Why not just buy some PS to make a higher quality demonstration, which will be more convincing than extra rerolls anyway?
Our demonstration is going to be the full-sized explosive rune we've already researched, and is independent of our PS stat.

Also, per the plan, the FP is going to be used on invoking aspects, not rerolls.
 
As a casual reader of this quest (assume minimal familiarity with mechanics), can anyone orient me on how strong/what the jutsu do, that we just received (and in comparison to other people especially)? From my basic skimming/understanding, Strength of the Storm, and Cloak of the Wind God are just basic, punch harder jutsu? Like, character strength x Some_Value, without any new abilities? Geode Coffin can trap someone, and then explode, and wind barrier creates a wall.



Messy details:
Can I get Aspect Bonus's explained? I read the guide but still don't quite get it.

From Strength of Storm:
Effect1 to 2*AB+10, +30, +60, +100, +150…

How does (I believe) AB increase, linearly or double? (Is it 1 to 2*AB like a range for the effect (I can only go from 1-10.) , or is 2*AB the effect (given AB of 6 the effect is 12), and each increase (10, 30, etc, leads to a corresponding increase in AB? (1, 2, etc))

What effect does leveling up the jutsu have?
And just to check, stress is just a smaller unit for the chakra cost of the jutsu?

Thanks!
 
Behold! After much wrangling, the details of the Orochimaru deal have arrived.

The various jutsu and stunts are below and will be added to the appropriate documents have been added to the relevant documents because pasting them here screws up the formatting and renders them illegible.

Elemental Combat Ninjutsu
  1. Geode Coffin
  2. Strength of the Storm
  3. Cloak of the Wind God
  4. Cloak of the Reaper (This is mostly from the Concealment section of the deal but it does have sniper benefits so I'm listing it here.)
  5. Whirlwind Barrier (This is the barrier technique requested for Mari.)

Medical Combat Ninjutsu
  1. Chakra Scalpel Technique
  2. Pain Induction
  3. Pain Suppression

Substrate Creation Ninjutsu
Bones of Creation


Technique Hacking Notes

1000 XP lootbox. You must have level 10 in Technique Hacking already to use it. Follows the same rules as Orochimaru's other lootboxes.


Dossiers on Akatsuki
Will be delivered at a later point (once the QMs have finished writing them).


Concealment of Self and/or Locations
  1. Cloak of the Reaper (Primarily from this section but also linked above under Elemental Combat ninjutsu.)
  2. Scenery Clone Seal Array. Takes a holographic image of a location, projects that regardless of what is inside
  3. Silence Shell Seal ArraySounds goes in but not out

Interesting Locations

He delivers three dossiers, as promised. The dossiers are detailed and helpful; we are providing summaries until you actually decide to go there.

  1. A cave complex in the deserts of western Wind, near the mountains. There is a medium-sized pool inside the cave, making it a huge draw for the local wildlife. Heavily populated with scorpions, snakes, and other desert creatures. The lichen and mushrooms that grow in the cave have powerful medicinal effects, and bathing in the depths of the pool smooths your chakra coils and opens your tenketsu. As a result, ninjutsu, genjutsu, and chakra boost cost significantly less for about a week. It does not affect summoning. Also, the monsters are a good source of parts for biosealing, and some are nutritious / useful enough to be valuable on the general market.
  2. On the northern side of Demon (eastern continent) there is a species of tree that has developed a symbiotic relationship with a local species of large rodents. The sap of the tree is extremely nutritious and provides a strong healing effect, intended to draw wildlife in. The trees shed a soporific pollen which can lull you to sleep so that the rodents can eat you and your blood and bones can fertilize the tree. The sap and the pollen are both chakra-laden, and cannot be stored. However, while the pollen decays too quickly to be useful away from the tree, the sap stores quite well and is occasionally used by the local ninja communities for its healing factor.
  3. Kiko Island, just off the coast of Sea, is a breeding ground for crabs whose shells contain chakra-conductive metals. Orochimaru includes a process whereby the crab shells can be processed in order to filter the chakra metal into an ore which can then be smelted and forged into useful items. The harvesting is extremely labor intensive and inefficient, plus the crabs are dangerous and hard to kill.
@eaglejarl @Velorien @Paperclipped
Could we get this Infomarked please!
 
Messy details:
Can I get Aspect Bonus's explained? I read the guide but still don't quite get it.

From Strength of Storm:
Effect1 to 2*AB+10, +30, +60, +100, +150…

How does (I believe) AB increase, linearly or double? (Is it 1 to 2*AB like a range for the effect (I can only go from 1-10.) , or is 2*AB the effect (given AB of 6 the effect is 12), and each increase (10, 30, etc, leads to a corresponding increase in AB? (1, 2, etc))

What effect does leveling up the jutsu have?
And just to check, stress is just a smaller unit for the chakra cost of the jutsu?

I may be wrong, but...

AB:​


So "AB" is a jutsu or skill's "tier of power." This basically means how stronk your ability to use a thing is.
In 99% of cases, your AB for a particular skill or jutsu scales like...

0 - 9 your AB is 1
10-19 your AB is 2
20 - 29 your AB is 3



Leveling:​


As you may suspect, the more you level a skill or ability, the more powerful it is. This is marked by its AB, which starts at AB 1, and goes up every 10 levels you invest in it.

So when you level up Fireball to level 5, it's AB is 1. When you level Fireball up to 10, it becomes AB 2, and so on.

The Effect of most Attack jutsu is "1 to AB" meaning "baseline strength of 1, up to however strong you've leveled this jutsu."

So a jutsu of 2*AB means "a baseline strength of 2, up to twice as strong as you've leveled this jutsu."



Stress​


When you design a jutsu, certain features may increase the chakra it casts to cost it. The value of how expensive a jutsu is to cast during the design period is called "stress."

For example, if you want your jutsu to attack at a longer distance (From an Adjacent Zone to your enemy's Zone) as opposed to the standard distance (from within the Same Zone as your enemy), then it's going to add to your total stress.

If there is a debuff to your jutsu, like the range of your jutsu's attack is "melee range," then that's going to decrease the amount of total stress.

At the end of the design phase, you take your designed jutsu's total stress, and divide by 5 for the total chakra cost.
 

Minor Buff for Ninjutsu Specs

The following rule will be added to the rulebook:
  • When rolling a ninjutsu's level, the user may use the AB of the highest-leveled ninjutsu in its element, rather than the ninjutsu's AB.
    • For example: Noburi attacks with Water Dragon Bullet (L30). It has an innate +AB, so would normally roll at +4 (34 total). Instead, with his Water Whip's +6 AB (L50), he would roll at +6 (36 total). If he invokes "Star of the Show", he would add another +6, and roll at +12 (42 total) rather than at +8 (38 total).
    • This doesn't affect the ninjutsu's maximum Effect, or any ninjutsu-mechanics that aren't rolling its own level (e.g. Flame Aura's bonus to other rolls is still based on its own AB, rather than the highest Fire-Element technique's AB).
@Paperclipped @eaglejarl @Velorien
The way Geode Coffin is written bypasses this upgrade in a manner that seems unintentional. Just wanted to check in on that.
 
As a casual reader of this quest (assume minimal familiarity with mechanics), can anyone orient me on how strong/what the jutsu do, that we just received (and in comparison to other people especially)? From my basic skimming/understanding, Strength of the Storm, and Cloak of the Wind God are just basic, punch harder jutsu? Like, character strength x Some_Value, without any new abilities? Geode Coffin can trap someone, and then explode, and wind barrier creates a wall.
We asked Orochimaru for these jutsu. He's delivered us "basic buff jutsu", but really good. Most buff jutsu add smaller numbers and need to be leveled higher to be powerful. These things are "+5 longsword" jutsu : maybe not as flashy as a giant water dragon, but actually really good !

Jutsu AB is equal to the jutsu's level divided by ten, rounded up. Most jutsu effect calculations are based on AB, so leveling a jutsu more makes it deadlier / long-ranged / generally more effective.

Here is a quick review of what we got, with no mechanics :

Elemental Combat Ninjutsu

  1. Geode Coffin - could be powerful, but would need to be leveled rather high to be useful and we won't do that. It's not worth the cost of making this our main combat technique when we have seals, and it's not synergistic with our main attacks/defenses. We were hyped because the initial "test text" suggested it would be rather easy to capture foes inside the geode, but the final rules for the jutsu make it a lot harder to capture powerful enemies.
  2. Strength of the Storm - melee buff that increases damage a bunch and provides free counterattacks. Not too flashy, but very good value.
  3. Cloak of the Wind God - very powerful and cost-effective attack-increaser. It can also be used to escape when enemies try to close into melee, so that's nice.
  4. Cloak of the Reaper (This is mostly from the Concealment section of the deal but it does have sniper benefits so I'm listing it here.) - Keiko could be extra deadly with this. And it's very good for stealth !
  5. Whirlwind Barrier (This is the barrier technique requested for Mari.) - as barrier techniques go, this is very solid and doesn't block line of sight. So Mari could hide behind this while slinging genjutsu.

Medical Combat Ninjutsu

  1. Chakra Scalpel Technique - This is a decent combat technique. Unfortunately it's probably not better than Noburi's main Water Whip (and Noburi has refused our offer to see if Orochimaru can combine them).
  2. Pain Induction - seems like a good debuff, and it relies on Medicine so if Noburi keeps pumping his medical stats it'll only get harder to resist.
  3. Pain Suppression - Seems really useful out of combat. Recovering from injury takes ages, so reducing those penalties would be nice.

Substrate Creation Ninjutsu
Bones of Creation - This is useful to make the substrate required to make runes / lithoseals. We have 500+ units of substrate from Neji's expedition to the cave, but if we learn this jutsu we'll be able to just make more substrate from random rocks.


Technique Hacking Notes

1000 XP lootbox. You must have level 10 in Technique Hacking already to use it. Follows the same rules as Orochimaru's other lootboxes. - If we pay enough normal XP to get technique hacking to level 10, we'll be able to reach level 32 just by talling our shadow clones to read these notes.


Concealment of Self and/or Locations - these all seem good. The seals are useful to hide a specific location (like a camp) from distant observation. The synergy with our ability to sleep at high altitude is obvious.
 
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As a casual reader of this quest (assume minimal familiarity with mechanics), can anyone orient me on how strong/what the jutsu do, that we just received (and in comparison to other people especially)? From my basic skimming/understanding, Strength of the Storm, and Cloak of the Wind God are just basic, punch harder jutsu? Like, character strength x Some_Value, without any new abilities? Geode Coffin can trap someone, and then explode, and wind barrier creates a wall.
Strength of the Storm is a very good melee buff. It sports a higher bonus than just about any technique we've seen. It also increases the weapon rating you have, which basically translates to more damage. It also lets you attack people that are in your zone, but not directly next to you.

Cloak of the Wind God is very, very good. It has a very high bonus to your attack roll, it increases your weapon rating (more damage), and increases your range (crazy, crazy good). That last tidbit combined with the fact that it lets you move an additional zone away means that Kei will be very good at hitting her opponents without letting them get close enough to hit her.

Geode Coffin is... not great for us. It's not a melee jutsu which makes it hard to buff (For example, stuff like Rocket Boots won't work with it). It takes a standard action to use defensively, which means you won't be able to counterattack if used in that manner. It does have an inherent bonus to attack, but it's not impressive considering how difficult it is to otherwise boost the jutsu. In short, it would be good if it was your capstone, but borderline unusable if it's not. I do not recommend we level it.

Whirlwind Barrier is everything we hoped it would be. Very very strong. At AB 6 (Level 50s, not an insignificant amount of XP but solidly within Mari's FOOM capabilities), you need to roll above a 100 to even damage it.

Can I get Aspect Bonus's explained?
Take the level of whatever skill/jutsu you are looking at, divide by 10, round down, and add 1.
In other words...
Skill/Jutsu Level | AB
0 - 9 | 1
10 - 19 | 2
20 - 29 | 3
etc etc
How does (I believe) AB increase, linearly or double? (Is it 1 to 2*AB like a range for the effect (I can only go from 1-10.) , or is 2*AB the effect (given AB of 6 the effect is 12), and each increase (10, 30, etc, leads to a corresponding increase in AB? (1, 2, etc))
Effect and AB are different things. When it says that Effect is 1 to 2*AB, it means that you can cast the justu at any effect level between 1 to twice whatever your jutsu AB is. So if you had the jutsu at level 49, you could choose to cast it at effect 1, effect 10, or anywhere in between. Higher effect costs more chakra and usually has more significant effects.
What effect does leveling up the jutsu have?
You can use some jutsu to attack or defend direction (as opposed to buffing a "normal" skill like athletics or taijutsu). Leveling the jutsu will let you have a higher chance of beating your opponent's roll.
All jutsu have and AB score. The higher level the jutsu, the higher the AB is.
And just to check, stress is just a smaller unit for the chakra cost of the jutsu?
Strain is a smaller unit of chakra cost for jutsu.
Stress is a measure of damage taken.
 
Why do people think Geode Coffin won't be levelled?
Its a halfcost Skill up until Level 50 (Earthshaping) and it does both offence and defence, combining really well with Hazou's toolkit. I don't see why we should NOT level it. It would be very cheap to hit level 60 with it, and then thats AB 7 for Effect 9, aka :

- 90 Durability (117 Single-Hit to Break) as a Reflexive Standard, letting Hazou survive A LOT better.
- 81+ Offensive Rolls with just Chakra Boost, without any invokes or rerolling - and with a lot of versatility in the mode of attack
- +14 to all other earth jutsu cast from the safety of the Geode Coffin

This would just cost us ~100 days of XP at our current full FOOM 12 XP/day. And we are levelling TH very high from the lootbox alone so thats a free pyramid support (that we can use to hack in synergizing techniques!), then there is the prospective Toad Sage mentorship and so on.

Its 100% worth it as far as I can see. Lets not forget that Hazou is currently so weak that practically any jounin is more likely than not to kill him Round 1 before he can unsummon. With the technique at Level 60, he would have a decent chance of surviving an Akatsuki encounter (sure they can hit hard enough to break it, but likely not without first spending a round buffing) and would likely win against most full Jounin, even some particularly elite ones, with pretty much guaranteed survival if things go haywire.

Its a "spend 1192.5 XP to fight as a 30k XP ninja" cheat.
 
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[X] Action Plan: Many Generous Teachers Await You
Words: <399
  • Intended timescale: 2? days
  • Sanity check/optimize all with Kei/Snow/Mari/Noburi
  • Demonstrate lithosealing to the Toad Sages, w/ Kei, Noburi, and Kagome (only IFF KSMN approve)
    • Prep the blank for infusion the day previous (timeladder up)
    • Bring out the blank a good distance from Leaf to demonstrate (40+ miles)
    • Bring refilled SCs as chakra batteries for Nobs if he needs them.
    • We know we made some pretty wild claims about getting Jiraiya back, but we can back it up.
      • Even if we can't see the path to get there right now, we haven't given up. Will never give up.
    • Ask them about origins of the Seventh Path. Is it somehow weaker than the other Paths?
      • We know sealing infusion is banned(?) there, but we've seen Jiraiya do it.
      • If we must repair the Great Seal we'll have to infuse there at some point. We understand their concerns however, and won't ever attempt an infusion there without their express permission.
      • Is there a possibility of Dragon's being the anchor point of something important? That's why the Sage sealed them away instead of killing them?
        • The Kangaroo summoner implied the possibility
  • Invite Hagoromo priest we've been attending services with to tea
    • Ask him about the time of the Sage
      • We've been trying to gather ancient lore from various places to better combat the Dragons on the Seventh Path.
        • Ask Naruto to write a letter to him imploring him to share his lore
      • We're specifically interested in the Sage, his Companions and the Tenfold Abomination. What legends do the Hagoromo have of them?
      • Has he ever heard of something called an External?
      • We heard an interesting word in a language we don't recognize, what does "ninshu" refer to?
  • Offscreen
    • Continue THing lessons
    • Continue teaching Orochimaru
    • Allow Reo access to the Orochimaru THing Notes
    • Approve Mari's plan, with regard to the Minami Clan.
      • Submit Sundance to the Minami Trading Cabal.
      • Have her ask Goketsu Ninja what jutsu they'd need to fill out their capabilities.
      • Ask her to train Reo in basic admin
        • Have him sit in on a few of Hazou and Gaku's meetings.
  • Sealing
    • Do a few prep days as time permits
      • Noburi Barrel seals - consult with the man himself
      • Improved Strobe seals
      • The least-difficult time-manipulating rune Hazou can conceive of
Alright @Shrooms shit has been removed.
 
@eaglejarl, @Velorien, @Paperclipped

Null Pointer on Discord said...

Note that we might only need to level Bones of Creation to level 1 since Earthshaping could potentially fix up the substrate

> BoC: the material has internal cracks and flaws,
> ES: Likewise, you may smooth the material internally, eliminating internal flaws and fracture planes

> BoC: its density is not perfectly even,
> ES: At level 40 you gain the ability to compact or spread the material in order to increase/decrease its density by +/- (Effect x 10)% to a maximum of 50%.

> BoC: or there are trace impurities left behind
> ES: At level 50 you may filter the material, choosing one component to retain and ejecting all others.

...what do y'all think?

(Shameless emotional appeal: please don't make us level another earthshaping jutsu to unlock substrate. We've already spent so much xp to raise ES to level 50, trying to unlock lithosealing.)
 
Why do people think Geode Coffin won't be levelled?
Its a halfcost Skill up until Level 50 (Earthshaping) and it does both offence and defence, combining really well with Hazou's toolkit. I don't see why we should NOT level it. It would be very cheap to hit level 60 with it, and then thats AB 7 for Effect 9, aka :
Fun fact, raising it to level 20 would automatically grant Hazō Earth Apprentice and would let him already hit with:
Geode Coffin 20 + 10 (Earth Apprentice) + 6 (Inherent Bonus) + 6 (Chakra Boost) = 42
OR​
Geode Coffin 20 + 10 (Earth Apprentice) + 12 (Inherent Bonus) + 6 (Chakra Boost) = 48
Depending on how the QMs rule on the question I just asked in thread. This utilizes zero out of our three buff slots, too.

Not bad for only 105 XP! Does anyone know hard our Taijutsu currently hits at? Assuming we don't have a severe and save our single-use Rocket Boots for a dodge.
 
Fun fact, raising it to level 20 would automatically grant Hazō Earth Apprentice and would let him already hit with:
Geode Coffin 20 + 10 (Earth Apprentice) + 6 (Inherent Bonus) + 6 (Chakra Boost) = 42
OR​
Geode Coffin 20 + 10 (Earth Apprentice) + 12 (Inherent Bonus) + 6 (Chakra Boost) = 48
Depending on how the QMs rule on the question I just asked in thread. This utilizes zero out of our three buff slots, too.

Not bad for only 105 XP! Does anyone know hard our Taijutsu currently hits at? Assuming we don't have a severe and save our single-use Rocket Boots for a dodge.
Like 55 I think 43+6(Macerators)+6(Chakra Boost)
 
Like 55 I think 43+6(Macerators)+6(Chakra Boost)
Damn, Geode Coffin 29 is already hitting with:
Geode Coffin 29 + 10 (Earth Apprentice) + 6 (Inherent Bonus) + 6 (Chakra Boost) = 51
OR
Geode Coffin 29 + 10 (Earth Apprentice) + 12 (Inherent Bonus) + 6 (Chakra Boost) = 57

Long-term, Taijutsu is going to be superior for our default-attack because we'll have Strength of the Storm. Until we have that, though, Geode Coffin is going to be the way to go.
 
Damn, Geode Coffin 29 is already hitting with:
Geode Coffin 29 + 10 (Earth Apprentice) + 6 (Inherent Bonus) + 6 (Chakra Boost) = 51
OR
Geode Coffin 29 + 10 (Earth Apprentice) + 12 (Inherent Bonus) + 6 (Chakra Boost) = 57

Long-term, Taijutsu is going to be superior for our default-attack because we'll have Strength of the Storm. Until we have that, though, Geode Coffin is going to be the way to go.
Taijutsu will only matter if we waste XP levelling it, while having S-tier techniques that scale much better than it does. I don't see why we would. Getting GC 60 would let us pay half-cost for all Earth Techniques up until Level 60 while single-handedly making us a real jounin - for as cheap in XP as possible, which is exactly what we needed. We'll be paying an order of magnitude less in combat stats than others to reach peer fighter status.

Getting another element, similarly, is a very faraway concern. Heck, Lightning Element alone (500 XP) costs about as much as GC 50 (637.5 XP).

I believe our course of action right now should be to get GC 50 asap because thats the current halfcost threshold - and enough to afford Hazou a ton of safety in jounin-tier combat. We should hit that before going missing. Then PS 21 to do some Runework once we are out of the village, followed by improving combat fundamentals and hacking useful earth jutsu for pyramid supports, culminating with GC 60.
 
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Damn, Geode Coffin 29 is already hitting with:
Geode Coffin 29 + 10 (Earth Apprentice) + 6 (Inherent Bonus) + 6 (Chakra Boost) = 51
OR
Geode Coffin 29 + 10 (Earth Apprentice) + 12 (Inherent Bonus) + 6 (Chakra Boost) = 57

Long-term, Taijutsu is going to be superior for our default-attack because we'll have Strength of the Storm. Until we have that, though, Geode Coffin is going to be the way to go.
You're assuming we won't have RRBs. They're like our next sealing project. Worth an additional 10-11 levels
 
The real question is whether or not we make copies of these jutsu to add into the Goketsu Vault?
Yes, of course. Why would we not?

Think about how much stronger Haru and Shinji and Kagome and Yuno will be just a few weeks from now if we teach them Strength of the Storm instead of just hoarding it to Mari! Even Reo and Kazushi will be a lot safer from being able to massively boost their athletics rolls.
Elemental Affinities:
  • Fire: Akane, Reo
  • Earth: Hazō, Atomu, Reo
  • Water: Mari, Noburi, Jin
  • Lightning: Mari, Yuno, Kagome, Haru, Reo, [removed the bitch], Kazushi, Shinji
  • Wind: Mari, Yuma

Combat Specialities:
  • Taijutsu: Hazō, Akane, Haru, Atomu, Jin, [removed the bitch], Kazushi
  • Melee Weapons: Yuno, Yuma, Shinji
  • Ninjutsu: Noburi, Reo
  • Trapmaking: Kagome
  • Genjutsu: Mari
Speaking of, Reo is in-the-loop with what Earthshaping can do, right? It sure would be nice if we could just send him and a few clanmates as guards to collect gold for us. Plus, there's the whole iron for Konoha and gold for all the important Uplift projects the clan does that we won't be able to help out with personally soon….
 
We'll assume they are being sold in the background and are bringing in a modest income. There is a limited market since it's mostly just ninja, and most ninja are extremely wary of having their mobility reduced.
Thanks for the info.

C-rank. These missions are necessary for intra-country trade, which is likely a thing many skilled labor shops will want. For instance, if they need to go to a guild meeting at a neighboring town, or want to deliver wares, they'll need a C-rank. If skilled laborers want to harvest materials, they may need a C-rank mission to get an escort. I'd imagine most merchant shops need about one every year. We'll further assume each merchant shop is 5 laborers, and that they can often share resources with 10 of their neighbors. This means we'll need a number of C-ranks a year = #laborers/50 = 77,000 / 50 ~ 1540 C ranks / year.

Based on the info above and accounting for the blowing up of the Hyuga deal and (possibly) the one with Aburame, I think tapping into the C-rank missions market seems like a good fall-back option for passive income. I'm thinking that advertising the renting out of our portable mini-cabins alongside escort, transport guard, and caravan guard missions would boost Goketsu coffers. We'd need to cut the ninja performing these missions in on a share of the profits, but I don't think that's going to be too hard of a sell to them.
 
No. ES's hidden abilities are a top tier Clan Secret, where only the "inner circle" know about it, like MARS.
Oh, that's something we should fix next cycle. He's trustworthy, firmly in the Cult of Hazō, and would be able to help us massively by taking over our EarthShaping load.

Plus, his disability wouldn't interfere with it and he'd be able to contribute enormously to the clan on top of his TH work.
 
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