- Location
- Pacific standard
[X] Hazou: Do Not Buy Fate Points
Guys! There's a tool for all these obligations. It's called a
Alright, now that this has been officially voted in we should discuss what our limits are. So, quick straw poll:
Voting is closed, I'm unsure how the one-offs votes work exactly. But IMO it didn't win. @Cariyaga traded in some audit XP for 1 FP (at a rate of 5XP for 1FP) which should be reasonably safe IMO. I'd say that goes from "not ideal" to "should be safe unless disaster strikes"
Yeah I'm fine with that I just had (dog cupcake ptsd meme) a moment of watching earth infusion slip further and further away.Voting is closed, I'm unsure how the one-offs votes work exactly. But IMO it didn't win. @Cariyaga traded in some audit XP for 1 FP (at a rate of 5XP for 1FP) which should be reasonably safe IMO. I'd say that goes from "not ideal" to "should be safe unless disaster strikes"
Good thing we're racking up those Jashin points.
I voted some instead of a lot. For a lot I want something more interesting than just base XP.Alright, now that this has been officially voted in we should discuss what our limits are. So, quick straw poll:
How far would you go for Jashin in exchange for earning +1 Base XP?
Some sort of acceleration field around the exit of macerators? Attaching a rocket to the debris seems hard because you can't seal seals, but I can see a rocket boot pushing things along at an exciting speed.I think I've came up with a pretty clever idea how we can improve macerators without doing a complete rework of them. The idea is that we add in a rocket boot type component. So the chunks of granite shoot out normally and then they are pushed forward by the rocket to make them even faster.
Rocket Boots the macerator itself? Or alternatively, invent mundane rockets and shoot those lmaoSome sort of acceleration field around the exit of macerators? Attaching a rocket to the debris seems hard because you can't seal seals, but I can see a rocket boot pushing things along at an exciting speed.
Some sort of acceleration field around the exit of macerators?
Sounds almost like the opposite of directional explosives which is kinda funnyPretty much this. I want to combine Macerstors and a version of rocket boots into one seal. So the granite gets unsealed first and then after a tick it fires of the explosion which pushes it forward
This would also allow us to angle the projectiles, which has potential for fun stuff.Pretty much this. I want to combine Macerstors and a version of rocket boots into one seal. So the granite gets unsealed first and then after a tick it fires of the explosion which pushes it forward
Alright, now that this has been officially voted in we should discuss what our limits are. So, quick straw poll:
How far would you go for Jashin in exchange for earning +1 Base XP?
I think I've came up with a pretty clever idea how we can improve macerators without doing a complete rework of them. The idea is that we add in a rocket boot type component. So the chunks of granite shoot out normally and then they are pushed forward by the rocket to make them even faster.
Are the maceraors adding much? Why not just hit them with MARS-activated quartet of Directional Explosives?Pretty much this. I want to combine Macerstors and a version of rocket boots into one seal. So the granite gets unsealed first and then after a tick it fires of the explosion which pushes it forward
Would require picking up a different taijutsu style and buying the combination stunts for it. In short, xpAre the maceraors adding much? Why not just hit them with MARS-activated quartet of Directional Explosives?
Actually, why aren't we useing Directional Explosives more regularly as part of our combat kit?
Are the maceraors adding much? Why not just hit them with MARS-activated quartet of Directional Explosives?
Actually, why aren't we useing Directional Explosives more regularly as part of our combat kit?
Da rules said:Blast Rings
Kagome's shaped charge rings work as follows:
Wide-angle blast version: Weapon:1, uses Taijutsu + 6, no Ninja Hands bonus. Hits all targets in melee range except the user. At QM discretion, may also affect people in the same zone but not in melee. Serious potential for friendly fire.
- Range: Melee (-1)
- Narrow-angle blast version: Weapon:2, uses Taijutsu + 3, no Ninja Hands bonus.
Hazō finishes Macerators v3! Tentative mechanics: the new macerators have exit velocity 25 m/s instead of 20 m/s, and are mechanically identical, except that Macerator v2s provided +3/+0/+0 to hit when in melee/in the same Zone/in an adjacent Zone, and the Macerator v3s provide +6/+3/+0 to hit when in melee/in the same Zone/in an adjacent Zone.
Let's get a prep day on this after RRBsPretty much this. I want to combine Macerstors and a version of rocket boots into one seal. So the granite gets unsealed first and then after a tick it fires of the explosion which pushes it forward
I thought that a long time ago, we got a slow version of Implosion Seals in order to test SINs. Wouldn't that work here?Suction Seal:
A tag that creates a continuous "suction" effect around a point a few inches offset from the seal. Intended to be placed on a box with a tube sticking out, so that the tube can be used in surgeries to suck up blood or other fluids. Like that thing they use at the dentist!
We probably want something that has a very long duration (hours) and a very weak suction (ie. not a battle seal).I thought that a long time ago, we got a slow version of Implosion Seals in order to test SINs. Wouldn't that work here?