[X] Plan: Linking The Fires
-[X] Outreach To Frontier Communities, Phase One - While we cannot pierce deeply into the heart of territory currently under the brutal boot of the Dead Crusaders, we can reach into the outskirts and seek to make contacts with the communities there to place them under MPA protection. That is…if we can convince them to. Many still bear scars from the War, or have been lied to by the MUC or Dead Crusaders. A subvote will occur to convince unaligned communities to support you over the Dead Crusaders.
-[X] The Station Broadcasting Service - While we have a patchworked network of radio operators, if we make a concerted effort to establish radio infrastructure, formalize existing positions, and expand radio production, we can absolutely make a significant dent in establishing a civilian communication network. However, these communications are unreliable at points due to Mars's atmospheric conditions and can be intercepted. They are also vulnerable to atmospheric conditions and, Mars forbid, Storm Season, should it return. Establish the Station Broadcasting Service and coordinate our loose network of radio personnel into a unified civilian network. Improve Local News and other narrative benefits.
-[X] Integrate Loyal Communities - Not every polity in Mariner Valley participated in the war, and not all of them wish to retain autonomy. There are a number of small townships which pre-war, had already been in the process of integrating into Station. It should only be a small matter to finalize the last few agreements to get them fully onboard. This will open more options.
-[X] Melas Chasma Rail Repair - The Melas Chasma rail line was semi-functional pre-war, with lines set up between Station, Hephaestus, and running into Mariner City towards your allies there, with a planned connection to extend into Shanxi. However, Hephaestus's secession from the MPA led to the rails that once led to the Caverns being destroyed as part of their attempts to halt advances by our forces. With these lines repaired, we will be able to begin construction on new lines in Melas Chasma, as well as begin operations in ex-Hephaestus territory. 0/1 Actions. This action risks disruption from the Dead Crusaders. This will unlock more actions when complete. This action will allow more refugees to flow towards Station.
-[X] Mariner City Rail Line Construction: Stadium-University Express Line - Dean Kaufman has specially requested construction of a Stadium to University rail line, citing logistical concerns and timetables being more efficient. He isn't wrong, but it'll be a bit more of a direct investment than our prior plan to run the rail line in a more roundabout manner through the city. Luckily, we can do both! 0/2 Actions. This action does not risk disruption. This will unlock more actions when complete. This action will allow University to link into the wider MPA economy more efficiently, increase the ease of transit, and grant favor with the Neutral Bloc.
- [X] Conductor Expansion, Phase One - Conductors is a general title for elected officials within Station, ranging from leaders of settlements, to military commanders, to bureaucrats. With the war over and so much administration needing to be done, a formally planned expansion to their ranks to fill out various options is necessary. The only question is, what types of positions require immediate attention, and do you want to endorse any particular candidates? This will lead to a subvote on what positions will be immediately established, as well as if you wish to endorse any candidates.
-[X] The Fourth Quarter - The Great Game is nearly at an end! With only a few provinces left to take, the game has entered its final Quarter, and it is neck and neck. With the Great Game wrapping up the pacification of Mariner City, it is soon likely that it will be time to rebuild…and it will be one hell of a rebuilding process. You will referee regardless, but this represents dedicated enough resources to it to have a significant effect. This will reduce Anti-Stadium Sentiment, reduce MUC influence in Mariner City, and ensure no major Red-Blue fights break out.
- [X] Keeping An Eye On Prisoners - While the vast majority of POWs are engaging at least somewhat with our rehabilitative programs, there's no reason for us to get lax and risk allowing a breakout attempt to occur. Setting the Inspector Corps on the task of ensuring that everyone's attending mandatory meetings, following up on various reports of misbehavior, and that no foolish fights are started will be a necessity. In addition, it'll be good to ensure that the Inspector Corps and POWs can interact in a safe manner…as well as pull out anybody who can't handle that. This will ensure that the Inspector Corps familiarize themselves with the ins and outs of the rehabilitation program with oversight, lowering the risk of breakouts and incidents between prisoners and citizens.
-[X] Infiltrate Their Militias - The Dead Crusaders, while characterized by their use of power armor, still utilize militias as cannon fodder for their forces. The most prominent and skillful amongst them are even taken as "squires" to their Knights, trained in the usage of their Power Armor. If we send in infiltrators to join these militias, we may be able to get hints to the plans of the Dead Crusaders…or we may spend lives for naught. This will give you partial intelligence on the Dead Crusaders.
-[X] Train-Based Warfare: Hardening - The trains must be armored, hijackings must be prevented, secure material and VIPs must be stored safely. Our engineers had designs ready for this, some prepared even before the MUC hijacking two months ago, based on wartime efforts. Attacks on trains and attempted hijackings will become less successful.
-[X] Train-Based Warfare: Crew - Conductors and crew are armed, but are they armed enough? We can stock every train with its own armory, and ensure that engineer crews are armed to the teeth to prevent assaults on railway repairs and expansions. Attacks on railways, repair crews, and attempted hijackings will become less successful.
- [X] Everyday Luxuries: Home Conveniences - Ranging from the installation of appliances to expanding access to various amenities that can be enjoyed in the comfort of their home to simply just expediting the production of more comfortable furniture, bringing home conveniences to the forefront of our development will see us grant more leisure time to our citizens, who will have to spend less time cooking, less time cleaning, and exist more comfortably in their own homes. This will unlock an Economics option with 0/3 actions completed.
-[X] The People's Choice - You are not unaware of your reputation at the moment, but you've started to raise your eyebrow about how intense some people are about it. Perhaps you ought to look into that, before it gets…concerning. Gain information about what exactly your reputation is.