Yup, we just got a base there. Here's my 'Plan Heroes and Friends' that was approved for this past turn, and here's the changelog for when I (re)added Tibannopolis as a base purchase (I had previously removed it in order to buy a base on Lorrd).Jedi Enclave on Bespin, by Tibannopolis, where we've got a base purchase happening (I think, unless @Publicola decided that wasn't a priority)
When we wiped out the Black Sun, that was a galaxy-wide operation. Can these sub-options be combined into one action? A single galaxy-wide campaign to wipe out these slaver groups. We have the assets, the connections, and the talent to pull it off, especially since the CNS military is now highly organised and we "basically control" it according to CNS Defense Taskforce. Between hero support and omake bonuses, we'd have a good chance of success even if the base chance was 0% or less.[] Anti-Slaver Actions: The fact of the matter is that slavery is one of the most hated institutions in the galaxy outside of Hutt Space. It would certainly earn a lot of goodwill if you were to deal with some of the more prominent organizations (not affiliated with your Hutt allies)...and the loot would certainly make it worthwhile. Chance of Success: 70% Reward: Assaults launched on chosen slaver group, loot
-[] Zygerrian Slave Guild: One of the most infamous slaver groups, the Zygerrians have been terrorizing the Northern Rim and were conspicuously avoiding CIS space. They would not be missed.
-[] Trandoshan Slavers: They have been attacking the Wookiees, and since you have a number of business arrangements with the Wookiees that makes the Trandoshans a very obvious target.
-[] Thalassian Slavers: They're operating in the Northern Rim, which is entirely owned by the CNS at this point. Show them that they are not wanted.
-[] Senex-Juvex Slavers: Would you look at that, this slave group in Republic space is also home to a number of pro-Palpatine nobles! Launching a raid on them and exposing them to the galaxy would be quite the scandal...
Such a campaign would pull CNS forces out of position. Palpatine will exploit any opening we give him.@Dr. Snark, I think you missed a question of mine.
When we wiped out the Black Sun, that was a galaxy-wide operation. Can these sub-options be combined into one action? A single galaxy-wide campaign to wipe out these slaver groups. We have the assets, the connections, and the talent to pull it off, especially since the CNS military is now highly organised and we "basically control" it according to CNS Defense Taskforce. Between hero support and omake bonuses, we'd have a good chance of success even if the base chance was 0% or less.
EDIT: It would be an opportunity to use Grand Admiral Thrawn at his maximum capacity.
The operation is guaranteed to give us exactly the opposite of what we want?
The operation is guaranteed to give us exactly the opposite of what we want?
He said the base option has less than 0% success. Or in other words, it would be impossible if we didn't have all the bonuses we do.
@Dr. Snark, I think you missed a question of mine.
When we wiped out the Black Sun, that was a galaxy-wide operation. Can these sub-options be combined into one action? A single galaxy-wide campaign to wipe out these slaver groups. We have the assets, the connections, and the talent to pull it off, especially since the CNS military is now highly organised and we "basically control" it according to CNS Defense Taskforce. Between hero support and omake bonuses, we'd have a good chance of success even if the base chance was 0% or less.
EDIT: It would be an opportunity to use Grand Admiral Thrawn at his maximum capacity.
He said the base option has less than 0% success. Or in other words, it would be impossible if we didn't have all the bonuses we do.
To ensure it is not taken? We'd be better off distributing hero support accross other options for greater gains.No, I get that, I'm just wondering why any option would be given a negative success chance.
To ensure it is not taken? We'd be better off distributing hero support accross other options for greater gains.
Because we have absurd bonuses?No, I get that, I'm just wondering why any option would be given a negative success chance.
To ensure it is not taken? We'd be better off distributing hero support accross other options for greater gains.
Incorrect. Some actions in Embers in the Dusk have a negative success chance but are still regularly taken because the rewards are greater than easier actions and we have the bonuses to pull it off.I mean, you may as well just not offer it as an option in that case.
Incorrect. That just means that regular unnamed mooks cannot pull it off on their own. But if they are directed by a named character or several, they can.So? If something is so difficult that its base success chance is negative, then narratively no amount of bonuses should make it possible to succeed.
Incorrect. That just means that regular unnamed mooks cannot pull it off on their own. But if they are directed by a named character or several, they can.
You can't disagree. You're making no sense. I already told you about how it's done in another game. zup's and MonkeyTypewriter's explanations are how it would mechanically and narratively work. It's not a matter of opinion. Do not act as if it were a matter of opinion.I guess we'll have to agree to disagree, because to me 0% success chance (let alone negatives) means it can't be done, period.
You can't disagree. You're making no sense. I already told you about how it's done in another game. zup's and MonkeyTypewriter's explanations are how it would mechanically and narratively work. It's not a matter of opinion. Do not act as if it were a matter of opinion.
You looked like you were talking about 0% success chances in general, not specifically in this quest. I mean, it still makes no sense for you to think that that's how it is in this quest rather than perhaps how it should be, but it looked like you were saying that there was just no way for it to work at all ever.... How it works in another game presumably has no bearing in how it works in this game, and I am in fact allowed to have an opinion on what 0% chance of success means.
You looked like you were talking about 0% success chances in general, not specifically in this quest. I mean, it still makes no sense for you to think that that's how it is in this quest rather than perhaps how it should be, but it looked like you were saying that there was just no way for it to work at all ever.
I guess that's fair, but why though? The idea of "You need badasses to have a chance of completing this mission" is hardly new in fiction. In The Clone Wars, the mission to rescue the Jedi Master from that prison could be considered to have a base 0% chance, made possible only by throwing in hero units to drive the final chance up through bonuses.No, what I'm saying is that, in my opinion, there shouldn't be any system that allows success (or even offers options) with a 0% chance of success, let alone negatives. I'm aware there are some, I just think it's a mistake.
I guess that's fair, but why though? The idea of "You need badasses to have a chance of completing this mission" is hardly new in fiction. In The Clone Wars, the mission to rescue the Jedi Master from that prison could be considered to have a base 0% chance, made possible only by throwing in hero units to drive the final chance up through bonuses.