Voting is open for the next 1 day, 1 hour
@eaglejarl @Velorien @Paperclipped, in Hazou's time at the Conclave talking with various clans, has he heard any answers to the following questions:

  • What colour are the skies in Leopard, Otter, Capybara, or Mara?
  • Is there a clan north of Porcupine, or is it just coastline?
  • What clans (if any) lie to the west of Turtle, other than Slug and Rat?
  • What clans (if any) lie to the west of Rat, other than Leopard?

Respectively:

  • Colors:
    • Leopard: A medium orange
    • Porcupine: Already answered: a pleasant periwinkle
    • Capybara: A rich indigo
    • Mara: A mild cyan
  • It's just coastline.
  • Slug is on the coast, quite small and with Turtle wrapped around it on three sides.
  • Rat is west of (the thin part of Turtle that is west of) Slug, then the mountains, then Leopard.
  • West of Leopard on a land border is Hornet. Southwest of Leopard, separated by an ocean inlet, is Skunk.
 
Pssst. Take a look at my plan. It's got everything in ROTP's plan, but also has some additional lower priority requests for once we secure the top priorities.

They're all for it, themself!


[X] [Yamanaka] Good for the Yamanaka, Good for the Gōketsu

I will vote for this (and similar plans) if it's updated to include the option of a similarly-powerful Yamanaka.
Done
@FaintlySorcerous, is there anything else you'd want me to change?
 
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[X] [Yamanaka] Good for the Yamanaka, Good for the Gōketsu
  • Gōketsu Offer
    • Up to a maximum of 300 full-strength Goo Bombs per month (3600 in total)
  • In exchange (sorted by Hazō's priority, top-to bottom) for the Yamanaka to:
    • Provide ongoing assistance improving Clan Gōketsu (and also Hazō specifically)'s reputation.
    • Have a senior Yamanaka (preferably Ino) accompany the Gōketsu on Scroll Hunting missions over the next year and give up all ownership claims on recovered scrolls.
    • Provide good ninjutsu to the Gōketsu Clan
      • We're not after their clan's prized secret techniques, but they surely have picked up some high-level techniques from deals or....observations that aren't exclusive to them but aren't so proliferated to be in the Private Library.
      • Ideally Nonelemental or Lightning Element, so that it's useable for most of the clan.
      • Any mental defense training they're willing to offer that might help Hazō better withstand the Dragons would be amazing. This can be Hazō-exclusive instead of for the clan, if desired.
    • Provide ongoing assistance on helping Clan Gōketsu maintain its OPSEC and dealing with leaks, if an issue ever arrises.
Added request for mental defense training per @Twinnstars' request.
 
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In exchange (sorted by Hazō's priority, top-to bottom) for the Yamanaka to:
  • Provide ongoing assistance improving Clan Gōketsu (and also Hazō specifically)'s reputation.
  • Have a senior Yamanaka (preferably Ino) accompany the Gōketsu on Scroll Hunting missions over the next year and give up all ownership claims on recovered scrolls.
  • Provide good ninjutsu to the Gōketsu Clan
    • We're not after their clan's prized secret techniques, but they surely have picked up some high-level techniques from deals or....observations that aren't exclusive to them but aren't so proliferated to be in the Private Library.
    • Ideally Nonelemental or Lightning Element, so that it's useable for most of the clan
    • Any mental defense training they're willing to offer that might help Hazō better withstand the Dragons would be amazing. This can be Hazō-exclusive instead of for the clan, if desired.
  • Provide ongoing assistance on helping Clan Gōketsu maintain its OPSEC and dealing with leaks, if an issue ever arrises.
Swap the priority of the first two items and I will vote for this. I just really want to do missions with Ino.
 
Swap the priority of the first two items and I will vote for this. I just really want to do missions with Ino.
I'm afraid I already committed to having reputation as top priority to faflec and ROTP. Scroll hunt is second priority through, which is the same as the plan you are currently voting for.

What if I change the wording to strongly emphasize the preference for it to be Ino specially if at all possible?

EDIT: @Sir Stompy


In exchange (sorted by Hazō's priority, top-to bottom) for the Yamanaka to:
  • Provide ongoing assistance improving Clan Gōketsu (and also Hazō specifically)'s reputation.
  • Have a senior Yamanaka (preferably Ino) accompany the Gōketsu on Scroll Hunting missions over the next year and give up all ownership claims on recovered scrolls.
    • Hazō would REALLY like to do missions with Ino, if at all possible.
  • Provide good ninjutsu to the Gōketsu Clan
    • We're not after their clan's prized secret techniques, but they surely have picked up some high-level techniques from deals or....observations that aren't exclusive to them but aren't so proliferated to be in the Private Library.
    • Ideally Nonelemental or Lightning Element, so that it's useable for most of the clan
    • Any mental defense training they're willing to offer that might help Hazō better withstand the Dragons would be amazing. This can be Hazō-exclusive instead of for the clan, if desired.
  • Provide ongoing assistance on helping Clan Gōketsu maintain its OPSEC and dealing with leaks, if an issue ever arrises.
 
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We aren't going to have Hazōpilot save the day every time, or even have him offer advance warning of the day needing to be saved. We don't currently have a specific set of criteria for when he should step in so we're going to have to feel our way through it and learn as we go. We welcome feedback on this but ask that it be kept polite.
I am fine with this.

Personally I just don't want to have to juggle a lot of this in character stuff directly. It can be quite a lot to keep together at once, even ignoring group-thread dynamics, and just not something I feel equipped to deal with without expending a massive amount of time and energy on it. :confused:
 
Per FaintlySorcerous's request, the OPSEC item has been removed.
[X] [Yamanaka] Good for the Yamanaka, Good for the Gōketsu
  • Gōketsu Offer
    • Up to a maximum of 300 full-strength Goo Bombs per month (3600 in total)
  • In exchange (sorted by Hazō's priority, top-to bottom) for the Yamanaka to:
    • Provide ongoing assistance improving Clan Gōketsu (and also Hazō specifically)'s reputation.
    • Have a senior Yamanaka (preferably Ino) accompany the Gōketsu on Scroll Hunting missions over the next year and give up all ownership claims on jointly recovered scrolls.
      • Hazō would REALLY like to do missions with Ino, if at all possible.
    • Provide good ninjutsu to the Gōketsu Clan
      • We're not after their clan's prized secret techniques, but they surely have picked up some high-level techniques from deals or....observations that aren't exclusive to them but aren't so proliferated to be in the Private Library.
      • Ideally Nonelemental or Lightning Element, so that it's useable for most of the clan
      • Any mental defense training they're willing to offer that might help Hazō better withstand the Dragons would be amazing. This can be Hazō-exclusive instead of for the clan, if desired.
    • Provide ongoing assistance on helping Clan Gōketsu maintain its OPSEC and dealing with leaks, if an issue ever arrises.
 
We probably have a higher sealing stat than any Wakahisa sealmaster who ever lived.
Once we do rocket boots and 4FSoP, long-term chakra-water storage would be a very powerful major project, if we can manage it.

We'd need to invent our own sealchain to build veterancy, but "stop the chakra from bleeding out" veterancy would also be great for protecting ourselves from path drain.

Just a thought.
 
We probably have a higher sealing stat than any Wakahisa sealmaster who ever lived.
Once we do rocket boots and 4FSoP, long-term chakra-water storage would be a very powerful major project, if we can manage it.

We'd need to invent our own sealchain to build veterancy, but "stop the chakra from bleeding out" veterancy would also be great for protecting ourselves from path drain.

Just a thought.
Are you talking about additional water Nobs can store that doesn't count towards his limit? Nobs can't keep more than 2000 CP contained at once. That's based on his CR skill and IIRC it doesn't matter where the water is.

So if he dispenses 500 CP into a canteen and it leaks away over the course of 1/2 hr, he can't top back up to 2000 CP in that time. It's not really a container issue so much as a skill issue.
 



  • Good comment, fixed the 'enemy' line. Not changing the mechanics – if you prepare with allies that you might use Mud Trap on them, you might be able to create a taggable Aspect for them to dodge. (+1)
  • Would be good if you laid out those exploit effects.
  • Mechanically, a -3*(Effect) penalty doesn't keep you from moving, it just slows you down a lot. That would be accounted for in a roll against an AoE technique, as you can still technically move enough to find some cover.
  • Good comment, added a line to clarify this. (+1)
  • Good comment, added a line to clarify this. (+1)
Audit XP total:

  • Cariyaga: 3


  • Yep.
  • Yep.
  • Yep.
  • No changes needed. These interactions are mostly things you don't need to worry about – two jutsu won't interact unless they say they do (e.g. Flame Aura won't set Earth Bullet on Fire, Ghost Scales will nicely let Earth Bullet to pass through).
  • Yep.
(+1 for doing an audit)

Audit XP total:

  • Cariyaga: 3
  • RandomOTP: 1


  • Enemies = Effect is fairly standard for a multi-attack ninjutsu, see: WDB. Multiple attacks on one enemy is very strong. No change needed.
  • Yep.
  • Yep.
  • Yep. Not going to add text here since most Earth jutsu aren't going to be castable through a chakra construct.
  • Yep.
(+1 for doing an audit)

Audit XP total:

  • Cariyaga: 3
  • RandomOTP: 2


  • Good point in terms of using underground – added that it's nonverbal as you cannot speak underground. Added that the enemy may defend with a melee skill, but cannot deal counterattack damage. Details added. Added that the user can only attack an enemy they are aware of. Otherwise, the jutsu's strength is held back by it rolling ½ Taijutsu, basically crippling it against peer opponents. (+1)
  • You're right that techniques are needed that can fight against underground opponents. Considering that for the future.
  • Yep.
  • In general, we haven't gotten into the sticky situation of "hey, can we stick explosives onto someone on a hit?" Fortunately, I don't intend to get into that here. Explosives rules cover what happens if you push up an explosive already. Made Substitution explicitly forbidden. Good comment that a counterattack could move the attacker into the defender's Zone – I like that mechanic. Adding it. (+2)
  • Counting some of the comments under "strength" as soundness concerns. Difference in Physique is to make it possible for a Physique 40 person to escape in time. (+1)
Audit XP total:

  • Cariyaga: 3
  • RandomOTP: 2
  • faflec: 4


  • Stone Bullet - Alas, ranged ninjutsu and ranged weapons are currently completely separate systems. This is a problem for later.
  • Headhunter - Good idea, added that the TNs can change depending on QM preference. (+1)
  • Earth Pillar Jump - The level matters, also this way it fills the pyramid.
  • Guiding Light - Sure, increased duration to half an hour, multiplying cost by 10x. (+1)
  • Will O' The Wisp - 1 Zone per round is about as far as a ninja can move when they're also fighting and casting ninjutsu and doing everything else a fight entails. A ninja can actually run much faster. Moreover, it isn't very maneuverable.
  • Blazing Willpower - E.g. you're tied up and need to escape the ropes.
  • Salamander's Breath - Yeah.
  • Controlled Immolation - Not-awful pyramid filler. Neat effect.
  • Flame Bullet - It is already the case that parrying (e.g. with Hazou's gauntlets) affects physical projectiles like Stone Bullet but not energy ones like Earth Bullet.
  • Flame Eruption - Changed text to "dodge or get burned".
  • Flameburst - With some levels, it's a good "get off me" to buy a round in combat.
  • Burning Cloud - Added detail. (+1)
  • Flame Sphere - Yes, literally. (+1)
  • Chain Bullet Swarm - The mechanics do not support making multiple attacks on one person with this technique. If you want, pretend that the bullets travel on straight lines, so attacking one person 6x would be as easy to dodge as attacking them 1x.
  • Blazing Dive - It's a massive taijutsu buff and a decent AoE. Best use-case: one-shot the enemy commander with the TJ attack and get all the minions at the same time.
  • Volcanic Blast - Good point, added an explicit discount in the jutsu spec for the charging cost. (+1)
  • Blacksmith's Blessing - Good point, increased duration. (+1)
  • Burning Fist - The chakra cost starts higher, but doesn't scale as well. This is because a lot of perks are being purchased up front (e.g. Supplemental, weapons rating). If you want, pretend that the cost is because chakra is being used inefficiently in order to be fast.
  • Blazing Fists - Sure, made them both "Fist" and swapped the names. Nothing at the time stopped them from stacking. Now, the buff rework keeps same-element jutsu from stacking. (+1)
  • Red Rain - Good catch. (+1)
  • Burning Chains - Added attack roll, thanks. (+1)
Audit XP total:

  • Cariyaga: 3
  • RandomOTP: 2
  • faflec: 4
  • Veedrac: 9


  • Yep.
  • Yep.
  • Yep.
  • Clarified edge cases. Cannot grab or move yourself, can damage objects that are damaged by water, doesn't necessarily leave water behind, and the jutsu is an instant "reach, grab, pull" that doesn't let you deliver objects. (+1)
  • When you say the strain calculation is correct, our expectation is that you will have actually checked it with a calculator.
Audit XP total:

  • Cariyaga: 4
  • RandomOTP: 2
  • faflec: 4
  • Veedrac: 9


  • As per usual, we're not going to define "object" – it's an intuitive chakra thing. E.g. a stack of papers might count.
  • Good creativity with the exploit ideas. However, none of these will be permitted under a simple and intuitive reading of how the technique works.


  • Yep.
  • Yep.
  • Yep.
  • Thankfully, we're not concerned with the "Border" of passing from above-ground to below ground – that's a transition that's going to be covered by narrative abilities, not by regular combat Sprints.
  • Good catch (+1)
In general, any Aspect can provide only 1 tag per roll. For multiple tags to be applied to one roll, the jutsu must contain the "Multi-taggable" advantage (e.g. Pantokrator's Hammer, Flame Aura).

Audit XP total:

  • Cariyaga: 4
  • RandomOTP: 2
  • faflec: 5
  • Veedrac: 9


Earth Wall

  • You say "weaker MEW", I say "defensively viable MEW" – note how it gains a very high defensive bonus at high levels. E.g. at level 60, you can cast it at Effect 4, getting a bonus of 7*4 = 28 on your defensive roll. Adding boost, that means you could defend yourself and all your (potentially squishy) allies at 60 + 7 + 28 = 95, at the cost of a lot of chakra and a Supplemental.
  • We'll rule this as it comes. Not worth making a ruling about.
  • Yep.
  • Clarified that this is chakra construct stone (+1)
  • You cannot cast it away from you, but the AoE (melee) lets you protect allies.
Guiding Light

  • Yep. Note pyramid filler potential.
  • Yep.
  • Yep.
  • I don't particularly want to rule on molotov cocktails. A bonus to Alertness is effectively a malus to Stealth. The Aspect will exist – anyone can invoke it but only you get the tag. Narratively, you'll also be very visible.
  • Yep.
(+1 for doing an audit)

Earth Pillar Jump

  • Yep. No need to raise the stunt price, they're just supposed to be a minor barrier to give you the option of forsaking those capabilities.
  • Why would being cast midair have an exploit here? The jutsu definitely requires contact with the ground to have any benefit.
  • Don't understand.
  • Don't understand.
  • Yep.
(+1 for doing an audit)

(Thanks @Inferno Vulpix for this jutsu idea!)

Audit XP total:

  • Cariyaga: 4
  • RandomOTP: 5
  • faflec: 5
  • Veedrac: 9


Will O' The Wisp

  • Yep.
  • Yep.
  • Narrative interactions only.
  • You should really clarify what you mean by "storage seal shenanigans" – I have no clue what the exploit could be based on this line alone.
  • Yep, you can make it appear 5 Zones away. If this seems like a dangerous thing, we can add "only appears next to the user" to the spec later.
(+1 for doing an audit)

Blazing Willpower

  • We'll leave the question about it being used to escape Earth Element bonds to the narrative circumstances in which it arises.
  • Yep.
  • Yep.
  • I don't particularly see why it would reduce the chance of a sealing failure.
  • Yep.
(+1 for doing an audit)

Salamander's Breath

  • Yep.
  • You may have forgotten to change the stock text for this section. It warms the area around the caster only as much as normal radiating heat would. Not enough to burn seals, yes enough to melt snow (slowly).
  • Yep.
  • Yep, it stacks with armor jutsu, as it isn't armor. It doesn't provide a buff to any roll by default, so it stacks with buff jutsu (but it could provide a tag on e.g. a Physique check to brave the cold, in which case it may require a stunt to combine with e.g. a Physique bonus granted by PEA).
  • If you fail to fulfill the requirements to cast the jutsu, as elsewhere, the chakra is lost and the jutsu fails to take effect. Once the jutsu is cast, it carries on to completion regardless of the user's level of distraction.
(+1 for doing an audit)

Audit XP total:

  • Cariyaga: 4
  • RandomOTP: 8
  • faflec: 5
  • Veedrac: 9


Good thought. Earth Pillar Jump now allies to all physical combat skills. As per usual, you can buy a buff combination stunt to combine EPJ with Rocket Boots. (+1)

Audit XP total:

  • Cariyaga: 5
  • RandomOTP: 8
  • faflec: 5
  • Veedrac: 9


  • Yes, it does damage (as should any ninjutsu with the "Attack" type). Clarified. (+1)
  • Yep.
  • Yep.
  • Excellent feedback. Added "at GM's discretion, the target may not be moved and instead will take stress representing being slammed into a wall or other border (amount determined at the time)". The target will mostly have to suffer the effect of being pushed through traps and ninjutsu. While this seems like a pain to have a rule for, I'll make a first pass at one: "Untargeted effects (that don't provide an opportunity to dodge) automatically trigger as the target passes through the relevant Zones. Targeted effects are applied as if the Raging Wave roll is used to dodge (though the target may have some influence – e.g. applying an Aspect related to uncanny coordination). If Substitution was used to dodge Raging Wave, the target may evade some or all of the effects of being moved at GM's discretion, as they trigger their Substitution only after being attacked." The penalty to avoid traps would be related to the Consequences they just took, if any. (+2, as this was particularly helpful)
  • Yep.
Audit XP total:

  • Cariyaga: 8
  • RandomOTP: 8
  • faflec: 5
  • Veedrac: 9


Stone Bullet

  • All check / things that don't need changes/ruling imo. No bonus XP since this one was already audited.
Earth Needle Spears

  • Yes, it would come out from a wood floor (as it does not have "Elemental Requirement" on the jutsu spec). It would not work in the sky for narrative reasons. Added a line clarifying this (+1).
Headhunter

  • Because it is based on ½ Taijutsu, note that you can use it at ~max efficacy by keeping it halfway down your pyramid. You're right that it's mostly better to just attack them directly almost always.
Mud Trap

  • Why would striking a victim with Lightning chakra be more effective? My interpretation of elemental superiority would be that someone trying to struggle free with a Lightning ninjutsu would have an advantage.
  • Someone already caught the "enemies" line.
Earth Wall

  • The wall has some size and bend, but there should be a way for ranged attacks to circumvent it as it is not fully circular. Added a line saying that subject to QM judgment, ranged attackers that spend movement to reposition may circumvent the wall. (+1)
Earth Pillar Jump

  • It can stack with Rocket Boots – just requires the combination stunt.
  • Stacks with Substitution. It's not throwing the user around so much as it is pushing the user along, but not breaking contact with the earth. Here's a reference for how I imagine it: 28 Earthbending Abilities (Avatar)
  • As per usual with buffs, it costs the action economy to activate, then you receive tags on it at the start of every subsequent turn without sustain action economy required.
Audit XP total:

  • Cariyaga: 8
  • RandomOTP: 8
  • faflec: 5
  • Veedrac: 9
  • Shrooms: 2


Lightning Bullet

  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • Yep (Lightning's special quality either makes Lightning really good… or Energy armor really bad).
  • (+1 for doing an audit)
Claw of the Storm

  • Yep.
  • Yep.
  • Yep.
  • Good point, added a line about it ignoring certain kinds of cover. (+1)
  • Yep.
Electroweb

  • Yep.
  • Clarified that it does not stack with itself (no jutsu stacks with itself by default, Blood Bullet from the Chuunin Exams is a notable exception). (+1)
  • Yep.
  • Yep.
  • I thought it was fine, but I'll trust your balance intuition and reduce the stress down to 1 per 3 shifts. (+1)
Thunderburst

  • Yep.
  • Yep.
  • Yep.
  • …yes, this stacks with ACE in a way that evades the buff stacking limit.
  • Yep.
  • (+1 for doing an audit)
Lightning Bucklers

  • It's been a Supplemental before – this is Haru's technique that he handed in to the Contest on Gouketsu's behalf.
  • Yep.
  • Yep.
  • Yep.
  • Yeah, this was lifted wholesale from elsewhere and renamed to Haru's technique. Fixed in all locations. (+1)
Divine Serpent

  • The intention is to make a FP-efficient attack. Made the following balance changes accordingly:
    • Decreased initial range to 2 (in the text).
    • Increased the cost of the "Roll choice" advantage.
    • Added a line clarifying that a single target can only be targeted once.
    • (+2; as this feedback caused many changes)
  • Yep.
  • Yep.
  • Yep.
  • Yep.
Audit XP total:

  • Cariyaga: 8
  • RandomOTP: 8
  • faflec: 5
  • Veedrac: 9
  • Shrooms: 10


Water Bullet

  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • (+1 for doing an audit)
Heavenly Typhoon

  • Heavenly Typhoon lets you select (Effect) targets and make 1 attack per chosen target, with the attack being rolled against everyone in melee. This has been clarified. (+1)
  • Yep.
  • This was clarified above. It's a ranged attack.
  • Yep.
  • Yep.
Raging Wave

  • Yep.
  • Yep.
  • Yep.
  • No special interaction with skywalkers – skywalking targets can be pushed away by the jets as well. No special interaction with Substitution, the jets are targeted enough that it's possible to Substitute laterally and evade the jets. Maybe narratively, this should be a more AoE-y wave, but Surging Seas has already kinda got that covered. Still, changing the name to "Raging Waves" to better indicate that the waves are distinct. (+1)
  • Clarified targeting language. Note that it's not just moving people around, it also does stress (as it is an Attack-type ninjutsu). (+1)
Water Wall

  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • (+1 for doing an audit)
Hiding in the Water

  • Yep.
  • Yep.
  • Yep.
  • Added a line saying that any bonuses are halved against opponents that are also underwater. (+1)
  • Yep.
Grasping Tentacles

  • Yep. Would be great with an auto-attacking skill like Storm Wisps…
  • Yep.
  • Yep.
  • Yep.
  • Thanks, fixed the line to say strain (+1)
Audit XP total:

  • Cariyaga: 8
  • RandomOTP: 8
  • faflec: 5
  • Veedrac: 9
  • Shrooms: 17


Wind Bullet

  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • (+1 for doing an audit)
Silent Sickle

  • Yep. This is the intended balance.
  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • (+1 for doing an audit)
Windwalker

  • Works with skywalkers.
  • Fixed: CP -> strain (+1)
Razor Shuriken

  • Yep. +AB from the Aspect, +Effect from the jutsu, extra weapons, and extra range. A simple but encompassing bonus to ranged attacks.
  • Yep.
  • Yep.
  • Just the name. None of the jutsu's text requires shuriken to be used.
  • Yep.
  • (+1 for doing an audit)
Gale Strike

  • Yep, but this one isn't an Attack, so it doesn't do stress.
  • Yep, we're discussing potential forced-movement cheese.
  • Yep.
  • Yep, added a line to that effect. (+1)
  • Yep, clarified. (+1)
Great Tornado

  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • (+1 for doing an audit)
Audit XP total:

  • Cariyaga: 8
  • RandomOTP: 8
  • faflec: 5
  • Veedrac: 9
  • Shrooms: 24


Controlled Immolation

  • Yep.
  • I don't want to specify things like this, because doing so seems like it may limit creative play. Mountains don't fit within a character's hand, but heating a kunai to cauterize a wound seems kosher.
  • You appear to have copy-pasted some of the initial prompts in here. Most seals would be immediately destroyed.
  • Destroys most seals, HDK how it would interact with Akimichi size-changing, and Hazou would need to test to see if it works on living things. Note that Water resists Fire, not Earth.
  • It remains at Effect:3. Notice how it doesn't depend on AB anywhere.
  • (+1 for doing an audit)
Flame Bullet

  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • (+1 for doing an audit)
Fireball

  • High range at high levels is intentional.
  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • (+1 for doing an audit)
Audit XP total:

  • Cariyaga: 8
  • RandomOTP: 11
  • faflec: 5
  • Veedrac: 9
  • Shrooms: 24


Fire Lash

  • Yep.
  • Limited hacking potential there since I don't think it's ever implied that the technique is solid.
  • Nope, can't parry, the rules never say it can. It cannot target the same target twice (as is the case for pretty much any other ninjutsu you currently have access to other than WDB).
  • Nope, Salamander's breath provides cold resistance, not heat.
  • Yep.
  • (+1 for doing an audit)
Flame Eruption

  • Fixed already.
  • Added a line about "subject to QM judgment", and that it doesn't work on skywalking targets. (+1)
  • Yep.
  • Yep.
  • Yep.
Audit XP total:

  • Cariyaga: 8
  • RandomOTP: 13
  • faflec: 5
  • Veedrac: 9
  • Shrooms: 24


Fire Eruption

  • I assume this audit is meant to reference Flameburst? But yes, the damage rules were unclear, fixed. (+1)
  • Yep.
  • Yep.
  • In general, ninjutsu attacks (especially Water/Fire/Lightning) have a chance of destroying seals and possibly causing a sealing failure.
  • Yep.
Flame Wave

  • Yep.
  • Yep.
  • Yep.
  • As per usual, if Flame Wave exceeds the jutsu's block (adjusted by elemental supremacy), the block fails, otherwise the ninjutsu is stopped.
  • Yes, it's a single wave – added some language to clarify that. It's a single target, and yes, you may choose 2 targets in the same Zone. (+1)
Blast Palm

  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • (+1 for doing an audit)
Burning Cloud

  • Yep.
  • Yep.
  • TF wouldn't help you avoid getting burned, sadly.
  • Sub wouldn't let you get through the Zone in one swoop. VS could, so I would probably abstract it as VS vs Burning Cloud to dodge damage. More for on-the-fly ruling, I think. And yes, a conventional Misterator doesn't pack enough of a punch.
  • Good catch, fixed. (+1)
Rising Sun Dragon

  • Yep.
  • Yep.
  • Yep.
  • As per usual, if RSD exceeds the jutsu's block (adjusted by elemental supremacy), it overcomes the jutsu and the block fails. Either way, it would continue onward to fill its full AoE (unless a QM rules otherwise, depending on the circumstances). No need for specific rules on Wind interaction.
  • Yep.
  • (+1 for doing an audit)
Audit XP total:

  • Cariyaga: 8
  • RandomOTP: 18
  • faflec: 5
  • Veedrac: 9
  • Shrooms: 24


Flame Sphere

  • The no-benefit from chakra boost is meant to balance the fact that it lets you make Supplemental attacks.
  • Clarified – no, you cannot interact with an SC's Flame Sphere and vice-versa. (+1)
  • Yep.
  • Yep.
  • Fixed, thanks. (+1)
Chain Bullet Swarm

  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • (+1 for doing an audit)
Blazing Dive

  • Yep.
  • Added a line clarifying that most forms of slowing yourself down during the jump kill the bonus. (+1)
  • Yep.
  • Makes sense, I would probably rule that way. I don't want to enshrine it into the rules though.
  • Good catch, fixed it so the Effect scales with AB. (+1)
Audit XP total:

  • Cariyaga: 8
  • RandomOTP: 23
  • faflec: 5
  • Veedrac: 9
  • Shrooms: 24


Volcanic Blast

  • Yep.
  • Yep.
  • Yep.
  • Good point, I'm gonna say that yes, a SC can fuel the Volcanic Blast. (+1)
  • Good catch, fixed. (+1) I don't know what you mean by "Does this mean that, in order to give the orb more charges, the jutsu must sit idle?"
Blacksmith's Blessing

  • Duration already increased.
  • Not cold to the touch – it would say if so. Yes, this would mitigate Aspects as appropriate, but that's circumstantial.
  • It would mitigate all types of Fire Energy stress.
  • I don't understand what you're asking.
  • Yep.
  • (+1 for doing an audit)
Burning Fist

  • Yep.
  • Yep.
  • Yep. Not gonna enshrine any particular interaction here.
  • Yep. By default, unless something says it prohibits jutsu use, continued jutsu use is permitted.
  • Yep.
  • (+1 for doing an audit)
Blazing Fists

  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • (+1 for doing an audit)
Wrathful Grasp

  • Yep.
  • Yep.
  • Yep, not gonna enshrine those interactions here.
  • Yep, by default.
  • Good point. I've revamped this jutsu to handle the various ranges and penalties in a way that I think is more narratively fitting. Big change. (+3)
Phoenix's Talon

  • Yep.
  • Yep.
  • Yep. Not gonna have this jutsu reveal how chakra metal works.
  • Sure, I'll add that in as a narrative line (+1). As for what counts as a weapon… TIAFO.
  • Ah, good catch, thanks. (+1)
Divine Odachi

  • Yep.
  • Yep.
  • Yep.
  • Good point, adding in similar language as in Phoenix's Talon. (+1)
  • Yep.
Audit XP total:

  • Cariyaga: 8
  • RandomOTP: 33
  • faflec: 5
  • Veedrac: 9
  • Shrooms: 24


Hells Roar

  • Yep.
  • Yep, not something I want to add to the rules.
  • Yep.
  • It does not, as you do not take stress.
  • Nothing happens, though note that within a 2 Zones of you, there may be many more than just 2 Zones. In fact, there are at least 3 – your Zone, the one 2 away, and the one between that. Good catch on the name. (+1)
Red Rain

  • With the Nara docents, not everyone would take this technique. It's not really good for general use due to very high chakra cost and extremely indiscriminate targeting, but when it's strong, it's very strong.
  • Hard to use it with a SC due to high chakra cost.
  • Not gonna rule on this stuff.
  • HDK the Red Rain vs EM nuke interaction. We generally don't let people interrupt jutsu mid-cast ("what if someone slashes the WDB as it's forming?").
  • Yep.
  • (+1 for doing an audit)
Red River

  • Note that this is just a passive battlefield control technique – so it isn't lethal to the user.
  • Yep.
  • As before.
  • Enemies off the ground would be unaffected – added a note to that effect. (+1)
  • Yep.
Red Runoff

  • Ah, good point, the Effect line is confusing. I'll clarify that. (+1)
  • Yep. These are good jutsu.
  • As per usual, not going to make specific rulings here.
  • Yep.
  • Yep.
Audit XP total:

  • Cariyaga: 8
  • RandomOTP: 37
  • faflec: 5
  • Veedrac: 9
  • Shrooms: 24


Burning Chains

  • Yep.
  • Yep.
  • Yep, added a line clarifying. (+1)
  • Yep.
  • Good catch, thanks. (+1)
Audit XP total:

  • Cariyaga: 8
  • RandomOTP: 39
  • faflec: 5
  • Veedrac: 9
  • Shrooms: 24


Lightning Bullet

  • Yep, and armor piercing grounds out as a line in the jutsu's spec.
Claw of the Storm

  • Yep.
Electroweb

  • Yep.
Thunderburst

  • Now we have rules for buff stacking. Note that the tags on Thunderburst are not multi-taggable. Good catch on the AB thing. (+1) Remember that AB is the leading digit plus one.
Lightning Bucklers

  • It doesn't make your attacks armor piercing, it just makes them electrocuting.
Divine Serpent

  • It cannot attack one target multiple times, this was already clarified.
Audit XP total:

  • Cariyaga: 8
  • RandomOTP: 40
  • faflec: 5
  • Veedrac: 9
  • Shrooms: 24


Water Bullet

  • Yep.
Heavenly Typhoon

  • Niche enough that I'd rule on the fly rather than making a ruling right now.
Raging Wave

  • Good catch on the strain calcs, fixed. (+1) Yes, you can take no knockback, and no, you cannot target the same target multiple times.
Hiding in Water

  • You'd need to roll dodge while under whatever penalty you have underwater. Probably lethal.
Grasping Tentacles

  • No, the roll is made "against each target", not per tendril.
Audit XP total:

  • Cariyaga: 8
  • RandomOTP: 41
  • faflec: 5
  • Veedrac: 9
  • Shrooms: 24


Guiding Light

  • Yep.
Will o' the Wisp

  • Yep.
Blazing Willpower

  • Yep.
Salamander's Breath

  • Yep.
Controlled Immolation

  • Yep.
Flame Bullet

  • Yep.
Fireball

  • Yep.
Fire Lash

  • Like with Water Whip, I think this ninjutsu is manipulated via mental/chakra control more than it is through physical weapons skill. Added that the whip cannot hold weight.
Flame Eruption

  • Strictly speaking: yes, it does work on water.
Flameburst

  • Yes, this would combo well with someone else Blocking you into melee. The damage rules were revised.
Flame Wave

  • Good catch, fixed. (+1)
Blast Palm

  • Good catch, fixed. (+1)
Burning Cloud

  • No, no action economy is required for subsequent rounds, and yes, it can stack in the same Zone. Clarified. (+1)
  • Good catch, fixed. (+1)
Rising Sun Dragon

  • Yep.
Flame Sphere

  • Good catch, fixed. (+1)
Chain Bullet Swarm

  • Yep.
Blazing Dive

  • Already tweaked to have the Effect scale with AB -- so not capped at +9.
  • We don't have strict fall damage rules as it seems very circumstantial. Still, worth asking the others about it. (+1)
Volcanic Blast

  • Good catch, fixed. (+1)
  • Interesting point about the charging taking too long. I'm going to buff it so that you can spend as many Supps/Standards as you want feeding it (with a Standard counting for 3 charges). Let's see how that turns out. (+1)
Fiery Dance

  • Yep.
  • Yep.
  • Yep.
  • Good catch, added language to clarify. (+1)
  • Fixed Element and revised mechanics substantially to make it possible to take damage and bypass the Block. (+1)
Blacksmith's Blessing

  • Yep.
Burning Fist

  • Good catch, fixed. (+1)
Blazing Fist

  • Good catch, fixed. (+1)
Wrathful Grasp

  • Good catch, fixed. (+1)
Phoenix's Talon

  • It could combo with the Pangolin Gauntlets, you'd have to try and see! Added the word "strain". (+1)
Divine Odachi

  • Good catch, fixed. (+1)
Hell's Roar

  • Good catch, fixed. (+1)
Red Rain

  • Yep.
Red River

  • No, it's just a maneuver. Let's say that the flames spreading out from the user aren't fast enough to catch any serious opponent.
Red Runoff

  • Yep.
Burning Chains

  • Good catch, fixed. (+1)
Flame Vortex

  • Yep.
  • Yep.
  • Yep.
  • Good catch, clarified that the attack they dodge against is harder due to being trapped within, and that they escape on taking damage. (+1)
  • Good catch, fixed. (+1)
Falling Skies

  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • (+1 for doing an audit)
Crimson Swords of Destruction

  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • Good catch, fixed. (+1)
Explosive Burst

  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • (+1 for doing an audit)
Immortal Hunting Phoenix

  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • Good catch, fixed. (+1)
Fists of the Asura

  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • Yep.
  • (+1 for doing an audit)
Audit XP total:

  • Cariyaga: 8
  • RandomOTP: 41
  • faflec: 5
  • Veedrac: 9
  • Shrooms: 48


The soot the flame produces isn't moved. Everything made by a jutsu is a chakra construct by default. HDK anything about the chemistry of fires. The particles are below the level of what needs to be ruled. It can be spawned anywhere in range. It can't move through objects. It can't be spawned inside people.

Audit XP total:

  • Cariyaga: 8
  • RandomOTP: 41
  • faflec: 5
  • Veedrac: 9
  • Shrooms: 48
Finally, +19 XP to RandomOTP for their incredibly helpful post collating 19 different audits from throughout the thread.

Audit XP total:

  • Cariyaga: 8
  • RandomOTP: 60
  • faflec: 5
  • Veedrac: 9
  • Shrooms: 48


We discussed all outstanding comments above this line, and have a couple comments on balance:

  • Headhunter: We recognize this ninjutsu's potential to be OP if its ½ Taijutsu restriction is lifted, so we want to note now that a substantial portion of the penalty is due to the disadvantageous nature of the attack (being made from below, needing to grasp the opponent rather than just strike them), so we will be fairly stringent about this penalty.
  • Salamander's Breath: While it will make EM-nuke somewhat less lethal, the winds, flood of liquified nitrogen/oxygen, and the fact that even -25 C is not survivable for long means that this is not a "now you're EM-nuke-proof" jutsu.
  • Blazing Dive: While the ninjutsu makes reference to fall damage, and fall damage is absolutely a thing that will be applied in certain scenarios, we're not going to make any rules about it. Fall damage will be adjudicated with on-the-fly rulings.
  • Raging Wave and Gale Strike: We recognize that forced movement can be very strong. We're going to tentatively approve these ninjutsu and will make rulings about forced movement on a very case-by-case basis, and we may remove these forced movement techniques if they turn out to be OP. As we're tentatively approving the ninjutsu, this kind of removal will not penalize the players – either the ninjutsu will be improved in some other way to make up for it, or the XP will be refunded.
Okay, this is finally done. On account of the length of the Leaf Ninjutsu Library catalogue, it will be linked to from the main jutsu doc rather than copied wholesale.

@Cariyaga, @RandomOTP, @faflec, @Veedrac, @Shrooms, please ping me saying how you want to distribute the XP you earned among the PCs.
@Paperclipped To Hazou with it!
 
@acidshill would you be okay making the change bomb suggested above?

@Shrooms I hear you, and I know this doesn't feel important. That's what I'm trying to push against, unfortunately.

As to the seal being useful, most combats I can think of we've had several rounds warning to set up the seal. We have four summoners in the clan, that's four people who'd love a few more guaranteed rounds to summon allies to prep the ground.

Mari already has (very likely) a way to attack through the barrier (or just research a one way version.). We research another symmetry breaker like that and dang, Gōketsu are *hard* to fuck with. They just Turtle and summon artillery and assasins and convince you you've been teleported to hell, etc.

For now, maybe Kei could speed place the tags with a RW stunt? Get it done with both supplementals if all 4 kunais prepped or something.

I really think it's important to rush the qualitative change. I'm thrilled to be voting a research cycle for CATEARS, because that's another one. Once we have the qualitative yeah let's make a bonkers RRB for the (impressive) improvements in kind.

I'm really worried about getting caught with our pants down again. Hidan is coming back when he gets bored, or makes progress on Akane's killers, or fails to make progress, or when he fails to hear of a Leaf Jashin cult, or hears of Hazō's hopefully successful wink-nod speech. It's not going to be 2 years from now. He could be coming back in two weeks!

I really care about having an answer to Hidan.

Even besides him, think about the utility for Hazō as a summoner. He's on the 7th Path, ambushed like the Hyena incident. Throw one of these down and it just statblocks the enemies. Camping is safe unless random jōnin want to waste the first strike at the the first layer of a 5 deep 4fsop shell.

Soon we'll be built being trenches getting trench foot smoking it only coming out of our hell hole every 6 months the charger at the enemy die a lot and return to our New ™ trench hole earning an entire inch of land against her enemies
 
Porcupine: Already answered: a pleasant periwinkle
I suppose the Otters must have been a bit cagey with their small talk :p

But seriously though, thanks for the information. The more information I have the harder it is to reconcile it all, but the shapes that arise from that more and more start to look like actual territories on a map instead of an amorphous blob in the approximate location of that Clan. Just the knowledge that Rat is "west" of Slug gave Rat quite the unique shape by necessity, and I like how it looks.


With the inlet between Leopard and Skunk, it's now apparent that Hyena and Leopard together constitute a choke point for continental travel. Between the two of them it's impossible to find a land route from the East to the West. I suppose this is why the Conclave was so focused on getting one of them to compromise rather than looking for ways to circumvent them: absent a way to mass-transport the Crusade across water, those are their only two options.
After some chatting at the Conclave, Skunk is placed on the map and the southeast coastline is radically restructured. Turtle completely surrounding Slug is, apparently, 100% intentional. Some more new sky colours, too!

I'm honestly considering shortening Pangolin and the other clans in the northeast. It's getting frankly ridiculous how much space Pangolin has just to keep up this many land borders, and clan density is low enough up there that I can bring them more into alignment with the size and shape of the southeast while also reining Pangolin's size in a little. A job for another day, though.
Thirteenth Draft: With the generous help of various people, we have a bunch of sky colours to add to the map! This isn't just random colour-coding, from all indications this is genuinely the colours you'd see if you looked up at the sky in each territory. Naturally, any clan still in pure white has no known sky colour. The closest we have to pure-white skies is the eggshell white of Snake.

The Mara have stripes over them because all we know is that, if you're facing East from Rat, the coastal clans have skies of various shades of blue. This naturally includes Monkey but doesn't include Toad. Capybara may or may not have blue skies, but Mara is most likely some shade of blue. So it's penciled in, so to speak, until such time as we can pester Grandmaster F for deets.

In other news, a generous WoG says that Squirrel is horizontal rather than vertical, so here we are. We're also told that Cat's borders somehow look nice and not at all horrific on the original map, which means I'm doing something wrong, but I'm not gonna lose sleep over the inevitable accumulated errors of such imprecise mapping converging on Cat to make it look dumb.
Twelfth Draft: Crow and Raptor are officially connected to stuff now, and Cat continues to be the absolute rudest Clan I've ever seen. The stated placement of Crow being in the southwest heavily clashes with its relative positioning smack dab in the middle of the continent, so I figured maybe the whole Arachnid chunk was way up in the northwest instead. Now if you squint Crow's kinda sorta in the southwest.
Eleventh Draft: so apparently Cat is really tall. Like, 'spans the entire height of the continent' tall. Rude cats. But at least we have a lot clearer picture of the western half of the continent now!
Tenth Draft: The Archaeopteryx island is now shown, a couple new clans listed up top, and we're now tracking how many Dragons are left!
Ninth draft: Dragons! Also, Arachnid-Cat connection.
Eighth draft: Hares are on a northern peninsula, Bears have northern coast, Cats west of Bear. Possible upwards curve of Bear coast (heading straight west is apparently faster than following coastline). Expedition path being tracked.
edit: Seventh draft, after new information on the Dog coastline and existence of a great lake:
edit: Sixth draft, after EJ generously gave out some information on Porcupine/Hyena/Pangolin borders in discord.
edit: Fifth draft, including some tidbits EJ generously gave on discord and the location of the Squirrels that I scrounged up from the Enma chapter.
edit: fourth draft:
edit 2: third draft, now including a location for the Dogs and clip arts of the various clans.
(There weren't any Mara icons anywhere I could find, so I had to take a photo of one and trace it. Still turned out pretty okay)

edit: updated with a second draft after recent loredump.
Original text:
Alright, got a sketch done. Still not sure which side of the Otters the Condors are supposed to be, but with other statements about the Capybara and so it'd be very awkward if the Condors touched the Pangolins and Toads and were south of the Otters.
Still a good deal of guesswork on the details, but this is roughly how things fit together.

Also, the Pangolins border a heckton of other clans.
 
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I suppose the Otters must have been a big cagey with their small talk :p

But seriously though, thanks for the information. The more information I have the harder it is to reconcile it all, but the shapes that arise from that more and more start to look like actual territories on a map instead of an amorphous blob in the approximate location of that Clan. Just the knowledge that Rat is "west" of Slug gave Rat quite the unique shape by necessity, and I like how it looks.


With the inlet between Leopard and Skunk, it's now apparent that Hyena and Leopard together constitute a choke point for continental travel. Between the two of them it's impossible to find a land route from the East to the West. I suppose this is why the Conclave was so focused on getting one of them to compromise rather than looking for ways to circumvent them: absent a way to mass-transport the Crusade across water, those are their only two options.
Love how much work you've put into this. It's been great seeing how the map grows with every new tibit of information.
 
Adhoc vote count started by Paperclipped on Jul 29, 2023 at 8:17 PM, finished with 204 posts and 15 votes.


Voting is closed.

Adhoc vote count started by Paperclipped on Jul 29, 2023 at 8:13 PM, finished with 263 posts and 16 votes.


Also, voting for the Yamanaka deal is closed.
 
Are you talking about additional water Nobs can store that doesn't count towards his limit? Nobs can't keep more than 2000 CP contained at once. That's based on his CR skill and IIRC it doesn't matter where the water is.

So if he dispenses 500 CP into a canteen and it leaks away over the course of 1/2 hr, he can't top back up to 2000 CP in that time. It's not really a container issue so much as a skill issue.
Thanks. So stockpiling massive amounts of chakra needs a way to store a large amount of chakra water indefinitely AND cheat around the limit of how much Noburi can control at a time. Any other restrictions?


Is modifying a storage seal to hold chakra-water in stasis a coherent direction to research?
 
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