Maybe anime really was a mistake? (Mangaka Quest)

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Inspired by zamin's manga editor quest "don't miss your deadline", this is my first quest that I have been planning for quite a while. In this quest you will take role of a young and ambitious artist who decided to use his natural talents to become a professional mangaka. Manage your time, your wealth and your skill to survive a difficult life of a modern world artist and watch as your hard work brings you profit and fame... or stress and rising bills as you can't seem to succeed. Failure or fame? Only time will tell what awaits you.
Character creation part 1: Choosing the year.
Location
Poland
"Art is not the possession of the few who are recognized writers, painters, musicians; it is the authentic expression of any and all individuality."
~John Dewey

Well, it's really happening.

Like… seriously it is… it's a bizarre feeling. It's one thing to think about who you wish to be when you grow up, it's another to actually decide what your career is… but those two, even if they claim the same thing, are completely alien to the feeling of you actually doing.

You wanted to be a mangaka, you decided to become a mangaka and now… you are actually becoming a mangaka… at least you are attempting to.

It's weird to think "am i really here?" and "am I really doing it?". Part of you honestly feels as if it would be better if you were still in the theoretical part rather than the practical part. Back to the days where you just imagined what the future would be like.

But the future is now.

You look at the desk calendar.

It's 21st of March and the world is slowly shifting from a winter to another spring as the natural world returns to life. Cherries will soon start blooming, causing tourism to boom in almost every corner of the country as the people overseas come in hordes to admire the fleeting beauty of the most iconic tree within this nation.

That being said you don't expect to personally see tons of tourists or cherry blossoms this year… or any other year really.

Tottori prefecture, the one you come from, is not really what comes to mind when the rest of the world imagines Japan. You don't have beautiful ancient Shinto temples left and right standing in the middle of forests of cherry blossoms, and you don't have impossibly tall jungles of concrete and neon which make nights much more bright and more importantly much more active than days.

No, you live in a tiny village in the middle of the mountains. A small rural settlement called Wakasa. Just a couple thousand people living here, a singular Shinto shrine and an economy based mostly around lumber and farming, with your specialization being daikon radishes. Wakasa embodies Japan's, supposedly, most valued virtue: it's as humble as you can get.

Peace, quiet, honest labor in the fields or in the forest and single floor houses as far as your eyes can see, Wakasa is not a place one would imagine a professional mangaka to be in and that is partially correct.

…Mostly correct.

…Actually it's 100% correct…

Because you are far from being a professional mangaka. In fact you are far from being any mangaka. You are just a beginner, a rookie, a dreamer.

Living in a small village in the middle of mountains, you decided to become an artist, to give the world a part of yourself and hopefully immortalize yourself with your work. Or at the very least, create something that people, however few of them, will enjoy, maybe for years, maybe for decades or maybe just for weeks.

Speaking of decades, you look at your desk calendar once more, one last look at the present to cement into your mind the fact that today is a big day.

And today is the 21st of March…

[ ] 1980: Age of Legends and Myths.

Anime and manga industry is starting to become much more mainstream in Japan but the industry is still early in development. Lupin III was critically acclaimed and finished a decade ago but you feel like this is not the last you hear of that franchise. Gundam got animated last year and holy heck did it blow up. All things considered it would appear that from now on the manga and anime industry is only gonna get bigger and bigger.

>Omnis Novi: Because the industry is so young there aren't that many tropes or themes that are considered redundant. If anything many tropes that would be later considered done to death are yet to be invented. That is both a good and a bad thing depending how you look at it. Being original is definitely great when it comes to any form of entertainment industry but being a pioneer also means you won't be able to study that much if at all when it comes to understanding different genres or themes. Then again, being a pioneer of a genre can also mean you will have an extreme impact on the industry of the manga as a whole… assuming your work will be well received.

>Bubble economy: It's the 80s man! Times of hedonism and times of wealth beyond measure! WOOO! PARTY! The wealth and prosperity of Japan will never end and we will be an economic superpower till the end of times! Don't worry about the future and just go and become a billionaire! Japan is now a country of opportunities and dreams, this means any source of cash is more profitable and all of the products are easy to afford. This includes both the cash you get from a publisher and cash from part time jobs you may need to take.

>Pre-digitalization era: Internet doesn't even exist yet. For three more years the idea of a massive network connecting everyone on the planet and revolutionizing any kind of industry sounds like a fever dream or a sci-fi novel idea. Piracy doesn't exist yet and thus you don't need to worry about it for at least a couple of years. At the same time however this means the potential popularity of your work is gonna be massively lowered as your only way to get popular is directly tied to the publisher with fans having little impact on the grand scheme of things. This also means that unless your publisher has a deal overseas (which is very unlikely), you are not gonna get popular outside of Japan.



[ ] 1990: The classic Age.

Anime and manga industry has been around long enough for people to actually see it as a legitimate industry. The success of anime adaptations is undeniable in the homeland and it slowly becomes more and more mainstream in the west too, with westerners, especially Americans, becoming more and more interested in this unique form of entertainment. More titles are appearing and some titles from the last decade are going strong and are already seen as true works of art.

>Early trends: While not as early as last decade, there is still a fair bit of room for novelty in the industry. Some more classic tropes are established and followed going against them can be a coinflip. People may want something new but at the same time it's a bit too early to call any of the tropes cliché or done to death. This means that while new ideas are a gamble, following trends means you can get a nice boost of popularity from people with a niche. Also now you have a decent amount of work from the past to use as a study material.

>The lost decade: A dreaded time in Japan's economic history. Nobody was prepared for the bubble of prosperity to burst. The 90s in Japan were the complete opposite of what was happening just a decade ago. Poverty, prices of products skyrocketing, unemployment going through the roof… you have less than 2 years of prosperity to enjoy before the big bubble bursts and the world goes to shit. If you can't secure a decent side job or a publishing deal by then, it will only get harder and harder. If you do end up securing some safe future before that…well expect the sudden shift in the economy to make it easy to lose that sweet sweet safety. Not to mention getting payment cut down is not a possibility, it's a certainty. Consider knowing that shit is about to go down to be a single perk to make the crash less unfair.

>The Internet is just a trend: The internet has been around for a few years now and many people are still skeptical about it, considering it being less impactful on the world than a fax. Companies are skeptical about using it and dismissive about potential danger of piracy. That being said, the internet, if utilized, can give you a nice boost to popularity… if at the cost of potentially losing a lot of yen because there is little to combat piracy right now.


[ ] 2000: Age of renaissance.

The anime and manga industry is now much more than just a local trend and it's now an international branch of the entertainment industry. Asia, Europe, and the Americas are all interested in the piece of Japanese culture that is manga and anime. While in some corners of the world it's still considered a foreign novelty in other places it's something that is just as popular as local entertainment, though mostly when it comes to shows aimed for kids and teens.

>It's getting stale: It's becoming a bit hard to come up with original groundbreaking ideas as there have been a lot of different titles published over the last two decades. Most genres have at least several titles to represent them and same goes for target demographics. From sport, to horror, to comedy, there has been a fair bit of representation everywhere. Now it's also easy to mistake a bellowed trope with an oversaturated one. Following the lead of others in the past can either bring you a lot of potential fans of the niche while also potentially reducing your popularity as even more potential fans will dismiss your work as another generic [insert name of the genre here] that doesn't really have anything new to offer. Crowd is getting harder to please.

>New dawn is coming: Ok so the age of economic low has been going on for… 8 years now. Some say that it will never get better, others say that it's gonna get better any day now. There has been many fake dawns in the past and that made a lot of people lose hope in the economy. Truth to be told it's gonna be like that for two more years. This will be a very rough time to start your adventure in the world of entertainment but if you can endure these two years, things will get better. A far cry to the prosperity of the 80s but the new dawn will make the madness and despair of the lost decade fade away.

>The Internet is quite neat: The Internet has been around for a while and the potential of it is undeniable, even if people can only use a fraction of its power. Official websites for publishing companies are more common and fan forums dedicated to sharing their favorite sources of entertainment are slowly becoming more and more popular. The Internet will be a very decent boost to your popularity and while pirates are getting more and more clever, people at least now know they should combat this new form of theft. Anti piracy measures are employed by publishing companies and laws against piracy, while not yet refined, are made in order to protect… big names in the business that don't like losing money and reputation. But don't worry, with enough luck a small starving artist can potentially benefit from these rules as well.


[ ] 2010 The golden age.

The Anime and Manga industry is strong and powerful in nearly the entire world. The famous "big three" are the strongest titles in the industry and have achieved levels of fame and popularity that inspire all people, especially those that wish to become mangakas themselves. There are so many great titles known all around the world it would take days to list all of them that appeared over the course of the last three decades. It seems that fame is just around the corner if you work hard enough.

>My favorite flavor, familiar but with a few sprinkles of originality: Nearly every concept at this point has been done and done to death at this point, but it seems the audience accepted that not everything needs to reinvent the wheel to be fun, you just need to put some fun spin into it. It's hard to please the audience that wants something that is both familiar so they can hope it will be at least as good as other stuff they enjoy but also different enough to be something worth checking out. Not easy, but not impossible either.

>A stable world: 80s were crazy, 90s and 2000s were depressing, but now we have some form of stability when it comes to the economy. Not everyone is a millionaire but not everyone is a hobo either. Perhaps the gray middle ground is what you need to be happy and not overly stressed.

>Digitalization going strong: Some say the internet is now a very valid source of exposure and income and some other madmen claim that it's about to become the major source of exposure and income soon. While the potential and the freedom of the internet is still yet to be fully grasped, many publishers have made official websites by now, which allow them to become even more popular. Uh-oh… maybe too popular. Websites hosting anime episodes and manga chapters are common, even if they tend to be flooded with viruses and be as slow as a turtle with leprosy, but to many viewers this is one of the only ways to actually enjoy the media, given how many countries simply don't have official release within their borders, not to mention they lack official translations too. Piracy is a commonplace and frankly it's impossible to hammer down every little leak related to any series with any popularity, but something very threatening to your career can still be combated with the right publisher. Some say you should pay close attention to your online presence, even in different countries, but most say you shouldn't worry too much about it.

[ ] 2020 The modern age.

Anime and manga are a well established branch of the entertainment industry all around the world. No longer seen as just a product intended for teens and young adults, many people admit the medium invented by your country can be seen as mature and versatile, not to mention profitable. Being a mangaka is just the same as being a novel writer or a movie producer when it comes to prestige and the entire world is ready and eager to partake in a meal you will cook. That being said, the competition is quite high too.

>Nihil novi: It would appear everything has been done, and the audience knows this. Interestingly enough there are certain groups of people that tend to stick to the same trend and consume it over and over despite every other manga from the genre being nearly identical. This means that there is a potential to utilize it, with some over overdone genres and concepts being so popular that you will get some consumers regardless of originality. Putting your own spin is a great way of making yourself stand out of others, but to be honest many people already put so much new spin on the old tropes it feels like those new spins are clichés on their own.

>Age of sickness: Covid 19. The biggest plague that the modern age has seen makes the world panic and the economy stand still. Last year Covid was a concern but right now the global quarantine is in full swing. People are working on the vaccine and the virus itself is not apocalyptic levels of deadly, with it being dangerous for a small percentage of people and the vulnerable folks. That being said, hardly anyone wants to test their luck and see if they just happen to be in the minority that will get really messed up by the virus. Living in a small isolated village has its benefits as managing the population is much easier, but quarantine also means that the majority of jobs here are put on hold as physical employers try to figure out some safety regulations and get the right equipment to avoid spreading the plague. You can't really get side jobs that involve physical labor or working in large groups of people, instead you should look for something you can do from your office, just like working on your manga.

>Digital age: The Internet is now, without a shadow of a doubt, the greatest source of information and entertainment. It surpassed the press, it surpassed the television, it surpassed the cinema. Because of that nearly every publisher has their own websites to promote their work and to host online chapters of their works. There is also a plethora of services used to host animes and bigger mangas. Everyone also has social media to share their thoughts and also promote themselves and some publishers actually control and moderate things their artists put on the internet, while others give them a bit more freedom, for better or worse.
 
Mechanics.
This post right here is reserved for explaining mechanics of the quest. It will be updated as the mechanics are introduced in the quest proper.

DA STATS

Your character have two sets of stats, one that is strictly tied to you creating manga, the mangaka stats and one that is tied to your character means of interacting with the world, the personal stats.

Mangaka stats
6 artistic stats are used to describe your level of expertise over different aspects of manga creation:

Character design

Background art

Dynamic art

Dialogues

Story writing

Character writing

Your stats by default start at level 1. Your stats increase over time as you work on your manga though you can also increase them faster by spending time and potentially also resources to train. Each level in a mangaka stat gives you a +10 bonus for your manga creation rolls.

Personal stats are used when you interact with the world outside of your manga. The three personal stats are:

Research: Depicts how good you are at finding information. Research is tested when you try to gather information about other people as well as information about the subjects you write about. Every time you write a chapter where a plot point is a subject related to academic topics in some way, be it biology, physics, engineering, you will roll research to see how well you yourself understand the subject. Low rolls will result in you writing rather ridiculously wrong things, such as thinking the optical nerve is located in the person's neck, while high rolls may result in your masterfully and cleverly integrating the subject to the chapter, impressing the more intellectual audience. Higher research also boosts your study rate of mangas.

Resolve: Depicts a combination of your physical and mental fortitude. Resolve symbolizes your commitment, and is rolled when your faith or body is put to a test, such as when you are dealing with some toxic work environment or fans. Your maximum stress as well as the amount of actions you can take per turn is also decided by your resolve. Overall this stat is more important in its passive form than it is in its active form.

Charm: Depicts how good you are with people. Charm is used when trying to convince people who are undecided. It is also an important element of performance on the stage or during interviews. Higher charm will also cause your affinity with other people to increase faster and decrease slower.

DA ACTIONS

Each turn is represented by a week of IC time. Each turn you have a total of four actions to spend on different activities, such as working on your manga, spending time with others, doing some side jobs to earn extra cash or other similar situations. Every turn you can also take as many extra actions above the 4 action limit but doing so will give you STRESS. By default each overtime increases stress by 2.
Creation rolls: Every week you can (and should because this is a quest about making mangas) take an action called "work on the next chapter". You can spend as many actions as you want on it. When you work on the manga chapter you roll the dice and add whatever bonuses your skill level or lifestyle for the week or other modifiers may provide for each of the 6 stats. By default you roll 1d10, but with each extra action you spend on this option you roll an extra d10, so spending 3 actions means you will roll 3d10 and then add bonuses.

Stress: Stress represents how much mental exhaustion your character accumulated over time. By default your character's stress cap is 10 plus your character's resolve. When you reach your stress cap, your character's mind will become overloaded with stress. The stress will reset to 0 but your character will gain a random permanent debuff that will affect the entire quest. Your character by default can only suffer a total of 4 mental overloads throughout the entire quest. 5th overload will result in a game over.

Studying: One of the actions you can take each turn is "study" where you study a specific manga. Each action spent on studying will increase the study progress by the number equal to your research stat. Each manga has a certain amount of progress necessary to fully understand what made or didn't make it click. Successfully studying a manga will grant you permanent unique bonuses, in addition to also increasing your expertise progression with themes and genres.

Extertise: The more you study and work on different genres and themes, the better you understand them. The more you understand them, the higher your level of expertise. Each level of expertise in a genre will grant a manga written in that genre a passive +5 to all its stats. Each level of expertise in a theme grants a passive +10 to all stats in the chapter following that theme.

Genre: Each manga has a genre. When you come up with a new manga idea it needs to have at least one genre that defines its story and style as a whole.

Theme: Each chapter has a theme, which describes the general tone of the chapter. Unlike genres, themes can, and should, change over the course of the story instead of being the same from start to finish. Changing too fast may be seen as manga's narrative being chaotic, while not changing at all will be seen as manga being dull and chapters not standing out at all. Each chapter needs to have at least one theme. Arcs generally share one or more themes for their duration before the next arc offers a slightly or greatly different theme.

Personal stats are rolled differently than manga creation rolls. The personality stat bonus is not added to the roll, rather it determinates how many six sided dices you roll for the check. Because your charm is 2, you will roll two dices. The DC of personal rolls determinates the minimum value that at least one of the dices need to roll to succeed. For example, if the DC is 2+, it means you need to roll 2, 3, 4, 5 or 6 on any of the dice to succeed. If the DC is 5+ you need to roll 5 or 6. As you can see, the difference between charm 1 and charm 2 is quite significant when it comes to success chance. The minimum DC of a check is 2+, the maximum is !6!

Once the theme and the genre of the chapter or manga as a whole is decided, there comes time for inspiration. During the inspiration the quest shifts from regular voting system to a raffle system. This means that ultimately the choice will be left to chance even though popularity may affect it.

Everybody interested in sharing their idea for a chapter or manga as a whole, will write down their title and synopsis of it. Others may share their own idea or vote on the already mentioned idea. Once the voting is closed, all of the ideas are thrown into a figurative hat, and we will then pull out a single option via a random roll. Duplicates of the same option are gonna be also added to this hat, increasing the likelihood of the option's victory while at the same time still giving a slim chance of victory to less popular options, thus encouraging people to share their original ideas even if other options got some more votes and there is no chance of them catching up.

Popular ideas merely have a higher chance of winning rather than being a guaranteed win.
 
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Character Sheet
Reserved for the character sheet.

Name: Takagi Rin.
Sex: F
Age: 23, born in 1977

Personality: Crafter.

Your talent comes from experience as you started improving yourself earlier than most people. This hard work made you more resistant to stress and capable of working more diligently than most, often brute forcing your way out of tough spots with sheer resilience. However, due to you gaining your experience through the teachings of others instead of learning on your own, you are not so good at finding things out on your own, being used to advice and answers being handed to you by more experienced folks.

Charm: 2
Research: 1
Resolve: 3

Adventure: Level 1
Travel: Level 1
European folklore: Level 1


Artist Popularity: 0
Some of your friends may think you are cool... but that's about it when it comes to popularity.

Mangaka stats: ???
Wait, where the hell are my notes?

Contacts: ???
Now my phone is gone too?!


Artistic childhood [Positive Background trait]: Gain +1 to Background Art. This trait also impacts the way other people see you.

Field researcher (character design)[Positive trait]: Overtime used to perform "Look for inspiration in the field (character design)" causes stress to increase by 1 instead of 2.

Inhuman humans [Unstable Negative trait]: Whenever you work on your manga, one of the dices you roll for character design rolls is rolled twice and the lower number is used. This negative trait can be removed if you successfully complete a manga study while focusing on the character design. This trait can be also mutated into a beneficial trait if you find a way to embrace your talent to drawing hideous or uncanny creatures.

Actions speak further [Evolving Positive trait level 1] For every 10 you get on the total for character writing, you add 1 point to both storytelling and dialogue total.

Know your crowd [Positive trait]: All personal stat tests related to understanding someone's biases have their difficulties reduced by one
 
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[x] 1980: Age of Legends and Myths.

edit: Quick question. Japan had different laws, mangaka regulations, different restrictions, and cultural norms different from 'acceptable' western society of the 2020s, and 1980s. That doesn't stop the west from appreciating specific mainstream manga, but um, will this quest stick to western society accpetance stuff, or would it ever touch stuff like "Bastard!", Fullmetal Alchemist, Magi:Labyrinth of Magic, Goblin Slayer, and Overlord?
 
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edit: Quick question. Japan had different laws, mangaka regulations, different restrictions, and cultural norms different from 'acceptable' western society of the 2020s, and 1980s. That doesn't stop the west from appreciating specific mainstream manga, but um, will this quest stick to western society accpetance stuff, or would it ever touch stuff like "Bastard!", Fullmetal Alchemist, Magi:Labyrinth of Magic, Goblin Slayer, and Overlord?

I am going to say that I will sacrifice "immersion" for the sake of comfort of the readers. Thus, even though you are right and Japan has and had different norms when it comes to what is acceptable and what is not when compared to the western society, many of the readers (me included) are from that western society, and as such I will keep in mind what the western society considers taboo and wrong first and foremost. Thus, don't expect it to delve into the subjects that western world would consider unacceptable and that would make readers uncomfortable.
 
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I am going to say that I will sacrifice "immersion" for the sake of comfort of the readers. Thus, even though you are right and Japan has and had different norms when it comes to what is acceptable and what is not when compared to the western society, many of the readers (me included) are from that western society, and as such I will keep in mind what the western society considers taboo and wrong first and foremost. Thus, while you still can create horror or action or maybe even comedy mangas with excessive gore, I am going to say "no" to NSFW related in terms of sexual related content that is darker and with some nasty implications.
Fullmetal Alchemist? Yeah, works.
Goblin Slayer? If you remove the rape stuff then yes.
In summary:
Creating brutal NSFW manga is ok in this quest.
Creating horny NSFW manga is not ok in this quest.
Lines get blurry on NSFW manga, especially in the early years. To-Love-Ru, Yomerio Choice, Heaven's Lost Property (Damn this one was good, even if it was what it was), Cage of Eden, Fairy Tail, Eden's Zero, Fist of The North Star!, Black Rock Shooter.

We can't touch that kind of stuff? I'm fine with no, just need to know it is off limits to us.
 
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[X] 2000: Age of renaissance.

I wanna make a Manga series that's basically just full MilSim Larp for Japan's airsoft scene.
 
Alrighty, I woke up. I will say that I will let the vote go for 4 more hours, or more if we have a tie by then.
 
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It would appear the tie between 1980 and 2000 is still there.

In that case, after asking a bit around on discord of SV, I have decided to give you folks 24 more hours to decide the starting year of the quest.
We shall see if we have a clear winner by then, but if we are going to still have the same or a different tie, the winner will be decided via a dice roll.
 
It would appear the tie between 1980 and 2000 is still there.

In that case, after asking a bit around on discord of SV, I have decided to give you folks 24 more hours to decide the starting year of the quest.
We shall see if we have a clear winner by then, but if we are going to still have the same or a different tie, the winner will be decided via a dice roll.

You can also break a tie by casting your own vote instead of using RNG if you prefer. Although if you had significantly more inspiration for one of the options than any other, you probably shouldn't have had that be a vote and just had is be part of the settings when we started.

Considering the reality of the industry and the inspiration, are we gonna have works get rejected and cancelled as we go through the various stages of a mangaka's career? Because it seems like we're gonna be starting just trying to get published before we can even try to get (and stay) serialized.
 
How are you gonna deal with the tidal wave of ideas problem?
You can also break a tie by casting your own vote instead of using RNG if you prefer. Although if you had significantly more inspiration for one of the options than any other, you probably shouldn't have had that be a vote and just had is be part of the settings when we started.

Considering the reality of the industry and the inspiration, are we gonna have works get rejected and cancelled as we go through the various stages of a mangaka's career? Because it seems like we're gonna be starting just trying to get published before we can even try to get (and stay) serialized.

So glad that you have asked these questions, and worry not for I have the answers ready.

Firstly, the matter of publishing.

At the start, your works are mostly gonna be oneshots that you will then offer to various publishers, depending on how high are the oneshot's stats (more about it a bit later) and how good is your charisma (more about it in the next post) you will get different options as to whom do you wish to publish your work. Different publishers will have different target audience and different reputations, not to mention they will pay differently. Depending on how well your oneshot becomes, the publishers may like you less or more, with the one you chose being the one affected the most. After you do a little bit of oneshots to boost your popularity on the field and show off that you are not somebody who one day says he will become a mangaka but next day they don't feel like it anymore, people will start being more open to you making a series for them.

Due to the nature of the quest you do not need to worry about trying to sell off the premise of your series to the publisher if you are on good enough terms with them to have your series published. In the end the publisher will care only about one thing: if the series is gonna be popular. Do that and manga with any synopsis will work.

Secondly the matter of ideas.

Now, as you may guess the fact that everybody has a cool idea for a story is number 1 reason as to why quests like that may end up ultimately falling apart, as it is hard to include all of the ideas readers may have. Not to mention voting with write-ins are messy in general.

This is why for the matters of the ideas I have came up with an interesting way of dealing with the countless ideas people may throw in:
Lottery of inspiration.

When it comes to making the most "mechanical" choices regarding the manga, choosing the genre and the theme of the manga as a whole or theme of the individual chapter, it is done via a normal democratic vote where people pick options. This is because people may wanna keep in mind what themes and genres the character is good at or which ones are currently trending or dying out.

But when we decide the genre and the themes... oh boy, this is where the title of the quest comes into play.

When it comes to the synopsis and the actual plot of the manga or the individual chapter, it is done by each reader who is interesting writing down their own idea that fits into the themes and genre that were chosen prior. In this case, it is not the majority that rules, but instead we are all gonna put our ideas into a box and then the winner will be chosen randomly.

This can lead to our mangas being... potentially incredibly chaotic in terms of the plot progression and events. The in character justification for this is that our character is a "mad genius" whose inspiration seems to be quite unpredictable. This is also to showcase how random the inspiration of the artists can be when it comes to the project. Of course, in the end the character will be able to make even the ideas fit into the narrative and even make it appear as if they were intending the thing to happen from the very start if you end up rolling well enough.

Of course some really... outrageous ideas that cannot be justified at all, even slightly, will not be even considered for the lottery. I will try to minimize the amount of stuff I will say "no" to because I am really eager to see of how crazy this quest can get.

Maybe in your samurai adventure manga a next chapter will introduce a new nemesis that is an American lumberjack that somehow ended up in Imperial Japan by accident. Or maybe it will be an epic chapter about most intense game of rock paper scissors?

Maybe your oneshot horror manga will be about some eldritch monster whose carcass was washed ashore? Or maybe it will be about giant creepy balloons that kill people.

This can either end in a massive disaster or in one of the best things I will ever see, and you know what? We won't know if we won't try. I can't assure you that this system will work and this quest will not be rendered unplayable at some point, but you never know if you don't try.
 
And now the voting is closed and the winner is:

[X] 2000: Age of renaissance.


As for how the total votes looked like here is the summary.
2000 with 7 votes
second place we have 1980 with 5 votes
third place we have 2020 with one vote
and neither 1990 or 2010 got any votes.

It would appear you survived y2k successfully fellas but it remains a mystery if you will survive the last years of the lost decade to see the new dawn coming. Starting off with an economically difficult situation the beginning will be rough but if you endure it, you will endure anything.
Thank you all folks for voting and without further ado, I shall now start writing the next part.
 
Character creation part 2: A promise at the end of the world.
Winning vote:

[X] 2000: Age of renaissance.

You take a look at the calendar and once again remind yourself that today is the day your adventure as a mangaka will finally start. 21st of March 2000. Just four months ago panic and anxiety washed over the entire world, as the dreaded y2k was coming. So many people were terrified, thinking the world is gonna come to an end in just few weeks, or that it will be so crippled we will never recover from it fully. Thankfully thanks to the hard work of countless people we didn't see a digital apocalypse and many people even wonder if y2k was even a real threat. While today you are still kicking and enjoying life, at least as much as the current economic situation allows you to, back in December... you were terrified. The Japanese government approached the situation very cautiously even if that made you even more worried that the end is coming, with the prime minister urging people to not spend the new year the traditional way but rather to stockpile on surprise and act as if an earthquake was coming.

But from this dread, came something good. Realizing how fleeting the human life is an how easily all of it can end in just a snap... you realized that you can't just sit on your ass and slowly decay in your monotonous lifestyle, you have to actually chase your dreams today cause you never know when you will be denied tomorrow. It wasn't just you who had this revelation, as both of your parents and your uncle reached the same conclusion. On the day of December 31st, you all spend your time together as a family, trying to enjoy potentially the last day of the world as you knew it. You learned a lot about your family then, and they learned about you too, as you all opened up in your potentially last moments together.

You learned about how your father and his brother always wanted to open up a BBQ restaurant called "Carnivore's Paradise" since they were teens, even figuring out how they would stylize it after the exotic pubs from the USA and what their menu would include.

Your mother always wanted to learn how to code and even laughed about how soon the skill may be either incredibly useless or useful depending just how bad Y2K will be.

This is where you told them your dream is to become a mangaka, which didn't surprised them in the slightest. Overall the potentially last night of the modern world was spent much more pleasantly in your household than others as you started laughing and discussing your dreams to each other, so much so you didn't even realized how close you were to midnight before your dad looked at the clock.

Guess what, you were 2 minutes away from the apocalypse. Not wanting the last potential moments to be gloomy your uncle poured everyone a shot of sake and said words that will likely forever be stuck with your family.

"If we have a future, we better make sure to use it the best as we can."

And each of you promised each other that if the world is gonna be alright, then you will all try to chase your dreams as best as you can.

Almost four months later, you all still remembered that promise.

Your dad and uncle are in some late stages of doing paperwork to get their restaurant made. Your mom is already quite competent when it comes to computing, and you spent the three months getting your personal office done and getting the necessary equipment to start your mangaka adventure.

Of course, this dream didn't came up just four months ago, or a year ago, or five.

Your dream to become a mangaka started a decade and a half ago, when you were just a kid and whose passion awakened. Ever since then you tried to pursue making amateur manga as a hobby but after surviving the apocalypse, you finally started approaching it seriously.

Its funny, to remember the dreadful night of 31.12.1999 as one of the happier memories, though the day you awaken your passion for the manga will always be your most cherished memory.

You ponder over it, venturing back to the simpler times of 1985 when you were just 8 year old and your passion for manga truly begun. Back when you weren't an adult concerned about bills, job or politics of the world, back when you were just a little...

[ ] Boy

[ ] Girl


Young, ambitious, full of energy, you were just a kid, blissfully ignorant to the hardships and horrors of adulthood. Living a comfortable life as a kid with your mom, dad and uncle. Life was simple and it seemed it couldn't get better... but then it did.

When one day, you would discover the beauty of manga, it was when…

[ ] You signed up for extra art classes in school.

>Gain a perk: Artistic childhood (Gain +1 to a single Mangaka stat of your choice: Background art / Character Design / Dynamic Art )

>Personality archetype: Crafter (Research: 1, Resolve 3, Charm 2)


[ ] Your best friend wanted to show you and other kids something they got for their birthday.

>Gain three contacts with very high affinity and Childhood Friend trait (Extremely loyal and will always try to help, if they get into trouble and you choose to not help, or are unable to provide any help, you will gain stress)

>Personality archetype: Socialite (Research: 2, Resolve 1, Charm 3)


[ ] Your local bookstore got a new section added that you decided to check out. Needless to say, you were sucked right in by a particular title.

>Pick one genre and one theme, you have studied each enough to gain Level 1 Expertise.

>Personality archetype: Bookworm (Research 3, Resolve 2, Charm 1)
 
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