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Can you give an example so I know what you're talking about here? I'm struggling to think of a value difference that people regularly hold that would account for people branding AI risk as alarmism. Even the "I don't care if everyone dies" people still tend to understand that not everyone agrees with them...

Personally, I don't really give a shit about AI risks. Between global warming, pollution, infectious diseases, lung cancer(especially in the Global South where people are living in poor housing conditions, rely on solid fuel sources, and cigarette companies are allowed to run amok), malnutrition, non-infectious diseases, birth defects from harmful chemicals, lack of access to effective&comprehensive healthcare, poverty just in general.

This isn't even mentioning things like racism, queerphobia, sexism, abelism etc. which all exacerbate these impacts.

Once I run through all of these things which affect BILLIONS of people and kill MILLIONS every year I don't particularly care about the miniscule risk that a rogue AI is going to kill all life on earth.

Additionally, I think that "the West" have a very perverse (and intentional by the powers that be) fascination with instantaneous moments of violence that obscures other, longer and constant levels of structural violence. The kind of violence that ends up causing the most deaths.
 
Well, I mean, not really? It uses the same number of actions as Kei doing it does, it just opens up the option of using ranged seals for Hazou.
Ah sorry sorry! I read your explanation while extremely groggy, I now understand exactly what you mean :D

I was mostly asking because it seemed reasonable to make some sort of Hadouken-esque jutsu for Hazou . Like a Range:1, applies taijutsu rolls + buff jutsu + Hadouken Effect to rolls, dont apply Blast Rings or Gauntlets.

My reasoning/rationale Gai probably had a way to deal with ranged opponents before his usual strategy evolved to "Speedblitz them before they can blink."

TBH I'm not really sure that this would be much of an improvement at any reasonably unbroken level, so I don't know if its worth spending the time designing at the moment. Perhaps later when we have TH access and can design more customized stuff.
 
Ah sorry sorry! I read your explanation while extremely groggy, I now understand exactly what you mean :D

I was mostly asking because it seemed reasonable to make some sort of Hadouken-esque jutsu for Hazou . Like a Range:1, applies taijutsu rolls + buff jutsu + Hadouken Effect to rolls, dont apply Blast Rings or Gauntlets.

My reasoning/rationale Gai probably had a way to deal with ranged opponents before his usual strategy evolved to "Speedblitz them before they can blink."

TBH I'm not really sure that this would be much of an improvement at any reasonably unbroken level, so I don't know if its worth spending the time designing at the moment. Perhaps later when we have TH access and can design more customized stuff.
Ah, well with a touch of sealcraft we can probably create a sealtech version of that, so no need to wait! :D
 
Ah, well with a touch of sealcraft we can probably create a sealtech version of that, so no need to wait! :D
Yeah, I mean.... Youthenizers I guess. One more thing on the "To do eventually" list I suppose.

Separate topic:

It's really quite amazing just how many jutsu in canon or in filler do exactly the same thing, but need a new fancy name. I think I've scrolled through about a dozen different variations of "Vomit needles at enemy" and many water jutsu that seem to just be some variant on "Hydro Pump."

That, and theres a dirth of good non-elemental jutsu that don't just work by stupid magical bullshit. DYK
 
Yeah, I mean.... Youthenizers I guess. One more thing on the "To do eventually" list I suppose.

Separate topic:

It's really quite amazing just how many jutsu in canon or in filler do exactly the same thing, but need a new fancy name. I think I've scrolled through about a dozen different variations of "Vomit needles at enemy" and many water jutsu that seem to just be some variant on "Hydro Pump."

That, and theres a dirth of good non-elemental jutsu that don't just work by stupid magical bullshit. DYK
As always, my suggestion is to look through RPG sourcebooks :p
 
As always, my suggestion is to look through RPG sourcebooks :p
Thats next on my list.

Usually I slink through Narutopedia to see if theres actually some sort of canon jutsu that does the job.

Then I go through videogames (I have a fantastic idea for how to homebrew a Water version of Homing Soulmass that will work for Noburi. Very glad I played some Dark Souls yesterday!)

Next I suppose I'll start rifling through some sourcebooks.
 
Separate topic:

It's really quite amazing just how many jutsu in canon or in filler do exactly the same thing, but need a new fancy name. I think I've scrolled through about a dozen different variations of "Vomit needles at enemy" and many water jutsu that seem to just be some variant on "Hydro Pump."

That, and theres a dirth of good non-elemental jutsu that don't just work by stupid magical bullshit. DYK

I expect that it is a result of a lack of standardization which is a result of ninja obsessed complusive secret keeping.

Many many cases of people reinventing the wheel. Then copying each other's wheels.
 
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I'm not in the position to format this as a technique (my cat's weighing down one of my arms) or work out the minutia of chakra cost, etc., but:

Doton: Grasping Earth

Designate a zone. If anyone other than the user enters -- or starts their turn in -- that zone, they roll Awareness versus Technique Level + Craftsmanship(Trapmaking) Aspect Bonus * 1.5 if unaware of this technique's effects, or Technique Level + Craftsmanship(Trapmaking) Aspect Bonus * 1 if they are. If they fail, they are ensnared by the earth grasping at their feet. It takes a standard action to break free, but no particular effort, and while so snared they are unable to dodge, taking a -Aspect Bonus * 2 penalty to any rolls to evade damage.

e:

I fully expect this one to be rejected, but it's worth a shot as a high power technique...

Non-Elemental Technique: Rod of Channeled Chakra

Upon using this technique, the next technique used is instead absorbed into a specially prepared rod. When the rod is snapped, the technique is then activated at that rod's location, cast in the manner it was intended to be cast when it was channeled into the rod. The rod lasts for an hour before the effect fades. The rod itself is fairly expensive (approximately ten explosive seals' worth of money). Both technqiues cost their chakra at the time they are cast originally, not at the time the rod is snapped. A user may have only a single such rod, and if removed from their person for longer than three minutes, its effects fade.
 
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Thats next on my list.

Usually I slink through Narutopedia to see if theres actually some sort of canon jutsu that does the job.

Then I go through videogames (I have a fantastic idea for how to homebrew a Water version of Homing Soulmass that will work for Noburi. Very glad I played some Dark Souls yesterday!)

Next I suppose I'll start rifling through some sourcebooks.

Pull out the good ol' 3.5 splatbooks and look at the spell lists. Focus on the bard-exclusive if you're really feeling silly. I recommend starting with "Vicious Mockery" and "Glibness". Follow up with "Baleful Polymorph" and "Unnatural Lust." Noburi will be a god.

Actually, slight of hand and some sort of remote control explosive could be handy...
 
I fully expect this one to be rejected, but it's worth a shot as a high power technique...

Non-Elemental Technique: Rod of Channeled Chakra

Upon using this technique, the next technique used is instead absorbed into a specially prepared rod. When the rod is snapped, the technique is then activated at that rod's location, cast in the manner it was intended to be cast when it was channeled into the rod. The rod lasts for an hour before the effect fades. The rod itself is fairly expensive (approximately ten explosive seals' worth of money). Both technqiues cost their chakra at the time they are cast originally, not at the time the rod is snapped. A user may have only a single such rod, and if removed from their person for longer than three minutes, its effects fade.
Without even talking to the other QMs, I'm going to go ahead and say that you are correct. ;P
 
Doton: Grasping Earth

Designate a zone. If anyone other than the user enters -- or starts their turn in -- that zone, they roll Awareness versus Technique Level + Craftsmanship(Trapmaking) Aspect Bonus * 1.5 if unaware of this technique's effects, or Technique Level + Craftsmanship(Trapmaking) Aspect Bonus * 1 if they are. If they fail, they are ensnared by the earth grasping at their feet. It takes a standard action to break free, but no particular effort, and while so snared they are unable to dodge, taking a -Aspect Bonus * 2 penalty to any rolls to evade damage.

e:

I fully expect this one to be rejected, but it's worth a shot as a high power technique...

Evard's Black Tentacles.
 
Also, for reference, not all of these techniques are intended for the team's active use in the chuunin exams (mostly because they would take longer to get good at than our time allows, at least without training in literally anything else...), but they are things that other people might know. Naturally, they're mostly centered around people the team might know, but hey. :p
 
Also, for reference, not all of these techniques are intended for the team's active use in the chuunin exams (mostly because they would take longer to get good at than our time allows, at least without training in literally anything else...), but they are things that other people might know. Naturally, they're mostly centered around people the team might know, but hey. :p
Yeah I think its a good point to keep in mind that these are not necessarily purely for the tournament. Although, Im trying toput together stuff that will be useful both for the tournament as well as in an actual combat scenario.
 
Refrigeration Seal

Does what it says on the tin. Really, there's no way we could destroy the world with a seal that reduces the temperature of an area approximately three square meters to 4 degrees celsius for ten days.

There is a Freezer seal variant that reduces it to ~-20 degrees celsius instead.
 
Sealing Seal

This seal disables other active seals in a 10m radius.

(Do not use near a zoo.)

Is Joke.
 
Refrigeration Seal

Does what it says on the tin. Really, there's no way we could destroy the world with a seal that reduces the temperature of an area approximately three square meters to 4 degrees celsius for ten days.

There is a Freezer seal variant that reduces it to ~-20 degrees celsius instead.

So, it's an Entropy Nullifer Seal?
 
Thank you guys for these. It's great to know that we don't have to do all the work ourselves, and I suspect that y'all will be happier have one of your own things get canonized.

One reminder: Veil of ignorance applies. Whichever seals end up making it into the world, they might be in your hands or they might be in the hands of the enemy -- it's a "you cut the cake but I choose first" situation.
 
Thank you guys for these. It's great to know that we don't have to do all the work ourselves, and I suspect that y'all will be happier have one of your own things get canonized.

One reminder: Veil of ignorance applies. Whichever seals end up making it into the world, they might be in your hands or they might be in the hands of the enemy -- it's a "you cut the cake but I choose first" situation.
Is it wrong that between this and the renewed conviction to "just let us fail in game at stuff rather than telling us if it'll work ooc" I'm getting increasingly excited?
Maybe ready for our next major character death?
 
One reminder: Veil of ignorance applies. Whichever seals end up making it into the world, they might be in your hands or they might be in the hands of the enemy -- it's a "you cut the cake but I choose first" situation.
Yeah, I know. There's a reason I'm focusing on utility techniques/seals. They're both useful for us, easy for a motivated hivemind to break (and demonstrably less easy for others: see Skywalkers), and not terrible if enemies have them.
 
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Relevant:

Makes an attached clock or sundial run backwards.

When activated, slowly smudges out any writing in a 10cm radius.

Turns invisible. Unfortunately, doesn't affect anything but the seal itself.

Gives any viewers the distinct impression they are on the verge of an epiphany, if only they studied the seal a little longer.

Seems to work exactly like any other seal, but doesn't appear to actually do anything.
 
A couple maybe possibly actually useful seals proposed back when we got the "beginner" sealbook:

Flash/Pop - Flash combustion the ink the seal is drawn in. Usually drawn on flash paper. Triggered like conventional explosive seals. Used as a training aid.

"This message will self destruct in..."

Would be nice on the techtree to explosive runes.

Force Touch Seal: Exerts a mild amount of force in the direction the seal faces; enough to slide a small book a few inches. Is not a sustained effect.

Mage Hand Zephr's Reach as a seal?
 
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