Vote tally - Mercenary Mage Quest: Asur Dogs of War in Warhammer Fantasy

Scheduled vote count started by Blackout on May 15, 2025 at 12:52 PM, finished with 71 posts and 13 votes.

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Mercenary Mage Quest: Asur Dogs of War in Warhammer Fantasy
Post #26941
Post #27011

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  • [X] Plan: Strengthened Flanks and Guarded Heart
    - [X] Centre
    -- [X] The Northern Sons
    -- [X] Imperial Ogres
    -- [X] Butchers
    -- [X] Mawguard
    - [X] Left Flank
    -- [X] De Jonge Bokken
    -- [X] Swordmasters of the Lightfangs
    -- [X] Scarloc's Archers
    --- [X] Scarloc's Archers should focus on the Bray-Shaman. Unless the line is faltering against the remainder, they should then move on to other priority targets according to Scarloc's judgement. If they sight the archer who shot Fanriel, they should seek to eliminate them.
    - [X] Right Flank
    -- [X] The Seawolves
    -- [X] The Fireclaws of Vaul
    --- [X] The Fireclaws' marksmen and headhunters should focus on the three major nature spirits first. Unless the line is faltering against the remainder, they should then move on to other priority targets, preferring the Treeman and then the Chimera. If they sight the archer who shot Fanriel, they should seek to eliminate them.
    - [X] Rear
    -- [X] Irongulls
    - [X] Canopy
    -- [X] Aramil and Stormclaw
    - [X] Grove
    -- [X] Valahuir Aunrith
    - [X] Reserves
    -- [X] Fanriel
    --- [X] Physician, heal thyself
    -- [X] Sea Guard of the Lightfangs
    --- [X] The Sea Guard should plant a barricade of shields and spears around Fanriel and Valahuir to cover them against incoming missiles; they should then begin raining arrows on the Ungors from that position.
    [X] Plan: Balanced Counters
    - [X] Centre
    -- [X] Imperial Ogres
    -- [X] Butchers
    -- [X] Mawguard
    -- [X] The Northern Sons
    - [X] Left Flank
    -- [X] De Jonge Bokken
    -- [X] Scarloc's Archers: target the Bray-Shaman, keep targeting him until he is dead. Then help against the Bestigors.
    - [X] Right Flank
    -- [X] The Seawolves
    -- [X] Fireclaws: target the Greater Corrupted Forest Spirits
    -- [X] The Ligthfangs (Swordmasters): help against Corrupted Forest Spirits, emergency measure against a Greater One reaching the lines.
    - [X] Rear
    -- [X] The Irongulls
    -- [X] The Lightfangs (Sea Guard): they will help the long-suffering Irongulls in skirmishing against the ninja Ungors
    - [X] Canopy
    -- [X] Aramil and Stormclaw
    --- [X] Before burning the Grove, Valahuir should cast Cascading Fire Cloak on Aramil to help him fight
    - [X] Grove
    -- [X] Valahuir Aunrith: as soon as he has cast Cascading Fire Cloak on Aramil, he should burn the grove.
    - [X] Reserves
    -- [X] Fanriel
    -- [X] Physician, heal thyself
    [X] Plan: Flexible and assassin-proof
    - [X] Centre
    -- [X] Butchers
    -- [X] Mawguard
    -- [X] The Northern Sons
    - [X] Left Flank
    -- [X] De Jonge Bokken
    -- [X] The Lightfangs
    --- [X] The Sea Guard should target the Bray-Shaman, keep targeting him until he is dead.
    - [X] Right Flank
    -- [X] The Seawolves
    -- [X] The Fireclaws: target the Greater Corrupted Forest Spirits
    - [X] Rear
    -- [X] The Irongulls
    -- [X] Scarloc's Archers: the Ungor are just cover for an archer assassin-champion. Dispatch them, find and end him.
    - [X] Canopy
    -- [X] Aramil and Stormclaw
    --- [X] Magic buff by Valahuir: Cascading Fire Cloak on Aramil
    - [X] Grove
    -- [X] Imperial Ogres: uproot the Grove, then return to the centre
    - [X] Reserves
    -- [X] Fanriel
    --- [X] Physician, heal thyself
    -- [X] Valahuir Aunrith: should cast Cascading Fire Cloak on Aramil, Flaming Sword of Rhuin on the Sea Wolves, then bring down the Treeman with fire.
    [X] Plan: Steady and True (Original)
    - [X] Centre
    -- [X] The Northern Sons
    -- [X] Imperial Ogres
    -- [X] Butchers
    -- [X] Mawguard
    -- [X] The Fireclaws of Vaul
    --- [X] The Fireclaws' marksmen and headhunters should focus on the Treeman first. Unless the line is faltering against the remainder, they should then move on to other priority targets, preferring the three major nature spirits and the Chimera. If they sight the archer who shot Fanriel, they should seek to eliminate them.
    - [X] Left Flank
    -- [X] De Jonge Bokken
    -- [X] The Lightfangs
    --- [X] The Sea Guard should focus on the Bray-Shaman first.
    - [X] Right Flank
    -- [X] The Seawolves
    -- [X] Scarloc's Archers
    --- [X] Scarloc's Archers should focus on the three major nature spirits first. Unless the line is faltering against the remainder, they should then move on to other priority targets (according to Scarloc's judgement). If they sight the archer who shot Fanriel, they should seek to eliminate them.
    - [X] Rear
    -- [X] The Irongulls
    - [X] Canopy
    -- [X] Aramil and Stormclaw
    - [X] Grove
    -- [X] Valahuir Aunrith
    - [X] Reserves
    -- [X] Fanriel
    --- [X] Physician, heal thyself
    [X] Plan: Steady and True (Assassin-Hunting Variant)
    - [X] Centre
    -- [X] The Northern Sons
    -- [X] Imperial Ogres
    -- [X] Butchers
    -- [X] Mawguard
    -- [X] The Fireclaws of Vaul
    --- [X] The Fireclaws' marksmen and headhunters should focus on the Treeman first. Unless the line is faltering against the remainder, they should then move on to other priority targets, preferring the three major nature spirits and the Chimera. If they sight the archer who shot Fanriel, they should seek to eliminate them.
    - [X] Left Flank
    -- [X] De Jonge Bokken
    -- [X] The Lightfangs
    --- [X] The Sea Guard should focus on the Bray-Shaman first.
    - [X] Right Flank
    -- [X] The Seawolves
    - [X] Rear
    -- [X] The Irongulls
    - [X] Canopy
    -- [X] Aramil and Stormclaw
    - [X] Grove
    -- [X] Valahuir Aunrith
    --- [X] Valahuir should cast the spell that he believes would most efficiently and capably provide support for the Sea-Wolves against the nature spirits (without exposing them to significant risk of collateral damage), then focus on destroying the Spirit-Grove.
    - [X] Reserves
    -- [X] Fanriel
    --- [X] Physician, heal thyself
    - [X] Assassin-Hunting
    -- [X] Scarloc's Archers
    --- [X] Scarloc's Archers should try to pressure and ultimately eliminate the enemy archer who shot Fanriel. We believe them to be in the rear but, if this archer is a Beastman, Scarloc and his Archers will know how they fight as well as or better than Fanriel and none of them have poison clouding their minds; he should use his judgement.
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