Cariyaga
Handsome Gentleperson
- Location
- United States
Unfortunately, it is rather difficult to come up with seals that improve genjutsu.Honestly the seals we should be working on are whatever makes Mari more deadly
Unfortunately, it is rather difficult to come up with seals that improve genjutsu.Honestly the seals we should be working on are whatever makes Mari more deadly
Is it? Doesn't seem all that hard to make seals that lower Awareness and/or Resolve temporarily.Unfortunately, it is rather difficult to come up with seals that improve genjutsu.
Making her opponents weaker is pretty much analogous to making her stronger.Unfortunately, it is rather difficult to come up with seals that improve genjutsu.
And since there's no cap on Debuffs... >:3Making her opponents weaker is pretty much analogous to making her stronger.
Yes and no.Things we know:
This implies that Hazou could potentially learn MARI, then develop a seal version that he can mass-produce at negligible chakra cost.
- Infusing and using seals takes a negligible amount of chakra
- Seals can have effects that imitate Jutsu
- A Jutsu-like seal, such as an explosive, tag takes almost no chakra, unlike a Fireball or Explosion Jutsu.
- The limiting factor of the MARI jutsu is chakra cost.
Being able to have one shadow clone dedicated to making thousands of Mari seals each day would be a huge win for Uplift. We could hire Genin teams to deploy the roads all over fire. Then go on to connect neighboring nations to save lives there, and strengthen our alliances by making trade/commerce into an even better strategy!
HDK. Most seals and jutsu affect tactically relevant areas rather than strategically relevant ones, for what it's worth.@Paperclipped does Hazou know approximately how large an area the Fourfold Violet Flame Barrier can cover?
Is it? Doesn't seem all that hard to make seals that lower Awareness and/or Resolve temporarily.
Making her opponents weaker is pretty much analogous to making her stronger.
Please be aware that we're going to be very stringent about what counts as a debuff to satisfy the Doylist reasons behind the buff-stacking limit, namely, keeping combat complexity and related headaches managable for the QMs.
60 | Resolve | |||||
50 | Sealing | Earthshaping | ||||
40 | Taijutsu | Calligraphy | Shadow Clone | |||
30 | Alertness | Athletics | Chakra | Physique | ||
20 | Deceit | Presence | Rapport | Substitution | P.E. Armor | |
10 | Stealth | Empathy | Medknow | Ghost Scales | P.K. Hammer | Living Roots |
60 | Resolve | ||||||
50 | Sealing | Earthshaping | |||||
40 | Taijutsu | Calligraphy | Shadow Clone | ||||
30 | Alertness | Athletics | Chakra | Physique | |||
20 | Deceit | Presence | Rapport | Substitution | P.E. Armor | ||
10 | Stealth | Empathy | Medknow | Ghost Scales | P.K. Hammer | Living Roots | B.R. Impale |
60 | Resolve | |||||
50 | Sealing | Earthshaping | ||||
40 | Taijutsu | Calligraphy | Shadow Clone | |||
30 | Alertness | Athletics | Chakra | Physique | ||
20 | Deceit | Presence | Rapport | Substitution | P.E. Armor | Medknow |
10 | Stealth | Empathy | Ghost Scales | P.K. Hammer | Living Roots | B.R. Impale |
60 | Resolve | |||||
50 | Sealing | Earthshaping | ||||
40 | Taijutsu | Calligraphy | Shadow Clone | |||
30 | Alertness | Athletics | Chakra | Physique | P.E. Armor | |
20 | Deceit | Presence | Rapport | Substitution | Medknow | |
10 | Stealth | Empathy | Ghost Scales | P.K. Hammer | Living Roots | B.R. Impale |
60 | Resolve | |||||
50 | Sealing | Earthshaping | ||||
40 | Taijutsu | Calligraphy | Shadow Clone | Alertness | ||
30 | Athletics | Chakra | Physique | P.E. Armor | ||
20 | Deceit | Presence | Rapport | Substitution | Medknow | |
10 | Stealth | Empathy | Ghost Scales | P.K. Hammer | Living Roots | B.R. Impale |
60 | Resolve | |||||
50 | Sealing | Earthshaping | Calligraphy | |||
40 | Taijutsu | Shadow Clone | Alertness | |||
30 | Athletics | Chakra | Physique | P.E. Armor | ||
20 | Deceit | Presence | Rapport | Substitution | Medknow | |
10 | Stealth | Empathy | Ghost Scales | P.K. Hammer | Living Roots | B.R. Impale |
60 | Resolve | Earthshaping | ||||
50 | Sealing | Calligraphy | ||||
40 | Taijutsu | Shadow Clone | Alertness | |||
30 | Athletics | Chakra | Physique | P.E. Armor | ||
20 | Deceit | Presence | Rapport | Substitution | Medknow | |
10 | Stealth | Empathy | Ghost Scales | P.K. Hammer | Living Roots | B.R. Impale |
60 | Resolve | Earthshaping | |||||
50 | Sealing | Calligraphy | |||||
40 | Taijutsu | Shadow Clone | Alertness | ||||
30 | Athletics | Chakra | Physique | P.E. Armor | |||
20 | Deceit | Presence | Rapport | Substitution | Medknow | ||
10 | Stealth | Empathy | Ghost Scales | P.K. Hammer | Living Roots | B.R. Impale | Mednin |
60 | Resolve | Earthshaping | ||||
50 | Sealing | Calligraphy | ||||
40 | Taijutsu | Shadow Clone | Alertness | |||
30 | Athletics | Chakra | Physique | P.E. Armor | ||
20 | Deceit | Presence | Rapport | Substitution | Medknow | Mednin |
10 | Stealth | Empathy | Ghost Scales | P.K. Hammer | Living Roots | B.R. Impale |
60 | Resolve | Earthshaping | ||||
50 | Sealing | Calligraphy | ||||
40 | Taijutsu | Shadow Clone | Alertness | |||
30 | Athletics | Chakra | Physique | P.E. Armor | Deceit | |
20 | Presence | Rapport | Substitution | Medknow | Mednin | |
10 | Stealth | Empathy | Ghost Scales | P.K. Hammer | Living Roots | B.R. Impale |
60 | Resolve | Earthshaping | ||||
50 | Sealing | Calligraphy | ||||
40 | Taijutsu | Shadow Clone | Alertness | Athletics | ||
30 | Chakra | Physique | P.E. Armor | Deceit | ||
20 | Presence | Rapport | Substitution | Medknow | Mednin | |
10 | Stealth | Empathy | Ghost Scales | P.K. Hammer | Living Roots | B.R. Impale |
60 | Resolve | Earthshaping | ||||
50 | Sealing | Calligraphy | Taijutsu | |||
40 | Shadow Clone | Alertness | Athletics | |||
30 | Chakra | Physique | P.E. Armor | Deceit | ||
20 | Presence | Rapport | Substitution | Medknow | Mednin | |
10 | Stealth | Empathy | Ghost Scales | P.K. Hammer | Living Roots | B.R. Impale |
I... really don't want to sacrifice FOOM xp. I'm okay with multi-threading one SC or maybe even two, but Hazou needs the XP from FOOM. He's regularly going up against S-rankers. I'd rather gain the extra XP and outsource the MARI Seal (which furthers both goals of Hazou growing stronger and pushing Uplift forward).I don't want to pull Hazou's SSA time for this, unless it's the only way to get it done.
But there has been discussion of setting all of our shadow clones to seal research, and researching 7 seals at once. This would be a great way to leverage our Sealing skills, and finally build up a better seal library. If we do this, MARI-seals would be a good candidate for non-SSA research, at least to assess the difficulty/complexity.
I definitly agree that having a Junior Goketsu sealer work on it slowly and carefully is much better than nothing. We should do that if we decide it doesn't make sense for Hazou to do the work himself.
---
Useing Jiraiya's Piller seals and a starting point is brilliant, and I'd compleatly forgotten about those, thank you!
I... really don't want to sacrifice FOOM xp. I'm okay with multi-threading one SC or maybe even two, but Hazou needs the XP from FOOM. He's regularly going up against S-rankers. I'd rather gain the extra XP and outsource the MARI Seal (which furthers both goals of Hazou growing stronger and pushing Uplift forward).
As for the Pillar Seal Veterancy: You're welcome! ^.^
For me, it would depend on the Projects we'd be chasing. I'm okay with splitting one or two, but I would be very hesitant to multi-thread more than that.I'm not saying that I *know* that mass sealing research is the stronger option, but it's another way to increase our power and prepare for fighting S-rankers.
Hey, I charted out some of Hazou's mid-term build plan.
I know we wanted to focus on raising Hazou's combat stats this time around, so this is what I've charted out.
Hazou Build Plan:
- Resolve 62 -> 68 (more FOOM XP)
- Calligraphy 40 -> 47 (eff 50)
- Taijutsu 40 -> 47 (eff 50)
- Bleeding River Impalement 1 -> 10 (halfcost)
- Medknow 10 -> 20 (using Lootbox XP)
- Pangolin Earth Armor 20 -> 30 (halfcost)
- Alertness 33 -> 40
- Calligraphy 47 -> 57 (eff 60)
- ES 50 -> 60
- Mednin 0 -> 10 (unlocks lootbox)
- Mednin 10 -> 20 (lootbox XP)
- Deceit 25 -> 30 (opsec)
- Athletics 37 -> 47 (eff 50)
- Taijutsu 47 -> 57 (eff 60)
And then, since we need a new 10-stat anyway, this is where I say we pick up THing.
It's after we've raised our Calligraphy up to a comparable level to our Sealing Stat, and it's after we've raised our combat stats a sufficient amount.
I like to think with numbers, which makes comparisons like these a bit easier for me.For me, it would depend on the Projects we'd be chasing. I'm okay with splitting one or two, but I would be very hesitant to multi-thread more than that.
Directional Explosives? Sure, we're mostly done, and we're working towards Reusable Rocket Boots anyway.
CATEARS? Sure, let's split a SC for that. It's already been determined to be chunnin difficulty anyway, and we have a ton of veterancy.
Jiraiya's Pillar Seals? Not top priority, throw that to a junior Sealmaster.
Longer Duration Daybrights? Not top priority, throw that to a junior Sealmaster.
Hey, I charted out some of Hazou's mid-term build plan.
I know we wanted to focus on raising Hazou's combat stats this time around, so this is what I've charted out.
Hazou Build Plan:
- Resolve 62 -> 68 (more FOOM XP)
- Calligraphy 40 -> 47 (eff 50)
- Taijutsu 40 -> 47 (eff 50)
- Bleeding River Impalement 1 -> 10 (halfcost)
- Medknow 10 -> 20 (using Lootbox XP)
- Pangolin Earth Armor 20 -> 30 (halfcost)
- Alertness 33 -> 40
- Calligraphy 47 -> 57 (eff 60)
- ES 50 -> 60
- Mednin 0 -> 10 (unlocks lootbox)
- Mednin 10 -> 20 (lootbox XP)
- Deceit 25 -> 30 (opsec)
- Athletics 37 -> 47 (eff 50)
- Taijutsu 47 -> 57 (eff 60)
And then, since we need a new 10-stat anyway, this is where I say we pick up THing.
It's after we've raised our Calligraphy up to a comparable level to our Sealing Stat, and it's after we've raised our combat stats a sufficient amount.
Ironically, the comment immediately after it is you saying you agree with it 100%okay so I've shared some sample build sheets for Hazou a few times but I think it will probably be easier for most people to read the progression by text so I'm going to put my preferred path here. We all want a lot of things for him. I strongly want combat and socials, as do others, we want calligraphy for him, some people want biosealing, etc.
Hazou Mid-Term Build Path:
Phase 1:
Boost Resolve. Pretty straightforward.
Resolve -> 68 (516 XP)
Phase 2:
Goal is Alertness 50. I've found this to actually be more efficient than Alertness 49 in many regards, and we'll want this to be a stat higher in our pyramid regardless so I'm not concerned with it taking up a 50 rather than a 40. I would strongly suggest supporting this with socials. We don't all agree on which socials we want at which AB, these are just my choices but could be switched out for other socials. I'm also tossing in MedNin 10 so we can start reading the notes for Biosealing, should we pursue it.
MedNin -> 10 (55 XP)
Empathy -> 20 (155 XP)
Presence -> 30 (255 XP)
Alertness -> 50 (714 XP)
Phase 3:
By now Hazou should contend with non-social-spec chuunin in social combat, having effective 30 or above in 4 different social skills, and with MARS/hax he is an elite chuunin fighter, so we can trust him not to be useless in e.g. future Daizen or Hyena fight situations bc he goes last. Now we bump Calligraphy for Sealing gainz
Calligraphy -> 49 (405 XP)
Eff. callig 52 approximately corresponds to Sealing 78. With max prep (+16), it corresponds approximately to Sealing 102.
Phase 4+:
Now we branch out and make Hazou good at whatever we want before prioritizing raising the Capstone. The order isn't super important here so long as you're raising supports before changing ABs. I think once we get to this part it'll mostly be playing it by ear as this is months away in-universe.
As of right now, I say more socials and combat skills, as Mari begs us recommends so here's an example order. If we've got banked Medical XP and we want to bring them all the way to 30 just boost some jutsu to support it. Pretty much all of Hazou's Earth jutsu are useful at any AB including lower ABs and bumping the jutsu would be helpful.
Intimidation -> 10 (40 XP)
MedKnow -> 20 (155 XP)
Rapport -> 30 (255 XP)
Athletics -> 49 (522 XP)
Taijutsu -> 49 (405 XP)
CR -> 39 (630 XP)
Presence -> 39 (315 XP)
Rapport -> 39 (315 XP)
....
and so on. Just raise useful things to the X9. We get more immediate mileage out of them and it only takes a little more to make them the next AB when we want to start raising top stats.
I've done the analysis already in this thread, but Taijutsu 49 and Ath 49 along with Alertness 50 let Hazou hang with jonin. Unfortunately it does not let him reliably beat them, it's still a toss-up and if they have more FP than Hazou he'll probably lose. Hopefully we'll have some better sealing tricks by then or something, otherwise we will need to move combat stats up another AB.
Closing Thoughts:
- I think our goal should be to get all the social skills besides maybe Intimidation to at least 30 before trying to raise the Capstone. I would really like Presence 40 for characterization reasons and because it, alongside Rapport, is how a lot of our current plans want to be approaching a lot of social situations and we're just not skilled enough to pull it off. It would give us the chance to actually manage to do the social things we want successfully. It may also be tied to Aura but let's not bank on that.
- We may also consider eventually raising Bleeding River Impalement to 40 or 49 such that if Hazou is in another Hyena situation he has an AOE to take out a ton of scrubs at once, as that would let him target 5 zones and with Boost hit for (49 + 6 (boost) + 1 (ACE boost bonus)) = 56 without even spending any FP. MARS debuffs also make enemies worse at dodging this attack so Effectively it could essentially be hitting in the 60s without any FP, which won't cut it against jonin but is perfect for taking down many genin and chuunin at once. It's also a half-costed attack due to ES which is very nice. It is chakra expensive so good CR (39 along with ACE is probably enough) would be needed to ensure he can use it without being too low to finish off the rest.
- Should we want Biosealing, Carving 30 will have to slot in somewhere.
- Another fun idea: Go for CR 49. With ACE and using Noburi to overcharge we are pretty much guaranteed able to Summon Cannai, for a medium consequence (~770 CP for a single Summon). CR is double cost so this is really slow, sadly, but c'mon it's Cannai, it would be fun and cool.
- Eventually, we will want to raise Sealing to 60 and then above Resolve into the 70s. That is the ultimate goal of Detour 1, but I think it is absolutely vital we take some time to fix up his build first. We already have S-Rank sealing to mess around with in the meantime, and once Hazou is at jonin level after doing these steps we can take Sealing to god-levels.
To be clear I didn't necessarily mean debuffs. For example, if we give her anti-ninjutsu seals like Jiraiya's fire absorbers, that makes her stronger compared to ninjutsu users than she would be without them, because they're not as capable of hurting her or defending themselves.Please be aware that we're going to be very stringent about what counts as a debuff to satisfy the Doylist reasons behind the buff-stacking limit, namely, keeping combat complexity and related headaches managable for the QMs.
Not ROTP, but I'm also interested in medknow/nin and TH. You need the first two for the biosealing stunt. The latter is needed for the Minato seals beyond MS8. We don't have a pressing need for those right now, but it likely unlocks a new sealing medium, seals that are chakra constructs. Hopefully gets around the need to cut people open for biosealing.Why Mednin/know? is it mostly because we have lootboxes so they can be cheap pyramid-support, or do we have other plans?(also, how do lootboxes work mechanically?)
Why do we stop raiseing our IN skills at on 7s? does the IN bonus count for the skill pyramid?
Why TH? dosen't it require a stunt, thus making it abnormally expensive? Hazou has more sealing projects than he has time for already, so learning a new research skill seems odd. THing seems like a skill we would either try to max to rediscover Flying-Thunder-God, or ignore, not a pyramid-suppourt skill.
Wouldn't a half-costed Earth jutsu be better? It would let us spend more xp on Enhanceing our strengths and bolstering our weaknesses, rather than trying to add another niche specialty that relies on spending time we don't have.
I'd Like to see presence in here: Hazou is really speech-y, and convincing people of our worldview is really high-impact. It seems worth investing in. Maybe raise deceit right away instead of Earth Armour(similar xp cost, because Deceit is halfway to the next level), then raise Presence as step 12, where Deceit currently is?
Biosealing
Also true. They're free up to 30 more or less (though you still need to pay for 10s/20s supports.)
You spend a training block of 3 hours to get a chunk of xp per day. Reading from the same author decreases their value so it goes from 4/day to 3/day to 2/day to 1/day for Hazou.
It does count as a new AB, yes. Imo we should just go to the 9s anyways though.Why do we stop raiseing our IN skills at on 7s? does the IN bonus count for the skill pyramid?
To do Minato notes past the 8th seal
Yup. 250 big ones just for the stunt and 3 months to learn it.dosen't it require a stunt, thus making it abnormally expensive?
I agree with you here.I'd Like to see presence in here: Hazou is really speech-y, and convincing people of our worldview is really high-impact
Why do we stop raiseing our IN skills at on 7s? does the IN bonus count for the skill pyramid?
Why TH? dosen't it require a stunt, thus making it abnormally expensive?
Honestly, I just got bored and needed something to do. I'll check it out later today to compare. I'll probably edit mine to be more in line with yours (I'm really, really concerned about Hazou's lack of combat stats).
We can test on chakra beasts. Oro just likes using humans. And Hazou's absurd Sealing means he can master stuff very quickly. I think it's a neat trick that can do very good things for us.Why do you maniacs all want biosealing? It seems like a really bad fit for a non-psycho, and while we can try to find workarounds, we won't be getting nearly full efficacy
Also, we live in Leaf.
Basically everybody, including some of our actual family, think Hazou is insane or unstable. He's already known as "the Mad Lord".
Hazou is noticeably traumatized and highly unpredictable, and has a reputation for reckless invention and narrowly getting away with treason
…
Leaf has had one prominent biosealer, Orochimaru. If it becomes known that Hazou is following in his footsteps, we're going to destroy a lot of trust and goodwill. No matter what we say people will look at us like the next Orochimaru waiting to happen.