Voting is open for the next 1 day, 1 hour
Stunning 8K-resolution granite telescope
In honor of the Snowglobe-lution, it's half-off on all rope
Akatsuki's self-awareness, loving parents, harmless fun
The backlash to the backlash for treason that's just begun

There it is again, that funny feeling
That funny feeling
There it is again, that funny feeling
That funny feeling

Tsunade's Sunny pop-up shop, Hiashi Hyūga's face
Discount Dragon agitprop, Panda's take on race
Gallant necromancers, easy answers, third world war
The whole world at your fingertips, the snowstorm at your door

The live-action Child King, old scheming Ritsuo
mumble-thousand years of this, seven more to go
Clanhead Karaoke, grieved Ōnoki, ships that sank
A toy shop at the test range, a seal failure at the bank

There it is again, that funny feeling
That funny feeling
There it is again, that funny feeling
That funny feeling

Iccha Iccha's terms of service, going for a ride
And obeying all the phallic laws in Jutsu Wars: PI
Full agoraphobic, losing focus, cover blown
A book on getting better hand-delivered by a clone

Total disassociation, fully out your mind
Searching for Forbidden Lore, hating what you find
That unapparent winter air in early fall
The quiet comprehending of the ending of it all

There it is again, that funny feeling
That funny feeling
There it is again, that funny feeling
That funny feeling

Hey, what can you say? We were overdue
But it'll be over soon, you wait
Hey, what can you say? We were overdue
But it'll be over soon, just wait
Ba-da-da, ba-da-da, ba-da-da-da-dum
 
I've been thinking that it might be smarter to try and see if we can get any genjutsu from the Sasuke instead of ninjutsu. They might not be so attached to any they might have because the sharingan can normally just no sell them. This would also hopefully be enough to push Mari over into S-rank. If we can get her to that level faster we will be in a much stronger position for future treason or fights with demi gods
Did we ever follow up on her plight about needing a morally acceptable method of developing new genjutsu? IIRC there were a few workable ideas; like making a shadow clone, testing, and then draining it of chakra or using her memory-erasing ability to prevent it from transferring the traumatic memories. But I'm not sure we ever actually suggested any of them.

Actually, hmm... Are there any techniques or seals which can immediately and massively disrupt active ninjutsu effects? Those could potentially prevent shadow clone memory transmission.
 
Did we ever follow up on her plight about needing a morally acceptable method of developing new genjutsu? IIRC there were a few workable ideas; like making a shadow clone, testing, and then draining it of chakra or using her memory-erasing ability to prevent it from transferring the traumatic memories. But I'm not sure we ever actually suggested any of them.

Actually, hmm... Are there any techniques or seals which can immediately and massively disrupt active ninjutsu effects? Those could potentially prevent shadow clone memory transmission.
I don't think we came to a moral consensus on that. There's a lot of people who find that morally repugnant (since SCs are Sentient and you are basically torturing and then killing them repeatedly if the memories are lost every time)

Maybe he can give us advice on who Mari can test on though or something.
because the sharingan can normally just no sell them
...do you think Mari could safely test things on Sasuke?
 
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Did we ever follow up on her plight about needing a morally acceptable method of developing new genjutsu? IIRC there were a few workable ideas; like making a shadow clone, testing, and then draining it of chakra or using her memory-erasing ability to prevent it from transferring the traumatic memories. But I'm not sure we ever actually suggested any of them.
The memory-erasing ability carries a price. Not something you want to pay for practice.
 
Interlude: Honoka's Important Lessons, Part 3
Interlude: Honoka's Important Lessons, Part 3

"It's my turn!" Noburi said, his voice filled with exasperation.

"It is not! Your turn was this morning. There's a sheet, and this is my slot," Mari said.

"This was supposed to be my slot," Haru said. "Someone scratched my name out and wrote over it." He sent a fulminating glare at Mari.

"You sent me on errands this morning!" Noburi snapped at Mari, ignoring Haru.

"What's your point?" Mari's smugness was sufficient to make her a serious contender in the next election for mayor of Smugton.

"You stole my slot, so I should get this one."

"Pfft. As if."

"But we didn't have time to finish the circulatory system yesterday," Noburi said, a hint of a whine creeping in. "We had to leave off right in the middle."

Kaori walked up to the edge of the training field and sat down next to his wife. He unwrapped the napkin full of warm meat pastries he'd been carrying and offered her one. She took it with a whispered 'thanks' but didn't look away from the argument.

"What's happening?" Kaori whispered.

"Shh!" she said, nibbling on the pastry. "I don't want to miss it."

"Pah," Mari sneered, dismissing Noburi's complaint with a magnificently dismissive wave of dismissiveness. "It's noon, it's my name on the sheet for noon, and I'm your Clan Lady. Your Clan Lady—that's me, by the way—says to hush yourself and go sit down."

Throughout the conversation, Noburi had been working hard on his mastery of the Kill You With My Brain Technique. Fortunately for Mari, his mastery was lacking. Instead, he merely glowered at her and stalked to the edge of the field, plopping down cross-legged on the blanket next to Aoi and Kaori. He continued glowering at his former teacher.

"Yeah, he might be willing to fold up like a wet noodle, but I'm not," Haru said, folding his arms. "This was my slot and you scratched my name out so you could steal it."

Mari turned her nose up and sniffed. "I have no idea what you're talking about. That slot had been scratched out when I got there."

"Yeah, because that's believable," Haru said with a snort.

"You mean you didn't scratch your name out, Uncle Haru?" Honoka asked, breaking her silence for the first time. She had been looking back and forth between the various arguing grownup throughout the discussion.

"Of course not!" Haru said grumpily. "Why would I do that?"

Honoka ducked her head. "I thought maybe you were busy with something more important."

Haru dropped to one knee, leaning one elbow on it so that he could lean close to Honoka. "Of course not, Little Sparrow. This is very important."

"No matter what slander you might be throwing around, it's still not your slot," Mari said. "My name is on the sheet so this hour is mine." She hesitated. "Besides, you're way too violent. No grace, no elegance, no finesse."

"I fight to win!" Haru snapped, standing up and rounding on Mari. "Screw finesse. Finesse doesn't win fights. Violence wins fights, and the faster the better. That's what a fight is—violence appropriately applied."

Mari sniff carried with it a wealth of the very essence of derision. "Oh, please. You're getting by on physique. Your form is garbage and you're covering it—barely—with power. That will only carry you so far."

"Yeah? At least I'm not wasting time on that bullshit Goddess Picks the Flowers form!" He posed in mockery, one wrist pressed to his forehead like a fainting maiden and the other held daintily in front of himself. He pressed thumb and finger together and drew it back as though picking up a piece of paper, or a blade of grass. "Oh! Woe is me! I am so delicate and full of finesse!" He dropped into a backbend, then walked over backwards, kicking his feet back and forth like a dancer. "Oh, la! Finesse!" He walked back to an upright position, sneering and completely ignoring the way that Honoka was breaking down in laughter.

Mari rolled her pale gold eyes. "Sage's bristly beard...could you at least know what you're talking about before you try to mock it? It's not like that"—she mimed the thumb-and-forefinger grab he had used—"it's like this." She closed her entire hand, thumb still touching forefinger so as to leave an oval space, with all fingers pressed together. "It's not literally a flower-picking move, it's—" She broke off, glancing down at Honoka and then back. She used her free hand to touch her own throat, keeping it casual as though scratching an itch.

"Bah," Haru said. "A leopard strike will do the same thing but it's easier and more powerful."

"And completely unadaptive. You can pick flowers everywhere. Joints, nerves, fishhooking."

"Even if I were willing to grant that nonsense, which I'm not, it's an advanced form."

"No, it's an excellent training exercise that builds control, precision, and footwork. Later on it turns into an advanced form, and one that is much more effective than that sweaty and obvious clomping around that you call a style."

"Excuse me?" Honoka said uncertainly. "Uncle Haru? Aunty Mari?"

Both of the senior ninja looked down at the little girl they had completely forgotten was standing there.

"Yes, sweetie?" Mari asked.

"You guys are fighting again." Honoka's eyes were big and she was clutching her hands together.

Mari and Haru exchanged guilty looks and both took a knee so they could be on the same level as the child.

"We're not fighting, sweetie," Mari said. "We're having a discussion, and a disagreement."

"Your disagreement sounds a lot like fighting."

Haru snorted. "Sparrow, if Aunty and I ever start fighting, you'll know it."

"Really?"

"Mm-hm. You'll be able to tell by the trees being torn down and the earth being torn up."

"And the ghosts of the dead being summoned!" Mari said, wiggling her fingers at Honoka in spooky fashion. "And the dragons rising up to serve as our battle steeds!"

Haru shot Mari a warning look and she nodded in concession. Talk of dragons wasn't on the table in the Gōketsu household anymore. Not after everyone had seen what it sometimes did to Hazō.

"That sounds neat," Honoka said, her voice awed. "But scary."

"Don't worry, little one," Mari said, smiling. "We only do those things when we're fighting for real. Haru and I are just having a disagreement."

"When the kids at school have disagreements, sometimes we play rock-tag-kunai for it," Honoka said. "Maybe you could do that?"

The two 'adult' ninja looked at each other warily, then shrugged.

"On three?" Haru asked, raising one fist in preparation.

Mari nodded. "One, two, three!" She threw her hand out, palm flat to symbolize an explosive tag. "Hah!" She slapped it down atop the fist that Haru had thrown then brought her hand violently back, fingers miming an explosion. "Mine!"

Haru glared at her. "Fine. But I go next." He stood up and stomped over to the blanket, dropping down next to Noburi.

Noburi unsealed a bowl of popcorn and passed it over, whispering, "I think she cheats, but I don't know how."

Haru grumbled.

On the field, Mari was ignoring the byplay. She dropped down into seiza and gestured for Honoka to do the same next to her.

"Are we doing Goddess Picks Flowers again today, Aunty?"

"We are indeed, sweetie. Now, show me your plucking hand." She watched Honoka form the basic hand position of the form and nodded. "Good. Okay, let's start."

At the edge of the field, Haru grumbled, "I still say it's a stupid way to teach taijutsu."





Voting remains closed unless @Velorien reopens it.
 
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Short one today because I don't have a lot of zoom in the tank and this evening I'm going to a Superbowl party with friends. Happy Sunday, everyone.
 
Short one today because I don't have a lot of zoom in the tank and this evening I'm going to a Superbowl party with friends. Happy Sunday, everyone.
As an indirect consequence of this post I have now learned about Zoom Tanks, pairs of remote control toy tanks designed to duel with each other using infra-red turrets. Sometimes, life is unexpectedly wonderful.
 
docs.google.com

hazou x9 sample


I made an updated doc for Hazou's build, to take a look at what it would take to move his important stats to X9s (IE, Taijutsu 49, Rapport 39, that sort of thing.) The idea behind this is to maximize a skill without raising the AB, for pyramid purposes. None of these sheets account for Notes XP at all, and they only somewhat account for Pang and Yamanaka XP, but I don't think the total time taken will change that drastically. Here's a breakdown of each tab:

End of Detour 0: This is what we're leveling next, more or less. We want to raise Resolve again, which means building up the pyramid to support the capstone. By the end of Detour 0, we will have 3 50s and can raise Resolve into the 60s.

Main 3 Combat: This portion focuses on raising Hazou's Taijutsu, Athletics, and Alertness to 49, as well as raising some socials as support stats (Rapport, Presence, Deceit, Empathy.) This will make him substantially less squishy in the field. With Sealing buffs + the rest of his kit, he is competitive with low jonin (not that I'm exactly eager to throw him into that meat grinder.) In Leaf, without his fancy seals etc he will seem like a competent Chuunin instead, albeit one who can Summon and who is known to be an exceptionally good Sealmaster. This is ~240 days out at max FOOM (without even accounting for the likely scenario where we use some SC hours to research 2+ seals at once.) Better hop on those resolve buffs ASAP.

D0 to X9: The main idea of the spreadsheet, this is a majority of Hazou's useful kit raised to an X9. At this point, he would not only be a low-jonin combatant, but a strong social spec as well (high chuuninish.) He would be a mid-genin medic and fully an S-Rank sealmaster with Calligraphy that high. This is not soon, though. 7500 XP is at least 500 days out from being pretty decent at most things (Combat, Socials, Research, etc.)

D0 to X9 plus Proposed Stunts: This is essentially the previous entry except with a few hundred XP of stunts tacked on. The ACE stunt is already canon, so we should get that one. +2 to max boost and +5% to max chakra. The other two, Iron Nerve Socials and Clan Head Training, may or may not be implemented/available as they are on the sheet. IN socials seem fairly likely to function as listed (+3 to social rolls) but it's not clear we will have them by then. Clan Head Training I'm even less sure about. It was IIRC a proposed stunt from Paper that lets you add Presence AB to other social rolls, which may or may not be implemented now that he's a QM. As a prerequisite you, obviously, need Clan Head training, something Hazou didn't receive growing up. He's received Mari's counsel since then, but she is mostly improvising everything she does when it comes to politics, so she may not qualify as a teacher for this stunt. Hazou has also been a Clan Head for long enough that maybe he's picked up the skill on his own, but maybe not. It's possible we could learn it from another clan head if it is indeed canonized. Sasuke even volunteered to show Hazou how to be a 'real' clan head that one time, maybe he could teach Hazou.

X9 to end of Detour 1: This shows the jump from the X9 benchmark to getting 3 60s so that Resolve can be raised again (or Sealing if we opt to do it that way instead.) Roughly half of this is just raising Sealing to 60, and another quarter is getting Earthshaping to 60. We may opt for a different 60, I'm just going with this one since it seems likely we will need it for the Great Seal. Takes the same time either way.

Detour 1, no X9: This tab is an example of finishing Detour 1 without focusing on getting the X9 benchmarks and just stopping at 0's for the pyramid. It's about 2000 XP faster, or ~140 days faster. This is significant, but Hazou is noticeably much weaker in this scenario in both socials and combat. Additionally, while we would get to Resolve 77 faster (if indeed we make Resolve the Capstone instead of Sealing) it would take longer to raise everything up compared to when it's all already at X9 and ready to be bumped to the next AB. Accordingly, I think this only actually saves a month or two at most. I personally think it's worth it to have the better stats earlier, but that's just me. We can also do a hybrid strategy. Raise certain things to X9 but not every single thing I included in the example. I would at least like to do the combat stats though, and some socials would be nice too.
 
Noburi unsealed a bowl of popcorn and passed it over, whispering, "I think she cheats, but I don't know how."
Mari: It's simple: any self-respecting ninja is going to cheat by reading their opponent's hand and predicting what they're in the middle of throwing. All I need to do is cast a teensy tiny genjutsu that makes it look like I'm playing kunai and Haru will go for rock without batting an eye!

Haru: Of course! You do realize, Mari, that all I need to do now is play whatever matches your genjutsu move instead of trying to beat it, right?

Mari: Well, that would indeed work very well if I obligingly kept my strategy the same from now on, but it's just as easy for me to play rock while making you guess kunai. You won't be able to beat me until you can out-think me.
 
KAGOME: I always pick explosive. Don't see why anyone would pick anything else.

HARU: ...because it loses to kunai?

KAGOME: *holds up explosive* You sure about that?
 
Isn't Mari training a bunch of genin now? Were her eyes ever gold while we were missing nin? Might be able to map it out to a certain emotion, if so...
 
Just ask the artist to make sure the eye color is easy to change on your end and then change it every new update :V
 
I don't think we came to a moral consensus on that. There's a lot of people who find that morally repugnant (since SCs are Sentient and you are basically torturing and then killing them repeatedly if the memories are lost every time)
I don't think that's a consistent stance - normally (Snowflake's special circumstances aside), SCs are just the same person as whoever made them. Since that person consented to having a fork of themselves spun off, briefly tortured, and then ended without transmission of memory, there's no moral issue. It's almost exactly the same thing as consenting to testing with their main body followed by erasure of the traumatic memories.

If you lean hard into continuity identity, then it's different. But if you lean hard into continuity identity, popping and reforming a shadow clone also kills a person, even if the memories are retained. So you'd probably be quite perturbed by the many murders caused by the FOOM training regime.

...do you think Mari could safely test things on Sasuke?
Probably wouldn't work. The target needs to have normal reactions to the genjutsu, otherwise how is the testing going to help for improving it for field use? If Sasuke can no-sell it, that tells Mari little about how someone without that bloodline will react.

The memory-erasing ability carries a price. Not something you want to pay for practice.
I don't remember the full plan that was suggested. Only that it was a combination of things that, at face value and assuming the assumptions were right, appeared to solve the problem.
 
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I don't remember the full plan that was suggested. Only that it was a combination of things that, at face value and assuming the assumptions were right, appeared to solve the problem.
Are you sure about this? I don't think we know of anything that disrupts SC memory transfer except TLitF. That's not something that we can use at a whim.

Draining the SCs of chakra won't do it, they'll just pop and transfer normally. I expect it'll be the same with any ninjutsu disrupting effects. There's no reason to think memories wouldn't transfer.

I'm not sure if memories transfer properly if Prime leaves the Path that the Clone is on. @eaglejarl @Velorien @Paperclipped want to weigh in? If Hazou has an active SC when he Reverse Summons does he still get the memories when it pops? Is it the same if he's on the Seventh Path and returning to the Human Path?

I imagine it depends on when exactly the clones pop. If they do so a split second before Reverse Summoning, the memories should transfer fine. If they do so afterwards, there might be nowhere for the memories to go.
 
Are you sure about this? I don't think we know of anything that disrupts SC memory transfer except TLitF. That's not something that we can use at a whim.

Draining the SCs of chakra won't do it, they'll just pop and transfer normally. I expect it'll be the same with any ninjutsu disrupting effects. There's no reason to think memories wouldn't transfer.

I'm not sure if memories transfer properly if Prime leaves the Path that the Clone is on. @eaglejarl @Velorien @Paperclipped want to weigh in? If Hazou has an active SC when he Reverse Summons does he still get the memories when it pops? Is it the same if he's on the Seventh Path and returning to the Human Path?

I imagine it depends on when exactly the clones pop. If they do so a split second before Reverse Summoning, the memories should transfer fine. If they do so afterwards, there might be nowhere for the memories to go.
I went back and read over the discussion. A summary:

Only way currently known to disrupt memory transfer is TLitF, which has severe downsides.
Have a SC use TLitF? Does the memory loss transfer?
Moving between paths disrupts clones but not memory transfer. Same situation for draining a SC of chakra.
Develop a seal or jutsu that disrupts chakra techniques and connections, disrupting clone memory transfer before it can occur. Downside: plausibly a way to permakill summons with all the Consequences entailed by the existence of such a technique.
Alternatives to torture? Alternative states of mind which are comparably disruptive or stunning in combat?
Figure out how to put that Great Seal stuff into a genjutsu? It hit Hazou spectacularly hard, maybe that's replicable for someone without his bloodline.
 
Tower ninjutsu proposals
More suggestions for Tower seals and especially jutsu are always appreciated.
Many of these are lifted from suggestions I've already given, especially if they got a thumbs up.

Tower Jutsu Suggestions:

Earth:

1: Earth Dragon Rupture - A powerful, chakra-intensive AOE attack where the caster slams Earth Chakra into the ground, rending the ground apart and launching shrapnel in every direction, shredding whatever is caught in the blast, friend or foe. Hits caster's zone and zones adjacent to caster's zone, Weapons: 2, +AB to attack roll. Requires Journeyman Stoneshaper.
Use case: Strong AOE attack.

2: Mud Flow River - A variant of one of Hiruzen's signature attacks donated by the Sarutobi, this jutsu turns a line of zones into a sticky trap of mud that requires an Athletics check to escape if struck. The line does not need to originate from the user but must originate within one zone from the user. Physical skills take a penalty while trapped and anything trapped cannot Substitute out. Entering this zone while the jutsu is still active will require an Athletics check not to get stuck. The user will not get stuck in the jutsu. Additionally, the infused Earth is highly conductive to Lightning chakra. Requires Journeyman Stoneshaper.
Use case: Trapping enemies and zone control.

3: Heaven Reaching Pillar - The user creates a large pillar with a rapid speed. The pillar speed is sufficient to propel the user or targets forward or into the air (fall damage applies where applicable) as well as intercept attacks. Can be used on allies to launch them away from an attack. This technique is used to quickly traverse and change up the battlefield, or escape in a pinch. The speed and mass of the technique greatly brings up the chakra cost. Requires Journeyman Stoneshaper.
Use case: Movement, escape, defense, and battlefield control.

4: Boulder Crash - Akin to an inferior version of the Akimichi Human Boulder technique, this Earth jutsu encases the caster in rock and propels them forwards swiftly. The user is heavily armored (ablative) against attacks while in this state, and can quickly cross zones by rolling, for as long as they maintain the jutsu. Enemies and constructs in the path of the jutsu will take damage if unable to dodge. However, this technique can only provide propulsion in the direction of casting and is unable to deliberately move in other directions after the initial cast. Additionally, the disorientation from rapidly spinning can leave the user dizzy when the technique ends. Requires Apprentice Stoneshaper.
Use case: Movement and escaping unwinnable fights.

Lightning:

5: Chaos Bolt - A very powerful and expensive attack capable of downing whole battalions if given the chance to ramp up. A haphazard blast of lightning leaps from the user's fingers, gaining strength as it jumps from target to target, jumping up to Effect times. For every jump, make a new attack roll and add (Effect x Jump number) to the attack roll. For example, after striking once, the jutsu would jump and gain (Effect x 1) to the attack, and then (Effect x 2) on the next jump. However, if an attack roll misses or there are no valid targets, the jutsu ends. You cannot pick the same target twice in a row, requiring an additional target in between attacks, such as your own earth clone or another enemy, and the target must be within 1 zone of the previous attack. Requires Master Boltbinder.
Use case: Capstone attack for ninjutsu specs or anyone with good reserves.

6: Bloodshock - The user overloads their muscles with lightning chakra to make themselves faster and stronger, at the cost of taking stress per round while the jutsu is maintained from internal damage. Taijutsu, Athletics, and Melee Weapons (as well as any other physical skills per QM judgement) gain a large bonus for the duration of the jutsu. They also gain the Aspect "Fast as Lightning" for the duration of the technique. Requires Apprentice Boltbinder.
Use case: Beating ass

7: Starlight Dance - The user moves so fast they leave shimmering trails of light behind them for as long as the jutsu is active. The user gains a bonus to Athletics, and can cross more zones with the Sprint Action. However, because they are moving so fast, they also gain the Aspect, "Oh No, I'm Flying Blind" and a malus to attack rolls while this jutsu is active. They also gain a malus to stealth. This jutsu can be maintained for long durations, allowing for high speeds over longer distances to bear priority messages or get ahead of a target. Using it in this manner may result in a narratively driven Physical Mild from exhaustion. Requires Apprentice Boltbinder.
Use case: Movement and escape

8: Assassin Blast - A fast, tracing, arcing blast of lightning that is quick enough to track a Substituting target. When rolling to attack with Assassin Blast, roll ((1/2) * Assassin Blast Roll vs. Target Substitution). If the Substitution roll is tied or less, the target does not add the Substitution bonus to their Athletics roll. Requires Journeyman Boltbinder.
Use case: Attack

Wind:

9: Whispering Death - Tiny streamers of needle-point air writhe forward in the air, piercing a target designated at the time of casting. This jutsu will hunt its target until it runs out of chakra, the caster dispels it, or the caster falls unconscious. Until then, it will attack its target once per round, independently of the caster's actions. This means the caster can summon another Whispering Death every round, allowing them to attack in tandem with each other, so long as the caster can afford it. Each Whispering Death rolls the attack roll independently. They can also move up to 1 zone per round, but otherwise cannot perform any other actions. Has Weapons: 1. Requires Journeyman [Wind stunt]
Use case: Attack

10: Sky Attack - The sky itself pools together into spears and slams into the earth, attacking a zone with Weapons: 2. The spears are nearly invisible and require a careful ear or other sensory skills to detect. Roll (Enemy Alertness vs. Sky Attack). If Alertness ties or is lesser, Sky Attack gains + (3 x Effect) to the Attack Roll. Requires Journeyman [Wind Stunt]
Use case: Attack

11: Vacuum Hammer - At the caster's bidding, air near the target rushes away as more flows in and slams the target. +Effect to the attack roll. If any stress is inflicted, roll (2/3 Vacuum Hammer vs. Target Physique). If Vacuum Hammer ties or wins the roll, the target is involuntarily moved one zone of the caster's choosing. If movement into that zone is obstructed by a construct such as a wall, they take (Effect) stress instead. Requires Apprentice [Wind Stunt].
Use case: Attack and battlefield control

12: Blade Aura - A whirling tempest of razor sharp wind encircles the caster, making approaching them risky at best, and deadly at worst. The caster gains an aspect, "Cloak of Knives" and Taijutsu/MW both increase their Weapons Rating by 1. The user gains a tag for Cloak of Knives when: The user enters melee range against a combatant, a combatant enters melee range against the user, or they start their turn in melee range of a combatant. Finally, when an enemy successfully deals Stress at melee range, (⅓ x Effect) Shifts of Stress are inflicted back at them, rounded up. Requires Journeyman [Wind Stunt].
Use case: Buffing, and generally making yourself a less desirable target in melee.

Fire:

13: Walking Wildfire - The user's feet ignite in flame. As a supplemental on their turn, they may ignite the zone they're standing in, creating an Aspect related to being on fire. The user gets two tags on this aspect every turn, and may use both on the same roll. The bonus for these tags is based on Walking Wildfire's AB. The user is unaffected by walking on fire for the duration of this jutsu but can still be damaged by fire attacks. Renders stealth impossible in most situations. Requires Apprentice [Fire Stunt].
Use case: Situational fire immunity, battlefield control, tag generation.

14: Fire Globe - The user conjures many globes of Katon energy that fly at anyone who enters the Zone the globe is in, bursting explosively on contact. This is a single target attack. Will not target the caster but allies can still trigger it. Can place Globes up to 2 zones away from initial cast. Last long enough that they can be placed and hidden ahead of a battle. Requires Apprentice [Fire Stunt].
Use case: Ambushes, zone control.

15: Lances of the Firestorm - User creates (Effect x 2/3 rounded up) hovering lances swirling around the user and lashing out at targets in range. Grants the Aspect "Halo of Doom" while the jutsu is active. The user can use a standard to melee attack with the Lances, adding (# of lances * AB) to the attack roll. Success or failure, this destroys a lance. Alternatively, the user can attack with Taijutsu or Melee Weapons, adding (# of lances * AB) to the attack roll. Success or failure, this destroys a lance. Requires Journeyman [Fire Stunt].
Use case: Attacking and counterattacking

16: Life Kindling Flame - The user conjures and maintains a small cruciform flame between their palms. The flame color and heat change in response to the technique sensing and reacting to other heat signatures, allowing the user to trace heat sources over a decent distance. This tracking ability scales with the user's skill in the technique. It ignores the user by default, but with sufficient skill, can also ignore nearby allies. This technique has an especially potent reaction to Fire Chakra, sensing it from much greater distances. Requires Journeyman [Fire Stunt].
Use case: Tracking, sensing, intelligence gathering.

Water:

17: Ocean Shroud - A watery miasma encircles the user, forming a strange afterimage that can lash out or intercept attacks. This requires a Supplemental to maintain every round. The user gains the aspect "Water Shadow" and (1/2 * Effect) tags on this Aspect per round, all of which may be used on the same roll, but they may not be passed on. Additionally, when the user defends with Athletics, they may add Ocean Shroud (Effect) to the roll. Any remaining stress then fills Ocean Shroud's stress track. If Ocean Shroud's stress track is filled, the jutsu is destroyed and any remaining stress is directed at the user. However, Earth and Lightning based attacks are treated as having a Weapons Rating of +2 of their normal value. Fire jutsu are treated as having a Weapons Rating of -2 of their normal value. Requires Journeyman [Water Stunt].

18: Cresting Wave - A miniature spiraling spout of water emerges beneath the user, lifting them from the ground and carrying them swiftly across the battlefield. The user gains the aspect "Personal Typhoon" and gains a tag for it once per turn. The user may cross up to (Effect / 2) Zones as a supplemental, instead of 1. When the user enters a new zone on their turn, add (Effect) to Attack Rolls made in Melee Range for that turn, as the Cresting Wave crashes into their opponent. Exiting and re-entering the zone counts, if they have the movement for it. Entering a zone with an aspect related to being on fire will extinguish the zone. Requires Apprentice [Water Stunt].

19: Splashing Manta Strike - The user suffuses themselves with the watery form of a Manta Ray, bounding towards a cluster of enemies up to 2 zones away and cutting through them with the fins of the Manta Ray as the user enters the zone. You cannot target the zone you are currently in. You may opt to roll Taijutsu for the attack roll instead of Splashing Manta Strike's level. The user gains two tags for every enemy targeted by the attack (so however many enemies are in a zone), up to eight tags. The bonus for the tags is based on Splashing Manta Strike's AB, and can be passed to teammates, or used on the attack roll (multi-taggable). The user gains an additional tag for any fire-related aspect active in the zone they attack and enemies cannot invoke fire-related aspects against the user or use them defensively against Splashing Manta Strike until the start of the user's next turn. Additionally, Fire jutsu deal (AB) less stress until the start of the user's next turn. Requires Journeyman [Water Stunt].

20: Bubble Cloak - A stream of [Effect] bubbles orbits the user swiftly, diving in the way of oncoming attacks. This grants the aspect "Bubble Shield". For every bubble remaining, the user gains a tag on the start of their turn. Defensively, these tags can only be used on rolls against ranged attacks or ranged ninjutsu. Offensively, these tags can only be used on Water Ninjutsu. The tags use the AB of Bubble Cloak, and cannot be passed to a teammate. You may use this Aspect multiple times on a single roll, spending up to 1 Fate Point and as many tags as it gives you. For every roll where a tag is used, a bubble pops, whether the attack hits or not. Requires Master [Water Stunt].
 
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[] "Disappear" Ritsuo
[x] Interlude: Ami
[x] Interlude: Snowflake
[x] Interlude: Kei, Kei, or KEI
[x] Interlude: One of the New Goketsu Ninja
 
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