Memories of Magic (Worm/??? Quest)

Unfortunately, the only source of magic currently in existence, as far as you know, is yourself.
One of the first things to investigate. Perhaps do a ritual that links conceptually with fountains? Or put some blood into a fountain with a ritual? Need moar powaa.
No, she couldn't. She's not a mind reader, nor is she good enough to accurately emulate one. Even if she caught us in the act, she's more likely to draw the conclusion that we're an idiot who merely thinks that this is going to work.

Remember that her power feeds her garbage. She's got to sort through the irrational to find what is most likely true. If the truth reads like an absurd impossibility, then she's going to throw it out.

It's the difference between a high intelligence score and Intellectus.
Yep and her power also feeds upon her own preconceptions too. IIRC her power also works better with things than with people, generally (didn't realize Brian's feelings for Taylor were sisterly after months of knowing him).

IMO going Rogue, even if only selling to Heroes, is the best option. Far less stress on Taylor and she can just buy and sell shit to munchkin her way to ultimate power.


fake edit: oh an update!

[X] Design a ritual to create a personalized implement.
-[X] A bracelet, with small pictures or pictographs of music, boats, books, and your family all together on the inside band.


Like Da said, we need magic to make more magic. Getting an implement will allow us more options.

Am I doing this implement right?
 
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The bracelet would make a nice implement, but I guess I was more aiming for the ritual that would make it an implement. I was trying to say that for every type of symbolism you want to use with your implement, you need to include symbolism of that type in the ritual. For example, the sweatshirt uses numerology (three is a prime number, and the number of sides on a triangle, the sturdiest shape), runic symbolism (the triangles), and reagents (the iron, salt, and water). If the sweatshirt was our implement, we could use it to create any item that used those types of symbolism, but not something that used physical actions, words, elemental mysticism, locations, or times. We wouldn't be able to perform the water purifying ritual with our sweatshirt.

Let me go back and see if I can edit the post to make that clearer. I might need to hire myself an beta for the metaphysically intense posts, to make sure my rules are getting across.
 
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[X] Meditate on your past life.
-[X] Implements, does the item matter? Importance to owner? Should it lack a story if we are trying to channel new ones through it, or should it be part of our own story so to better attune it to us?

Ok so, what I'm getting from the rules is that enchanting is like imposing a story on something. Living things have their own story so they might not like it when we tell them they have to be strong (Resistance spell).

This could mean two things, either the implement should be a part of our own story (wish we had Annette's Flute) or it should be a blank slate.

More than likely something important to the mage would be a stronger implement but it might also mean only some spells could be channeled through it. Eg: Taylor wants to be a hero and protect people, so her implement might interfere with offensive enchantments.
 
I wonder if we can enhance rituals by repeating numbers

like a 5 point pentagon where each point is made of a 5 pointed pentagon

to aru majutsu no index the shit of ritual circles
 
[x] Meditate on your past life.
-[x] Implement creation and ideas


Seems best take things slow, magic is a fickle thing. Doesn't help that that flashback reminded me somewhat of Pact.
 
Get too far from the original number, and you might end up decreasing in strength! You'll have to decide what is better, 5 or 25 (or 125, lol).

Pact? No demonic entities in my Quest, no sir-ee. Probably.
so would it boost the ritual?
like say we have a set
1 main pentagon with 5 points
each point has a pentagon->5 pentagons
each of those pentagons have 5 points with a pentagon in them
etc till we have 5 sets of pentagons within each other, how strong would it make a standard ritual?
 
Idea for main implement: Small silver pocket watch.
numerology: 12 of them! we could choose how many links on the chain to make it a prime number too.
runic symbolism: we can carve some runes on that timepiece!
reagents: silver, brass, iron chain, gold filigree if we splurge for a fancy one.
physical actions: can be used as pendulum and waved in hand
words: spoken during consecration or written on it
elemental mysticism: -----
locations: -----
times: its a watch!
estimated cost 80 to 150 dollars

alchemy enhancing red stones not included
 
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[X] Meditate on your past life.
-[X] Your abilities, your soul, your mind and memories of this life. And magic of the mind. Just as magic comes from stories. Sometimes the untold stories in the mind can effect magic. The subconsious desires. The dreams. The stories you want to make real. Even if you dont realise it.

[X] Look through old objects of yours. Find your flute. The one your mother taught you to use before she died and you took up her flute. Remember all the music you shared together. Clean it, wash it in pure water, polish it in your blood, purify it with your breath. Surround it with symbols of music written in iron fillings that have been purified with fire in the shape of 3 triangles. Call out to the corner stones of the stories of life. The things that make a story worthwhile. The tears of happiness, the blood of resolution and the breath of music. All things you have shared with the flute in all the time you have played it while your mother was alive. Do all of this and make your flute, a momento of happier times, a key to future happy stories.
 
[X] Meditate on your past life.
-[X] Your abilities, your soul, your mind and memories of this life. And magic of the mind. Just as magic comes from stories. Sometimes the untold stories in the mind can effect magic. The subconsious desires. The dreams. The stories you want to make real. Even if you dont realise it.

[X] Look through old objects of yours. Find your flute. The one your mother taught you to use before she died and you took up her flute. Remember all the music you shared together. Clean it, wash it in pure water, polish it in your blood, purify it with your breath. Surround it with symbols of music written in iron fillings that have been purified with fire in the shape of 3 triangles. Call out to the corner stones of the stories of life. The things that make a story worthwhile. The tears of happiness, the blood of resolution and the breath of music. All things you have shared with the flute in all the time you have played it while your mother was alive. Do all of this and make your flute, a momento of happier times, a key to future happy stories.
 
So in order to use each different method of telling the world a story, we've got to flavor our implement with that method.

A bracelet made of five bands, interwoven with five metal rings. Each ring shall bear a charm engraved in a different way. One with a pentagram, one with the equation that produces the pentagram, one with the date of our birth, one with the five elements, and one left deliberately blank. (Numerology, Like-to-like, symbology)

It shall be created on the top of the highest place in the Bay, at midnight, on a full moon. (Chronology, Places of Power, significance of the moon)

It shall be of brass and bronze, iron, silver, and gold. (Metallurgy, Alchemy) (not that expensive)

Naturally, we'll have representations of the five elements around us as we twist the five thin rods together. They'll be in a pentagon, with each line five feet in length. (Elementalism, Space)

Does this sound good?
 
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so would it boost the ritual?
like say we have a set
1 main pentagon with 5 points
each point has a pentagon->5 pentagons
each of those pentagons have 5 points with a pentagon in them
etc till we have 5 sets of pentagons within each other, how strong would it make a standard ritual?
This may not be the answer you want to hear, but it would honestly depend on the ritual you are enacting. 5 sets of 5 would probably have more power, but it would also spread that power out, as 5 is the central number you are using, not 5^5. Now, if you were making an item that had an aura of some effect, that would probably be a good thing. If you were trying to incorporate 5 different effects into one, that would also work. Just boosting a standard ritual, though, would probably just lead to overflow (like in the toughness ritual, we'd probably get slightly tougher, but also gain stiffness, slowness (resisting the flow of time), and maybe even stubbornness).

Edit: Not that 5 would be a good number for toughness. 5 is related to pacts and summoning through satanism, and is considered an innovative yet hasty number in numerology.
 
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This may not be the answer you want to hear, but it would honestly depend on the ritual you are enacting. 5 sets of 5 would probably have more power, but it would also spread that power out, as 5 is the central number you are using, not 5^5. Now, if you were making an item that had an aura of some effect, that would probably be a good thing. If you were trying to incorporate 5 different effects into one, that would also work. Just boosting a standard ritual, though, would probably just lead to overflow (like in the toughness ritual, we'd probably get slightly tougher, but also gain stiffness, slowness (resisting the flow of time), and maybe even stubbornness).

Edit: Not that 5 would be a good number for toughness. 5 is related to pacts and summoning through satanism, and is considered an innovative yet hasty number in numerology.
how about if it was all just for 1 effect?
 

Can it be storming too? :V

Seems like a cool ritual but getting up to the highest point in the city might be difficult. Maybe just go to significant locations?

Thinking about it, I wonder if doing the resistance ritual in the boat graveyard would make it more effective. It is a place that hasn't changed in 20 or something years.
 
isn't the flute like GONE for good?

Ah. Your talking about taylors' mothers' Flute that was destroyed. Im talking about the hypothetical flute that Taylor used when her mother was alive. That she learned to play with and used when playing with her mother and stopped using when her mother died. Because she started using her mothers' Flute. And for a reason it wasn't mentioned in canon it is because when Emma destroyed her mothers' flute she also destroyed her enthusiasm for music. In that whenever she went to play it all she remembered was it was her fault that her mothers' flute was gone because she brought it to school.

@Iasnek does this sound like something you would make canon for the quest? If it won.
 
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Edit: Not that 5 would be a good number for toughness. 5 is related to pacts and summoning through satanism, and is considered an innovative yet hasty number in numerology.
Five is also related to the elements (Earth, Air, Fire, Water, Magic/Spirit/Heart | Earth, Air, Fire, Water, Wood/Metal). At least, unless magic isn't at least partially subjective.
 
Seems like a cool ritual but getting up to the highest point in the city might be difficult. Maybe just go to significant locations?
The highest point in the bay is probably a skyscraper. Getting to the roof without flight might be difficult. Captain's Hill might work better anyway, as it has a little history, I think.
Thinking about it, I wonder if doing the resistance ritual in the boat graveyard would make it more effective. It is a place that hasn't changed in 20 or something years.
The boat yard's changed a lot. Rust and looting will do that. It just hasn't gone away. So yeah, unless you want Nurgle style resistance, probably not the best option.

Anyway, I'm thinking that the bit about stories suggests that for the best stuff, Taylor's either going to need to turn kleptomaniac, or get boatloads of money. For example, say she wants a magic sword. A modern tool steel sword might be better then anything from antiquity, but a Saber that saw Gettysburg, or a Mace that was at Hastings has far more history then a modern piece could ever hope to have. Which means that raiding museums for old weapons may be one of the better routes to making good weapons.

Alternatively, we need to grab weapons from Heroes and Villains. Armsmaster's Halberd, Chevaliers Cannonblade, these sort of things have seen lots of fights and undoubtedly have lots of stories. Might be a bit difficult to convince them to part with them though.
 
Since the point of this quest is to have fun creating spells (and using them, I promise we'll get to that!), I'm perfectly willing to stretch cannon to make whatever we vote possible. Same with the symbolism, I'll be fairly accepting on what works. Just provide your arguments in the thread, and I'll try and make it work. That's not to say that I won't add my own interpretations in (beware the bloodthirsty sweatshirt!).

With regard to the power of history, remember that non-living items are much less pushy regarding their story. Not that their story won't add power to your ritual, but the fact that Chevalier's Cannonblade has fought Endbringers matters surprisingly little to the sword itself. Now, Chevalier's hand would make a good ingredient for an item that grants fighting prowess, as long as he donates it to you for that purpose.

Edit: I like editing! By the way, unless we come to a consensus in the next 5 hours or so, I'll probably let the vote go overnight and start writing tomorrow.
 
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