Mentor Quest

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A man sat in the darkness, alone. Outside the desert winds raged in a seemingly endless...
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LinkOnScepter

The One who Strangles Concepts to death
Location
Interwebs
A man sat in the darkness, alone. Outside the desert winds raged in a seemingly endless sandstorm, making visibility almost non-existent outside of his tent. He breathe in a deep draught of stale air, placing somethings down on a dark brown table. That was about the extent of his amenities in this sweltering tent. He wiped his hand across his brow, eyes squinting as he tried to study the documents in front of him.

Information was the key to any victory, and right now this was the best he had. He had lost a lot of good men getting these papers, burned many a bridge (and the occasional small city), but it was all worth it.

He stood up, hearing his chair skid along the sand underneath the supporting legs. He walked over to the side of his tent and lifted up a flap he had cut into it with a small knife.

'Yup. Still totally blind,' he closed the flap, attempt at getting a visual on his campsite proven fruitless. He sats back down, and takes one of the documents in his hand.

He was still deciphering some of the text. After all, something this important wouldn't be very easy to read otherwise every other man and their mother would know about the things written here. However, what he was able to gather from it did prove one thing; this whole situation went way deeper than he originally thought.

It had the chance to make him and his men very happy for a very long time.

'Or get them all killed,' he shook his head to get rid of that thought. There was no way they would get caught. All witnesses had been taken care of, all tracks thoroughly covered with as much dirt, mud, and debris they could scrounge up, not a single rock was left out of place.

So caught up in his musings, his visitor had to shout twice before the man looked up from the gold in his hand, "Roderick! Permission to enter, sir?"

Roderick, commander of the Bloody Gulls mercenary band, banged the table on his knees as he tried to stand up. Cursing, he waited for the pain to subside before telling the visitor to enter in as calm a voice as he could muster.

The entrance flap opened, admitting a rather blistering, sandy wind and a young man who was trying his best to cover his eyes. He made sure to close the flap tightly, stopping the air from getting any hotter than it already was.

Then, he turned around and snapped a quick salute with his right hand, "Sir! Private Hensen, reporting!"

Roderick smiled as he looked at the boy's right hand that was….


[] As good as new. He had lost it in a rather nasty fight with a city champion, and would've bled out if they didn't have a healer in their employ. It took nearly half of the entire regiment's gold reserves, but the boy would live on with his right arm still intact. (High Fantasy Setting; Swords and Magic are King; Technology is non-existent; Kings rule over certain parts of land; No Space Travel; Multiple Races)

[] Completely mechanical. The boy had done something stupid and thrown himself in front of a railgun projectile, costing him his arm. They had to get their hacker to break into some really high security places in order to find a suitable replacement, not to mention the fees on hiring the hacker in the first place. (High Technological Setting; Railguns and Laser Swords are King; Magic is non-existent; Continents are ruled by governments; Space Travel is possible; No other Races besides Humans currently found)

//

Hi everybody!

So this Quest is one that I've had in my head for a while now, and I figured it's about time I did it.


The basis of this Quest, is that you guys play as an extremely powerful person (knight, assassin, hacker, sniper, etc.) who has pretty much taken on and defeated all the world can throw at him. Unfortunately, the world has one last trick up its sleeve to finally take you out;

Time.

You're getting older by the day.

And there is something that you know, that must be passed on to the next generation.

So, there is only one thing to do; take on an apprentice.

The Main Goal of this Quest will be to take an apprentice (or several) and train them until they become strong enough to properly replace you when you finally die.

This was originally going to be an Assassin Mentor Quest, but I thought, "Why limit the players to only being an assassin? Let them decide who and what they are!" So, it is now Mentor Quest.

I have an idea for the Abilities and Mechanics for the Game, but before I finalize everything, I need to know what setting you guys want to be in. Thus the reason why I didn't really describe the look of things or the people very much in the opening post. I want to know what setting I am dealing with, so I can prepare accordingly.

And that's about it.

Let's get started!

//

*Vote Closed*
 
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Misc
Contacts/Allies:
Daria "Fingerbones" Jones, Captain of the Crimson Oars
Sorian "Large Tracts" Domonique, owner of the Night Owl Brothel
Hugo and Haga, the Twin Apostates


Contracts:
- Half Dragon Knight Assassination: Rewards 1,000 to 2,500 Gold

- Mistress Escort: Rewards 2,000 to 2,650 Gold
 
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[X] As good as new. He had lost it in a rather nasty fight with a city champion, and would've bled out if they didn't have a healer in their employ. It took nearly half of the entireregiment's gold reserves, but the boy would live on with his right arm still intact. (High Fantasy Setting; Swords and Magic are King; Technology is non-existent; Kings rule over certain parts of land; No Space Travel; Multiple Races)

Here's hoping our main weapon will be a sentient rune-engraved metal bat.
 
[X] As good as new. He had lost it in a rather nasty fight with a city champion, and would've bled out if they didn't have a healer in their employ. It took nearly half of the entireregiment's gold reserves, but the boy would live on with his right arm still intact. (High Fantasy Setting; Swords and Magic are King; Technology is non-existent; Kings rule over certain parts of land; No Space Travel; Multiple Races)
 
[X] As good as new. He had lost it in a rather nasty fight with a city champion, and would've bled out if they didn't have a healer in their employ. It took nearly half of the entireregiment's gold reserves, but the boy would live on with his right arm still intact. (High Fantasy Setting; Swords and Magic are King; Technology is non-existent; Kings rule over certain parts of land; No Space Travel; Multiple Races)
 
[X] As good as new. He had lost it in a rather nasty fight with a city champion, and would've bled out if they didn't have a healer in their employ. It took nearly half of the entireregiment's gold reserves, but the boy would live on with his right arm still intact. (High Fantasy Setting; Swords and Magic are King; Technology is non-existent; Kings rule over certain parts of land; No Space Travel; Multiple Races)
 
[X] As good as new. He had lost it in a rather nasty fight with a city champion, and would've bled out if they didn't have a healer in their employ. It took nearly half of the entire regiment's gold reserves, but the boy would live on with his right arm still intact. (High Fantasy Setting; Swords and Magic are King; Technology is non-existent; Kings rule over certain parts of land; No Space Travel; Multiple Races)
 
I'm a sucker for multiple races, case in point;

[X] As good as new. He had lost it in a rather nasty fight with a city champion, and would've bled out if they didn't have a healer in their employ. It took nearly half of the entire regiment's gold reserves, but the boy would live on with his right arm still intact. (High Fantasy Setting; Swords and Magic are King; Technology is non-existent; Kings rule over certain parts of land; No Space Travel; Multiple Races)

Yet.

No Space Travel yet.
 
[X] As good as new. He had lost it in a rather nasty fight with a city champion, and would've bled out if they didn't have a healer in their employ. It took nearly half of the entire regiment's gold reserves, but the boy would live on with his right arm still intact. (High Fantasy Setting; Swords and Magic are King; Technology is non-existent; Kings rule over certain parts of land; No Space Travel; Multiple Races)
I'm interested to see where this goes...
 
[X] Completely mechanical. The boy had done something stupid and thrown himself in front of a railgun projectile, costing him his arm. They had to get their hacker to break into some really high security places in order to find a suitable replacement, not to mention the fees on hiring the hacker in the first place. (High Technological Setting; Railguns and Laser Swords are King; Magic is non-existent; Continents are ruled by governments; Space Travel is possible; No other Races besides Humans currently found)
 
New
[X] As good as new. He had lost it in a rather nasty fight with a city champion, and would've bled out if they didn't have a healer in their employ. It took nearly half of the entire regiment's gold reserves, but the boy would live on with his right arm still intact. (High Fantasy Setting; Swords and Magic are King; Technology is non-existent; Kings rule over certain parts of land; No Space Travel; Multiple Races)
 
[X] As good as new. He had lost it in a rather nasty fight with a city champion, and would've bled out if they didn't have a healer in their employ. It took nearly half of the entire regiment's gold reserves, but the boy would live on with his right arm still intact. (High Fantasy Setting; Swords and Magic are King; Technology is non-existent; Kings rule over certain parts of land; No Space Travel; Multiple Races)
 
[X] Completely mechanical. The boy had done something stupid and thrown himself in front of a railgun projectile, costing him his arm. They had to get their hacker to break into some really high security places in order to find a suitable replacement, not to mention the fees on hiring the hacker in the first place. (High Technological Setting; Railguns and Laser Swords are King; Magic is non-existent; Continents are ruled by governments; Space Travel is possible; No other Races besides Humans currently found)
 
[X] As good as new. He had lost it in a rather nasty fight with a city champion, and would've bled out if they didn't have a healer in their employ. It took nearly half of the entireregiment's gold reserves, but the boy would live on with his right arm still intact. (High Fantasy Setting; Swords and Magic are King; Technology is non-existent; Kings rule over certain parts of land; No Space Travel; Multiple Races)
 
[X] As good as new. He had lost it in a rather nasty fight with a city champion, and would've bled out if they didn't have a healer in their employ. It took nearly half of the entire regiment's gold reserves, but the boy would live on with his right arm still intact. (High Fantasy Setting; Swords and Magic are King; Technology is non-existent; Kings rule over certain parts of land; No Space Travel; Multiple Races)
 
[X] Completely mechanical. The boy had done something stupid and thrown himself in front of a railgun projectile, costing him his arm. They had to get their hacker to break into some really high security places in order to find a suitable replacement, not to mention the fees on hiring the hacker in the first place. (High Technological Setting; Railguns and Laser Swords are King; Magic is non-existent; Continents are ruled by governments; Space Travel is possible; No other Races besides Humans currently found)
 
[X] As good as new. He had lost it in a rather nasty fight with a city champion, and would've bled out if they didn't have a healer in their employ. It took nearly half of the entireregiment's gold reserves, but the boy would live on with his right arm still intact. (High Fantasy Setting; Swords and Magic are King; Technology is non-existent; Kings rule over certain parts of land; No Space Travel; Multiple Races)
 
Welp, looks like High Fantasy Wins.

Give me some time to iron out some details and write the next update.
 
Mentor Choice
[X] As good as new. He had lost it in a rather nasty fight with a city champion, and would've bled out if they didn't have a healer in their employ. It took nearly half of the entire regiment's gold reserves, but the boy would live on with his right arm still intact. (High Fantasy Setting; Swords and Magic are King; Technology is non-existent; Kings rule over certain parts of land; No Space Travel; Multiple Races)

"At ease, soldier," Roderick waved a gloved hand dismissively. He looked up into the Private's still shining eyes and smiled. He waved Hensen over to a wooden chair sitting at the right side of the room. Roderick paid attention to the boy's walk with a satisfied smirk in his face. Seems that brush with near death finally gave him the spine he needed to keep up with the Gulls.

The wood squeaked beneath Hensen's weight as he sat down, still waiting on Roderick to give him the signal to report his findings. The commander nodded, and Hensen relaxed his stance, "Sir! All soldiers are present and accounted for sir!

Another nod, "And the weather outside?"

"No evidence of the sandstorm letting up anytime soon, sir!"

"Can our magic users do anything about it?"

"No sir. I regret to inform you that the casters say that something is interfering with their spells. Something about the crystals, sir."

Roderick winced. That wasn't good. Almost all casters relied on some kind of catalyst to focus their power into so that it didn't just blow up and take them with it. His, it seemed, were rather found of the Bloody Red Ruby Crystal they had received as payment for a job once. He didn't really care, as long they just kept those fireballs away from his men.

Of course, there are those who don't
need a focus, but most them were already grabbed up by one of the three High Kings.

"What about our scouts?"

"Sir—"

"You can stop with the 'sir' son. I maybe your commander, but I'm not much better than the rest of ya." Roderick reached out and patted the boy on the shoulder, dust flying off his green coat, the standard uniform of the Band.

Hensen looked down at the floor in embarrassment, wringing his gloved hands together. He was a good kid, even if he did try a bit too hard. Roderick always felt like the kid was the son he never had...if that son was the complete opposite of him in every way.

Roderick frowned, but didn't let the Private see it. The boy deserved a better life than this. Maybe he'll leave him at the next town they come to, let the kid get a good start in life.

Hensen finally looked up, wiping his hands on his grey jerkin to get the sand off of them, a fruitless effort, "Well s—Roderick, the scouts returned safe and sound. They report that nothing's out of the ordinary and we've not been followed."

Roderick nodded, even though he had a sinking feeling in his gut that the real shoe has yet to drop. "Alright then," he fell back in his chair, hands behind his head, "tell the men that they get the day off. I'll be with them soon, just have ta finish up with these papers here."

The Private looked down at the table, "Is that what we got from the job yesterday?"

"Yep, and it was worth everything that we went through."

"What's in it?"

"The thing that wins wars my boy; information."

"Oh….on what?"

Roderick leaned forward, eyes shining with excitement at the prospect of the gold this could net them, "Information on….'Them.'

Hensen gasped, making a Holy symbol across his chest. Kid was religious, how ironic, "S-Sir, do you mean," his eyes darted around the tent, "The—"

That was when it happened…

[]
A scream pierced through the air, followed by a loud thump. Then another. And another. By this time both men had run out of the tent, flap flying in the wind behind them. The sand howled, obscuring their view. However, they could plainly see their men being slaughtered left and right by something enshrouded in a blinding light. A beacon in the middle of the Sandstorm, fighting against a horde of soldiers. And winning. (Paladin)

[] It was quiet. Too quiet. It shouldn't be this quiet. The men should be kicking up a ruckus right now. Both men paused, and a listened. At first, nothing. Roderick looked over to Hensen to tell him to check it out, just as a shadow moved behind the recruit and put a knife to his neck. (Assassin)

[] An arrow, swift as the wind, burst through the roof of the tent. It hit the ground, blood dripping from the tip. Both men looked down at the projectile, still trying to make sense what just happened. Roderick felt something warm move down his cheek. He reached up and felt blood where his ear should be. (Ranger)

[] The ground below them shook uncontrollably, bringing both men to the floor in a heap. Roderick pushed himself up on his hands and crawled towards the door of the tent. He lifted the flap, and beheld his men being burned, encased in ice, torn apart by the howling winds, and being swallowed by the very earth. Above it all, a robed figure, hands held down at their sides, floated above the carnage. No, not above it, Roderick realized. They were directing it. (Archmage)

//

Alright everyone, here we go.

I will post up the Mechanics in a spoiler here.

The Mentor
An extraordinary individual who has survived all of the world has to throw at them. Demons, Dragons, Necromancers, all have fallen to them in one way or the other. Not even curses or powerful hexes could keep them down for very long. For a while, it seemed like the days of adventure would never end for them.

Until now.

They are getting older.

And they can't die, until they have passed on the secrets held within their mind. Otherwise, they shall be lost to time forever.

And so it is time.

Time to take on an apprentice.


Mentor Mechanics
Age:

  • Age shall act as two things; your HP and your Timer.
  • Every turn will be a month. Which means that after 12 turns, a year shall pass.
  • Once the year passes, I shall roll a d100 to see how much and how fast the mentor Ages.
  • The only way to affect this roll is to get hurt.
  • Whenever damage is taken, is shall add 1d10 to the roll for Age at the end of the year.
  • Getting healed will remove these d10 penalties, but not affect the d100 roll.


Fights: The Mentor is a veteran of many battles, both large and small. They have lost and won in equal measure, coming out on top in the most unorthodox ways. As such, I will only roll for combat if the opposition is sufficient enough to warrant it (Demon Lord backed up by his Death Knights, Lich King on a Skeletal Dragon, Giant Deadly Land Worm, etc.)


Apprentice
Training: Every turn, you will decide what you will Train your Apprentice in for a month. You can either train them in one thing for 4 weeks, or spread the weeks among multiple Abilities. You can also choose to take a break from training and take them on a vacation or journey to strengthen your Relationship with them. I will roll 1d100 to see how effective the training is. Higher rolls are better.

Morals:


  • Morals are the character's sense of right and wrong.
  • This score can be raised either through events or through how your Relationship with them develops.
  • High Morals mean that they are a rather optimistic person, who believes in the good of people and their cause.
  • On the flip side, Low Morals mean the person is pessimistic and is skeptical of just about everyone.
  • A very High or very Low Moral score can be troublesome, such as a High Morals persona suddenly realizing that their cause might not be as noble as they once believed.


Faith:

  • Used to perform Holy Acts and use Holy Magic.
  • High Faith characters are very pious and do not take kindly to their beliefs being challenged.


Schools of Magic: The different schools cover different abilities. As you can tell, it is not easy to train someone in one of the lesser known "Special" Schools.


  • Offensive: Fireballs, Magic Swords, Lightning Storms, Ice Walls
  • Defensive: Shields, Protective Auras, Dispelling Magic
  • Support: Healing, Buffing, Debuffing
  • Special: Necromancy, Dimensional Magic, Matter Control


Potential:

  • Measures how well/much an apprentice can be trained.
  • Will add a bonus to any training roll.
  • 100-70 = +50; 60-40 = +30; 30-10 = +0
  • Will decrease after any training roll.
  • Once it hits zero, that person will no longer be trainable.


Social Abilities:

  • Refinement: Dealing with Nobles, Decorum, Etiquette
  • Compassion: Ability to care for other people, Empathy
  • Temperament: Temper, How much they can take before they get angry
  • Humility: Ability to not be selfish, humble

Feel free to ask any questions or give any criticism you have.
//

*Vote Closed*
 
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[X] An arrow, swift as the wind, burst through the roof of the tent. It hit the ground, blood dripping from the tip. Both men looked down at the projectile, still trying to make sense what just happened. Roderick felt something warm move down his cheek. He reached up and felt blood where his ear should be. (Ranger)
 
[X] The ground below them shook uncontrollably, bring both men to the floor in a heap. Roderick pushed himself up on his hands and crawled towards the door of the tent. He lifted the flap, and beheld his men being burned, encased in ice, torn apart by the howling winds, and being swallowed by the very earth. Above it all, a robed figure, hands held down at their sides, floated above the carnage. No, not above it, Roderick realized. They were directing it. (Archmage)
 
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