Okay everyone. We need to invent dragonsealing. Dragons don't use chakra. Dragons are probably External so making dragon matter interfact with the Out should be doable. Dragonseals will be discrete objects that don't contain chakra. We can make normal seals and them affect each other as "objects" just fine.
We'll have trouble getting enough material, I think... but we can solve that by destroying the Great Seal.
 

Jiraiya's Seal Library

Some starting notes from the QMs before we get into the bulk of things:
  • Seals are always a lot of work for us because of the extent of the implications they can have on the setting. For many of these, we're accepting that using them appropriately could have pretty big impacts on the setting, and that Jiraiya was simply too secretive/busy/uncreative to use them in such ways.
  • However, with the amount of seals we've made, it's highly likely we've overlooked some simple combination of these seals with each other, some combination with common techniques, or some simple variation achievable by sealing research that would be setting-breaking in a way we don't think makes sense. We'll try to resolve these with minor changes, rather than removing the seals altogether.
  • We very much appreciate feedback on these seals. Saying "this seems too strong!" or "this seems too weak!" is valid feedback.
  • As per usual, difficulty checks specify the seal's difficulty without notes.
  • We are likely going to create a few more seals for this library at some later point. We continue to take suggestions for seals to add.
  • We're rolling in some seals already posted so that we can provide extra information about them, and also so that everything lives in a single informational threadmark.
Sweet!
off the cuff thoughts.
(disclaimer: slightly drunk and largely unedited)

Flame Absorbance Seal

Difficulty: Jiraiya
Movable: No
Components: 10
Duration: 24 hours

(https://naruto.fandom.com/wiki/Fire_Sealing_Method)

This seal destroys nearby Fire style jutsu by sending out waves of chakra at the right "frequency". Despite appearing like the jutsu are being sucked into the seal, the jutsu constructs are merely being disrupted and dispersed.

Sensei, this is a very irritating seal. Apart from the way it ████████ ████████ ██ ███████ ████ ██████, its proliferation also would disproportionately harm Leaf. Please do not use it in the field, if possible.
Yeah, I know what you mean. It messes with my ████ ███████ ████ too. Still, better to have in the back pocket, you know?
Well, this goes really fucking hard. total immunity to fire jutsu in the affected area. Given that uplift contains zero fire users, that's pretty nice.
The billion-ryo question is "does it mess with Ameterasu?". the redacted sections are really good news for this, it looks like it unexpectedly also interferes with some other techniques that aren't strictly fire jutsu. Given just how fire-like Amaterasu acts, and our lack of other options, we urgently need to research this in the next few months.

The brutal drawback is "Non-moveable 10-element array", which means it's relegate to being a static defence. we can't wear as part of our CHAOS suit/MARS stack, which is tragic.
Actually, this array might just be a genin difficulty rune or whatever. we should check.

Lightning Absorbance Seal

Difficulty: Jiraiya
Movable: No
Components: 10
Duration: 24 hours

Like the Flame Absorbance Seal, but with Lightning-style ninjutsu instead.
NNNNNiiiice.
Logical extension of the above. I assume this is harder to do for the more physical elements, which is why we only have these two.

Big question: does it disrupt internal buff techniques? Because Hazou (and a lot of our team) is gonna be using SotS.
if it doesn't apply to buffs, or if we can make a version that ignores the infuser's chakra or whatever, this(along with the fire-eater) turns on SotS+PEA and lets Hazou kick so. much. ass.
that's one or two Jiraia-tier sealing projects, one to learn this, possilby another for a buff/infuser exception. but the end result gives Hazou one hell of an S-rank combat kit on home turf. if only it were mobile.
we should also check if the runic version is actually super-easy.

again, relegated to static defence only hurts me so badly.

Neither of these seals seem setting-breaking, despite being very strong. Jaraiya knew that if either of them leaked, some else would engineer the anti-fire seals and badly hurt leaf.

Lightning Rod Seal

Difficulty: Jōnin
Movable: Yes
Components: 1
Duration: 1 minute

Diverts incoming Lightning-style ninjutsu to the seal. Typically, this destroys the seal.
Perfection. I'd recently proposed similar. the fatal flaw with the above seals it that they are stationary arrays. this is something we can carry with us anywhere.
I'm.... guessing that having the seal active on our person is a bad idea. If we make a fast way to scatter these over the battlefield(MARS + puffer DEs on our CHAOS suit to scatter and activate stacks of them?), it would save effort on the lightning absorbance seal(and possible upgrade version). still leaves us vulnerable to lightning-melee like chidori.
Between the fire-eater and this, I'm convinced we should probably refactor Hazou's build to heavily feature PEA. we'll probably want to invent a AOE fire-weakening/temperature equalizing seal to pair with it for mobile use.

We could also maybe make Raiton-grounding seals to pair these with, and strap the pairs all over our CHAOS suit.

Fuck the Hyūga Seal

Difficulty: Chūnin
Movable: Yes
Components: 1
Duration: 1 hour

Makes an invisible chakra construct, apparently in the shape of an obscene gesture.

A little juvenile, don't you think?
I can't believe you spent time researching this.
On consideration, this doesn't seem egregiously setting-breaking.

Vanishing Seal

Difficulty: Jōnin
Movable: No
Components: 2
Duration: 1 hour

Makes an attached object disappear, along with the seal. After a while, the object reappears.

Turned out to be easier to just do it with dimensionalism, go figure.
Ah, I am glad you found a solution in the end.

Mechanically: The seal wraps space around itself and the attached object, generating a storage space. Time does not pass inside the space but the space itself unwinds over time as 'spatial elasticity' pulls reality back to normal, at which point the object and the seal reappear. (NB: This is single use, as are all seals unless specified otherwise.)
the 2-component array is confusing. is one of the seals left behind? I assume not, because that's basically a storage seal with an extra-long release timer.
This is fun and clever, I can think of lots of little tricks, but none of them are strong enough to be worth centrally planning around. still, it gives fun options. If Hazou had enough time to grow his sealing horde, this would be a fun tool to add to the toolbox. kudos to whoever concepted this.
It also hits the spot of "strong interesting seal with ambiguous use case that isn't a game changer" making it a perfect stocking-stuffer for an S-rank sealing horde.

Twin Repulsion Seals

Difficulty: Chūnin
Movable: Yes
Components: 2
Duration: 10 minutes

Paired seals that push away from each other. The strength of the push is stronger when they are closer. If attached to an object, the force of the push is evenly distributed across the object.
I haven't spent the effort to really evaluate this one.

Silent Sandals Seal

Difficulty: Chūnin
Movable: Yes
Components: 4 (2 on each foot)
Duration: 1 hour

Like Banshee Slayers. Enhances Stealth when used on feet.

These were surprisingly helpful in the Inazuma mission.
Hah, I told you. You owe me a drink.
Makes sense. redundant Banshee Slayers.

In proud Naruto tradition, Uplift are incredibly loud ninja. We don't need this.
Better to spend our research on "combat stealth" options of blowing out every eardrum in a few hundred meters and searing the retinas of anyone who dares to look our way. That'll stop people from seeing/hearing our team.

Tiptoeing Seal

Difficulty: Genin
Movable: No
Components: 1
Duration: A few minutes

Random patches of earth near the seal vibrate slightly, as if someone is quietly walking nearby.
Cute. makes sense as a seal for genin who sometime sneaks around to make. I'd slightly like to have it in our toolbox if we were doing regular missions, but it probably isn't worth the research day it would take to yeet it out. maybe we could time-ladder faster? but that's sketchy AF and not worth it.
(although in a FTD-based campaign I run, we recently had a character trying to complete research mid-combat. the other players tried to buy time and repel boarders, which was just ridiculously tense and fun.)

Air Stilling Seal

Difficulty: Chūnin
Movable: No
Components: 1
Duration: 1 hour

Makes the air around the seal very still. It becomes harder to breathe, and scents and sounds don't travel well at all.

You really are trying to make a seal that will piss off every single clan in Leaf, aren't you?

(Game mechanic notes: These are in the same family as Banshee Slayers and Silent Sandals, so veterancy bonuses apply.)
nice stealth tool, wrong party.
If not for the low-ish duration and "hard to breathe" thing, a large array of this would be a good static concealment tool to complement Oro's stealth seals.

....wait, fuck this seal, but stale air is super useful to us. several atatsuki members need to breathe, and we have breathing-mask seals. make a massive AOE rune out of this and deliberately burn away all the oxygen. keep our facility airtight and bring in stored air from the 7th path or use air purifier seals.

Warming Seal

Difficulty: Genin
Movable: Yes
Components: 1
Duration: 1 hour

Warms an attached object to a pleasant temperature for eating. There's a maximum affectable volume and mass.
looks fine. I can see why baby J-man would have invented this for the team with all the nights in the field. it's cute to see seals from throughout his history all jumbled together here.

Cooling Seal

Difficulty: Genin
Movable: Yes
Components: 1
Duration: 1 hour

Cools an attached object to a pleasant temperature for relieving summer overheating. There's a maximum affectable volume and mass.
looks fine. same as above.

unneling Seal

Difficulty: Jōnin
Movable: Yes
Components: 1
Duration: Instant

Stores a cylinder of earth in front of the seal. Much like Tunnel Excavation.

An inadequate substitute for the ninjutsu, Jiraiya. There are some things for which sealing is the wrong discipline.
Update: this seal has some very bad failure modes. As in, sealing failure modes. Don't use in the field until further testing. In retrospect, the instability in the third-order Tatewaki cycle should have been a giveaway.
because each worm/bug you try to seal risks a sealing failure? or is there more going on?
nice callback to how Jiraiya used to want to use elemental seals instead of learning all five elements.

Electrocution Seal

Difficulty: Chūnin
Movable: Yes
Components: 1
Duration: A few minutes

Releases a surge of Lightning energy into an attached object.
checks out.

Soft-lock Seal

Difficulty: Chūnin
Movable: Yes
Components: 3
Duration: 1 hour

Affix to an object. Object's inertia dramatically increases – harder to move, falls slower, etc.
This also make it hard to stop something once it gets up to speed. Jiraiya didn't have skywalkers for long, and might not have thought of it, but this could probably make for a horrific kinetic drop weapon.
I'll leave the number-crunch to some other handsome threadgoer, but Chunin difficulty isn't terribly expensive for Hazou to learn. we should learn this.

Clamping Seal

Difficulty: Chūnin
Movable: Yes
Components: 2
Duration: 1 hour

Two elements lock together strongly when triggered, as well as to attached objects.

Locking Seal

Difficulty: Chūnin
Movable: Yes
Components: 2
Duration: 1 hour

Paired seals that attach to two objects. Putting the faces of the seals together locks them together – the objects become rigid and gain some damage resistance, especially around the seals, and the seals cannot be separated by force.

Unlocking Seal

Difficulty: Chūnin
Movable: Yes
Components: 1
Duration: Instant

Unlocks Locking Seals within a foot.

That was hilarious.
Yeah, yeah. I didn't think it through, okay?

Lock-and-Key Seal

Difficulty: Jōnin
Movable: Yes
Components: 3
Duration: A few hours

Locking Seal, except there is a third seal element that can be affixed to either object. Activating the third seal unlocks the Locking Seal.

Lock-and-Key Seal That Actually Keeps People Out This Time

Difficulty: Jōnin
Movable: Yes
Components: 3
Duration: A few hours

Lock-and-Key Seal, except the third seal can only be activated by the person that infused the seal.

Secure Messaging Seal

Difficulty: Jōnin
Movable: Yes
Components: 3
Duration: 12 hours

Lock-and-Key Seal That Actually Keeps People Out This Time, except the third seal can be "primed" by anyone activating it once, upon infusion. The third seal can then unlock the locking pair if activated either by the infuser, or the one that primed the seal.

Really Secure Messaging Seal

Difficulty: Jōnin
Movable: Yes
Components: 3
Duration: 24 hours

Secure Messaging Seal, except all three seals explode if someone with the wrong chakra tries to activate it, or if someone tries to force the locking pair apart.
ahh, I really like the storytelling involved here, on multiple levels.
The last one is a good seal, but we don't really need it. our extensive 7th path acess cover for a lot, and we're about to go rogue anyway.

Secret-Keeping Seal

Difficulty: Jōnin
Movable: Yes
Components: 1
Duration: 24 hours

Attaches to another seal. When any creature with chakra that isn't the person that infused the seal touches this seal or the attached seal, both seals burn out and turn to ash.
ahhhhg.
tempting. but why not pull them apart with tongs or something? if someone captures us, they will have so many seals to tinker with to find a workaround.
Still, we should learn this when we reinvent Harashin. don't want those seals walking away.

Substitution Seal

Difficulty: Genin
Movable: Yes
Components: 1
Duration: 1 hour

Swaps two objects (and their momentums). Has mass/distance limits, among other restrictions.

I'm surprised this is so easy. Any theories why?
no further comments is at this time/location.

Leadening Seal

Difficulty: Chūnin
Movable: Yes
Components: 1
Duration: 1 hour

Makes an attached object heavier.

I can't quite figure out why it's easier to do it this way than the reverse.
kinetic. drop. weapon.
We can weaponize this so hard, along with the inertia seals.

Instant Darkness Dome Seal

Difficulty: Chūnin
Movable: No
Components: 2
Duration: 24 hours

Creates a sphere of absolute darkness around the seal.

Selective Darkness Dome Seal

Difficulty: Jōnin
Movable: No
Components: 4
Duration: 24 hours

Creates a shell around the user: light cannot exit that shell, making it look dark, but the user can see out as light can still enter.

I suppose this proves what you were saying, Oro, that eyes see light by absorbing it and not by emitting it.
I assume that this dosen't block sharingan's chakra-vision, which probably isn't light-based. it's still a good defense for our eventual sealing-fortress. I really want a version with a hollow but ultra-thick shell, so that attackers have to run our runic minefeild while totaly blind.

there's some advantage to learning this one soon. It means we can test it(and variations) agaist sasuke's sharingan before we go missing.
Again, we might be better served by making this a rune.
or learn blind-fighting and wear a portable version into combat. whatever.

Dog Seal

Difficulty: Chūnin
Movable: Yes
Components: 1
Duration: Instantaneous

Apply a substance to the seal. The seal reorients to face the direction with the largest concentration of that substance in the air in a radius around it.

This was not very useful, and led me astray more often than not. I do not think this is an adequate substitute for an Inuzuka tracker.
Good.
useless, but it estblishes that making a seal turn to face something is fairly easy. remember this.

Force Pulse Seal

Difficulty: Jōnin
Movable: Yes
Components: 1
Duration: Instantaneous

Creates an omnidirectional pulse of force, centered on the seal, that pushes things away. Strongest at ground zero, not forceful enough to cause harm beyond a firm shove, mostly useful for diverting ranged attacks.
neat trick, not sure if we'll have time to reasharch it.
then again, this might be really useful against Konan.

nvisibility Detection Seal

Difficulty: Jōnin
Movable: No
Components: 3
Duration: 1 hour

Makes nearby chakra glow. There will be a soft ambient glow everywhere and otherwise-invisible chakra constructs become visible.

Charming. The Sakamoto Clan has always been irritating. Shall we make a weekend of it?
I could be convinced, Oro. If we could take some live samples, I think there's a lot we could learn.
Come speak with me.
ahhh, a good reminder that Tsunade was the one who taught little Oro how to vivisect.
can't think through the seal use implication clearly RN, other than to say I really wish it were mobile. we could put it around out own fort, but then it reveals our own seals/traps. seems damned hard to use.

Earth Pillar Seal

Difficulty: Genin
Movable: No
Components: 1
Duration: Instantaneous

Causes a chakra-construct stone pillar to rise out of the ground in front of the seal.

City of Pillars Seal

Difficulty: Genin
Movable: No
Components: 1
Duration: Instantaneous

Causes many stone pillars to rise out of the ground near the seal – they have varying heights, radii, and locations. For some reason, they all have either the kanji for 'Dream' or 'Sunshine' on them.

What exactly is this supposed to mean?
Nothing, it was just something I was reading.
I don't get the point of these, but they were genin projects, so whatevs.
still see young Jiraiya trying to use seals instead of learn elements.

Jiraiya's Instant Fortress Seal

Difficulty: Chūnin
Movable: Yes
Components: 4
Duration: 12 hours

Raises four chakra-construct stone walls around the perimeter of the square defined by the four seal elements. The square cannot have a face longer than 30 meters. Each wall is three meters high and one meter thick. The stone walls are decorated with images of Jiraiya's face and the faces of various Toads. Both man and Toads are making faces–frowning, sticking their tongues out, etc.
walls mean nothing to ninja, and less so now that skaywalkers exist.
could be a chakra-effeciant way to make a temporay barrier, for floods or whatever, I guess?
just seems ill-thought-out, tbh. WTF did he spend his time on this? why would he have though it was useful?

Earth Bullet Seal

Difficulty: Genin
Movable: Yes
Components: 1
Duration: Instantaneous

Causes the nearest patch of earth to launch out of the ground in a fixed direction.
meh!

Tracking Earth Bullet Seal

Difficulty: Chūnin
Movable: Yes
Components: 1
Duration: Instantaneous

Causes the nearest patch of earth to launch out of the ground. It accelerates towards the nearest chakra source that is not the infuser of the seal for a few seconds after launching. Unfortunately, the seal only affects dirt and the force holding it together is insufficient to make the impact harmful. It's more of a prank than a weapon.
Now this is exciteing!
forget the lame payload. selective chakra-homeing as a genin diffeculty effect. this is vetreancy for our fleet of MARS-activated Force-Shuriken-equiped rocket-boosted homeing killer pebble-missiles



Promising! lightning-rod is super good for hazou. fire-absorbtion is probably an Ameterasu counter! given the weird fixation on static arrayes, we're probably better off replicateing most of these efects as runes instead of learning them as seals. this still gives us a lot of good ideas to draw from for our own research, which is very value bale. Also, we might be able to do a turbocharged rods-from-God with a pair of chunin seals, so that's nice.

post-chunin Jaraiya dosen't seem to think seals are a combat tool, and instead is doing spymaster/stealth/static defence stuff with them. Makes sense, as he has 5 elements worth of jutsu and S-rank combat skills to rely on there.
Weird that the only "Jariaya tier" seals he made we the two element-absorbers. What happened to the spacetime-combat seals that were badass enough to use in combat against Sasori?

Despite having more than a decade of being an S-rank sealmaster on us, nothing here seems as outright useful as MARS/RRB. This scrub needs to get on our level.
 
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So, combining some of those effects... how about an "autoturret" rune which, when activated, picks up a man-sized mass of loose soil and accelerates it toward the nearest chakra source other than the infuser or their substitution-attuned allies, then - if and when said pile of dirt makes contact with said chakra source - swaps the dirt with a small iron pellet from a hopper atop the rune, centered on the contact point, preserving momentum?
Hundred pounds of dirt going 10 m/s, barely enough to intercept a mobile ninja at all, has the same total momentum as an ounce of metal at orbital velocity. If the 99.8% cap from the substitution technique applies, maximum 500-fold speedup still ought to be more than enough to turn a prank-level diffuse impact into an armor-piercing bullet.
 
Assuming a base rate of 3xp per day (not account for QM Had Fun XP or Brevity XP), Kei's daily XP formula looks like...

(3+(3*1.7))*0.8 = a daily rate of 6.48xp

It's going to cost 360xp to raise Cloak of the Wind Gods to 30.

So (360cost-48pooled)/6.48rate means it's going to take 48.15 days.

Since we're still a few months out from finishing our THing training, Kei should be able to learn CotWG 30 before we leave Leaf. If we can get her base rate to 4xp through brevity or QM Fun, then Kei will definitely be able to learn it before we leave.
 
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Assuming a base rate of 3xp per day (not account for QM Had Fun XP or Brevity XP), Kei's daily XP formula looks like...

(3+(3*1.7))*0.8 = a daily rate of 6.48xp

It's going to cost 360xp to raise Cloak of the Wind Gods to 30.

So (360cost-48pooled)/6.48rate means it's going to take 48.15 days.

Since we're still a few months out from finishing our THing training, Kei should be able to learn CotWG 30 before we leave Leaf. If we can get her base rate to 4xp through brevity or QM Fun, then Kei will definitely be able to learn it before we leave.
Alas, only if she unstagnates. Otherwise that .8 will keep dropping lower
 
Alas, only if she unstagnates. Otherwise that .8 will keep dropping lower
Doesn't it only drop every 500xp, when the next barrier hits? Stacking barriers reduces XP accrual?

(Disclaimer: super duper drowsy, coffee hasn't hit yet. Made the post last night and forgot to hit post)

Post-coffee Edit: oh, right, it decreases every 100xp until the barrier is broken. Rip.
 
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I don't suppose that the notes tell us what kind of effect they're preventing from taking place? Does Hazou have any idea what this seal does other than the name?
Not until he researches it he doesn't.


May want to specify that the "pulse of force" is subject to things like gravity, friction, and whatnot.


I can think of some interesting things to do with pure force manipulation...
We have no clue what you mean by this, but safe to assume that it will work in the least headachey way possible for the QMs.
 
Since we're still a few months out from finishing our THing training, Kei should be able to learn CotWG 30 before we leave Leaf. If we can get her base rate to 4xp through brevity or QM Fun, then Kei will definitely be able to learn it before we leave.
I'm unsure if this is the best thing for her build atm. After she unstagnates, presumably at CotWG 20, she might need to keep grinding Deceit to 40 to keep up with her leadership domain.
 
I'm unsure if this is the best thing for her build atm. After she unstagnates, presumably at CotWG 20, she might need to keep grinding Deceit to 40 to keep up with her leadership domain.
That reminds me... how the frick are we going to have Kei unstagnate her Leadership domain in the wild? Is she going to be our new leader? Are we starting a cult?
 
[x] Kei the Dauntless, Leader of the LGBTQ community, Triumvirate Member of KEI, Pangolin Summoner, and Darling of the Eldritch Gods Painting This Fic... starts a cult.

Edit: or realizes that she already has one.
Have you heard of the Good Word of the kittensphere? No? Then, would you mind if I went inside and tell you about the good news of Nara Kei? I'm sure you'll find the message of the kittensphere liberating and freeing, especially in this fallen world where the Good Word has yet to spread to the entire word.
 
Not that Deceit is a bad build choice generally but is "Deceit" really the best match for "Leadership" or would it be better to buy one of Intimidation/Presence/Empathy for her instead
Given her role as journeyman Lore-Forbidder, deceit is probably the most important skill she can get right now. As a Master-Artisan Lore-Forbidder she will have plenty of access to authority related aspects to enhance her intimidation/presence.
 
Movable when inactive, though, right? So we can carry an inactive one, then open combat against a fire user by throwing it down and using MARS to activate the whole array at once.
Setting up a 10-element array around the battlefield is presumably both slow the place(several rounds) and obvious(they'll decide to wreck one of the seals)
I guess it depends if the array has to be set up at the centre or perimeter of the affected space.

Well somehow Jiraiya used it in spars with Hiruzen
TH the following jutsu?
Earth Element:Underground Array
Drags ten small objects away underground in a fixed pattern(the relitive positions required for elemental-absorbtion arrays). radius=effect zones.

That'd let us set up as a standard,while keeping the seals hidden/protected, then activate as a free action with catears+mars.
 
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