End result was a weapon which packed a hell of a punch, would hardly ever jam or fail, and was relatively light and easy to handle. Plus it had seeking projectiles.
"Here, I even have an Errand for you to do to test it out." I say as I stride into the back of my store, returning with a Dust mint deployment cube. "This nifty thing will deploy into a dust harvesting device, pull the stuff right from the environment. But the best place to deploy it is in the middle of hive territory. On my own the hive could pose a threat, but with your help I don't doubt we could bring in a massive bounty of dust. The more we kill, the better the yield will be. You can keep any glimmer and equipment you find, I don't want that stuff" Even through his helmet I can smell the greed of the Hunter as he contemplates the weapon I just set on the table, I smirk, already knowing the hunter will doubtless take the deal. "What do you say?" I hold out my hand, and the hunter takes it, giving me a firm handshake as the deal is sealed. Excellent.
I show them the location I wanted to deploy the mint at. Smack dab outside a hive base. Normally it would take a full day to get a mere five dust coins, but here? In the middle of an anomalous region, with slaughter all around, maybe five minutes for 20. With gunfire and spell we cleared the hive from the area and I deployed my Mint. The Hive were understandably upset about this, and started pouring in once they realized we were doing something big on their turf. Unfortunately none of them could even really threaten us.
My barriers absorbed spell after spell, even as I retaliated in kind with vicious outbursts of dust magic and twisted metal. The hunter's aim was true as he laid acolyte after acolyte in the ground with his new Shock rifle. Swarms of thralls clambered towards us, only for my staff's sharpened blades to pop out and pierce through their bodies as if they were but pieces of folded paper.
Eventually they even brought out an Ogre. Seeing as they had brought out their best, we responded in kind. I called forth the strongest bit of dust magic I had in me, and hurled it at the beast, catching it right in the eye, before steering the still active cloud of dust magic around, orbiting me and lashing out at it again and again. It is in the middle of combat that the forge activates again, but simply fails, lacking the reach to grab the star which flew by.
As the battle rages on, Orbs of green light pour into me with each foe that falls, their power entering my body, ready to fuel my future enchantments. Finally, the Hunter unleashes his golden gun, and after six shots, the ogre falls, and the hive retreat. I laugh, a mad cackle fueled by the rush of the battle high.
"A good harvest oh Hunter." I say to my silent ally, even as I begin counting the spoils. 24 coins. Twelve for the hunter, twelve for me. Well, in the end, they would all return to me, but some would just take longer.
As the ghost transmats the share of the Guardian, I look up at the sky and realize the time. "I am afraid I must return home now Guardian. Return tomorrow for more wares and missions, but for today it is time for me to close the shop."
With little fanfare I pack up my little hidden shop, and return to Kariks and the Eliksni. Today has been a good day. I hope days like this continue on for a long time.
A/N: Hope this one is better, I tried to incorporate people's feedback, but don't know how well I actually did. Chapter 2 perks:
-Elemental Seeds (World Seed) (100CP) An elemental seed is the condensed essence of an element, and they're almost exclusively produced by Druids or Mages capable of creating enchantments replicating their methods. They have various uses, such as powering enchantments or magical items, and are required in the process of giving an object an elemental ability. Druids also use them to introduce new elements into their Grove, and need them to cultivate their affinities past the 25% point. As such, each of them is fairly valuable, with the price skyrocketing once you go beyond the basic seven elements and to incredibly rare ones such as Time. They are also pretty time intensive to make, requiring about an hour of work for each, even for people relatively skilled in their creation. But now, you won't ever have to worry about that, as you'll get a dozen Seeds for each of your affinities delivered either to your warehouse or another place you designate, every week. Their quality depends on the level of your affinities: from 5% to 25% you'll get low-grade ones, from 25% to 50% medium-grade ones, from 50% to 75% high-grade ones, and finally, from 75% up to 100% you'll get top-grade seeds.
Freebies (free):
All people playing Neolife may choose two schools of magic to start with, and so do you.
There's a school of magic for pretty much everything, including Gravity, Sound, Barrier, Blood, Aura, Origin (the creation of matter ex nihilo), Solar, and Summoning magic. Of course, there's also a field of magic for any element you can think of and more, such as Fire and Earth magic, and even Nature magic and Technomancy exist.
You can also pick two affinities to start off with at 5%. Affinities, in case you don't know yet, can be literally anything. If something exists, it has a mana signature. And if something has a mana signature, the signature can be forged (cultivated) and controlled. Be it an affinity for life, fur, time, leaves, bark, a specific fetish, or something more abstract like luck, order, madness, or chaos, the variety of affinities is truly endless. (Chosen affinities, Dust, Metal.) (Chosen schools, Barriers, Metal)
Lore of Alex (100)
You know the mystic secrets of this world, and can easily assemble a portal to the Nether, given a supply of Obsidian. Should you acquire the necessary hellish reagents there, you'll be able to brew a number of useful magical potions. Additionally, whenever you kill something, glowing orbs will emerge from the corpse, which will float towards you if you are close enough with enough of these (and a diamond studded Enchanting Table), you'll be able to enchant items with a variety of simple magical powers. It is notable that all these effects work generally in this world, and anyone can learn them here you just know it all from the start, and will be able to apply these effects with confidence in other worlds, or to things not normally found in this world. For instance, you'll be able to judge the enchantment capacity of arbitrary items with a glance, and that amount will be greater for you than it might be for other magi.
Nether Eye (50)
You'll be able to craft Nether Eyes from Ender Pearls and Magma Cream, which will allow you to easily locate Nether Fortresses, when you visit the Nether. You'll also have a pretty solid grasp of Overworld/Nether geometry, thus allowing you to 'safely' use Nether Portals as 'shortcuts' between distant parts of the overworld. Additionally, Nether Portals will work in nonMinecraft worlds, guaranteeing you access to Nether only resources like Glowstone and Nether Wart. Caution: use of Nether Portals in universes which contain actual hell dimensions may send you there instead.
Might have been
but the nether is paramount for his merchant abilities
potions, Golden apple , enchantments, Blaze rod arrows , withers , selling ender pearls etc
i concede to your point Magus the bounty of the neither would speedily refill his coffers if he can place mints and foundry's into the nether his mints/foundries would be vastly enlarged do to its anomalous nature
Hohohoh well done O' Author Mine you have rectified the mistake I pointed out easily with characterisation the only thing I noticed wrong was a slight grammatical error when he woke up Zegriks
And you explained he's a light sleeper you wrote "Say to him" instead of "I say to him" or even "I said to him" if you were going for past tense.
Also if you wish to expand your knowledge on the Destiny universe and what lore exists in it I suggest going and watching MyNameisByf on YouTube he's done a crap load of lore on the destiny universe and you could easily adapt some of the stories he tells us of into this SI O' Author Mine.