Vote tally - Mecha Design Quest

Adhoc vote count started by KreenWarrior on Apr 25, 2021 at 4:36 PM, finished with 29 posts and 23 votes.

Tally configuration

Simple majority
KreenWarrior
Mecha Design Quest
Post #28
Post #56

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Yes
Enabled
Enabled
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23
29

  • [X] The Government's faith in the Maginot is wavering, and the Regional Companies are having trouble building an adequate mech to support the Tracked Cavalry. As such, a crash-development company is being spun off Hotchkiss for the explicit purpose of making sure there's at least one solid Mecha available. (starting nation: FRANCE)
    [X] Transmission Knowledge. Outside the engine, the transmission is one of the most mechanically complicated parts of the mecha. Now, you can finally start to see the light on how the blasted thing moves the power to where it needs to be. (Increases transmission reliability, decreases actuator strain, and reduces cost for higher RPM gyros.)
    [X] With Congress slowly letting their death-grip on military funding go, the army has decided it needs a modern mecha to support the Cavalry Arm and carry heavy weapons for the Infantry in order to intensify the effects of artillery, machine guns, and light artillery fire. (starting nation: AMERICA)
    [X] Engine Knowledge. Over time, you have been seeped in the machinations of the machine engine. In return, you can finesse the systems of them so as to avoid some of their distinctive cost. (reduces tradeoff costs of mounting radial versus in-line engines, reduces tradeoff costs of mounting diesel versus gasoline engines, reduces penalties for steam engines)
    [X] Cockpit Knowledge. You've driven enough mecha to understand how a cockpit should be laid out, and more importantly you've crawled around in the underside of a cockpit enough to understand how to pipe the gauges for the blasted things too. (Increases ease of piloting and instrumentation, decreases multi-person cockpit size)
    [X] The Party has finally decided to support radical groups in Spain, and in case a war breaks out between them and the reactionaries, will be willing to send the best of their troops and equipment to aid their cause- and not to get practice for the inevitable war to reclaim Poland, of course (starting nation: RUSSIA)
    [X] Foot Knowledge. The ground is your friend and enemy, and understanding how your mech interfaces with it is critically important. Without good feet, a mecha is a bunker with delusions of grandeur. (Decreases terrain penalties, increases chance of foot improvements, and slightly increases top speed)
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