[] Learn from Darth Vectivus -- he was taught by a full-fledged Sith, so even if his holocron only includes the Force phantom technique, Vectivus himself should be able to teach us some other more typical Sith-y skils...
He wasn't just taught by a full-fledged Sith, he was a full-fledged Sith. Furthermore, the idea wasn't that Vectivus would teach us Sith techniques, but will instead give us general Force training, specifically excluding Dark Side techniques. The Dark Side is something we want to avoid using.
 
[] Approach Jedi: I've suggested this action a few turns now, but I'm not sure if or how it fits into your plans.
-[] Quinlan Vos: Jedi Sentinel, who is either wrestling with the dark side (canon) or 'fallen' and joined Dooku's band of Dark Acolytes as a spy (legends). Either way, reach out and see if we can't recruit him.
-[] Master Tholme: alternately, Quinlan Vos would be quite a risk. Better to reach out to his spymaster, the grey-aligned Jedi Watchman. Offer him use of our Force-friendly cybernetics to get back to fighting condition, offer to exchange information, start working on recruiting him as an ally if not as an advisor!
I have to say that if Quinlan is still infiltrated like in Legends, this action should be in the Intrigue section, and they should be the the two steps from one action, first we contact Tholme and/or Aayla and convince him that the operation should be cancelled, then using them as leverage we would have the chance of looking for Vos, talk to him and extract him, and when it clears his name, he can join us ( he was going to leave the order at the end of the war, so it won't be difficult to recruit)

And I have a few more suggestions for actions @Publicola

Archeologic expedition: find the legendary Katana Fleet (we talked for a while about getting it, but maybe there is no IC reason to try this)

Intrigue

Contact/hire Anzati Master Assassin: these guys are the best Assassins of the Galaxy and Masters of Stealth to have one of them training our heroes and agents, and/or working for us as a Hero or advisor. Plus they are easy to find (they have a planet and Assassin Schools)

Personal

Continue our studies in Makashi: we have some training holocrons, and the form 2 suits us (best for duels) so it's worth the try, I it's not we can find a instructor (Corellian Jedi I choose you...)

Learning Martial arts: there are Martial arts on the Galaxy like the Echani or the Teras Kasi that covers one of Ciaran's weak points, unarmed combat

Marksmanship: what it says on the tin, maybe redundant with Blazing chains, but everything helps.

Learning

Anti force research.

Yslamari. Thrawn can not be wrong, and this cute little is probably the most useful weapon against force users

Deshade. These fuckers are big, mean and completely immune to any force powers, they are an almost extinct race, but one of these guys with a full beskar armor is a force to be reckoned with

Gather information of the creation of proper lighsabers, so both the agents and Ciaran can build their own proper lightsabers (this may fit best under lore)

Create personalised armor: we have the mandalorians as allies, and they are the finest armores of the Galaxy, so it would be great to have them made personalised armors for our heroes and maybe the agents (but I suppose we should wait to take this action until was have researched cortosis, beskar and Phirik)

Edit:

I have seen the sheer amount of Archeology actions and we need at least 1 more action there to make things manageable, so I suggest to have an action to hire more Archeologists, so we can take two of those actions each turn
 
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I'm still unconvinced of the usefulness of getting anti-Force/lightsaber anything. Sidious isn't gonna be taken down by that stuff and anyone who duels it only needs a bit of that anti-Force/lightsaber stuff, not an entire supply of it. It would only be useful if we intended to make war on the Jedi, which we don't.
 
I'm still unconvinced of the usefulness of getting anti-Force/lightsaber anything. Sidious isn't gonna be taken down by that stuff and anyone who duels it only needs a bit of that anti-Force/lightsaber stuff, not an entire supply of it. It would only be useful if we intended to make war on the Jedi, which we don't.
I must say that making your own first lightsabers is an incredibly important rite of passage for both Jedi and Sith, and it is done in a heavily ritual way, so I expect an improvement in Martial, Lore and even Learning.

And I am of the opinion that we should take anything that can give us a edge against him, better safe than sorry.
 
I must say that making your own first lightsabers is an incredibly important rite of passage for both Jedi and Sith, and it is done in a heavily ritual way, so I expect an improvement in Martial, Lore and even Learning.
That is unrelated to my post. I did not argue against making ourselves a proper lightsaber, just against the usefulness of things which disrupt lightsabers or the Force.

And I am of the opinion that we should take anything that can give us a edge against him, better safe than sorry.
You did not read the second part of my second sentence. The anti-Force/anti-lightsaber stuff will only be needed in small quantities, enough for a few people to use at most. We don't need to create factories to produce the stuff or anything, we simply don't need that much.
 
That
You did not read the second part of my second sentence. The anti-Force/anti-lightsaber stuff will only be needed in small quantities, enough for a few people to use at most. We don't need to create factories to produce the stuff or anything, we simply don't need that much.

Maybe I'm wrong, but I understand that we will need to finish those research projects before we can use them effectively .

We don't need to create them in great numbers, but the research is necessary even if only one few selected people are going to use them.
 
I'd also like to put in a write-in

Intrigue

[ ] Return to Kamino: Order 66 is a terrible weapon at Palpatine's disposal. It needs to be stopped, and to start we can go to the source. Infiltrate the clone facilities on Kamino, and reprogram the settings for the inhibitor chips on all future clones.

For funsies, we can change/add other Orders for our own benefit and/or entertainment.
 
I'd also like to put in a write-in

Intrigue

[ ] Return to Kamino: Order 66 is a terrible weapon at Palpatine's disposal. It needs to be stopped, and to start we can go to the source. Infiltrate the clone facilities on Kamino, and reprogram the settings for the inhibitor chips on all future clones.

For funsies, we can change/add other Orders for our own benefit and/or entertainment.
oh hey i forgot we could do that.
 
If we want to be really evil, we change the meaning of the orders so order 66 suddenly means, immediately shoot me or arrest me.
 
If we want to be really evil, we change the meaning of the orders so order 66 suddenly means, immediately shoot me or arrest me.
So swap the order 66 ( "In the event of Jedi officers acting against the interests of the Republic, and after receiving specific orders verified as coming directly from the Supreme Commander (Chancellor), GAR commanders will remove those officers by lethal force, and command of the GAR will revert to the Supreme Commander (Chancellor) until a new command structure is established.") for order 65 ( "In the event of either (i) a majority in the Senate declaring the Supreme Commander (Chancellor) to be unfit to issue orders, or (ii) the Security Council declaring him or her to be unfit to issue orders, and an authenticated order being received by the GAR, commanders shall be authorized to detain the Supreme Commander, with lethal force if necessary, and command of the GAR shall fall to the acting Chancellor until a successor is appointed or alternative authority identified as outlined in Section 6 (iv).")

It would be VERY funny, but I would rather sabotage the whole chips altogether, since using any of these orders is overriding the clone brain and turn him into a puppet, and I would rather not use slavery to bring Palps down.
 
Incidentally, I was curious about Taris, so here's another (much smaller) megalist of major Taris locations from the wiki. We might be able to rebuilt some of them (SoroSuub Landing), while others might be 'rediscovered' by our local salvage teams.


Upper City
- Patrol Plaza: headquarters of Taris Civil Authority & Taris Security
- Jedi Tower/Taris Academy: chapterhouse/enclave of Jedi Order, headquarters of 'Jedi Covenant', site of Padawan Massacre, in 'Sinking City' region
- Dynamet General: founded as Mercy Hospital, all but three floors destroyed by Malak's bombardment, plans to reclaim abandoned due to rakghouls
- Taris Dueling Arena: survived bombardment, entertainment complex owned by a Hutt during 'Old Republic' era
- Eastgate: commercial & warehouse district
- Market Street Exchange: outdoor marketplace & bazaar

Middle City
- Sepanik Memorial Hospital: mostly unscathed by bombardment, but heavily looted in aftermath
- Tularan Skyway: ruins due to bombardment, collapsed to lower city to form 'Tularan Marshes' region


Lower City
- Brejik's Run: site of Great Swoop Race, season opening swoop racetrack for the Galactic Swoop Racing Circuit
- Olaris Reclamation Base: original headquarters of Republic reclamation efforts, with primary spaceport
- Junk Junction: major junkyard, primary source of salvage team income...
- SoroSuub Landing: major 'Sullustan' district
- Machineville: droid-populated district, also known as 'birthplace of the swoop bike' after Lhosan Industries factories in area

Undercity
- Undercity Sewers: poorly administered waste management back in Old Republic days, so probably totally derelict now...

'Promised Land' - legendary city & original colony below Undercity & Undercity sewers, rediscovered by Revan
 
Order 65 is a clever trap that executes order 66. Sidious found the idea amusing, and a clever sting on people who found out about everything. Impossible as that is :p
 
Then it would be unthematic. What possible IC reason would a planet have to deny us permission to buy property? They don't do so for most people, so why would they do it to someone as popular as we are? Even if they did, our information network is strong enough that it wouldn't even have to be an action to find the right people to bribe.

The problem is, at some point the ability of the Abyss Watchers to compute the information flowing through the organization can't keep up with the size of the information flows.

So it's not that people wouldn't sell land to us, it's that the Abyss Watchers will at some point reach the point where Ciaran and the people in head office (us players effectively) can't process the news that people on Planet X want to sell land because there are 1 million other base options and we can't judge between the options because we have no time to read all the information and act on it.

The ability of a large organization to keep up with the flood of information it has to handle is a major limit to growth in the real world (for example, the KGB and the Stasi both suffered badly from information overload since their ability to gather information far exceeded their ability to interpret information - the East German Stasi taped tens of thousands of hours of telephone conversations but were not able to employ enough people to actually listen to those tapes - they had the information but could not act on it) and information overload is stressful and unpleasant for human beings. So not only is information overload realistic, but if it happens we as players will stop finding the game fun.

So we have to draw the line SOMEWHERE. Of course, most players might enjoy having 50 bases and if so, and if Dr. Snark enjoys running the game with 50 bases, that's fine. If most players draw the line at 5 or 500 bases (and Dr. Snark still enjoys that), then that's also fine.

Ugh. No. Leave that abstract. Dealing with manpower doesn't sound fun at all.

I don't mind either way so long as the mechanisms are clean and unobtrusive.

fasquardon
 
He wasn't just taught by a full-fledged Sith, he was a full-fledged Sith. Furthermore, the idea wasn't that Vectivus would teach us Sith techniques, but will instead give us general Force training, specifically excluding Dark Side techniques. The Dark Side is something we want to avoid using.
True, but both @Teron and @Dr. Snark has been clear in wanting each Force-training personal action to tie together in a single theme (and single technique or family of techniques). Hence 'Blazing Chain'. Hence learning Makashi (dueling form) from Dooku. If we learn from Vectivus... yes, we could just treat it as a generic "Here's everything you need to know about the Force," but that'd be, you know... generic. Learning specifically Sith techniques from Vectivus would be far more distinctive to him.

Also: we're Gray, not light. We take and learn from both Jedi and Sith. Also remember that the Jedi consider techniques like mechu-daru to be 'dark', and consider the Baron Do Sages use of hasset-durr (light-side lightning techniques) to be grey at best. So there's a reason we might want to learn from the Sith, and not because we want to become evil.

Archeologic expedition: find the legendary Katana Fleet (we talked for a while about getting it, but maybe there is no IC reason to try this)
You said it: no in-character reason to try this or to think we could succeed. If we heard about them, anything at all, then sure. But otherwise... where would we even start?

Contact/hire Anzati Master Assassin: these guys are the best Assassins of the Galaxy and Masters of Stealth to have one of them training our heroes and agents, and/or working for us as a Hero or advisor. Plus they are easy to find (they have a planet and Assassin Schools)
...It's up to @Dr. Snark, but I'd really prefer to avoid the Anzati. They're just creepy vampire expies. They contribute to Quinlan Vos's tragic backstory; let's leave them in the backstory.

Create personalised armor: we have the mandalorians as allies, and they are the finest armores of the Galaxy, so it would be great to have them made personalised armors for our heroes and maybe the agents (but I suppose we should wait to take this action until was have researched cortosis, beskar and Phirik)
Pretty sure this is redundant with 'reverse engineer clone commando armor'. We might be able to create armor of our own, but I think it'd be a far more effective use of our time to learn and replicate the best personal armor currently on the market.

Deshade. These fuckers are big, mean and completely immune to any force powers, they are an almost extinct race, but one of these guys with a full beskar armor is a force to be reckoned with
Again: do we have an in-character reason to know about these guys? Their homeworld was destroys millennia ago, and there's only a few thousand left in the galaxy. Unless we actually meet one or find some reason to learn about their current location, I don't think we can go out and recruit them.

[ ] Return to Kamino: Order 66 is a terrible weapon at Palpatine's disposal. It needs to be stopped, and to start we can go to the source. Infiltrate the clone facilities on Kamino, and reprogram the settings for the inhibitor chips on all future clones.
...I can add it, but I don't think this does much for us. When Kal Skirata and his commandos infiltrated Kamino in canon, they found that Palpatine had reached an agreement with the Kaminoans to wind down their clone production, since Palpatine was planning to use Spaarti cloning cylinders to build an army of 'flash clones' on a moon over Coruscant. We do have an action to investigate that, fyi.
 
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Again: do we have an in-character reason to know about these guys? Their homeworld was destroys millennia ago, and there's only a few thousand left in the galaxy. Unless we actually meet one or find some reason to learn about their current location, I don't think we can go out and recruit them.

We have studied quite a few Jedi formation Holocrons, I guess that all sapient species that are in any way resistant to force powers would have a prominent space in the "Things to Avoid" list

...It's up to @Dr. Snark, but I'd really prefer to avoid the Anzati. They're just creepy vampire expies. They contribute to Quinlan Vos's tragic backstory; let's leave them in the backstory.

I agree that the Anzati are creepy, but they have a great work ethic, and we are going to go full on against an insanely powerful Sith Lord, we need all the help we can get

And what do you think about the rest? (namely personal actions and hire more archeologists)
 
I guess that all sapient species that are in any way resistant to force powers would have a prominent space in the "Things to Avoid" list
Fair, but the main problem isn't recognizing that the Deshade exist, it's figuring out where they are right now in order to recruit them. Which would not be found on a holocron.
And what do you think about the rest? (namely personal actions and hire more archeologists)
Sorry for the delay:
Continue our studies in Makashi: we have some training holocrons, and the form 2 suits us (best for duels) so it's worth the try, I it's not we can find a instructor (Corellian Jedi I choose you...)
Dooku is trying to kill us, and finding another instructor would have to wait until, well, we find another instructor. Perhaps after we make contact with the Corellian Jedi, or find some other teacher. Asajj might work -- since she was taught by Dooku as well -- but her specialty is in the Jar'Kai dual-wielding lightsaber form. Another possibility might be Kento Marek -- the Jedi Knight who fathered Galen Marek of The Force Unleashed games, who is or will soon be living with his wife on Kashyyyk. OTOH, his grasp of Makashi is described as 'rudimentary', which does not seem promising. Frankly, I think we'd get more 'bang for our buck' trying to learn a different form entirely, since we'd need to double-down on our Makashi training with a certified expert in order to advance much further in that one discipline.

Learning Martial arts: there are Martial arts on the Galaxy like the Echani or the Teras Kasi that covers one of Ciaran's weak points, unarmed combat
Fair point -- Ciaran isn't well suited for unarmed combat -- but I think if it ever came down to that, Ciaran would be screwed anyway. Plus she always has her lightfoil on hand. If/when we make contact with the Followers of Palawa we might be able to learn Teras Kasi, but I don't view it as much of a priority for Ciaran. Perhaps Asajj or Grievous, though.

Marksmanship: what it says on the tin, maybe redundant with Blazing chains, but everything helps.
Pretty sure this is Blazing Chain. I mean, we could learn to be experts marksmen without using the Force, but why would we bother when the Force would also let us pull off ridiculous impossible trick-shots.

Gather information of the creation of proper lighsabers, so both the agents and Ciaran can build their own proper lightsabers (this may fit best under lore)
I definitely like this, though Dr. Snark may have his own plans for how to get us started on constructing proper lightsabers. This may be a Lore action instead of a Personal Action, though.

I have seen the sheer amount of Archeology actions and we need at least 1 more action there to make things manageable, so I suggest to have an action to hire more Archeologists, so we can take two of those actions each turn
...Half of me agrees with you -- there's so much in the galaxy to visit -- but I'm not sure Dr. Snark would go for this, since it'd just be doubling up on an option we previously selected. Perhaps, once we reclaim the Chu'unthor, we could base a second 'Discovery Corps' team from there. Or perhaps, now that we have our first Tier 3 'Abyss Walker', we could equip Kygeetu with the gear and with the support team to act as our agent on missions to archaeology sites (or our ambassador for meetings with other Force sects)...!

@Dr. Snark, that'd certainly be one way to reward us for claiming our first Abyss Walker unit -- giving Kygeetu the autonomy to help us with those lists of Force sects to contact and/or Force sites to visit. It'd also have the advantage of not consuming all of Asajj's time (since my original write-in proposal was for Asajj to spend her hero actions on this), as well as giving Kygeetu pride of place as a named character. Perhaps next turn we could vote on whether to train her as a diplomat specialist or as an archaeology specialist, and training/equipping a team around her so she can act as a new 'advisor' for that purpose?
 
'Promised Land' - legendary city & original colony below Undercity & Undercity sewers, rediscovered by Revan
I actually did the quest regarding the Promised Land in The Old Republic. It turns out that the orbital bombardment destroyed most of the droids meant to serve the inhabitants. The inhabitants then began to degenerate over the generations and eventually died out. I have been there. There is nothing of value there.

True, but both @Teron and @Dr. Snark has been clear in wanting each Force-training personal action to tie together in a single theme (and single technique or family of techniques). Hence 'Blazing Chain'. Hence learning Makashi (dueling form) from Dooku. If we learn from Vectivus... yes, we could just treat it as a generic "Here's everything you need to know about the Force," but that'd be, you know... generic. Learning specifically Sith techniques from Vectivus would be far more distinctive to him.
I really have to say that your objection is quite illogical. You're saying we shouldn't get ourselves proper training from a powerful, knowledgeable tutor for no reason other than it's "generic". That is completely nonsensical. To shoot ourselves in the foot like that for such a needlessly obstructive reason is just bad. It's not smart. It's like learning under two different math teachers where one teaches us addition and the other subtraction, instead of just one math teacher who teaches us both. There's no sense to it.

Also: we're Gray, not light. We take and learn from both Jedi and Sith. Also remember that the Jedi consider techniques like mechu-daru to be 'dark', and consider the Baron Do Sages use of hasset-durr (light-side lightning techniques) to be grey at best. So there's a reason we might want to learn from the Sith, and not because we want to become evil.
I know that we're grey and I know that we're not light, but that doesn't mean we're under any obligation to use the Dark Side. The Dark Side is exactly as dangerous as the Jedi warn it to be and for that we should avoid it. If we do not, we would be under high risk of being corrupted by it and slipping from grey to dark. There is good reason why our Abyss Agents are banned from learning to use the Dark Side and why we have safeguards to ensure they don't fall to it. Better to stick to safe techniques: neutral and Light Side only.

That said, I will acknowledge that some Sith techniques do not use the Dark Side and I would be fine with learning them. It's the Dark Side specifically that I want us to avoid.

As for that lightning, I'm not seeing any evidence that the Jedi consider it grey. Electric Judgement is classified as a Light Side technique, the guy who used it (Plo Koon) was calm and in control of his emotions, and when he reported it to the Council, they let him develop it and record it in the Great Holocron.
 
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I have been there. There is nothing of value there.
Good to know, thanks.

You're saying we shouldn't get ourselves proper training from a powerful, knowledgeable tutor for no reason other than it's "generic".
I think you misunderstand my point. I'm talking about out-of-character mechanics -- to maintain some semblance of sanity, Teron and Dr. Snark have consistently depicted our Force training as being limited in scale & scope, so that we (for instance) learn from the Luka Sene, our reward is 'improved Force vision', not "improved Force visions and a whole bunch of unrelated Force techniques that the Luka Sene happened to teach us while we were there". Yes, in the real world, we would learn a range of skills from each of our teachers, but for the sake of quest mechanics (and for the sake of the narrative), it makes far more sense to limit what we learn so that each teacher gives us something unique & distinctive to them.

There is good reason why our Abyss Agents are banned from learning to use the Dark Side
Source?

some Sith techniques do not use the Dark Side and I would be fine with learning them.
Can you clarify what those would be? Also, you seem to be using 'Dark Side' in an idiosyncratic way -- can you also clarify how you're defining it?

Better to stick to safe techniques: neutral and Light Side only.
So... we're "gray" but only use light or 'neutral' Force techniques? Pretty sure that'd actually make us 'light side' Force users.
 
...Huh. I'd never heard the term, so I had to look it up.

Spaghetti Posting and You.

I had no idea this was considered disruptive. Frankly I always found it useful -- given just how much content we've been throwing around in these discussions, it helped to break things apart, to identify specifically which part I'm responding to.

Are there any moderators in the house, who can chip in and tell me if this is the prohibition still applies and if I should stop replying like this?
 
I've been looking for a source showing that our Agents don't use the Dark Side, but I haven't found it yet. IIRC it was bold and said something like "Abyss Watchers won't fall to the Dark Side". I'm going to continue looking for it because I'm sure I've seen it somewhere.

Dun Moch is one such Sith technique that does not use the Dark Side. I don't know about any others, but that's probably because I haven't researched that topic at all. As for my use of 'Dark Side', what do you think I could mean? I mean the Dark Side of the Force. To not draw from it or use Dark Side techniques.

Using only light or neutral doesn't make us - who we are, our personality - light. We use those for selfish reasons all the time and for materialistic gain, therefore we are grey. Lots of Grey Jedi never use the Dark Side.
 
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I've been looking for a source showing that our Agents don't use the Dark Side, but I haven't found it yet. IIRC it was bold and said something like "Abyss Watchers won't fall to the Dark Side".
Oh! If that's what you were referring to, I know where it was -- that was our reward for rolling a critical success on analyzing Vectivus's holocron, back in Turn 10 in the last thread. Here you go.
[X] Analyse the Holocron: Your grandfather has given you a mysterious holocron which he claims to have taken from a darksider cultist. It could be interesting to figure out what knowledge it holds. Although first you have to figure out how to open it. Chance of Success: 60%

Required: 40 Rolled: 89+10=99

See Interlude: "The Third Power."

Oracle, Unknown Nebula

Well, you aren't quite sure if your ability to take the Jedi or the mysterious Sith just disappeared or that weird feeling is simply a feeling of being underwhelmed. In fact, Tyro bluntly told you that the Holocron you found was a Sith Holocron and gave you brief summary of their history as far as the Blazing Chain is aware of it. Honestly, after all the doom and gloom the Pirate told you about you were expecting the hologram of the activated holocron to go on a tangent about power, the dark side of the force and so on. What this Darth Vectivus did instead... was unexpected. Very unexpected. He talked AT LENGTH about his business practices and ethics as businessman, talked for a while about Sith lore and then elaborated on his musings on how to make use of the dark side without falling victim to its various dangers, like rage, megalomania or a crippling dependence on it (a matter you agree with wholeheartedly since you consider a massive bank account to be superior to any force power). At the very end he also explained a particularly interesting although also very sinister Force Power with which one can create some kind of Phantoms, although you have to admit that you can't quite figure out how to do it nor are you likely to have even remotely enough experience to pull it off at all. Yet.

In the end you created a separate recording of Darth Vectivus teachings, which excludes the Phantom Force Technique, and added it to the surprisingly extensive library Tyro created as high-priority lecture and told Tyro to enforce that everyone you are bound to recruit in the future gets to listen to it. He just grumbled about having to add more things to the education plan than what is already on it. Oh well, at least he is gracious enough to have written down instructions to the tricks unique to the Blazing Chain so you can forgive him his endless complaints.

Reward: +2 Stewardship, +2 Lore Darkside temptation is not going to be an issue for your pupils.
I'm pretty sure you were thinking of the invisi-text -- "Darkside temptation is not going to be an issue". But note that the context was Vectivus's instructions on "how to make use of the dark side without falling victim to its various dangers." Hope that clarifies.
 
...Huh. I'd never heard the term, so I had to look it up.

Spaghetti Posting and You.

I had no idea this was considered disruptive. Frankly I always found it useful -- given just how much content we've been throwing around in these discussions, it helped to break things apart, to identify specifically which part I'm responding to.

Are there any moderators in the house, who can chip in and tell me if this is the prohibition still applies and if I should stop replying like this?
well there was a new thread today about it. link here https://forums.sufficientvelocity.com/threads/clarification-of-spaghetti-posting-rules.36764/
 
I'm pretty sure you were thinking of the invisi-text -- "Darkside temptation is not going to be an issue". But note that the context was Vectivus's instructions on "how to make use of the dark side without falling victim to its various dangers." Hope that clarifies.
Well damn, that is exactly what I was looking for. I'd even read that bit of the update in depth in my search for the source. Thanks. However, I'd still like some confirmation from @Dr. Snark on whether or not our Agents make use of the Dark Side or not.

As for us making use of the Dark Side, it should not be a decision we make lightly even if we can use it safely, as it might lock us out of using Light Side powers. There are only two people who I know made use of both the Light Side and Dark Side at the same time (as opposed to using only Light Side and then only Dark Side, or vice-versa): Darth Revan and Darth Gravid. Darth Revan was fine, but Darth Gravid went insane. That's a 50% failure rate, and Revan had a pretty unusual mental history.

Also, the Dark Side makes you look ugly.
 
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