[X] 2 weeks
While I, too am excited to start getting to some of the Big Plays that just need a little time, I don't love time-skipping. We end up missing a little things; we have a track record of our timeskip plans being not as good, so our base XP suffers for that period; it's easier to grind XP in shorter updates;
Like, I remember the Hokage vote timeskip. Which I thought was a bad idea at the time, and which did end up with our side losing. Plus, if there's a snag, I want a chance to address it sooner. Like, if a path isn't as productive, it's harder to update our SOP accordingly if it just goes sub-optimally until the runtime is up, you know?
After two weeks? Sure, we'll have enough XP to get a few levels in pretty much any skill, and we can say projects progressed in the background. 2-3 months? Anything we didn't notice when it was a little problem ends up being huge.
At the bare minimum, anyone who is voting for a long skip should be aware and accepting of the consequences of a rational fic with good simulation from great QMs.
Edit: for things like traveling to a different land, like with the scroll hunt, I don't think of that as timeskip as much. Actively doing a thing with a set time frame to me feels different than "do a thing until X outcome happens or 6 months passes", you know? And even then, that feels much more at QM pacing, so they could make updates during the journey for us to re-evaluate regularly in a way I don't think we'll get if we're asking for a time-skip.