Matter of Faith (BTVS / OC)

Come on guys. Lets not jump blindly into doing another quest when we clearly need to train our character. Not to mention that we need to get rid of his stress not add onto it. Seriously.

A Quest needs to be done within at most a week. Most of our character's weeks are taken up by school and other activities. How the hell are you guys gojng to fit in training, stress relief, *and* the Quests if you keep accepting them? This fight has clearly shown us that we cant rely on luck and we need to train like hell.
 
Come on guys. Lets not jump blindly into doing another quest when we clearly need to train our character. Not to mention that we need to get rid of his stress not add onto it. Seriously.

A Quest needs to be done within at most a week. Most of our character's weeks are taken up by school and other activities. How the hell are you guys gojng to fit in training, stress relief, *and* the Quests if you keep accepting them? This fight has clearly shown us that we cant rely on luck and we need to train like hell.
Shrug, I wouldn't say train like hell. Maybe a day or so to train dexterity so we can actually hit the buggers. Since our strength was just fine since 1 solid hit pretty much ended them.

So a week off, 2 at most.
 
They were just lowly grunts, and they gave us quite a challenge, I said train like hell sound right
 
And if we don't train we'll *remain* at human level. Which I don't want. And continuing to take quests will significantly curtail our ability to train due to the fact that as evidenced by the first quest it'll rack up stress points which we'll have to get rid of, which takes up action slots which we could be using to train up. I really don't get why people are in such a damn rush to get another quest.

[X] "I can answer your questions in a moment, but first I need to save this person's life."
[X] Spend 1 point to gain Redemption
-[X] Use redemption to bring the victim back
[X] Don't accept quest.
 
I agree there, baseline human is not enough, we have to reach peak human at the very least
 
I agree there, baseline human is not enough, we have to reach peak human at the very least
And if we don't train we'll *remain* at human level. Which I don't want. And continuing to take quests will significantly curtail our ability to train due to the fact that as evidenced by the first quest it'll rack up stress points which we'll have to get rid of, which takes up action slots which we could be using to train up. I really don't get why people are in such a damn rush to get another quest.

Shrug, we gain power faster with quests though, As shown by our skill point gain. So the optimal path is to do as many quests as we can safely handle. So we train for a bit. And do a quest. Rinse and repeat. Especially considering our stats actually have STAT CAPS. So there's actually a hard limit to how much we can train as well. We're already ridding near the limit for a couple of our trainable stats as well.

And not all quests will be combat. As shown by the original training quest. We can't just be scared of everything.

Edit: Btw, just checked the front page. It's currently impossible for us to reach peak human in any of our stats.

Our highest cap is 12, with vitality. And peak human is 16
 
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We can just take quest and then, wait for it, just not do it if we don't want to do it.

Really folks, there is nothing to be gained from not taking quest. Why are we even arguing this?
 
We can just take quest and then, wait for it, just not do it if we don't want to do it.

Really folks, there is nothing to be gained from not taking quest. Why are we even arguing this?
If you fail to complete it, you fail to complete it. It just doesn't appear again. If you let more than a few quests fail I might issue consequences though.

One quest at a time for simplicity sake.
You could consider quests more asking your patron for a job. They do have time limits. I'll be putting it at a week for most of them, but some of the more important ones will take more. There isn't a hard rule for them time limit wise though. It's just a bit rude to request a job and sit on it for awhile :)

They will always be important things, but won't always be 'fighting'. They will involve using the light however, since that's who your patron is.
There are consequences to failing quests. So we shouldn't really fail a quest unless we have no choice.

So it's easier and smarter to just recuperate and train a bit before hitting the grind again.
 
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There are consequences to failing quests. So we shouldn't really fail a quest unless we have no choice.

Of course we should. There are no consequences to failing a quest. An unless you plan on not doing next weeks quest, there will be no consequences at all.
Because not voting for additional option we have is "hard".
and smarter to just recuperate and train a bit before hitting the grind again.
Is today the Opposite day or something? In what way is not getting freebie smart?

We get the quest. If it is something like "Get stress to 0" or "Walk eight grannies across the street", we get sweet sweet upgrade points. If it isn't and we get something like kill fifty vampires in one day, we just let it go because it simply doesn't matter at all.
We can fail the quest if we take too long, and failing have consequences
It doesn't. Entire "failing multiple quests in a row" mechanic is there to stop us from gaming the system by refusing everything but easiest quests. We are expected to fail quests.

Other than spending mana, there are no downsides to taking a quest. None.
 
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I'm pretty sure the first training quest is just a tutorial, we shouldn't be expecting something easy like that again, from now on it's more smite evil. Beside, resting and trainning have benefit, lower stress mean more reroll, training increase our Body and hammer skill.

LS've already said that quests have time limits, and will involve using the light, so they won't be "Get stress down to 0", they will be challenging. Another you might want to consider its that we REQUEST for a quest, not just accepting it like its a post-it note on a bulletin board, and I don't think the like will be very happy with a follower who request for a quest and then sit on his thumb doing nothing.
 
Another you might want to consider its that we REQUEST for a quest, not just accepting it like its a post-it note on a bulletin board, and I don't think the like will be very happy with a follower who request for a quest and then sit on his thumb doing nothing.
Seeing how we wouldn't be doing quest anyway, i fail to see why Light should care. We pretty much offer him do carry out errand if we find enough juice to do it instead of not carrying it out at all.
 
We are very out of juice right now, some resting and recuperation is a must. We can get a new quest around Wenesday or Tuesday though, if we unwind enough on the weekend and Monday-Tuesday. I think by then we have knock the stress off
 
Or we can just wait and grab one knowing we can do it and not mildly annoy the metaphysical being that most certainly can remove our intestines via our nose?
 
[X] "I can answer your questions in a moment, but first I need to save this person's life."
[X] Spend 1 point to gain Redemption
-[X] Use redemption to bring the victim back
[X] Don't accept quest.
 
Any good GM, and Lost Star is one, will eventually punish players for mindlessly reaching for the shinies without regard to consequences. Should we request a divine quest from our patron, we should intend to follow through on it. Otherwise, I would fully expect ignoring the quest to require penance to request another or receive a reward at the least.

We literally lose nothing by our character taking a day or two at minimum of rest and recover from his very first life-or-death battle. He is not yet a seasoned Paladin of the Light. He's just some schmuck Level One kid that got superpowers and killed two vampires on his first outing. It would be very in-character for Astral to take a day to rest and think about things before he jumps back in, even if he were reckless.
 
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Any good GM, and Lost Star is one, will eventually punish players for mindlessly reaching for the shinies without regard to consequences.
We took consequences in considerations bud. There weren't any. That's the point.

Lets repeat:

Taking a quest: Possible gain if it turn out that quest is easy. No loss if quest is hard.

Not taking a quest: Possible loss if quest would be easy. No gain.


I won't say that taking a quest is a better choice simply because that would imply that there is a choice. This is literally "lets fuck our character because we can't admit that we didn't think shit through".
 
This is a quest, where you try to roleplay as the character, not a munchkin that is free of mortal concerns like physical and mental health. You may, of course, advocate for munchkinry votes, but please stop acting like it's the only way to play.

And choosing to get a quest while explicitly planning on failing it if you don't like it isn't the brightest of ideas, especially since by waiting a single scene, you can drastically increase your odds of success.

And no, this isn't, and I quote you, "lets fuck our character because x". It is an entirely rational and reasonable move both in-character and out-of-character to take a small period of time to restore some of our reroll bank. Even a single point of stress restored increases our capability to survive bad RNG by 50%. Bad RNG is by far the worst killer of quests, and ignoring a mechanic that is explicitly put in by the GM to weaken the siren song of RNG is... unwise.

Edit: Check out Lost Star's Putting the Craft in Warcraft quest to see munchkinry done right.

Edit 2: Ceaseless arguing is often detrimental to the health of a quest. Give your piece and make your arguments, then let everyone vote as they desire.
 
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You know, I feel very insulted that someone else had stolen my role as a munchkin.

I was built for this, if I do not munchkin, then who am I? What am I? I have no purpose, no reason to exist!
 
This is not "munchkinry " vote, this is "lets not stab ourselves in the face just because you people can't admit that you fucked up" vote.

I mean, listen to yourself people. You stopped pretending that you even have a point and went all out by trying to "discredit" me.
E:
And no, this isn't, and I quote you, "lets fuck our character because x". It is an entirely rational and reasonable move both in-character and out-of-character to take a small period of time to restore some of our reroll bank. Even a single point of stress restored increases our capability to survive bad RNG by 50%. Bad RNG is by far the worst killer of quests, and ignoring a mechanic that is explicitly put in by the GM to weaken the siren song of RNG is... unwise.
Which has absolutely nothing to do with argument at hand.

Not that i am surprised. You can't make good argument for not taking a quest because there simply isn't any. Not taking a quest is completely inferior choice with no upsides. And that's it.
 
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