WEEK 0
ACTIVITY REPORT
[x] Look for inspiration in the field:
[x] Character design
Being an eight year old kid you don't have an extremely good grasp over the anatomy or on how the facial expression works and Wakasa is a very small rural village without any art galleries or statues or other things to get inspiration from. But there is one thing there is no shortage of that you can use: people. Throughout the week, whenever your family goes to a store or for a walk around the village you carry around a small notebook to doodle down general appearance of people that catch your interest. You do draw thuggish looking men that you think look scary. You draw sweet looking old baker who reminds you of your grandpa and makes you feel safe. You draw down fancy looking banker whose face just screams "no nonsense when you talk with me". As you draw down all these different people you are left with... a fair amount of caricatures that look nothing like the people who you tried to draw. Then again, you are only 8 years old. Still, this "people safari" proven to be quite helpful as you have a collection of different body types and facial features that invoke different emotions in you.
+1 TO CHARACTER DESIGN (lasts 1 turn)
Ever since then, you made a habit of remembering or doodling down people or statues or any designs that you came across. Even in the part of your life when you weren't assured you will become a professional mangaka, you made this into a hobby. As a result, even today, you find the process to be not as tiresome or stressful as other activities.
PERK GAINED: Field researcher (character design): Overtime used to perform "Look for inspiration in the field (character design)" causes stress to increase by 1 instead of 2.
[x] Spend some time with the jury
You know that the main factor that decides the popularity of art is not its quality: but the demand on it. You know that you will have better chances at winning by writing stuff people like, rather than by just throwing your ideas into the dark and hope people will like it just cause you spent more time on them.
While its hard to socialize with the boys since at the age of 8 boys and girls are not really keen on playing together, company of girls is more than enough, especially since the slight majority of the students in literature club happen to be girls like you. A tea party here, some nawatobi there, sprinkle in some classic ken-ken-pa for good measure, and before you know it, the girls of the literature club saw you as one of their own.
And best part is that they never realized that you are one of the participants of the manga contest coming soon. They never got your name. You felt like an evil genius as you infiltrated the literature class society, feeling like you could had been a soviet spy in your previous life (at the time you had no clue what that term meant, you just heard it a lot when somebody was listening to the news on the radio or on tv).
Given that they are members of the literature club, it was childishly easy to discuss stuff they like when it comes to the stories, but you had no idea that by asking such an innocent question, you weren't just shoving a stick into an anthill... you were putting a grenade inside a hornet's nest. It seemed that the literature club was the club of extremes, and everyone was assured that the stuff they like is the best, and those who had other preferences were idiots. You realized that its better to swap between smaller groups of girls or even ask some that were playing alone about their preferences because otherwise a pretty verbal (for 8 year olds) debate would ensue. It was much more exhausting than you expected it to be and it took quite some time, but in the end you ended up getting a fair bit of intel that you believe would help a lot.
When it comes to genres, you gathered some rather interesting information you never would had figured out on your own. Apparently the literary class teacher, Mr Fussa, is not a conventional literary teacher. Instead of teaching children about only classical Japanese literature, Mr. Fussa's classes tackled books from overseas, titles that they would likely never read on their own or even hear about. Apparently Fussa's love for literature from the west comes from both Europe and west of Asia. Because of that a fair bit of students now share his love for fantasy stories, and students had plenty of fun analyzing bits of a book called "Hobbit" (whatever that means) written by some British author. The bits were translated to Japanese by mr Fussa himself and according to the kids the colorful and bizarrely foreign world of the book is what hooked in many of them.
That being said, not everyone agreed with it. Some girls claimed that the best genre that most of the class enjoy are the comedy tales, ones that focus on bizarre and ridiculous tales of characters that cleverly and in a funny way outsmart very scary threats. Comedy of errors also won the hearts of many kids... allegedly.
A few girls claimed to have insight into what the boy side of the class is interested in... but you couldn't help but to think this was a dubious source at best.
According to this source the boys really liked the tales of pirates and their adventures on the coats of British empire or the early united states. Fighting not only the corrupt governors and slave traders, bringing freedom and prosperity to the oppressed, but also going on daring fights against fearsome beasts.
Other girls however claim the tales of ancient warriors and greek or roman heroes and gods is what all the boys are the most into. The high stakes battles against demons and bizarre beasts of the ancient greece mythos... apparently some kid once even did a tier list of Greek gods and monsters and there was a great debate over whether Achilles or Heracles would win a duel.
However, no matter how many opinions you got and how much they differed, they had one thing in common: they all agreed that tragic stories are the worst. Not because they leave kids heartbroken, but because it makes them feel like they are unfinished. A story just has to have a happy ending, at least when you are 8 years old.
In short, it would appear some genres, particularly
fantasy, comedy, action, adventure, and some themes,
greek mythos, european folklore, pirates, monsters, fighting, travels, all have some form of popularity among the class... if you trust your sources.
DRAMA is not a genre anybody seems to like and
tragedy is a universally hated theme.
This whole experience would leave a strong impression on you, showing to you how hard it is to understand someone's bias and likes. Ever since that day you tried to improve a bit the art of understanding someone's tastes.
PERK GAINED: Know your crowd: All personal stat tests related to understanding someone's biases have their difficulties reduced by one (2+ becomes automatic success, normally impossible checks now succeed at the roll of 6)
[x] Work on a new one-shot
You are pretty sure that other folks dedicated their entire week on sitting inside their rooms and working on their mangas, and you can't say that you blame them. Still, you know that you didn't waste your time since the information you got may end up being crucial to you making a good manga. Plus, its not like you are loosing anything from not winning.
Now, time to decide what that manga is gonna be about... you very likely should think of something that will be at least somewhat in line with the intel you got. That being said, you know next to nothing about European folklore or greek mythos... if you try to write about these, you will have to do some
research which may make your manga be received better if you do well... or it will be received much worse if you completely mess it up.
[ ] Genre: (Write in: up to two genres)
[ ] Theme: (Write in: up to two themes)
Once again, this is a plan vote. Don't put in your synopsis or titles just yet, for now we are just deciding the genres and themes. This will be handled on the lottery following this vote.
In case you wish to come up with your own themes and genres, the available genres are all literary genres, while themes are quite more specific, like topics from game dev tycoon. There is no list of themes set in stone, in order to encourage creativity and ideas of others.