Excerpts From Thrawn's Assessment of Grievous (Canon)
Let's add to the pile then, shall we? Been sitting on this for... a while. Seemed like it was time I post it so I'll stop nitpicking. The audio log format works well for me because it lets me ramble, but finding Thrawn's sense of cadence has been tricky. Still don't think I've nailed it yet, especially since his laconic/succinct style works better in dialogue than something long-form like this. Whatever.

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Excerpts from Mitth'raw'nuruodo's Assessment of Key Members of the Abyss Watchers Organization

Focus: General Grievous

...Except for Lady Ciaran, the member of the Abyss Watchers I find most useful is Qymaen jai Sheelal, better known by his adopted alias: Grievous. For my assessment, I shall start by examining his homeworld: Kalee, and the Kaleesh people.

The history of the Kaleesh is rife with abuse from outsiders. As an example, not long ago the Republic manipulated them to act as their mercenaries against the Bitthævrians. This act is responsible for a stark increase in the technological level of their weaponry. It was a foolish move by the Republic, and reaffirms to me its ineptitude. History consistently shows that societies are better served by gradual and evenly distributed advancement. Giving starships and blasters to a planet that still uses spears will cause long term problems for both the Kaleesh and their neighbors. Problems that the Abyss Watchers are enabling to their benefit.

But more importantly, the Kaleesh been enslaved multiple times. The most notable of these are their subjugation by the long dead Sith Empire, and their struggles against the Yam'rii (known by the epithet "Huk"). I am having trouble finding more detailed records of their people and planet, but this was expected. They are a low-tech species on a planet of little significance...

...Their warrior-culture is well known by now, but the details of it show a civility that defies stereotypical barbarism. I find their religion to be the most interesting. It is not based on omnipotent deities who govern the aspects of the world; instead it is a celebration of their greatest heroes. The majority of their gods are worshiped for being profound warriors, but they also revere the wisest of their rulers and their religious leaders. I have found both Kaleesh Jedi and Kaleesh Sith in their pantheon, and a few members I suspect may not be from Kalee at all. They are a fairly pious people; attacking those on pilgrimages is one of the gravest crimes a Kaleesh can commit, and is surpassed only by defiling graves and other holy sites.

Honor is essential to the Kaleesh. Most of their wars revolve around a tribe's honor. Whether an opponent is "honorable" is the difference between respect and hatred. The Huk show how much of a difference that makes. They treat most of their opponents with dignity as their honor demands, but also because of a general belief in equality. Gender equality on Kalee exceeds that of many other societies in the galaxy...

...The Kaleesh have a strong sense of order. They have a clear set of guidelines for major political decisions, and they obey the outcomes. There is also a coordination among all the tribes with regards to their pantheon. Among many species with this sort of system, there will be disparities. Tribes favor their ancestors, but they don't dispute who has or has not ascended to godhood. The intricacies of their shamans' rituals are a closely guarded secret, but they are clearly coordinated to a sophisticated extent. This is the framework the Kaleesh use when they need to unite their tribes, and it is just as effective.

Furthermore, as the path to godhood is through great deeds, their culture is individualistic. Each Kaleesh seeks to prove themselves worthy. Yet they can still unify, follow orders, and act as a unit. They have both a desire for individual achievement, and an understanding of the values of cooperation. I hypothesize that this is a remnant of a slave mentality, which makes the subjugated cruelly aware of their faults. But if paired with a leader they respect as Greater, they will be unquestioningly obedient and have unbreakable morale. This makes them exceptional soldiers...

...But these are the complexities of their society. At their base they are still a warlike people. Killing is a small crime on Kalee. Their codes of "honor" are not chivalric or benevolent; they are based on their bloody path to godhood. Failing to make the distinction is a deadly mistake. There are no great Kaleesh philosophers, diplomats, or artists. There are some in their pantheon known to be "peacemakers", but these warriors created peace only by forcing the enemy to submission or destruction. The closest thing to a true peacemaker I can find in their history is Abesmi lij Tykan, the first of their gods, who achieved "peace" by inflicting the notion of honor among the tribes, and setting the norms for warfare. And even so, she only was able to bend the tribes to obey her decrees after proving to be an exceptional warlord. While there is no specific number as a threshold, a sizable kill-count is the simplest way to achieve godhood. But they are not picky with how you kill your enemies. Cunning is valued as much as valor, but only if you get the kill. And, of course, war is celebrated on this planet...

...I assumed Grievous' alias referred to his brutality and severity. However, I learned that Grievous is not meant in the sense of "a grievous wound", but instead "to grieve", in reference to a lost loved one. It is sentimental. Some will dismiss this as Grievous simply being a "civilized" anomaly; the same excuse for his strategic acumen - an acumen vastly superior to many leaders of "civilized" species. But this is bigotry, and ignores what the Kaleesh truly are. Grief, compassion, and related feelings are not considered weak. Grievous' soldiers respect him all the same for it, if not moreso. These people have not lost their sense of humanity.

The Ascendancy would call the Kaleesh a tragic species: driven to war by the harshness of their homeworld and the brutality of the Huk. They would declare their sense of fraternity to be base, and their sense of empathy discarded. They would declare Grievous, the quintessential brutal warlord, as the great avatar of this fact. Some Chiss may express pity, but I know far too well that most of the Ascendancy would write off the Kaleesh as nothing but savages and barbarians.

We Chiss have the good fortune of being isolated, and are the masters of our fate. We have never been the victim of other worlds, which is why the Ascendency banned aggression and preventative strikes for two thousand years. We rarely deal with foreigners. And so the Ascendancy can not understand that the Kaleesh do not fight as a desperate, unenlightened, measure, and Grievous is not driven by tragedy. He fights not for vengeance or penance, but for glory. They are a species that lacks agency, and must take it by force. War is not a necessity, it is progress...

...This may give the impression that I have strategic insight into the Kaleesh, but that is not true. I have described an overview of their culture and values, but I cannot find their psychological limits. I can only apply broad axioms. I value the art of a species when finding their weaknesses for reasons I have better described before. Art has a unique richness, but I can draw few useful conclusions from the Kaleesh's works. I do not blame this on a weak artistic output. That would be false, and I have discerned more with less for other species. No, this is a shortcoming of my own. I am not omniscient; and the Kaleesh have stumped me on this front. I am using Grievous to rectify my failure.

Of course, the Kaleesh can still be beaten. Their history speaks to that, as does my record of simulated war games against Grievous. I have a superior tactical and strategic mind, which as always is my greatest asset. Against Grievous, I have used his guerilla foundations against him, though he is not easy to outwit. He easily adjusts to new scenarios. And he is more daring than anyone in the organization - except for Lady Ciaran. His audacity is a great tool. While it is his most obvious vulnerability, he defends it well. He will see through the ruses of lesser commanders, trigger them, and then win anyway, simply because he is more intelligent than they are. Despite his reputation, Grievous is typically underestimated. He learned quickly that I do not.

But against the species as a whole, their largest weakness is a technological gap. Kalee lacks planetary shielding. If necessary, orbital bombardment would do a satisfactory job. Though that would be a waste of Kaleesh lives. It is paramount that any war against the Kaleesh be within their codes of "honor", unless I plan to annihilate them completely. The Kaleesh will accept defeat against a worthy opponent, and defeat is an effective way to convert them from enemy to ally. The species difference is not an obstacle. The Kaleesh already treat me with respect, if not the reverence they give to Grievous and - to an extent - Lady Ciaran...

...It is not merely his tactical talents, martial prowess, or adaptability that I value most in Grievous. He believes in full measures. If given the means and freedom to do so, he would commit genocide against the Huk and permanently end their threat to his people. It is why he pursued them to their homeworld after evicting them from Kalee, after all. While I prefer the galaxy united and whole, I would not stand in the way of Grievous on this hypothetical crusade. The Huk are parasites, and would threaten the unification of the galaxy. Grievous has shown this commitment to wholly annihilating the enemy against the Black Sun criminal empire as well, and I have no doubt that he will do so against the greater enemy. Such severity may be necessary...
 
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(Omake) Self-Betterment (Canon)
Excerpts from Mitth'raw'nuruodo's Assessment of Key Members of the Abyss Watchers Organization

You have diluted my omake contributions to only half of this turn's total. This cannot be allowed to stand.

Self-Betterment
Between running around the galaxy to ensure Lady Ciaran's latest schemes were a success, scheduling her busy life (making sure to include some time to push her friends into relationships for some reason) and ensuring Lady Ciaran didn't manage to kill herself doing something ridiculous, PR-1 only went offline on rare occasions for monthly maintenance or updates. Maintenance was what he always imagined sleep to be like for organic lifeforms. There was no memory of that time, and he returned to work at full capacity, realizing just how run down he had been only after the fact. The idea of doing it nightly had him dumbfounded however. It eluded his routines why anyone would willingly give up so much of their time. Many even welcomed it by the time they went home to sleep, including Lady Ciaran! Truly odd.

Updates were a wholly different experience, and PR-1 loved every single one. Shutting off and then reactivating better than ever before in some fashion he hadn't even contemplated was exciting. Lady Ciaran's recent work on genemodding was similar, if occasionally more extreme. Lady Ciaran herself had fallen into a coma and awoken with traditional eyesight. PR-1 could only hope to one day find an upgrade that would improve him so dramatically. In the meantime, he had taken to acquiring any modification he could, from enhanced vision suites meant for gas line maintenance droids to identify leaks to the routines of gaming droids that let him solve puzzles in all that spare time he didn't have. PR-1 loved them all and took every chance to improve himself, even if the modification was something he'd never actually use, like the ability to bend his leg the other way without breaking it.

One of his fondest memories was the time Lady Ciaran had outfitted him with combat upgrades. Before, PR-1 had paid little attention to upgrades, but waking up with a blaster in his wrist, a chassis that was lighter and more durable, the mental abilities to assess threat levels, and the power to dodge roll changed him. It was exhilarating, and he had begun looking up modifications to achieve that euphoria again.

Sadly, nothing had come close to that feeling he had gotten from the combat upgrades. Perhaps it was because it was his first true upgrade. Or maybe it was a result of having so many modifications done at once. Either way, that upgrade had been the ideal PR-1 had striven towards for years. When Lady Ciaran informed him that she had acquired a set of Advanced Bartering routines from a colleague, and he would be outfitted with them immediately, PR-1 was intrigued. If any upgrade would be able to match the first, it would be one Lady Ciaran believed that he needed.

The procedure was a blank space as always, only noticeable because he was reactivated later than usual following him maintenance. Prior to the procedure, PR-1 had doubts. The upgrade was simply a set of new routines, rather than routines coupled with physical upgrades as the combat outfitting had been. Those doubts were washed away entirely as he went through the standard calibration tests, with new additions to insure the routines had been installed properly.

It was looking at the world in an entirely new dimension. He had been passable enough with numbers before, but the tests that used to overheat his circuits were now so easy it was laughable that he had ever struggled with them. PR-1 had installed new routines before, but this was comprehensive, widely applicable, and just plain enjoyable.

The upgrade just affirmed PR-1's belief in Lady Ciaran's greatness. Perhaps if he proved this upgrade had improved his performance significantly, she would approve further upgrades. Perhaps he'd visit Borvo and assist with balancing the books for the Abyss Watchers simply for the fun of it. Just then, Lady Ciaran herself entered the maintenance bay.

"How were the upgrades PR-1?" she asked.

"Exemplary. How may I serve you Lady Ciaran?"


AN: A little introspection from our overworked droid bodyguard. Little guy is an adviser and a hero unit, and he doesn't have a single omake dedicated to him as far as I remember. So here he is turning himself into a Swiss army knife of useless talents just for the thrill of having new talents.


TL;DR: PR-1 really wants those upgrades that his Hero action gives him.
 
(Omake) The First Link (Canon)
The First Link
Kygeetu san Torrgh was one of many young Kaleesh who had jumped at the chance to join the Abyss Watchers and repay even a tiny bit of the debt the entire planet of Kalee owed Lady Ciaran. After her efforts to expose the Huk for the scum they were, a young Kygeetu had experienced the feeling of having the support of the entire galaxy. While she herself had been too young at the time to fight, the stories the warriors told were awe inspiring. More than anything, she hoped to become a warrior like that, worthy of what Lady Ciaran had done for them.

Lady Ciaran had similar ideas apparently, and built a recruitment office to bring in the abundance of Kaleesh warriors who felt the same way Kygeetu did and a military academy to train them into the best warriors possible. She learned much of strategy and tactics during her initial years there. Despite a lack of combat experience due to the facilities being owned by Lady Ciaran and therefore unassailable by reputation alone to the Kaleesh warlords, Kygeetu's burning passion kept her on course with the harsh training.

Just when she was finally set to become a warrior of the Abyss Watchers, Kygeetu's life threw another opportunity at her. At first she thought she had done something wrong, or been framed by someone who did, when the old human she would come to know as Master Torwin picked her out of the graduation lineup. The young Kaleesh warrior had been a nervous wreck all the way to his private on-site office that had apparently been reserved specifically for situations like this. Kygeetu could use the Force.

Or at least she had the potential to. Should she wish, Kygeetu would be returned to graduation and join the Kaleesh warriors immediately. Should she choose to pursue training with Master Torwin, Kygeetu would one day become an agent of the Abyss Watchers, being sent on the toughest missions Lady Ciaran had aided by the Force. The people of Kalee had little love for the Jedi, but they were not foolish enough to deny the skill the warriors possessed thanks to the Force. The choice was obvious. The Force would make her a more useful asset to Lady Ciaran, and so she would master it. Master Torwin approved of her decisiveness, and she was whisked away to the Oracle, a ship she had only dreamed of seeing a few months prior.

The training was difficult in a different sense than her previous training had been. When Kygeetu was first introduced to the idea of meditation, she had thought that the long hours studying tactics in the military academy on Kalee would have been good preparation. In reality, meditation was infinitely more difficult. It was difference between focusing on the strategy employed by the great generals of Dac and focusing on the ephemeral forces that permeated the galaxy.

Things became much easier when Master Torwin noticed he struggling and took her aside for some private tutoring. Once she explained what she was trying to do, he was quickly able to correct her assumptions. Once the ties between the Force and emotions were introduced to her, Kygeetu began to excel. The entire reason she had joined the Abyss Watchers was her passion and drive. She was no stranger to emotion, and soon she became no stranger to the Force.

Another sticking point for her had been the ideology behind the first sect of advanced techniques the initiates learned. While Kygeetu could see the advantages of the Luka Sene techniques, but her Kaleesh heritage bucked at the lack of glory and honor inherent in hiding yourself from you opponent. Still, Master Torwin insisted the techniques were a solid foundation to begin the techniques of the Blazing Chain techniques, which were Master Torwin's specialty. If anyone would know how best to teach the style that revolved around moving blaster bolts with your mind (holy shit that sounded even cooler when she said it) it was Master Torwin.

And so Kygeetu had thrown herself into studying the Luka Sene techniques until her presence was so sufficiently masked that Master Torwin had to resort to physical senses to detect her approach. Even if most of her motivation came from a burning desire to learn the stuff she really wanted to learn. Yesterday had been the demonstration by Master Torwin of what the Blazing Chain techniques could do. He had done something similar to demonstrate the effectiveness of the Buried Presence technique, but the he had merely hidden in the room and dared them to find him. Which was less exciting than Master Torwin giving them all blasters and telling them to open fire before lazily waving his hand to deflect every single shot, stop the next volley in midair, and redirect them into the ground between the initiates' legs.

Suffice to say, Kygeetu was motivated to start learning. Master Torwin was up front shuffling idly through his notes, as if he were waiting for someone else to arrive, even though everyone was already present. Just then the door opened in the back of the classroom, prompting everyone to turn and look out of curiosity. Kygeetu was shell-shocked at the sight of Lady Ciaran herself entering the room.

"Apologies for being late Torwin. I trust you weren't waiting long?" It took Kygeetu a second to register that Lady Ciaran was in front of her, walking past her, and talking. She actually almost missed Master Torwin's response because she was so busy turning every word Lady Ciaran had said over in her head, savoring each one.

"Not long at all. As I've said before though, I'd be glad to make time in my schedule for personal…" Maybe Lady Ciaran was going to give some sort of speech, or observe some of the classes today. Kygeetu had never been present for one, but she had heard stories from the older initiates of Lady Ciaran doing similar things in the past. That approachability was part of what made her so perfect.

"Nonsense. I see no reason your regular instruction wouldn't be enough. I still learn like anyone else after all." said Lady Ciaran.

"If you insist." acquiesced Master Torwin. "Any open seat will do then. It'll be mostly theory today, maybe a few basic forms and exercises if we have the time."

Then the unthinkable happened. Lady Ciaran sat down in the empty seat to Kygeetu's left. Needless to say, the rest of Master Torwin's lecture went in one ear and out the other for the rest of the day as Kygeetu kept stealing glances at Lady Ciaran throughout the day. Then she realized that she was technically at Lady Ciaran's right hand, and nothing in the galaxy could bring her back to reality.



AN: A piece on how fucking awkward/amazing it will be for the trainees when we decide to finally learn the Blazing Chain techniques considering most of them probably see Ciaran as something between legend and god. I'll admit it's mostly fluff, but I really like this one.
 
Interlude - The Journey Home
Dathomir

It had been a long time coming, but you finally found the time to not only get Vectivus' holocron to tell you where his "Home" was but also arrange a trip out to the distant system. Asajj had been surprisingly helpful in that endeavor, spending time with the holocron to help ascertain the base's location on the condition that she had been allowed to join in on the trip.

And while you were planning on heading out there first, you got a message that slightly altered your plans. Or more accurately, a CNS diplomat that tried to get into contact with Dathomir itself came back in a trance-like state, telling you that one "Great Mother of the Nightsisters" wanted to visit you and where you could find her before passing out. After seeing the Force power that seemed to hang around him like a miasma you weren't exactly inclined to dismiss this invitation, and naturally neither was Asajj.

Which was why the two of you were on the Scimitar, entering Dathomir's atmosphere and headed towards the location that this "Great Mother" had provided you through the unfortunate ambassador. The tension was palpable between the two of you; you weren't exactly certain what the "Great Mother" would be like, and Asajj was apparently returning to the planet after a long time and a lot of bad memories. Neither of you said a word as the ship touched down, the exterior sensors already lighting up with signs of movement.

Sharing only the briefest of glances with Asajj, the two of you slowly exit the ship as it is surrounded by very unfriendly-looking Nightsisters before one of them stepped forward.

"Great Mother Talzin is expecting you both. You will follow us," she said, her tone making it clear that there would be no disagreement. You and Asajj wordlessly nod as she leads you on, and the rest of her companions form a screen around you for equal parts protection and imprisonment. The walk to her location was totally silent as no one seemed to be in the mood for any form of banter.

Eventually, you arrived at a settlement, presumably where these Nightsisters were based, but the location was eerily quiet. You could tell that there were still people there through your Force vision, but it was clear that they didn't want to antagonize Talzin. The group continued forward though as you got closer you noticed more and more of the Nightsisters splitting off from the main group and going their own way until you and a handful of Nightsisters arrive at the door what appears to be a throne room of sorts. At which point the one that led you stops and gestures to the door. "The Great Mother wishes to speak with the two of you in private."

Wordlessly entering the room, you see Talzin herself at the center of the room, gazing at you and Asajj with curiosity. It was clear that she and Ventress came from the same species; while she had more facial markings she still had the same pale body and lack of hair that Ventress did.

"I am grateful that you have taken the time to speak with me," Talzin said, as you noticed she was making sure to choose her words very carefully. "First, if you would step forward," she said, gesturing to Asajj who did so. "It is truly a pleasure to speak with you again, Asajj," she said to the woman in front of you, who recoiled in shock as Talzin stood up and began to walk towards her, a genuine smile on her face. "I doubt you would remember me sadly, it has been so long since I last saw you, and you were but an infant then. But look at you now..."

You're honestly kind of shocked when Talzin gives Asajj a motherly hug, and from what you can tell so is Asajj herself, stiffening up and glancing around nervously before Talzin breaks away, looking at Asajj one last time before turning to you. "And you would be Ciaran, correct?"

"Yes..." You reply nervously, not really sure to make of the woman aside from the fact that she was very powerful if your Force vision was any indication.

"Do not worry. I summoned you here because I believe that the three of us may have mutual enemies: Count Dooku, Sev'rance Tann, and Sidious." Talzin declared as you recoil in shock and Asajj clenches her fists.

"I'm listening," you say neutrally as you begin to go over Talzin's pitch.

"I have been watching Asajj for some time, and I am aware of how she has been betrayed and how you have been giving her a home. For that, I am grateful," Talzin explained. "While I am uncertain of the details, I believe that you also may wish to see the three of them dead as well."

You glance at Asajj who just shoots you an unreadable look before you respond. "I admit that recent revelations and events have placed Dooku and I in antagonistic positions to each other, and Sidious is a very dangerous enemy that I wish to see eliminated. I admit that I would certainly be willing listen to your offer."

Talzin smiled evilly. "Well my dear, what I know is that Sidious took a son from me so long ago, and Dooku and Sev'rance have tried to kill Asajj, a loyal pupil of Dooku's at that. And those actions are unforgivable. Which is why I would like to make a deal."

You say nothing, but nod and wait for her to continue.

"As powerful as I am, I admit that I do not hold as much influence in the greater galaxy as you do. So I simply propose that the three of us work together to eliminate the Sith," Talzin said, sweeping an arm out to emphasize her point. "We can begin now, even. Dooku is arrogant, and with the loss of Asajj-"

"You would underestimate him," you reply coldly as Talzin glares at you. "While I do agree with you that he is arrogant to a degree, the man is far more clever than you give him credit for. Blindly lashing out at him would likely do more harm then good."

You can see Talzin seethe at that, but then Asajj speaks up. "Much as I am loathe to admit it, Ciaran has a point-"

"Thank you!"

Asajj rolls her eyes. "Don't get so full of yourself. But more importantly she's right in that Dooku also has considerable influence among the Separatists and we have no idea what Sidious is capable of. While I too dearly want to see Dooku die by my hands, I feel that we must be patient Mother, and wait for the right opportunity to strike."

Talzin frowns again, but you can tell she's more receptive to Asajj then you. "...Very well, allow me to reword my offer," she says after a brief moment of contemplation. "Should you find yourself in a position where you have a plan to eliminate Sev'rance, Dooku, or even Sidious himself, you will have the support of the Nightsisters. Is that acceptable?"

You nod. "That is much more manageable. I accept."

"Very well. And Asajj?" The woman in question turns towards Talzin, an unreadable look on her face. "As much as I wish that you could stay with us, I sense that your time with her has made you much stronger and wiser-" the Great Mother glares at you before you can open your mouth as she continues-"and as much as it pains me to admit it, I believe you would be better off staying with her for the time being."

"A-are you sure?" Asajj asks, quieter than you have ever heard her.

"Do not argue with your Mother," Talzin says, a slight smile on her face. "Besides, it is quite clear that someone needs to keep her ego in check," she says as she gestures to you, shutting you up with another glare before you can retort. "Besides that, I sense that at this moment you are going on a journey that is important to you, and I will not stand in the way of that. But know this my child: You will always have a home here should you want or need it."

Asajj doesn't speak, but nods and bows respectfully before leaving the room. You turn to Talzin.

"Do you know who Sidious is?" you quietly ask.

"...He is a human. That is all I know."

You bow respectfully, thank her for her time, and leave.

-------

Vectivus' Home

Once again the two of you are silent as you exit hyperspace at the designated coordinates, looking at what appears to be a relatively normal asteroid in a system close to Bimmel.
Welcome Home
You're not sure exactly what Ventress feels, but as you pilot the Scimitar closer you feel a strange mix of trepidation and excitement, as though you were about to meet an old friend after a long time. And in a way, that was fairly accurate. You can actually sense the Force energy coming from it as you get closer, making it much clearer that this is in fact your final destination.

Launching a brief scan of the asteroid, you detect a hangar bay that you can land the Scimitar in, and pilot it into the base as you can feel the energy from the asteroid getting stronger; nothing that you can't handle at this point, but it would definitely be noticeable even by ordinary people at this point.
Indeed. The Force is very strong here. But you both seem ready for it.
Checking the sensors, you note that the area you've landed in still seems to have oxygen, the facilities here remaining in good condition despite their age. Wordlessly sharing a nod with Ventress, the two of you exit the ship and begin heading deeper in, knowing exactly where you need to go as though you were being guided there...
Which you are in fact. I do want to meet you both for myself.
You can swear you're beginning to hear something in your mind, though it's too faint to make out what it might be. Shaking it off for the moment, the two of you descend deeper and deeper into the mine shafts of the asteroid before you come across a door. While it does look quite regal what makes it interesting are the total lack of handles. Nonplussed, Asajj effortlessly opens the door and the two of you enter what appears to be a luxurious antechamber, leading into what appears to be a mansion of some kind that reminds you of Naboo in its design.
Just a little further in. I can't quite manifest myself that far out.
Now you're sure you heard something, asking you to move just a little further in. You don't feel any hostility though, and you begin to slowly walk through the halls of the mansion in almost reverential silence, observing the art and comforts in the house. It feels so very familiar to you as you enter what appears to be a shrine room of some kind, though the markings and architecture are unfamiliar to you.

"Ah, there you both are. Forgive me for not appearing sooner, but it has been so long since someone has arrived here. Welcome to The Home."

You and Asajj whirl around to see a Force phantom of the man himself, Darth Vectivus. For once in your life words fail you as you try to think of something to say; 'thank you?' 'it is an honor?' 'I owe so much to you and your teachings?' Eventually you manage to settle on "I appreciate your hospitality, Darth Vectivus," as you and Asajj bow slightly.

"But of course, I understand that the both of you have come a long way. You are...?"

"Ciaran."
"Asajj Ventress."

"A pleasure to make both of your acquaintances. May I ask what you have come here for?"

Your mind slams to a screeching halt as you realize to your horror that you don't know why you're really here. Sure, you wanted to see Vectivus' Home for yourself, but to actually be able to speak with him...you...

"I don't know," you answer honestly as Asajj stares at you and Vectivus chuckles lightly. You just nod in confirmation as Asajj closes her eyes and shakes her head in derision. "A Sith Lord appears to speak with you from beyond the grave and you don't have anything to ask about!?"

"I suppose that might have been too much to ask right away as I doubt you were expecting to meet me personally."

Asajj faces him directly. "I at least know what I want; to understand why you walked away from the Sith."

"Did my holocron not tell you? And yes, I do know that you have studied it; I can tell."

She looks at the Force ghost and answers firmly. "It told me that you did not care for the war with the Jedi. That you walked away because you were satisfied with what you had learned."

"Which I was, and I did walk away because I saw no gain in it."

Asajj's shoulders sink at that before she lashes out at the phantom. "Is...is that all? How was it so...so...simple?"

"Ah, so that's what it is. Young one, I will not lie, I had the luxury of experiencing a relatively good life before I became a Sith, and I can tell from your age alone that you were not as fortunate as I was. I have seen many Sith in my life and I can tell you that many were decent people before they became a Sith, and that many turned to the dark side because they were afraid of something. Afraid of death. Afraid of being powerless. Afraid of losing what they cared about. And there were those who were afraid of pain, who wanted the power to never be hurt by anyone again. And those people wanted power so badly that they didn't care where they could find it, or what it would do to them in the process. In the end, that power they sought for the right reasons would end up twisting them into mockeries of their former selves, powered only by hate and rage against everyone and everything...even themselves."

You can sense earnest sympathy from Vectivus at this point as Asajj is dead silent, looking at the floor.

"I do honestly wish I could say something that would make it easier to face that fear of pain, but the fact of the matter is that I was never afraid like the other Sith I knew of were, and I believe that is why I remained myself while those other Sith were twisted by the dark side into shadows of their former selves. But I sense...you at least understand you aren't alone in fearing that pain, correct?"

You don't hear anything for a moment before Asajj mutters a quiet "Yes."

"That is a start then. Facing the fear of pain is much easier when you know others share it with you, and you seem to be on a good path. Have faith in that."

The Force phantom then turns to you, as you still think of what exactly you want to ask of Vectivus. "Still considering, hmm? Let me try and help by asking you a different question: what have you learned from me thus far?"

You close your eyes and think. "That in this great war between the light and dark sides I can choose neither. That it is impossible to consider anything as truly good or evil, and instead should be seen in shades of grey. That to succeed you cannot always be kind, that you may make enemies on your path. And..." you inadvertently chuckle. "That apparently baby banthas are quite cute."

"Which they are."

Asajj whips her head between the two of you, unable to speak properly after hearing that statement.

"Hmm...though I think we're getting closer to something. Tell me, what is the Force to you?"

You close your eyes and think again before reopening them. "A tool. Like all others potentially dangerous if used incorrectly, but one that can give you great power if you use it properly."

"And there it is. I can tell you now why you didn't have anything to say to me before-you don't really have a core concept of what the Force truly is in your mind. It is far more than a mere tool for any one person to use."

"In my experience the majority of the people saying that are the ones who are so caught up in the war between the Jedi and Sith that they use it as justification," you say, folding your arms. "'We are right because our side of the Force has made us right,' and things like that."

"While I can understand where you are coming from when you say that my point still stands. The Force interacts with people, planets, and this entire galaxy in ways that no one person can fully comprehend and it is truly marvelous for it, which makes it all the more tragic when that is ignored in favor of deciding which philosophy is the right one through war."

"But didn't you walk away from that, and live a normal life?"

"That I did, and perhaps I may not be able to fully explain what it is to you because of it. The reason the Jedi and the Sith have such deep understanding of the Force and why it means so much is because they spend their entire lives studying it, whereas I only did it out of curiosity and left when it was satisfied for me. While I did hone my skills throughout my lifetime I never studied the Force to the extent that others did. Hmm...perhaps..."

Vectivus goes silent for a moment. "What?" you ask, more to restart the conversation than anything.

"...There is one other being in the galaxy I know of who had a...similarly cynical view of the Force, to the point that both the Jedi and the Sith would say that she was a heretic for lack of a better word. You seem as though you are familiar with ancient Jedi and Sith..."

The phantom focuses intensely on you. "Does the name 'Darth Traya' sound familiar to you?"

You think, trying to remember what you've heard about the name. "I...wasn't she a woman who was both a Jedi Master and a Sith Lord at different points in her life? I think I remember hearing about that..."

"Well, from my understanding I would say that for one, she is a long-winded old hag-"

"How do you know that?" you ask, more baffled than anything.

"I was alive centuries ago and as such it was somewhat easier to access her teachings, though criticisms might be an equally accurate term...but more to the point she was a powerful Force user who rejected and was rejected by both the Jedi and the Sith after spending time with both. From what I could tell in her readings she was the type of person who would present people with hard questions and display contradictions that would force them to reexamine their views on the Force and the galaxy. While I personally think that she is insufferably condescending in that regard if her records are any indication...it might be worthwhile to try and speak with her."

"You don't sound like you're a big fan of her," you dryly note.

"Miss Ciaran, believe me when I say that I am not exaggerating about the condescension in the slightest. Though I am also serious in that if you want to have a better idea of what the Force means to you, visiting her would at least give you ideas in that regard."

You glance at Asajj, who appeared to be disinterested in the idea. "Where would I find her if I was interested?"

"She died on Malachor V, though as you're probably aware that planet no longer exists. However, there was another temple built on Malachor II in the hopes of recapturing the dark side energy that permeated V. If she is willing and able to appear to you it would likely be there."

"Thank you for the information, though now that I think about it I do have one legitimate question..." You hesitate, not entirely sure if what you are about to ask is a good idea.

"Go on, I have time."

"...Can I keep the house? Seeing as you're-"

You don't even finish your question before the phantom of Vectivus, the wise master of the Force and respected Sith Lord doubles over laughing from your statement while Asajj looks at you with a look of utter shock on her face, struck speechless by your audacity.

"Haaah...I won't lie, that was the most hilarious thing I have ever heard, in life or death," Vectivus says after he recovers from his laughing fit. "You are quite audacious, asking a Force phantom if you can take their things to their face."

"...Is that a no?" you cautiously ask as Asajj facepalms and mutters under her breath while Vectivus visibly restrains himself from laughing again. "Well I suppose I should be clearer; there are other trusted associates of mine who may wish to come here and learn from you...if you are still going to be here," you explain.

You can swear you see Vectivus smile despite the hood. "Aaah...I see that my holocron ended up in the hands of someone much more like myself than I initially thought. I certainly wouldn't mind in that regard, and yes, I do plan on remaining here if only to see what your followers are like at this point."

You slightly bow, and Asajj follows suit. "Thank you for your time then, Darth Vectivus."

"The pleasure was mine. Do at least keep the house clean while you take it over, though."


Rewards:

Diplomacy: Dathomir and many other nearby systems join the CNS, support of Talzin and the Nightsisters gained for potential actions against Sev'rance, Dooku and Sidious
Lore: Vectivus' Home located and claimed with his blessing, possibility to further personal Force studies determined, Vectivus gained as new Lore "advisor," Asajj's 'Nightsister's Journey' trait upgrades to 'Vectivus' Personal Guidance' trait.

AN: And we're finally done with the interludes, meaning that tomorrow I can post the rumor mill and probably next turn and stop you all from breaking the game!

Honestly though, I'm kidding. I'm so happy for the sheer amount of omakes I've gotten in this one turn alone, it's been great.

Anyway on the more technical side the first item is Talzin; who was fun to write because I liked being able to let her display her motherly and manipulative sides in equal measure. Also because she's the only person I know of who could get Ciaran to shut up. Moms are scary, doubly so when they're super-powerful Force witches.

But of course the real fun was Vectivus. While he was dismissive to the one Jedi who met him in canon, I get the vibe that he'd be much more chill and understanding around people who are actually willing to listen to his advice, as well as encouraging people to avoid the traditional Sith pitfalls. Honestly I loved letting him have the chance to play a part in continuing Asajj's character development, and that's why her trait was upgraded despite the normal roll. Also writing down his reaction to Ciaran asking if she could take his stuff straight to his face was a blast. It just seemed like the most Ciaran thing to say, I couldn't resist.

Though it was also interesting when I asked myself "what would Ciaran ask Vectivus given the chance" and realizing that there was in fact no good answer to that question...I feel like that's probably my favorite part when I realized that in narrative terms that "she would have nothing to ask" would be a meaningful answer in and of itself.

And of course I've given you the chance to have a questionably helpful conversation on the Force with one of the most divisive figures in the galaxy, both in-universe and without, thanks to the power of canon welding. (Malachor gets brought up in Rebels and the planet where the Sith Academy is on is very much intact in that series, FYI.) It wouldn't be hard to get there as the Mandalorians would certainly remember where Malachor is, but whether or not you actually want to go there yourself...well...that's your decision.

Stay tuned~
 
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Turn 23 Rumor Mill/Mandalorian Politics Report
Galactic News:
New Mandalore Declared:
Stunning news has come from Mandalore that the Guardians of the planet have declared Jango Fett to be their new Mandalore, a title that has not been formally claimed by the Mandalorians in centuries. While most governments have chosen to stay quiet on the matter for now as they determine whether or not Jango will remain in power as well as how to react to this news, the declaration from the Guardians alone has caused Mandalore to gain significant political influence. Mandalore's political power can only be expected to increase should this new Mandalore maintain his position.

Onderon Civil War Intensifies: The civil war on Onderon has intensified as the rebel forces on the planet have managed to score a significant amount of victories against the CIS-supported regime, forcing the CIS to send additional reinforcements to the planet. According to Republic military analysts, the rebels may have managed to delay the CIS' newest offensive in the area.

Underworld News:
Piracy In Northern Rim Mo
re Profitable: Due to an increase in contracts on transports in the Northern Rim, pirates in the area have been increasingly aggressive, attacking other smugglers and pirates due to high bounties.

Debates Among Scattered Mandalorians: The declaration of a new Mandalore has made many Mandalorian mercenaries and bounty hunters question where their current allegiances lie as many are skeptical of the declaration. However, the fact that said Mandalore is Jango Fett has inspired confidence in those who are familiar with him, though they too have adopted a "wait-and-see" policy for the time being.

Organization News:
Plague Prevention
Successful: Offering bounties on the ships that have been marked as plague-carriers in the Northern Rim has effectively stopped the newest plague before it even began, with only a few sporadic infections on pirate ships that were quickly cleaned up.

CLASSIFIED: Sith Phantom Employee!?: While this is only known to the upper echelons and high-ranking Agents, Lady Ciaran has officially declared that the phantom of Darth Vectivus is to be treated as a fellow employee with all of the rights and benefits the position provides. Debates have begun on how one would provide a Sith phantom with said benefits, with no clear answers determined as of yet.

CLASSIFIED: Sidous Candidates Narrow: The operation on Nam Chorios and information gleaned from Talzin on Dathomir have greatly reduced the candidates for Darth Sidious' public identity, though there is still no conclusive idea to his identity as of yet. No one in upper command wants to admit that they're not entirely certain they want to find out the answer to that question...

--------

Excerpt From Report #23589, Submitted by Thrawn: Detailed Analysis of Current Political Climate of Mandalore

As you are no doubt aware, the declaration from the Guardians that Jango Fett is the new Mandalore has naturally caused significant upheaval within Mandalorian society, though thankfully there have been no major incidents as of yet. Below are brief summaries of the different political groups of Mandalore's reactions to the event, with more detailed analyses of each group following.

Guardian Corps: Made up of relatively young members of the New Mandalorians, they support Jango wholeheartedly as their new Mandalore. As one might expect, this faction has significant support from younger people like themselves.

New Mandalorians: While they are nervous at Jango's return, Satine placing him under surveillance as well as Jango's cooperation have assuaged their fears, though as pacifists they are still nervous at having a new Mandalore be present nonetheless.

Conservative Mandalorians: This group of Mandalorians who are more supportive of an aggressive Mandalorian policy have been cautiously optimistic at Jango's return, though many are waiting to see if he can maintain his status.

Mandalorian Fringe: The most mixed reactions come from this group of the most fanatical Mandalorians; some are overjoyed to see a Mandalore return, whereas others have stated that Jango has no right to the position. We have taken steps to ensure that the latter group does not gain traction or attempt anything...rash.
 
CNS Space/Abyss Watchers Assets (As of Turn 22 Results)
Map: Abyss Watcher Assets & CNS Space
In addition to the Quelii sector (with Dathomir itself), this turn the CNS picked up Thesme and about half of the D'Astan sector, not including the northern subsector that contains Serenno. Pretty easy to justify in-story: recall that we were the ones who supplied their planetary defense forces for anti-piracy (so that's Axxila), and was responsible for helping Dooku contact with the nearby systems around Serenno (so there's Celanon). I also added Alpheridies and the few sectors between them and Neutral Space. The only questionable decision here was also adding the Noonian and Weneen sectors west of Dathomir -- however, I will say that a) those sectors lie between 'spiral arms' and have minimal population, and b) adding them made it a lot easier to draw the CNS borders. :whistle:
Sector maps of the Expansion Regions, of the Mid Rim, and of the Outer Rim (from Star Wars: The Essential Atlas)

Index: Council of Neutral Systems
Sorted by Region: Sector: System

Deep Core
None

Core Worlds

Torranix sector (under-the-table support)
- Fresia: home of Seti Ashgad, headquarters of Incom Corporation (starship manufacture, produces Z-95 Headhunter)

Colonies
None

Inner Rim
Japrael sector (government-in-exile)
- Onderon: childhood home of Saw Gerrera, tradeworld along Lesser Lantillian Route, site of 'Ov Taraba' (university) and 'Unifar Temple' (palace)
- Dxun: jungle moon of Onderon, site of 'Mandalorian Outpost' (former HQ of Mandalorian Neo-Crusaders) and 'Tomb of Freedon Nadd' (Sith nexus)

Myrkr sector
- Myrkr: homeworld of ysalamiri species, haven for smugglers due to creatures' Force-negation ability

Expansion Regions
Sumitra sector
- Alk'Lellish III: homeworld of Lellish race (advertising specialists), economy relies on hunting tourism
- Thustra: homeworld of Sephi race, governed by King Alaric (friend of Yoda), seeks neutrality due to Senate's corruption

Dentari sector

Farstey sector
- Alpheridies: homeworld of Miraluka race, center of 'Luka Sene' Force sect, home of Ciaran's parents, site of Culu Memorial Center (Jedi Academy)
- Ratamesh: well-developed agri-world with industrial base, current population estimated at ~200 million

Mid Rim
Transvulta sector
- Nyriaan: rich in madilon (rare metal for hyperdrives), mineral rights contested between Mining Guild, Corporate Sector Authority, and Navigators' Guild
- Surcaris: childhood home of Kal Skirata

Outer Rim

Ojoster sector
- Taris: mostly abandoned ecumenopolis along Hydian Way super-hyperlane, known for legendary kelp farms that once fed 900 billion people
- Suurja: breadbasket 'resource world' for Taris, current population estimated at ~15 million
- Jebble: snowball 'resource world' for Taris, minimal population, site of discovery of Jebble Box (contains Muur Talisman, source of rakghoul plague)
- Denova: rich in baradium (explosive compound used for thermal detonators), mining camps date from the Old Republic
- Wayland: uncharted planet later used by Palpatine for private storehouse of tech and Force artifacts (repurposed fort under Mount Tantiss)

Noonian sector
- Ord Sigatt: rich in carvanium (alloy used for durasteel), mining facilities run by 'Denon-Ardru Mutual' mining corporation
- Storinal: resort world famous for tourism, site of Scohar Xenohealth Institute (medical research center)

Weneen sector
- Barpine: industrial world, orbital Barpine Shipyards, ground-side prison facility later converted for Imperial use
- G'wenee: tradeworld along Braxant Run, thriving black market

Meerian sector
- Bandomeer: rich in ionite (rare compound that neutralizes energy fields), mineral rights owned by Arcona Mineral Harvest Corp./Commerce Guild
- Marca: homeworld of Sekct race, site of hyperbaride processing plant (for turbolasers) operated by Dynamic Synergetics/IGBC

Mandalore sector
- Mandalore: desert world with thriving bio-cube cities, headquarters of 'Mandalorian Guardian Corps', site of 'Royal Academy' and 'Memorial Shrine'
- Concordia: forest moon of Mandalore, rich in beskar (rare, nigh-indestructible/lightsaber-resistant metal ore)
- Concord Dawn: childhood home of Jango Fett, headquarters of 'Journeyman Protectors' (Mandalorian cowboys)
- Gargon: rich in phobium (rare hyper-dense metal, used for Death Star power core), thriving black market
- Hrthging: rich in Hrthgingian firegems (rare gemstone, can be used to sabotage hyperdrive reactors), thriving black market
- Kalevala: childhood home of Satine Kryze, headquarters of 'Kalevala Spaceworks' (built luxury starliner 'Coronet')

Demetras sector
- Belthu: mineral-rich world controlled by mining corporations, major durasteel foundry (import metals from nearby Todirium III)
- Fenel: abandoned industrial world whose shipyards once manufactured the Mandalorian Empire's fleet of Kandosii-type dreadnaughts
- Phindar: homeworld of Phindian race, major tradeworld along Salin Corridor, Phindar Station spaceport and refueling center

Thrasybule sector
-Malrev IV: homeworld of Irrukiine race, site of Sith Temple and dark-side Force nexus
-Syndaar: sector capital and site of a military prep school later converted for Imperial use

Belsmuth
- Belsmuth II: sector capital and site of a technical university later converted for Imperial use
- Botajef: headquarters of 'Botajef Shipyards' (produces AA-9 Coruscant Freighter widely used by refugee groups), space elevator to orbital shipyards

Thesme sector
- Feriae Junction: major tradeworld along Hydian Way, site of Hutt banking/money laundering operation, Grand Terminal spaceport
- Thesme: childhood home of Silya Shessaun (senator & friend of Padme), sector capital and major industrial center
- Ventrux: childhood home of Jenna Zan Arbor (mad scientist), headquarters of Arbor Industries (science/medical research, esp. on Force abilities)

D'Astan sub-sector
- Axxila: ecumenopolis (described as 'inside out'), headquarters of Axxila Anti-Piracy Fleet
- Celanon: homeworld of Nalroni race, major agri-world/tradeworld along Hydian Way, 'diplomatic section' and 'trade constorium' districts
- Isen: isolated gas giant (three asteroid belts), moon Isen IV is headquarters of Void Demons pirate gang
- Nez Peron: sector capital and major agri-world controlled by farming collectives
- Ord Cestus: homeworld of X'Ting race, headquarters of Clandes Industrial and Cestus Cybernetics/Techno Union (produces JK-13 'Jedi Killer' droids)
- Valahari: headquarters of Valahari Shipworks (starfighter manufacture, produces 'Tempest Zero'), Harko Station (production facility & starport)

Quelii sector
- Cathar: homeworld of Cathar race, steppe world with thriving city-trees
- Dathomir: homeworld of Dathomiri race and Rancor species, center of 'Witches' and 'Nightsister' Force sects, site of 'Star Temple' (ruins) and Aurilia (village)
- Koratas: fourth moon of Dathomir, rich in neutronium, lomnite, and zersium (metals used for durasteel), mining facilities later converted for Imperial use
- Halmad: trade world ('Halmad Prime' beer exports), refugee settlement for anti-CIS 'Free Axxilans', Vahaba asteroid belt mined by Tonheld Mining Corp.
- Vinsoth: homeworld of Chevin and Chev races, slave-based & mostly nomadic society, starship production , thriving black market

Wild Space
Kalee sector
- Kalee: childhood home of Grievous, site of 'Shupak Temple' (Kaleesh holy site), CNS Military Academy and Abyss Watcher outpost, thriving black market

Unknown Regions
Abyss sector
- Kiln: private planet operated by Abyss Watchers, farming & industrial center, site of the Kalameet Decimator Factory
 
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Turn 23, BBY 21 Fourth Quarter
Reminder: 24-hour moratorium on voting

BBY 21, Fourth Quarter

Current Treasury: 1077
Current Income: 2005
Current Upkeep: 1413


Despite everything that's happened in the past quarter, there's a palpable sense of tension in every branch of the Abyss Watchers. The inhibitor chip research is about to finish, more information on Sidious' potential identity has come up, Jango's return has been causing a lot of political instability...so much has been happening or is about to happen.

You get the sense that this is the calm before a storm. Hopefully you'll be able to weather it...

Martial: You'd think that having Thrawn and Grievous around would reassure your military advisors, except now they're worried that you're going to be doing even more audacious things to profit from the war.

Pick 2:

[] More droids!: You need to buy more. Now more than ever before! Chance of Success: 80% Cost: 60 Reward: 4-6 new groups of Battle droids

[] Black Ops: The CIS advance has been gearing up again, and while they aren't as effective as they once were they still have an advantage in the war. Send some teams their way and fix that. Chance of Success: 75% Cost: 50 Reward: CIS war effort damaged

[] Mercenary Work: Jabba's offered to hire on some of your mercenaries for work within Hutt Space should you ever require additional credits to make ends meet. Chance of Success: 70% Reward: 100 Credits

[] Let's Vary Piracy, With A Little Burglary: Instead of just randomly attacking assets in CIS space to slow them down, why not focus your efforts on selected systems and see if you can use those efforts to potentially persuade them to join the CNS? Chance of Success: 60% Cost: 50 Reward: Loot, selected area destabilized and potential recruit for the CNS
-[] Serenno: Since you've recruited most of the major planets near here, this would effectively be nothing more than spiting Dooku.
-[] Skako: A Separatist enclave to be sure, but the most notable part of the area is that its the home of the Techno Union, a rich pro-Sep organization that you never really got along with anyway...
-[] Onderon: The rebel forces are making considerable gains, they just need one last push to take back the planet from the Separatists.
-[] Murkhana: the headquarters and homeworld of the Corporate Alliance, and source/distributor for most Separatist propaganda. Also, within the same sector is the planet of Bal'demnic which is the CIS's primary source for cortosis ore, a product used in anti-lightsaber weapons, which could come in handy...
-[] Write in

[] Hyperspace Lane Pirating: A step beyond just targeting a system or two, this would be launching a series of pirate raids on a hyperspace lane controlled by the CIS. Not only would you be able to hurt their supply lines quite a bit if it works, but the loot would be fantastic. Of course, the CIS is perfectly aware of this vulnerability... Chance of Success: 50% Cost: 100 Reward: Selected lane heavily pirated, loot
-[] Celanon Spur: The planets of Shaum Hill and Agamar lie on this route that leads directly to the front lines.
-[] Salin Corridor: A lane close to CNS space, your efforts would focus on the Vjun and Gromas systems.
-[] Hydian Way: The lane closest to CNS space, this area contains planets such as Celanon and Axxila. At this point you'd shift your focus to planets further down the line since the aforementioned planets are now part of the CNS...

[] Senatorial Protection Detail: It's clear from the events related to Seti and Bail that Palpatine is going to try and eliminate his political rivals by any means necessary. Supporting anti-Palpatine senators directly would be too obvious, but setting up a protection detail for Senators in general would not only give you the chance to protect the more vulnerable members but make you some money on the side. Chance of Success: 70% Reward: Security detail for Senators established through security company, additional income

[] An End To The Nightmare: You know where Wesker is. You know what he can throw at you. You've stopped his latest plague. It's time to end him once and for all so that he can never bring ruin to the Northern Rim again. Chance of Success: 70% Reward: Assault on Wesker's base planned and launched

[] Write in
Diplomacy: While Jango being declared the new Mandalore is certainly a great benefit to you, it has come with its fair share of diplomatic issues.

Pick 1 Regular Action, 1 CNS Action:

[] Peacemaker (CNS): Use your position to convince reasonable people on either side that the war is a terrible idea and economically as well as for the galactic society a complete disaster. Considering the details behind the war you are quite sure that its not going to do anything useful, BUT it's likely to bog down minor conflicts here and there and improve your reputation once again. Chance of Success: 60% Reward: ???

[] Shards Encased In Iron: You know that Cheriss is a Shard these days, but according to her there are others like her who are skilled engineers and filled with wanderlust. It might be worth getting in contact with the Shard worlds to see if you can get the chance to recruit some of them for yourself. Chance of Success: 70% Reward: Contact with Shard worlds established, potential to recruit Shard engineers

[] Between the Light and Dark: While you have a number of Force users on your staff right now it might be worth looking into getting into contact with other Force using groups in the galaxy that aren't necessarily aligned to the Jedi or Sith and see if you can gain something from contacting them. Chance of Success: 70% Reward: Contact with chosen organization established
-[] Corellian Jedi Order: Probably the second largest order of Force users in the galaxy, the Corellian Jedi are fiercely protective of their homeworld. Given that you aren't exactly that popular with the main Order these days they might be worth getting in contact with.
-[] Disciples of the Whills: A group of Force worshipers fiercely protective of their home of Jedha, they occupy a planet that is rich in both historical artifacts and valuable Kyber crystals.
-[] Tyia Adepts: A pacifistic philosophy practiced by the Revwiens, it emphasizes the value of all life and acting with honor.
-[] Baran Do: A reclusive order of Kel Doors who spend the majority of their time contemplating the nature of the Force, supposedly awaiting the "proper time" to act.
-[] Fallanasi: A mostly female group of pacifistic Force users that have unique abilities to beguile their foes.
-[] Ysanna: a technologically primitive Force-sensitive community on the planet of Ossus, the Ysanna defend the ruins of Great Jedi Library from intruders. They developed the original 'Blazing Chain' projectile techniques, and never lost the ancient technique of becoming Force ghosts.
-[] Write-in (Subject to Veto)

[] CNS Recruitment: There are a number of systems nearby that don't particularly lean one way or the other in the war; maybe you could persuade them to join the CNS instead? Chance of Success: 80% Reward: Selected planet and nearby systems join the CNS
-[] Corellia: They're already isolated from the war as it is, though they are distant from main CNS space and a major set of Core Worlds at that.
-[] Lucasez: The homeworld of the Fallanasi order, they are more pacifistic and would prefer to stay out of the war as a whole.
-[] Muunilist: The home of the IGBC and recently devastated by the war, the planet's leaders would certainly appreciate the chance to declare neutrality.
-[] Maridun: Not an important planet in and of itself, but it is home to a significant number of refugees who are fleeing the battles on Mygeeto.
-[] Write in

[] CNS Integration Bureau: You and Satine can only visit so many planets at once, and the CNS is becoming increasingly popular. It might be a good idea to formalize a system of application to the CNS that could handle those requests themselves. Chance of Success: 60% Cost: 50 Reward: Application system formalized, per-turn roll for sympathetic systems to join CNS

[] Shadow Meeting: Seti has pointed out that his comrades in the Senate who stand against Palpatine aren't truly aware of what he's capable of, and has suggested that you set up a covert meeting to help rally some of the more prominent figures like Bail Organa or Garm Bel Iblis. Chance of Success: 80% Reward: Anti-Palpatine faction's major members meet with you and Seti

[] The New Mandalore (CNS): A lot of people around the galaxy are frightened of the idea of Mandalore returning to the expansionist state it was in the days of old after Jango was declared Mandalore by the Guardian Corps. You might want to work with Satine on a PR campaign that shows Jango is not interested returning to that era. Chance of Success: 50% Reward: PR campaign to ease tensions with CNS/Mandalore initiated

[] Write in
Stewardship: Borvo has been ecstatic since he's been given control of Ziro's assets and the finances of the Abyss Watchers have started to stabilize. It helps that now he has his own palace to spend time in.

Pick 2:

[] Muunilist Reconstruction Efforts: Muunilist has been badly devastated by the war, which is concerning given that it's home to the Intergalactic Banking Clan, one of the most important financial groups in the galaxy. Helping the planet recover would not only make you look good but let you get more ownership of it and the gratitude of the IGBC. Chance of Success: 60% Cost: 100 Reward: Muunilist is given funding to reconstruct damage inflicted by the war, other potential benefits

[] Taris Refugee Initiative: Taris was once a thriving city-planet much like Coruscant before it was devastated during the Jedi Civil War. While the planet has begun to recover, it has remained mostly empty in comparison to your present state. This provides you with an opportunity to use it as a center for refugees to live on while the war plays out, and rebuilding Taris can only help you and the CNS. Chance of Success: 70% Cost: 100 Reward: Taris designated as refugee-friendly planet, other potential benefits

[] Sienar Custom Vessel: Now that you've partnered with Sienar you can request customized ships from them for a price. You can either send them a plan of your own, or give their engineers a base concept and let them work out the details. Chance of Success: 90%
-[] "Humanitarian" Transports: A line of ships that could be used to ferry wounded from system to system, the fact that they would also be fitted with experimental stealth systems is purely to make sure that they aren't seen by any pirates or what have you, obviously. Cost: 150 Reward: Humanitarian/Stealth Transports designed/produced
-[] "Rescue" Ships: VTOL-capable ships about the size of the Scimitar, these vessels would be heavily armored rapid response ships that can quickly rescue people from potentially hostile environments. What are the rapid-fire guns for, you ask? Why, you might have to defend yourself from predators or raiders or something! Cost: 100 Reward: Rescue/Assault Gunships designed/produced
-[] "Diplomatic" Ships: The CNS could stand to have more official diplomatic vessels to help them get to negotiations faster. The fact that they would be heavily armed, armored, fast, and contain a shroud to negate tractor beams is because sometimes negotiations can get...aggressive. Cost: 150 Reward: Diplomatic Cruiser designed/produced
-[] Personalized Courier Ships: Unlike the rest of the designs you've suggested these are fairly straightforward: extremely fast ships that can be personalized before their completion by their prospective owner. They'd certainly be nice gifts to your high-ranking members. Cost: 150 Reward: Personalized Courier ships designed/selectively produced
-[] Scout Vessel: Another relatively cut and dry suggestion; these would be ships specifically geared toward surveying. For once there's really no other subtext here. Cost: 100 Reward: Advanced Scout Ships designed/produced
-[] Shoni Escort Ships: A...unique...design from Grievous named after the spear his people use, this diamond-shaped ship is heavily armored and well-armed, serving as a heavy escort ship...though according to Grievous it could also be used to board ships by ramming it into them and allowing the pilot/boarder to enter the ship that way. Raith is confident that it could work, though he's said that you'd have to be insane or suicidal to try and use the ramming method given how dangerous it could be. Cost: 100 Reward: Shoni Escort Ships designed/produced
-[] Write-in (High concept or other design, subject to veto, cost determined by GM)

[] Incom Incentives: The fact of the matter is that Incom is deep in Core space where Palpatine has the most influence. Perhaps it might be a good idea to give them the funds so that they can build new facilities elsewhere in the galaxy and give them a chance to move their more sensitive materials elsewhere given your new relationship... Chance of Success: 70% Cost: 100 Reward: Incom begins constructing new facilities at designated planet
-[] Designate Planet (subject to veto)

[] Contact Ship-builders: If your efforts with Sienar are any indication you might have a bright future available to you in the starship industry; but you're going to need to get in contact with the producers first. Chance of Success: 70% Reward: Contact with chosen corporation gained
-[] Kuat Drive Yards: Producers of heavy capital ships
-[] Write-in

[] Meetings with SoroSuub: The Sullustan company of SoroSuub may make for valuable partners given their presence in multiple fields and you have a lead in with them through your associates at Incom. It might be worth looking into deepening ties with them. Chance of Success: 80% Reward: Contact with SoroSuub gained

[] Write in
Intrigue: Gulan has been getting nervous with recent information gains, at it's becoming increasingly clear that Sidious is going to be a very big problem in the future...

Pick 2:

[] Lots of plans, lots of wrenches: Between the CIS war effort temporarily slowing down and all of the new information you've gained from Ventress, now might be a good time to stir up some trouble behind the scenes. Chance of Success: 60% Cost: 50 Reward: CIS war effort damaged

[] Sev'rance Package: Sev'rance Tann has actually reappeared again as one of the key leaders of the CIS military. Since she is Dooku's apprentice, it might be worth keeping an eye on her to see if she leads you to any useful information. Chance of Success: 60% Cost: 50 Reward: Sev'rance Tann tracked

[] The Count of Sereno: You know Dooku is a Dark Sider. You know that he's working for Sidious, the man behind this war. So the best way to find Sidious is to get as much information from his actions as possible. Given how thorough he was with your blackmail though...it probably won't be easy. Chance of Success: 40% Cost: 100 Reward: Count Dooku's actions tracked

[] Explosions From The Past: Some of your teams have gotten word that a Nemodian excavation team has inadvertently activated what sounds like some kind of assassin droid that was stored in an ancient Hammerhead cruiser, and despite its age it's proven to be very effective at blasting its way through the Nemoidian outpost. If you could capture it before the Nemodians do, you might have a very valuable piece of technology available to you... Chance of Success: 60% Reward: Advanced assassin droid recovered

[] Write in
Lore: Tyro's been baffled at the idea of declaring Vectivus' phantom to be a new 'advisor,' though he's admittedly fascinated that you were able to actually speak with him.

Pick 1:

[] Tomb Raider: The starmap you got from your archeological expedition with Jerec has several planets or in other cases only systems marked on it with possible locations of other ruins, tombs or similar which MIGHT hold additional treasure or knowledge to be looted. Chance of Success: 60% Reward: ???

[] Force research: The Force is interesting and despite claims to the contrary (especially those of the Jedi) it has not been fully understood, most likely not even sufficiently, and there are still tricks to be discovered here and there. Chance of Success: 70% Reward: Progress in researching new Tricks and Techniques (Takes 2 turns)

[] Incorporate Luka Sene Techniques: The abilities that you've learned from the Luka Sene aren't exactly flashy, but between their improved ability to use Force vision in combat as well as the more engineering oriented ability for them to see energy fields, there's definitely plenty your Agents can learn from. Chance of Success: 80% Reward: Luka Sene abilities taught to all Agents

[] Research Alternative Force Schools: While the Jedi and Sith are the most well-known Force users in the galaxy there are certainly others that have mastered more esoteric techniques that could be useful to you. You already have information on them from the datachips so it shouldn't be too difficult. (Choose 1 below) Chance of Success: 70% Reward: Learn techniques from other Force users
-[] Jensaarai: A group of Force users that apparently follow a blend of Jedi and Sith teachings. Their unique ability is "ballistakinesis," which is basically hurling things at enemies at blindingly fast/lethal speeds.
-[] Matukai: A nomadic group, the Matukai have been able to use the Force to massively augment their bodies and push them to their limits.
-[] Fallanasi: A mostly female group of pacifistic Force users, their unique abilities are projected illusions and the ability to become practically undetectable.
-[] Write-in (Subject to Veto)

[] Archaeological Expeditions: There are very famous sites in the galaxy that are dying for someone to lead expeditions to...and potentially locate Force-related artifacts. Chance of Success: 70% (80% on planets with a *) Cost: 50 Reward: Expedition to chosen location launched
-[] Korriban: The origin world of the Sith, this planet would contain plenty of artifacts for those that can withstand the wildlife and the immense influence of the Dark Side.
-[] Telos (IV): Home to the old Jedi Agricultural Corps, though it was bombed during the Jedi Civil War it should still contain plenty of secrets for those willing to look for them.
-[] Yavin IV: Home to many different Force temples, the moon would certainly contain plenty of interesting artifacts on its surface.
-[] Dathomir*: A very odd planet covered with strange ruins, who knows just what you're going to find there if you look hard enough?
-[] Ossus: Home to the original Jedi Archive, entombed over four thousand years ago when a nearby star went supernova. The Coruscant Temple only saved a few datachips from the original library; the rest were lost to time, as the system was uninhabitable for so long. Who knows what secrets still lie within the still-intact archives?
-[] Obrai-Skai: The Celebratus Archive is regarded as one of the Twenty Wonders of the Galaxy. Founded over 16,750 years ago, it contains the complete records of all known systems and species in known space, which would help if you wanted to find places to hide in or exploit.
-[] Dxun: the jungle moon on Onderon boasts the one-time headquarters of the Mandalorian Neo-Crusaders, and a Sith Tomb with a dark-side Force nexus. That, and it would be nice to see where Mandalore the Preserver once rallied his troops.
-[] Nespis VIII: The abandoned Space City is regarded as another Wonder of the Galaxy, and once held a remarkable collection of data & Jedi artifacts. Odds are there's still something of value there.
-[] Duro: The Valley of Royalty is listed as another Wonder of the Galaxy, and contains an incredible (if varied) collection of data & historical artifacts. Sounds like a good place for "research."
-[] Phateem: The Halls of Knowledge are another Wonder of the Galaxy, and was once the largest repository of Force-imbued artifacts in the galaxy. Maybe you could find a lead on an interesting artifact or two...
-[] Manda: The Baobab Archives are listed as another Wonder of the Galaxy, and includes one of the most comprehensive museums to be found, not to mention that Manda itself is home to a respected merchant fleet. It's technically archaeology since there could be plenty of valuable artifacts to "recover" while you're there...

[] Form "Discovery Corps:" It's clear that you really don't have the time to go to all of these fascinating sites yourself, so it might be a good idea to form a branch of the Abyss Watchers dedicated to "exploration" and "archaeology." Chance of Success: 70% Cost: 100 Upkeep: 75 Reward: Additonal Lore action for archaeology

[] Write in
Learning: Var Zheen is busy, busy, buuuussssyyyyyy! Too much havoc happening in the galaxy, too much to do as result! Meanwhile Cheriss' personal research is beginning to give you the chance to explore new ground...

Pick 2, or pick only one Research action and halve its time:

[] Investigate Anomalies: The maps gained from the Expedition into the Unknown Regions you funded noted several unusual anomalies nobody could make any sense of. Perhaps your researchers can figure something out. Chance of Success: 60% Cost: 60 Reward: ???

[] Develop Improved Medical Gear: The Karada Corporation needs equipment distinct from that of the competition, as few as there might be. Both for personal use and modified to personal preferences and to sell. Chance of Success: 70% Cost: 60 Reward: Increase Karada profits, officially produce high-quality gear, increase troop survival rate [Takes 3 turns, locks actions for 2 turns]

[] Develop Improved Medicine: The Karada Corporation needs to develop new types of medicine instead of just producing legal knock-offs of what already exists. Either by providing variants specifically designed for specific species, improving on already existing types of Medicine or similar products. Chance of Success: 70% Cost: 80 Reward: Increase Karada profits, officially produce high-quality medicine and medpacs, increase troop survival rate [Takes 3 turns, locks actions for 2 turns]

[] Analyze recovered research data and samples: The space station you and your teams raided and have now occupied actually had been properly cleared of anything useful and most data wiped beyond saving, but fortunately your researchers are quite capable of using the dead mutants as samples for research and its also not impossible to restore some of the damaged data. Time to bring everything to the Oracle. Chance of Success: 65% Reward: More information on the mutants, slight chance to get additional information on the conducted research

[] Develop Virus Library: With the galaxy being as big as it is and its population being as varied as it is there are bound to exist countless diseases, viruses and other even more unpleasant things. Develop a library holding various samples for further research. Chance of Success: 70% Cost: 100 Reward: Virus research for vaccines or bioweapons [Takes 2 turns, locks actions for 1 turn]

[X] Research Inhibitor Chips: Highly encrypted, extremely advanced, and definitely dangerous, the inhibitor chips you recovered from Kamino are one of the biggest mysteries in the entire war. It's an important project, but it will take a considerable amount of time and effort to break through engineering like this. Chance of Success: 50% Cost: 150 Reward: Learn details about inhibitor chips (1 Turn Remaining)

[] Force-Friendly Cybernetics: Cheriss' research into her own frame has brought up the potential of applying similar technology to cybernetics to make it more compatible with Force users. The concept is already there, but it will need refinement for cybernetics. Chance of Success: 70% Cost: 100 Reward: Cybernetics developed for Force users [Takes 4 turns, locks actions for 2 turns]

[] Non-Human Genemods: The Arkanians have developed mods for the Human/Near-Human families, but more research is going to be needed from them if they're going to be able to genemod other species. They have a good start from the mods thus far so research on this shouldn't take too long. Chance of Success: 70% Cost: 100 Reward: Genemodding available for non-human species [Takes 2 turns, locks actions for 1 turn]

[] Under The Knife: The Arkanians are now able and very willing to begin genemodding on new volunteers at your facilities should they ask for it. Chance of Success: 70% Cost: 100 Reward: Selected Hero Unit genemodded
-[] Choose 1 Hero Unit:
--[] Silencer: No response as usual.
--[] Thrawn: Ambivalent to the idea, but if you want him to go through with it he will.
--[] Ventress: Leery of the Arkanians, it might be a bit difficult to get her to go through with it.
-[] Choose 1 Genemod:
--[] Chiss: Thrawn's species, red-eyed and blue-skinned with above-average night vision and inherently fit bodies. (Martial, Intrigue)
--[] Echani: The progenitors of the Silencer's Thyrsian species, they are fierce fighters who believe in the concept of communication through combat. (Martial, Lore)
--[] Pau'an: Natives of Utapau, they can see well in darkness but their most notable trait is their extremely long lifespans. The Arkanians have noted that this genemod will extend a recipient's life span considerably more than a normal mod, though the exact numbers are currently unknown. (Intrigue, enhanced lifespan)
--[] Miraluka: Your own species, able to see through the Force despite a lack of eyes. The Arkanians have admitted that they're not entirely sure what will happen if that mod is used due to the species' natural connection with the Force. (Lore, ???)
--[] Zabrak: A tough species that is extremely resistant to physical pain. (Martial)
--[] Zeltron: An incredibly attractive species that uses pheromones to gain an edge in social conversations. (Diplomacy, Intrigue)

[] Write in
Personal: Well, what to do with your free time?

Pick 2:

[] Physical Training: While you are hardly incapable in combat the fact of the matter is that your subordinates are way better than you are at fighting...it might be worthwhile to learn from them in that case. Chance of Success: 70%
-[] Strategy Lessons: Between Grievous and Thrawn you have some very skilled leaders under your employ, and you could hardly ask for better instructors if you want to learn more about how to properly command troops on the field. Reward: Martial Increase, command training
-[] Piloting 101: Sure you can fly a ship from Point A to Point B, but you aren't really prepared for a real dogfight if the situation calls for it. Ventress is, and while she has been willing to train you could have sworn you saw her grin slightly when you asked. Reward: Martial Increase, pilot training
-[] Write in

[] Force Training: At this point from what you can tell your own personal training isn't going to be enough if you really want to get better at Force manipulation. You're either going to need outside help or in-depth recordings to really get anywhere new. Chance of Success: 70%
-[] General Training: Ventress is admittedly a far better Force user than you and you could stand to learn from her. When you asked she was willing to help but she has also stated that said training will be "very painful." Well, it's a step up from "excruciatingly painful," right? Reward: Lore Increase
-[] Blazing Chains (Basic): Tyro's been around for what seems like ages now but you've never actually learned the Blazing Chains techniques from him. It might be about time to fix that. Reward: Lore Increase, Blazing Chains Style Learned

[] Personal attention/Increased Focus: Sometimes you just have to either keep an eye on your minions to ensure that they don't screw up or prepare more intensively for something that you need to handle personally. Chance of Success: 100%. Reward: Your stats + Force Sight bonus added to a action of your choice

[] Accelerate research: The research at Karada is going way too slowly. Dedicate your free time and some additional resources to speed it all up. Chance of Success: 70% Cost: 50 Reward: Research time halved, action lock time halved

[] Journey to Malachor: A system that basically everyone in the galaxy has declared to be forsaken after the cataclysmic battle over Malachor V and the planet's subsequent destruction, you've been told by Vectivus that the spirit of Darth Traya may be able to be found on Malachor II in a Sith ruin. You're not entirely sure what you're going to find there...or what you might bring back should you choose to go. Chance of Success: ??? Reward: ???

[] Write in
Hero Units: You've been gathering a lot of talented individuals under your command, and many of them have ambitions of their own that they may need your help with to succeed.

Optional, Pick Up To 2, Uses Hero Unit's Full Stats:

[] PR-1: Upgrades Required: PR-1 has been a valuable asset to you for a long time but the fact of the matter is that he's simply falling behind your more talented members in many fields. At this point it's probably worth it to search for upgrades to him to enhance his capabilities. (Uses Stewardship Bonuses, PR-1 must be assigned to this action if chosen) Chance of Success: 70% Cost 50 Reward: Upgrades for PR-1, ???

[] Silas Cata: Hell Hath No Fury: Silas has gotten a message from one of his many other grandchildren indicating that she has been enslaved by a Hutt, though he doesn't have a precise lead on her location. He's made it very clear that you're either helping him or he's going to start tearing a warpath through Hutt Space until he finds her-an option you're not keen on given your current relationship with the Hutts. (Uses Intrigue Bonuses, Silas Cata must be assigned to this action if chosen) Chance of Success: 70% Reward: Silas' grandchild located/rescued without causing an incident, ???

[] The Silencer: Legacy of the Sun: While the revelation of the Silencer's heritage hasn't affected the man that much, Grievous is convinced that if he were to learn from his people he would become an even fiercer fighter. You're not entirely sure if that's the case but having him train with the Thrysians might be worthwhile given their martial prowess. (Uses Martial Bonuses, The Silencer must be assigned to this action if chosen) Chance of Success: 70% Reward: The Silencer trains with the Thrysians, ???

[] Cheriss Sair: Continued Frame Development: Cheriss is happy to have a newer body that is more effective than her Torgruta disguise and is more functional overall, but she's convinced that the frame itself can be improved and have potential applications for your droid units. Chance of Success: 50% Cost: 50 Reward: Cheriss continues R&D on her frame, ???

Thrawn has appreciated your support with Jango and has stated that he doesn't have any major plans in the near future. No action.

[] Grievous: Let the Hunt Begin: While he is certainly happy to work with you Grievous has requested the chance for him and a group of Kaleesh warriors personally chosen by him to go on a hunt. His destination: Vendaxa, a planet home to some of the fiercest predators in the galaxy. Well, if he thinks it's a good idea... (Uses Martial Bonuses, Grievous must be assigned to this action if chosen) Chance of Success: 60% Reward: Grievous hones his skills through his hunts, ???

Asajj is still a bit out of sorts after her visits to Dathomir and the Home. No action.
New Bases:

Naboo: Surprisingly the one spot that was offered to you to build a mansion is still unoccupied with your men bluntly confirming that it was made sure that the area is kept free for at least a few more years just in case you decide to buy the place. Its not far from Theed and in a particularly beautiful area. Cost: 100 Reward: Mansion on Naboo

Nemodia: While you might be playing the role of a neutral faction in the war the Trade Federation is still grateful enough to you for your past aid to mark a nice mansion on Nemodia for you to buy to "foster better relations." Fact of the matter is that said mansion would be on a planet where the TF has many droid factories and vehicle factories... Cost: 150 Reward: Base on Nemodia

Scipio: Leveraging a few contacts within the IGBC has given you the chance to get some valuable property on Scipio itself, and it would be so very close to some very fat bank accounts... Cost: 200 Reward: Property on Scipio

Lianna: Raith has pointed out that if you want to truly give a sign of partnership with him you could always establish a Karada corporation branch on Lianna. He's even pointed out a good facility for you to move into. Cost: 200 Reward: Facility on Lianna

Corulag: Alternatively, Raith is willing to set aside some property on Corulag if you're willing to help invest in the more clandestine Advanced Research Division branch of his company. Cost: 200 Reward: Facility on Corulag

Kashyyyk: While it's been some time since you've last worked with the Wookies your contributions to them have still been remembered and they would be willing to offer you the chance to purchase property on the planet if you choose. Cost: 100 Reward: Facility on Kashyyyk

Fresia: Thanks to Seti's support the Fresian government has marked a piece of property that is conveniently empty for you to build a base on for hiding away, supporting Incom, or both. Cost: 100 Reward: Base on Fresia

Taris: The formerly great planet has suffered a lot of damage over the years, but that means it would be easy to buy property there and begin building up a base there yourself... Cost: 100 Reward: Property on Taris

[] Write-in (Base 200 Cost, Idea Subject to GM Veto)

Base Upgrades: With how many credits you own it might be an idea to upgrade your bases a bit.

Coruscant Base:

[] Underworld Takeover: Your presence may have expanded across the galaxy but in your experience consolidation always pays. Use your new might and start acquiring new territory in the Coruscant Underworld and consolidate. Cost: 75 Reward: Guardian/Seeker recruitment rate increase, can be taken more than once, potential for further development in owned areas

[] Write in: Stay reasonable

Kaleesh Outpost:

[] Kalee Development Program: Thanks to your stellar relationship with the Kaleesh and the fact that you have Grievous himself in your organization, you have the opportunity to solidify your alliance with the Kaleesh people by setting aside some funds for everything they could ever want from weapons to supplies to prefab buildings. Not only will this generally improve the quality of life on Kalee, but it will allow their people to send even more warriors to you, permanently solidifying your alliance with them. Cost: 150 Upkeep: 50 Reward: Cap on Kaleesh warriors removed, Kalee begins improving economically, continued hatred of the Huk (like you care)

[] High-Grade Training Facilities: With the amount of people you've been bringing into the Abyss Watchers as of late, it's become clear that 'battlefield' experience simply won't cut it anymore if you want to keep your soldiers in peak condition. As such, Xruk has requested new facilities and staff to help train up your current soldiers on Kalee, where you can centralize your training programs. You tried to ignore how excited he was at the thought... Cost: 50 Reward: Normal troops automatically upgrade over time

[] Write in: Stay reasonable

Oracle (Lucrehulk):

[] Sienar Ship Customization: The Oracle is a fine ship, but it could be better; now that you've partnered with Sienar you could let him and his team loose on the ship and see what they can do to upgrade it. Cost: 75 Reward: Increased general performance of Oracle

[] Incom Fighter Customization: The Oracle's starfighters are currently a hodge-podge of ships you could buy or "borrow," but with Incom's support you could get some top-of-the-line fighters for the ship. Cost: 50 Reward: Starfighters based on Oracle more effective

[] Write in: Stay reasonable

Mandalorian Mansion:

[] Hidden Defenses: The usual protections, better safe than sorry and all. Cost: 50 Reward: Mansion defended against possible attacks

[] Beskar Iron Mine Lease: While the Death Watch are still being purged from Concordia there have been a number of iron mines already freed from them and the Mandalorian government is looking for investors. Having access to those metals might come in handy. Cost: 100 Upkeep: 50 Reward: Access to Beskar iron, increase in elite troop armor quailty

[] Write in: Stay Reasonable

Lordran, Kiln:

[] Build personal Retreat: Build a personal Retreat/Fortified Mansion on the planet to have a place to escape to in case of trouble in the known parts of the Galaxy. Cost: 200 (Takes 2 turns)

[] Droid Factory: With the required resources available now you can begin to build your very own Droid Factory on the planet to bolster your troops with new battle droids.
-[] Basic Droid Factory: Cost: 50 (Takes 1 turn) Upkeep: 20 Reward: +2 groups of basic battle droids per turn
-[] OOM Droid Factory: Cost: 60 (Takes 1 turn) Upkeep: 25 Reward: +2 groups of OOM battle droids per turn
-[] Super Droid Factory: Cost: 75 (Takes 1 turn) Upkeep: 35 Reward: +1 group of Super Battle Droids per turn
-[] Commando Droid Factory: Cost: 75 (Takes 1 turn) Upkeep: 35 Reward: +1 group of BX Commando droids per turn
-[] Spider Droid Factory: Cost: 100 (Takes 1 turn) Upkeep: 50 Reward: +1 Spiderdroid group per turn

[] Write in: Stay reasonable

La'Sombra (Asteroid Base):

[] Defense Grid: The base might be hard to find but it pays to be sure that it's guarded. Cost: 50 Reward: Defenses for base established

[] Carnivore Containment Facilities: The fact of the matter is that the galaxy is home to a lot of very angry and very dangerous predators that can tear people to shreds in an instant. So why not capture a few for yourself and see if you can tame them? You know, as long as you place several durasteel walls between them and everyone else... Cost: 100 Upkeep: 50 Reward: Containment facilities for aggressive fauna constructed

[] Write in: Stay Reasonable

Nar Shaddaa Property:

[] Nightclub: While most nightclubs on Nar Shaddaa are dedicated to hookers and blow, your club would actually bring a level of class to the neighborhood, making sure that only the most well-connected (and very very rich) get inside. Cost: 100 Reward: +50 Nightclub income

[] Wiretaps: Your casino is home to a lot of loose-lipped drunkards most of the time, it might be worthwhile to establish some wiretaps to see if they say anything interesting. Cost: 50 Reward: +25 Information income

[] Write in: Stay Reasonable

Castell Facility:

[] Defense Grid: Always be prepared. Cost: 50 Reward: Defenses for facility established

[] Trading Port: Castell is a major center of trade, and it would definitely be worthwhile to get in on that action. Cost: 75 Reward: +75 trade income

[] Centralize Assets: You already have a significant number of assets on the planet, and with proper funding and planning you're sure you could centralize them and make even more money from them. Cost: 50 Reward: +50 Income

[] Write in: Stay Reasonable

Muunilist Mansion:

[] Hidden Defenses: This planet has gotten a lot rougher in recent years, so... Cost: 50 Reward: Hidden defenses established

[] Bank Investment: Given that this planet is home to the IGBC it would definitely be worth it to invest in some of their banks. Besides, you always did want to own one for yourself. Cost: 100 Reward: +50 Income from bank, further expansion options

[] Local Infrastructure Improvements: Fact of the matter is that the neighborhood-and most of the planet for that matter-is in bad shape. Investing in the local area would not only make it look better, but bring you some profit as well. Cost: 200 Upkeep: 25 Reward: +50 investment income, increases income for other Muunilist properties

[] Write in: Stay Reasonable

Vectivus' Home:

[] Defense Grid: Much like La'Sombra, it would be worthwhile to make sure that the Home is properly guarded given its value. Cost: 50 Reward: Defenses for base established

[] Archaeological Facility: The Home is old, and according to Vectivus it was home to another Force-using group long before he ever arrived. It seems like it might be a good place for your Force-sensitive employees to be able to launch missions from and store artifacts at. Cost: 100 Upkeep: 25 Reward: +5 on Lore rolls

[] Agent Training Facility: You're hard-pressed to find a more clandestine location to train up your agents than the Home especially considering that they would have Vectivus himself to assist them. Cost: 50 Upkeep: 25 Reward: Agents improve over time

[] Write in: Stay Reasonable

Free Action:

[] Select any action from list above

Hero Support (applies half the stats to a chosen action):

PR-1: [] Write in

The Silencer: [] Write in

Silas Cata: [] Write in

Cheriss Sair: [] Write in

Thrawn: [] Write in

Grievous: [] Write in

Asajj Ventress: [] Write in

Watcher Support (19 teams available, 1 Point per assigned team): [] Write in

AN: This is going to be a breather turn before Shit Gets Real next year. Don't waste it.

As always a reminder that there is a 24-hour moratorium on voting. Enjoy~
 
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(Omake) At Least We're Not Related (Canon)
What are you talking about? How else are we gonna hit our max omake bonus of +20 on every action? @Panory can only write so much.




At Least We're Not Related​


Despite Galvin defining his first mission for the Abyss Watchers as a fiasco, his cousin Ciaran had actually been serious about paying him. And as she had confessed over bowling, she'd be more than happy to funnel some jobs his way when he asked, on the condition he not attempt to murder their grandfather while on Coruscant or Abyss Watcher business. Considering the prices Ciaran attached to her jobs, Galvin certainly wasn't about to rat out the galaxy's greatest humanitarian for nepotism.

He had spent a solid month on Zeltron blowing off steam though, as was his custom when finding one of his female cousins by accident like that. Finding a male cousin like that warranted a several month binge on his homeworld, but he had only been that unfortunate once before. In his defense, Wookies looked remarkably androgynous to the untrained eye.

Once Galvin had finished his pilgrimage, he sent out a call to his cousin to see what she had for him. A lot of it was stuff he could do on the way back to Coruscant anyway. Apparently some information leak needed plugged before he could scurry off to CIS space. His worst mistake was trying to betray Ciaran. His second was making a bee line for his destination in the fastest ship as if Ciaran didn't have any agents between Coruscant and Separatist space. Like him. Or the entirety of the CNS. Apparently hiring him had eliminated any need for the CNS to explain why they'd shot him down though, and Galvin wasn't about to say no to more credits in his bank account.

Then she had him pick up and experimental ship from Sienar Systems for delivery to Coruscant so she could look it over and provide feedback about future designs. At first Galvin was a bit worried, what with the ship being experimental and all, but his doubts were washed away as soon as he started flying the thing. The ship handled like a dream, had more systems than he could reasonably fiddle with on the way to Coruscant, and goddamn if it wasn't comfortable.

He almost felt sad when he touched down on the planet since it meant he wouldn't be able to keep using the thing. As he was exiting the ship, a Tortuga woman sprinted into the hanger and began climbing on the ship.

"Hey hey! What do you think you're doing?" shouted Galvin.

"Huh?" she started, turning to identify the speaker. "Oh, you must be the pilot. I'm Cheriss, the one Lady Ciaran sent to look over the ship. And oh my Force does it look nice."

"Not as nice looking as you." said Galvin. Unlike most Zeltron his first instinct was violent passion, but romantic passion was still a close second.

Despite the compliment being incredibly basic (Galvin wasn't really trying since he wouldn't put it past Ciaran to find another one of their cousins and recruit her just to torment him), Cheriss still became incredibly flustered.

"Oh um… do you really think so?" she managed to stutter out.

"Of course. I'll have to thank Ciaran for sending such a radiant beauty for me to behold." Cheriss was actually giggling now. "What say you and I get to know each other a little bit better over some drinks later tonight, huh?"

"Okay. Where should we meet?" Fuck. Galvin hadn't thought he'd get this far. He hadn't even had to play the 'I'm a mercenary/bounty hunter, look how dangerous and mysterious I am' card.

"How about I pick you up here later? It can be our special place." Galvin could have kicked himself. He had been saving that line for somewhere a tad more romantic than a fucking hanger.

Apparently some random hanger was romantic enough for her though. "Okay! I'll go get ready." said Cheriss as she ran off, presumably to get ready.


XXX

It wasn't that Cheriss was unused to people hitting on her. She was aware that her body was conventionally attractive, and while the bare midriff was for the emergency ejection of her actual body, it certainly didn't drive men away. But she was always aware that the attraction was purely for a physical form that wasn't her own. But Galvin was Lady Ciaran's cousin, which meant he likely knew she was a Shard. It was her first real chance at an actual romance.

"Cheriss, did you manage to finish those- oh." started Ciaran as she entered Cheriss's room and saw the shard picking out fancier clothes than usual. "Ohhohohohoho. What's the occasion dear Cheriss?"

"I… have a date." said Cheriss carefully. Ciaran's antics were humorous, but Cheriss had a distinct impression they were less enjoyable on the receiving end.

"Well you have fun." said Ciaran, backing out of the room with a disturbingly large grin on her face. "But afterwards… we will talk."

Cheriss shuddered and hurried to where she was meeting Galvin. The hanger was far from romantic, but just the gesture of having a special place was exciting to her. Galvin had managed to beat her there, wearing a pair of bantha leather pants that looked too tight to be comfortable and going topless save for an open vest that ended just past his chest.

"M'lady." He said with an extravagant bow. Cheriss laughed at the absurdity.

"So where are we going? I don't see a transport." Which made sense, since he had taken the experimental ship to Coruscant, leaving his personal one with Sienar Systems.

"Luckily for you, I happen to know the best bar on the planet. And as I was planning to spend my downtime there anyways, this hanger happens to be within walking distance." said Galvin, offering her an arm.

The drinking was fun, both for the stories Galvin had aplenty and the discovery that a Shard's body did in fact absorb alcohol through contact. Shards were also apparently lightweights who couldn't hold their liquor, and the two had to leave a bit earlier than Cheriss would have preferred. Then again, she was so drunk Galvin had to practically carry her home, so her judgement probably wasn't the best in retrospect.

"Well, here we are." said Galvin. "Home sweet home I guess." He didn't remark on the fact that Cheriss's home was in fact just her lab at the Abyss Watcher's headquarters.

"Psst. Galvin." Cheriss whispered, despite the fact that there was no one else in the halls. "Want to see something secret?"

"My lips are sealed." Galvin played along and whispered back. He had been around the block enough times to know that girls did crazy, sexual things when they were drunk, and he knew that Cheriss was completely wasted.

Cheriss reached down slowly, hands gliding over her stomach. Galvin knew exactly what happened after that from experience, and it wasn't for the woman's stomach to open up, revealing a bunch of gently glowing crystals. "Tada!" said Cheriss loudly, apparently not caring that this was a secret. "It's my real body. I don't show it to just anyone you know, so you'd better appreciate it."

Galvin blinked. And again. Out of habit, he defaulted to the question he always asked when what he had expected happened. "Are you in anyway related to Silas Cata?"

"Nope. I don't think Shards and Humans even can reproduce. How would that work?" said Cheriss, giggling at first before getting contemplative about the reproductive capabilities of her species.

"I wouldn't put it past the bastard. He'd find a way." grumbled Galvin. "Still, I suppose that's more than I usually get." Galvin squatted down and kissed the rock in Cheriss that apparently was Cheriss before standing back up and walking to the quarters Ciaran had put aside for her family, stopping only for a second to wish Cheriss farewell.

XXX​

AN: One last omake for double digits and good luck. I can now turn an impossibility into a guaranteed success. Or I could if it weren't for this glass ceiling imposed by the good doctor to bring balance to the quest. General idea for this one came from @ConfusedPotato so thanks for that.
 
Duel (Canon)
Omake - Duel

Light sabers buzz and clash as Asajj goes after Ciaran with all of the aggression she has..while Ciaran just dodges out of the way and hits her with a stunning device. In fact, this was a very familiar dance by these two some time ago much to the chagrin of Asajj.

"Won't you get serious about training?! You need to LEARN MORE THAN THAT!" Asajj said diving back into combat.

"Only if you can catch-" Ciaran is interrupted and thrown back with a force push and jumped on by Asajj.

"This is why you need to train harder. The enemies we face can do this much better than I can and you need to have skills to fight back or.." she says raising her light saber up to Ciarans face "you die. Violently.".

Ventress gets up and allows Ciaran a break after the 20 whole minutes of their spar.

"Ventress can I ask what's wrong now?"

"We are being hunted and your too stupid to see it. It's in the force and you refuse to feel it."

Ciarans looks on "Death comes at a slow pace for everyone. I'm not afraid of failure Ventress but I am afraid of not going all out when whoever Darth Sidious is shows up."

"Stupid girl. Do you think this is a game?"

"No. I know this is real but I just refuse to let myself be taken in by the force like let it.

Unlike you and the Sith and the Jedi. I have no strings be they this metaphysical 'Force' or anyone."

The spars continued from that point this time with Ciaran actually attacking and making use of well timed counters to Ventress overextending her reach. They trained hard but in the end it was Ventress who came out on top if only because of her being so much more experienced in lengthy combat than Ciaran who was use to running away or having a fire team close by. It was definitely a weakness but could Ciaran cover up that weakness in time? Well only the fates could tell now.
 
A Totally In-Character Meeting (Mostly Canon)
You'd think that having Thrawn and Grievous around would reassure your military advisors, except now they're worried that you're going to be doing even more audacious things to profit from the war.

Martial Advisor Xruk: A Gand and former bounty hunter. All in all there is likely much to know about him but nearly nothing one actually does know about him aside from the fact that he has a great tendency towards violence and also tends towards sadistic glee when he is told to train your minions.

"To make a man a great soldier, you must first completely destroy his old self. Fortunately for you I am very good at that."


Martial Advisor OOM-9: The former Commander of the Trade Federation's Droid army during the Invasion of Naboo. Stolen and slightly reprogrammed by your men.

"Roger, roger."

Seems legit.


A Totally In-Character Meeting​


"Thank you for your input Uncle Borvo. I'll be sure to take it into account when looking at the Abyss Watcher's actions this coming quarter." said Ciaran, looking at the spreadsheets she and Borvo had been going over for the past few hours while making a finger gun with her free hand. If it weren't so damn satisfying to see numbers go up and just spend time with her advisers, Ciaran would probably dread these meeting with her advisers.

"Think nothing of it." said Borvo, intentionally ignoring Ciaran's pun. "That PR-1 droid of yours has been a real help too ever since you got him that accounting update. Give my compliments to whoever designed those routines."

"Will do. Speaking of…" Ciaran turned to the protocol droid that shadowed her most days. "PR-1, what's next on the schedule."

"The meeting with your martial advisers begins in twenty minutes, Lady Ciaran." said PR-1. "Shall I get you some refreshments in the meantime?"

"If you would be so kind, thank you." Ciaran closed the spreadsheets and pulled up a tactical map of the galaxy, outlining relevant factions and disputed territories. "Hmm… that Wesker rat is a problem better dealt with sooner rather than later. Perhaps Grievous can lead the assault, seems like it would be right up his alley…"

The time passed in similar fashion, with Ciaran drawing up a general plan to run past her advisers. They'd probably veto some of the more audacious proposals, which was a real shame. Ciaran would have loved to see Dooku's face when he found out the Abyss Watchers had conquered Null. Maybe she could justify it by citing the benefits of such a diverse set of flora and fauna. Worth a shot.

"Lady Ciaran, we need to talk." said Xruk as he and OOM-9 entered the meeting room.

"You're right about that. Galvin has been introducing me to some of his bounty hunter friends, and I was thinking of hiring them to kidnap Sev'rance Tann for us. That would free up forces to terrorize Skako into joining the CNS. Then I can convince Thrawn to convince Jango to convince Satine to tax the hell out of the Techno Union for us." explained Ciaran excitedly, circling relevant systems on the map as she talked.

"That's exactly what we wanted to talk to you about. This convoluted plans just to make some quick credits." said Xruk.

"What are you talking about Xruk?" asked Ciaran. "This involves several layers of deception and separation. It's not a get-rich-quick scheme, it's a long con."

Xruk sighed and turned to OOM-9. "Do it."

"Roger, roger. Initializing intervention protocol. Friends and allies, please enter the room." Thrawn and Grievous walked through the doors and took their seats. "Beginning lockdown." The security features of the room activated on command, shuttering the doors and windows until the release code was given, trapping them all inside. "Lady Ciaran, we are here to assist you."

"An intervention? What is this all about?" asked Ciaran.

"Xruk and OOM-9 have brought it to our attention that you may have been growing overconfident in our abilities." said Thrawn, gesturing to himself and Grievous. He glanced at the map, still covered in expanded borders and circled systems. "Looking at the evidence, I'm forced to conclude he may have a point. We are skilled. We are not panaceas to the problems of war."

"I don't treat you like that." insisted Ciaran.

"Your solution to the problem Black Sun was literally to just give Grievous a ship and tell him the location of all known Black Sun bases." said OOM-9. "While ultimately effective, this strategy was far from optimal or efficient."

Before Ciara could defend herself, Xruk continued. "And when telling me of the events, I believe your approach to Death Watch was, and I quote, 'Thrawn can handle himself'."

"Well he did." huffed Ciaran.

Xruk sighed. "Ciaran, we're not telling you to stop with these crazy plans for profit and power, and we don't fault you for trying them so often. From Naboo to Kamino, you've always come out on top when you try them. But one of these days you won't, and we're worried everything you've built will come crashing down when that happens. Take some time and consolidate what you have."

Ciaran stood with finality. "You are all trusted friends and confidantes, but I am insulted you think I am that stupid. I am fully aware that my plans involve obscene amounts of risk, but in every circumstance I have weighed the risk against the reward and never found the latter lacking. I do not take blind risks, and I'm sure you will all remember times I have dropped a plan at your urging for being too dangerous, risky, or complicated."

"I'm sorry for doubting you, it's just that your recent plans have been even more risky than usual. Even the relatively safe plans are more dangerous than anything we've tackled in the past." explained Xruk.

"There is a very good reason for that. Despite how fragile my accomplishments may be, I cannot afford to take time to consolidate them. Because the minute I stop taking insane risks, the enemy can predict me. And if they can predict me, they can and will crush me without a second thought. So then, who's up for kidnapping and interrogating Count Dooku? We'll lure him in by invading Null…"

The doors to the intervention did not lift for several more hours. When they did, OOM-9 found himself on the business end of an angry PR-1.

"You buffoon! Lady Ciaran's tea has grown cold, and your meeting has gone on far too long! Her schedule is a mess now, a mess!" screamed the protocol droid as he chased OOM-9 around the room smacking him on the head with a tea kettle. "I'd make you fix these mistakes if I didn't know you'd merely manage to misconstrue matters more!"

AN: Seriously, why are our advisers worried? We've been doing this since Naboo. Anyways, is this good enough to justify a plus ten under the new standard of quality?
 
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